diff options
-rw-r--r-- | src/mapi/glapi/.gitignore | 11 | ||||
-rw-r--r-- | src/mapi/glapi/glapi_dispatch.c | 92 | ||||
-rw-r--r-- | src/mapi/glapi/glapi_entrypoint.c | 344 | ||||
-rw-r--r-- | src/mapi/glapi/glapi_getproc.c | 666 | ||||
-rw-r--r-- | src/mapi/glapi/glapi_nop.c | 117 | ||||
-rw-r--r-- | src/mapi/glapi/glthread.c | 7 | ||||
-rw-r--r-- | src/mapi/mapi/entry.c | 65 | ||||
-rw-r--r-- | src/mapi/mapi/mapi.c | 190 | ||||
-rw-r--r-- | src/mapi/mapi/stub.c | 166 | ||||
-rw-r--r-- | src/mapi/mapi/table.c | 56 | ||||
-rw-r--r-- | src/mapi/mapi/u_current.c | 277 | ||||
-rw-r--r-- | src/mapi/mapi/u_execmem.c | 145 | ||||
-rw-r--r-- | src/mapi/mapi/u_thread.c | 254 | ||||
-rw-r--r-- | src/mesa/main/context.c | 1885 | ||||
-rw-r--r-- | src/mesa/main/debug.c | 633 | ||||
-rw-r--r-- | src/mesa/main/get.c | 2464 | ||||
-rw-r--r-- | src/mesa/main/getstring.c | 251 | ||||
-rw-r--r-- | src/mesa/main/hash.c | 547 | ||||
-rw-r--r-- | src/mesa/main/imports.c | 1032 | ||||
-rw-r--r-- | src/mesa/main/version.c | 284 | ||||
-rw-r--r-- | src/mesa/main/vsnprintf.c | 165 |
21 files changed, 0 insertions, 9651 deletions
diff --git a/src/mapi/glapi/.gitignore b/src/mapi/glapi/.gitignore deleted file mode 100644 index e706bc2..0000000 --- a/src/mapi/glapi/.gitignore +++ /dev/null @@ -1,11 +0,0 @@ -.cvsignore -glX_proto_common.pyo -glX_proto_common.pyc -typeexpr.pyo -typeexpr.pyc -license.pyo -license.pyc -gl_XML.pyo -gl_XML.pyc -glX_XML.pyo -glX_XML.pyc diff --git a/src/mapi/glapi/glapi_dispatch.c b/src/mapi/glapi/glapi_dispatch.c deleted file mode 100644 index 989f4a3..0000000 --- a/src/mapi/glapi/glapi_dispatch.c +++ /dev/null @@ -1,92 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file glapi_dispatch.c - * - * This file generates all the gl* function entrypoints. This code is not - * used if optimized assembly stubs are available (e.g., using - * glapi/glapi_x86.S on IA32 or glapi/glapi_sparc.S on SPARC). - * - * \note - * This file is also used to build the client-side libGL that loads DRI-based - * device drivers. At build-time it is symlinked to src/glx. - * - * \author Brian Paul <brian@precisioninsight.com> - */ - -#include "glapi/glapi_priv.h" -#include "glapi/glapitable.h" - - -#if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM)) - -#if defined(WIN32) -#define KEYWORD1 GLAPI -#else -#define KEYWORD1 PUBLIC -#endif - -#define KEYWORD2 GLAPIENTRY - -#if defined(USE_MGL_NAMESPACE) -#define NAME(func) mgl##func -#else -#define NAME(func) gl##func -#endif - -#if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */ - -#define F stdout -#define DISPATCH(FUNC, ARGS, MESSAGE) \ - fprintf MESSAGE; \ - GET_DISPATCH()->FUNC ARGS - -#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ - fprintf MESSAGE; \ - return GET_DISPATCH()->FUNC ARGS - -#else - -#define DISPATCH(FUNC, ARGS, MESSAGE) \ - GET_DISPATCH()->FUNC ARGS - -#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ - return GET_DISPATCH()->FUNC ARGS - -#endif /* logging */ - - -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#ifdef GLX_INDIRECT_RENDERING -/* those link to libglapi.a should provide the entry points */ -#define _GLAPI_SKIP_PROTO_ENTRY_POINTS -#endif -#include "glapi/glapitemp.h" - -#endif /* USE_X86_ASM */ diff --git a/src/mapi/glapi/glapi_entrypoint.c b/src/mapi/glapi/glapi_entrypoint.c deleted file mode 100644 index 993ccb9..0000000 --- a/src/mapi/glapi/glapi_entrypoint.c +++ /dev/null @@ -1,344 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file glapi_entrypoint.c - * - * Arch-specific code for manipulating GL API entrypoints (dispatch stubs). - */ - - -#include "glapi/glapi_priv.h" -#include "mapi/u_execmem.h" - - -#ifdef USE_X86_ASM - -#if defined( GLX_USE_TLS ) -extern GLubyte gl_dispatch_functions_start[]; -extern GLubyte gl_dispatch_functions_end[]; -#else -extern const GLubyte gl_dispatch_functions_start[]; -#endif - -#endif /* USE_X86_ASM */ - - -#if defined(DISPATCH_FUNCTION_SIZE) - -_glapi_proc -get_entrypoint_address(unsigned int functionOffset) -{ - return (_glapi_proc) (gl_dispatch_functions_start - + (DISPATCH_FUNCTION_SIZE * functionOffset)); -} - -#endif - - -#if defined(USE_X86_ASM) - -/** - * Perform platform-specific GL API entry-point fixups. - */ -static void -init_glapi_relocs( void ) -{ -#if defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT) - extern unsigned long _x86_get_dispatch(void); - char run_time_patch[] = { - 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */ - }; - GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */ - const GLubyte * const get_disp = (const GLubyte *) run_time_patch; - GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start; - - *offset = _x86_get_dispatch(); - while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) { - (void) memcpy( curr_func, get_disp, sizeof(run_time_patch)); - curr_func += DISPATCH_FUNCTION_SIZE; - } -#endif -} - - -/** - * Generate a dispatch function (entrypoint) which jumps through - * the given slot number (offset) in the current dispatch table. - * We need assembly language in order to accomplish this. - */ -_glapi_proc -generate_entrypoint(unsigned int functionOffset) -{ - /* 32 is chosen as something of a magic offset. For x86, the dispatch - * at offset 32 is the first one where the offset in the - * "jmp OFFSET*4(%eax)" can't be encoded in a single byte. - */ - const GLubyte * const template_func = gl_dispatch_functions_start - + (DISPATCH_FUNCTION_SIZE * 32); - GLubyte * const code = (GLubyte *) u_execmem_alloc(DISPATCH_FUNCTION_SIZE); - - - if ( code != NULL ) { - (void) memcpy(code, template_func, DISPATCH_FUNCTION_SIZE); - fill_in_entrypoint_offset( (_glapi_proc) code, functionOffset ); - } - - return (_glapi_proc) code; -} - - -/** - * This function inserts a new dispatch offset into the assembly language - * stub that was generated with the preceeding function. - */ -void -fill_in_entrypoint_offset(_glapi_proc entrypoint, unsigned int offset) -{ - GLubyte * const code = (GLubyte *) entrypoint; - -#if defined(GLX_USE_TLS) - *((unsigned int *)(code + 8)) = 4 * offset; -#elif defined(THREADS) - *((unsigned int *)(code + 11)) = 4 * offset; - *((unsigned int *)(code + 22)) = 4 * offset; -#else - *((unsigned int *)(code + 7)) = 4 * offset; -#endif -} - - -#elif defined(USE_SPARC_ASM) - -extern void __glapi_sparc_icache_flush(unsigned int *); - -static void -init_glapi_relocs( void ) -{ -#if defined(PTHREADS) || defined(GLX_USE_TLS) - static const unsigned int template[] = { -#ifdef GLX_USE_TLS - 0x05000000, /* sethi %hi(_glapi_tls_Dispatch), %g2 */ - 0x8730e00a, /* srl %g3, 10, %g3 */ - 0x8410a000, /* or %g2, %lo(_glapi_tls_Dispatch), %g2 */ -#ifdef __arch64__ - 0xc259c002, /* ldx [%g7 + %g2], %g1 */ - 0xc2584003, /* ldx [%g1 + %g3], %g1 */ -#else - 0xc201c002, /* ld [%g7 + %g2], %g1 */ - 0xc2004003, /* ld [%g1 + %g3], %g1 */ -#endif - 0x81c04000, /* jmp %g1 */ - 0x01000000, /* nop */ -#else -#ifdef __arch64__ - 0x03000000, /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ - 0x05000000, /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ - 0x82106000, /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ - 0x8730e00a, /* 64-bit 0x0c --> srl %g3, 10, %g3 */ - 0x83287020, /* 64-bit 0x10 --> sllx %g1, 32, %g1 */ - 0x82004002, /* 64-bit 0x14 --> add %g1, %g2, %g1 */ - 0xc2586000, /* 64-bit 0x18 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ -#else - 0x03000000, /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ - 0x8730e00a, /* 32-bit 0x04 --> srl %g3, 10, %g3 */ - 0xc2006000, /* 32-bit 0x08 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ -#endif - 0x80a06000, /* --> cmp %g1, 0 */ - 0x02800005, /* --> be +4*5 */ - 0x01000000, /* --> nop */ -#ifdef __arch64__ - 0xc2584003, /* 64-bit --> ldx [%g1 + %g3], %g1 */ -#else - 0xc2004003, /* 32-bit --> ld [%g1 + %g3], %g1 */ -#endif - 0x81c04000, /* --> jmp %g1 */ - 0x01000000, /* --> nop */ -#ifdef __arch64__ - 0x9de3bf80, /* 64-bit --> save %sp, -128, %sp */ -#else - 0x9de3bfc0, /* 32-bit --> save %sp, -64, %sp */ -#endif - 0xa0100003, /* --> mov %g3, %l0 */ - 0x40000000, /* --> call _glapi_get_dispatch */ - 0x01000000, /* --> nop */ - 0x82100008, /* --> mov %o0, %g1 */ - 0x86100010, /* --> mov %l0, %g3 */ - 0x10bffff7, /* --> ba -4*9 */ - 0x81e80000, /* --> restore */ -#endif - }; -#ifdef GLX_USE_TLS - extern unsigned int __glapi_sparc_tls_stub; - extern unsigned long __glapi_sparc_get_dispatch(void); - unsigned int *code = &__glapi_sparc_tls_stub; - unsigned long dispatch = __glapi_sparc_get_dispatch(); -#else - extern unsigned int __glapi_sparc_pthread_stub; - unsigned int *code = &__glapi_sparc_pthread_stub; - unsigned long dispatch = (unsigned long) &_glapi_Dispatch; - unsigned long call_dest = (unsigned long ) &_glapi_get_dispatch; - int idx; -#endif - -#ifdef GLX_USE_TLS - code[0] = template[0] | (dispatch >> 10); - code[1] = template[1]; - __glapi_sparc_icache_flush(&code[0]); - code[2] = template[2] | (dispatch & 0x3ff); - code[3] = template[3]; - __glapi_sparc_icache_flush(&code[2]); - code[4] = template[4]; - code[5] = template[5]; - __glapi_sparc_icache_flush(&code[4]); - code[6] = template[6]; - __glapi_sparc_icache_flush(&code[6]); -#else -#if defined(__arch64__) - code[0] = template[0] | (dispatch >> (32 + 10)); - code[1] = template[1] | ((dispatch & 0xffffffff) >> 10); - __glapi_sparc_icache_flush(&code[0]); - code[2] = template[2] | ((dispatch >> 32) & 0x3ff); - code[3] = template[3]; - __glapi_sparc_icache_flush(&code[2]); - code[4] = template[4]; - code[5] = template[5]; - __glapi_sparc_icache_flush(&code[4]); - code[6] = template[6] | (dispatch & 0x3ff); - idx = 7; -#else - code[0] = template[0] | (dispatch >> 10); - code[1] = template[1]; - __glapi_sparc_icache_flush(&code[0]); - code[2] = template[2] | (dispatch & 0x3ff); - idx = 3; -#endif - code[idx + 0] = template[idx + 0]; - __glapi_sparc_icache_flush(&code[idx - 1]); - code[idx + 1] = template[idx + 1]; - code[idx + 2] = template[idx + 2]; - __glapi_sparc_icache_flush(&code[idx + 1]); - code[idx + 3] = template[idx + 3]; - code[idx + 4] = template[idx + 4]; - __glapi_sparc_icache_flush(&code[idx + 3]); - code[idx + 5] = template[idx + 5]; - code[idx + 6] = template[idx + 6]; - __glapi_sparc_icache_flush(&code[idx + 5]); - code[idx + 7] = template[idx + 7]; - code[idx + 8] = template[idx + 8] | - (((call_dest - ((unsigned long) &code[idx + 8])) - >> 2) & 0x3fffffff); - __glapi_sparc_icache_flush(&code[idx + 7]); - code[idx + 9] = template[idx + 9]; - code[idx + 10] = template[idx + 10]; - __glapi_sparc_icache_flush(&code[idx + 9]); - code[idx + 11] = template[idx + 11]; - code[idx + 12] = template[idx + 12]; - __glapi_sparc_icache_flush(&code[idx + 11]); - code[idx + 13] = template[idx + 13]; - __glapi_sparc_icache_flush(&code[idx + 13]); -#endif -#endif -} - - -_glapi_proc -generate_entrypoint(GLuint functionOffset) -{ -#if defined(PTHREADS) || defined(GLX_USE_TLS) - static const unsigned int template[] = { - 0x07000000, /* sethi %hi(0), %g3 */ - 0x8210000f, /* mov %o7, %g1 */ - 0x40000000, /* call */ - 0x9e100001, /* mov %g1, %o7 */ - }; -#ifdef GLX_USE_TLS - extern unsigned int __glapi_sparc_tls_stub; - unsigned long call_dest = (unsigned long ) &__glapi_sparc_tls_stub; -#else - extern unsigned int __glapi_sparc_pthread_stub; - unsigned long call_dest = (unsigned long ) &__glapi_sparc_pthread_stub; -#endif - unsigned int *code = (unsigned int *) u_execmem_alloc(sizeof(template)); - if (code) { - code[0] = template[0] | (functionOffset & 0x3fffff); - code[1] = template[1]; - __glapi_sparc_icache_flush(&code[0]); - code[2] = template[2] | - (((call_dest - ((unsigned long) &code[2])) - >> 2) & 0x3fffffff); - code[3] = template[3]; - __glapi_sparc_icache_flush(&code[2]); - } - return (_glapi_proc) code; -#endif -} - - -void -fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset) -{ - unsigned int *code = (unsigned int *) entrypoint; - - code[0] &= ~0x3fffff; - code[0] |= (offset * sizeof(void *)) & 0x3fffff; - __glapi_sparc_icache_flush(&code[0]); -} - - -#else /* USE_*_ASM */ - -static void -init_glapi_relocs( void ) -{ -} - - -_glapi_proc -generate_entrypoint(GLuint functionOffset) -{ - (void) functionOffset; - return NULL; -} - - -void -fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset) -{ - /* an unimplemented architecture */ - (void) entrypoint; - (void) offset; -} - -#endif /* USE_*_ASM */ - - -void -init_glapi_relocs_once( void ) -{ -#if defined(PTHREADS) || defined(GLX_USE_TLS) - static pthread_once_t once_control = PTHREAD_ONCE_INIT; - pthread_once( & once_control, init_glapi_relocs ); -#endif -} diff --git a/src/mapi/glapi/glapi_getproc.c b/src/mapi/glapi/glapi_getproc.c deleted file mode 100644 index 0a6ff77..0000000 --- a/src/mapi/glapi/glapi_getproc.c +++ /dev/null @@ -1,666 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file glapi_getproc.c - * - * Code for implementing glXGetProcAddress(), etc. - * This was originally in glapi.c but refactored out. - */ - - -#include "glapi/glapi_priv.h" -#include "glapi/glapitable.h" - - -#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *)) - - -/********************************************************************** - * Static function management. - */ - - -#if !defined(DISPATCH_FUNCTION_SIZE) -# define NEED_FUNCTION_POINTER -#endif -#include "glapi/glprocs.h" - - -/** - * Search the table of static entrypoint functions for the named function - * and return the corresponding glprocs_table_t entry. - */ -static const glprocs_table_t * -get_static_proc( const char * n ) -{ - GLuint i; - for (i = 0; static_functions[i].Name_offset >= 0; i++) { - const char *testName = gl_string_table + static_functions[i].Name_offset; -#ifdef MANGLE - /* skip the prefix on the name */ - if (strcmp(testName, n + 1) == 0) -#else - if (strcmp(testName, n) == 0) -#endif - { - return &static_functions[i]; - } - } - return NULL; -} - - -/** - * Return dispatch table offset of the named static (built-in) function. - * Return -1 if function not found. - */ -static GLint -get_static_proc_offset(const char *funcName) -{ - const glprocs_table_t * const f = get_static_proc( funcName ); - if (f == NULL) { - return -1; - } - - return f->Offset; -} - - - -/** - * Return dispatch function address for the named static (built-in) function. - * Return NULL if function not found. - */ -static _glapi_proc -get_static_proc_address(const char *funcName) -{ - const glprocs_table_t * const f = get_static_proc( funcName ); - if (f == NULL) { - return NULL; - } - -#if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING) - return (f->Address == NULL) - ? get_entrypoint_address(f->Offset) - : f->Address; -#elif defined(DISPATCH_FUNCTION_SIZE) - return get_entrypoint_address(f->Offset); -#else - return f->Address; -#endif -} - - - -/** - * Return the name of the function at the given offset in the dispatch - * table. For debugging only. - */ -static const char * -get_static_proc_name( GLuint offset ) -{ - GLuint i; - for (i = 0; static_functions[i].Name_offset >= 0; i++) { - if (static_functions[i].Offset == offset) { - return gl_string_table + static_functions[i].Name_offset; - } - } - return NULL; -} - - - -/********************************************************************** - * Extension function management. - */ - - -/** - * Track information about a function added to the GL API. - */ -struct _glapi_function { - /** - * Name of the function. - */ - const char * name; - - - /** - * Text string that describes the types of the parameters passed to the - * named function. Parameter types are converted to characters using the - * following rules: - * - 'i' for \c GLint, \c GLuint, and \c GLenum - * - 'p' for any pointer type - * - 'f' for \c GLfloat and \c GLclampf - * - 'd' for \c GLdouble and \c GLclampd - */ - const char * parameter_signature; - - - /** - * Offset in the dispatch table where the pointer to the real function is - * located. If the driver has not requested that the named function be - * added to the dispatch table, this will have the value ~0. - */ - unsigned