# USE_LLVM_EXECUTIONENGINE is not fully implemented. We use libbcc instead. USE_LLVM_EXECUTIONENGINE := false # If using libLLVMExecutionEngine, # need to add files to several Android.mk in external/llvm, and comment out some stuff in # llvm DynamicLibrary.cpp and Intercept.cpp ifeq (0, 1) DEBUG_BUILD := false LOCAL_PATH := $(call my-dir) LLVM_ROOT_PATH := external/llvm # These are for using llvm::ExecutionEngine, also remove libbcc # libLLVMX86CodeGen;libLLVMX86Info;libLLVMBitReader;libLLVMSelectionDAG;libLLVMAsmPrinter;libLLVMJIT;libLLVMCodeGen;libLLVMTarget;libLLVMMC;libLLVMScalarOpts;libLLVMipo;libLLVMTransformUtils;libLLVMCore;libLLVMSupport;libLLVMSystem;libLLVMAnalysis;libLLVMInstCombine;libLLVMipa;libLLVMMCParser;libLLVMExecutionEngine; libMesa_STATIC_LIBS := \ libLLVMBitReader \ libLLVMSelectionDAG \ libLLVMAsmPrinter \ libLLVMJIT \ libLLVMCodeGen \ libLLVMTarget \ libLLVMMC \ libLLVMScalarOpts \ libLLVMipo \ libLLVMTransformUtils \ libLLVMCore \ libLLVMSupport \ libLLVMSystem \ libLLVMAnalysis \ libLLVMInstCombine \ libLLVMipa \ libLLVMMCParser \ libLLVMExecutionEngine libMesa_SRC_FILES := \ src/glsl/glcpp/pp.c \ src/glsl/glcpp/glcpp-lex.c \ src/glsl/glcpp/glcpp-parse.c \ src/glsl/ast_expr.cpp \ src/glsl/ast_function.cpp \ src/glsl/ast_to_hir.cpp \ src/glsl/ast_type.cpp \ src/glsl/builtin_function.cpp \ src/glsl/glsl_lexer.cpp \ src/glsl/glsl_parser.cpp \ src/glsl/glsl_parser_extras.cpp \ src/glsl/glsl_symbol_table.cpp \ src/glsl/glsl_types.cpp \ src/glsl/hir_field_selection.cpp \ src/glsl/ir.cpp \ src/glsl/ir_basic_block.cpp \ src/glsl/ir_clone.cpp \ src/glsl/ir_constant_expression.cpp \ src/glsl/ir_expression_flattening.cpp \ src/glsl/ir_function.cpp \ src/glsl/ir_function_can_inline.cpp \ src/glsl/ir_hierarchical_visitor.cpp \ src/glsl/ir_hv_accept.cpp \ src/glsl/ir_import_prototypes.cpp \ src/glsl/ir_print_visitor.cpp \ src/glsl/ir_reader.cpp \ src/glsl/ir_rvalue_visitor.cpp \ src/glsl/ir_set_program_inouts.cpp \ src/glsl/ir_validate.cpp \ src/glsl/ir_variable.cpp \ src/glsl/ir_variable_refcount.cpp \ src/glsl/link_functions.cpp \ src/glsl/linker.cpp \ src/glsl/loop_analysis.cpp \ src/glsl/loop_controls.cpp \ src/glsl/loop_unroll.cpp \ src/glsl/lower_discard.cpp \ src/glsl/lower_if_to_cond_assign.cpp \ src/glsl/lower_instructions.cpp \ src/glsl/lower_jumps.cpp \ src/glsl/lower_mat_op_to_vec.cpp \ src/glsl/lower_noise.cpp \ src/glsl/lower_texture_projection.cpp \ src/glsl/lower_variable_index_to_cond_assign.cpp \ src/glsl/lower_vec_index_to_cond_assign.cpp \ src/glsl/lower_vec_index_to_swizzle.cpp \ src/glsl/lower_vector.cpp \ src/glsl/main.cpp \ src/glsl/opt_algebraic.cpp \ src/glsl/opt_constant_folding.cpp \ src/glsl/opt_constant_propagation.cpp \ src/glsl/opt_constant_variable.cpp \ src/glsl/opt_copy_propagation.cpp \ src/glsl/opt_dead_code.cpp \ src/glsl/opt_dead_code_local.cpp \ src/glsl/opt_dead_functions.cpp \ src/glsl/opt_discard_simplification.cpp \ src/glsl/opt_function_inlining.cpp \ src/glsl/opt_if_simplification.cpp \ src/glsl/opt_noop_swizzle.cpp \ src/glsl/opt_redundant_jumps.cpp \ src/glsl/opt_structure_splitting.cpp \ src/glsl/opt_swizzle_swizzle.cpp \ src/glsl/opt_tree_grafting.cpp \ src/glsl/s_expression.cpp \ src/glsl/strtod.c \ src/glsl/ir_to_llvm.cpp \ src/mesa/main/shaderobj.c \ src/mesa/program/hash_table.c \ src/mesa/program/prog_parameter.cpp \ src/mesa/program/symbol_table.c \ src/pixelflinger2/buffer.cpp \ src/pixelflinger2/format.cpp \ src/pixelflinger2/llvm_scanline.cpp \ src/pixelflinger2/llvm_texture.cpp \ src/pixelflinger2/pixelflinger2.cpp \ src/pixelflinger2/raster.cpp \ src/pixelflinger2/scanline.cpp \ src/pixelflinger2/shader.cpp \ src/pixelflinger2/texture.cpp \ src/talloc/hieralloc.c libMesa_C_INCLUDES := \ $(LOCAL_PATH) \ $(LOCAL_PATH)/src/glsl \ $(LOCAL_PATH)/src/mesa \ $(LOCAL_PATH)/src/talloc \ $(LOCAL_PATH)/src/mapi \ $(LOCAL_PATH)/include \ frameworks/compile/libbcc/include # Static library for host # ======================================================== include $(CLEAR_VARS) LOCAL_MODULE_TAGS := optional ifeq ($(DEBUG_BUILD),true) LOCAL_CFLAGS += -DDEBUG -UNDEBUG -O0 -g else LOCAL_CFLAGS += -O3 endif LOCAL_MODULE := libMesa LOCAL_SRC_FILES := $(libMesa_SRC_FILES) ifeq ($(USE_LLVM_EXECUTIONENGINE),true) LOCAL_CFLAGS += -DUSE_LLVM_EXECUTIONENGINE=1 LOCAL_STATIC_LIBRARIES := libLLVMX86CodeGen libLLVMX86Info $(libMesa_STATIC_LIBS) else LOCAL_CFLAGS += -DUSE_LLVM_EXECUTIONENGINE=0 LOCAL_SHARED_LIBRARIES := libbcc endif LOCAL_C_INCLUDES := $(libMesa_C_INCLUDES) include $(LLVM_ROOT_PATH)/llvm-host-build.mk include $(BUILD_HOST_STATIC_LIBRARY) # Static library for target # ======================================================== include $(CLEAR_VARS) LOCAL_MODULE_TAGS := optional ifeq ($(DEBUG_BUILD),true) LOCAL_CFLAGS += -DDEBUG -UNDEBUG -O0 -g else LOCAL_CFLAGS += -O3 endif LOCAL_MODULE := libMesa LOCAL_SRC_FILES := $(libMesa_SRC_FILES) LOCAL_SHARED_LIBRARIES := libstlport libcutils libdl libutils ifeq ($(USE_LLVM_EXECUTIONENGINE),true) LOCAL_CFLAGS += -DUSE_LLVM_EXECUTIONENGINE=1 LOCAL_STATIC_LIBRARIES := libLLVMARMCodeGen libLLVMARMInfo libLLVMARMDisassembler \ libLLVMARMAsmPrinter $(libMesa_STATIC_LIBS) else LOCAL_CFLAGS += -DUSE_LLVM_EXECUTIONENGINE=0 LOCAL_SHARED_LIBRARIES += libbcc endif LOCAL_C_INCLUDES := $(libMesa_C_INCLUDES) include $(LLVM_ROOT_PATH)/llvm-device-build.mk include $(BUILD_STATIC_LIBRARY) # glsl_compiler for host # ======================================================== include $(CLEAR_VARS) LOCAL_MODULE_TAGS := optional ifeq ($(DEBUG_BUILD),true) LOCAL_CFLAGS += -DDEBUG -UNDEBUG -O0 -g endif LOCAL_MODULE := glsl_compiler LOCAL_SRC_FILES := src/glsl/glsl_compiler.cpp LOCAL_C_INCLUDES := $(libMesa_C_INCLUDES) LOCAL_STATIC_LIBRARIES := libMesa include $(BUILD_HOST_EXECUTABLE) # Build children # ======================================================== include $(call all-makefiles-under,$(LOCAL_PATH)) endif