dispatch_offset; - - - /** - * Pointer to the dispatch stub for the named function. - * - * \todo - * The semantic of this field should be changed slightly. Currently, it - * is always expected to be non-\c NULL. However, it would be better to - * only allocate the entry-point stub when the application requests the - * function via \c glXGetProcAddress. This would save memory for all the - * functions that the driver exports but that the application never wants - * to call. - */ - _glapi_proc dispatch_stub; -}; - - -static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS]; -static GLuint NumExtEntryPoints = 0; - - -static struct _glapi_function * -get_extension_proc(const char *funcName) -{ - GLuint i; - for (i = 0; i < NumExtEntryPoints; i++) { - if (strcmp(ExtEntryTable[i].name, funcName) == 0) { - return & ExtEntryTable[i]; - } - } - return NULL; -} - - -static GLint -get_extension_proc_offset(const char *funcName) -{ - const struct _glapi_function * const f = get_extension_proc( funcName ); - if (f == NULL) { - return -1; - } - - return f->dispatch_offset; -} - - -static _glapi_proc -get_extension_proc_address(const char *funcName) -{ - const struct _glapi_function * const f = get_extension_proc( funcName ); - if (f == NULL) { - return NULL; - } - - return f->dispatch_stub; -} - - -static const char * -get_extension_proc_name(GLuint offset) -{ - GLuint i; - for (i = 0; i < NumExtEntryPoints; i++) { - if (ExtEntryTable[i].dispatch_offset == offset) { - return ExtEntryTable[i].name; - } - } - return NULL; -} - - -/** - * strdup() is actually not a standard ANSI C or POSIX routine. - * Irix will not define it if ANSI mode is in effect. - */ -static char * -str_dup(const char *str) -{ - char *copy; - copy = (char*) malloc(strlen(str) + 1); - if (!copy) - return NULL; - strcpy(copy, str); - return copy; -} - - -/** - * Generate new entrypoint - * - * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver - * calls \c _glapi_add_dispatch we'll put in the proper offset. If that - * never happens, and the user calls this function, he'll segfault. That's - * what you get when you try calling a GL function that doesn't really exist. - * - * \param funcName Name of the function to create an entry-point for. - * - * \sa _glapi_add_entrypoint - */ - -static struct _glapi_function * -add_function_name( const char * funcName ) -{ - struct _glapi_function * entry = NULL; - _glapi_proc entrypoint = NULL; - char * name_dup = NULL; - - if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) - return NULL; - - if (funcName == NULL) - return NULL; - - name_dup = str_dup(funcName); - if (name_dup == NULL) - return NULL; - - entrypoint = generate_entrypoint(~0); - - if (entrypoint == NULL) { - free(name_dup); - return NULL; - } - - entry = & ExtEntryTable[NumExtEntryPoints]; - NumExtEntryPoints++; - - entry->name = name_dup; - entry->parameter_signature = NULL; - entry->dispatch_offset = ~0; - entry->dispatch_stub = entrypoint; - - return entry; -} - - -static struct _glapi_function * -set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset ) -{ - char * sig_dup = NULL; - - if (signature == NULL) - return NULL; - - sig_dup = str_dup(signature); - if (sig_dup == NULL) - return NULL; - - fill_in_entrypoint_offset(entry->dispatch_stub, offset); - - entry->parameter_signature = sig_dup; - entry->dispatch_offset = offset; - - return entry; -} - - -/** - * Fill-in the dispatch stub for the named function. - * - * This function is intended to be called by a hardware driver. When called, - * a dispatch stub may be created created for the function. A pointer to this - * dispatch function will be returned by glXGetProcAddress. - * - * \param function_names Array of pointers to function names that should - * share a common dispatch offset. - * \param parameter_signature String representing the types of the parameters - * passed to the named function. Parameter types - * are converted to characters using the following - * rules: - * - 'i' for \c GLint, \c GLuint, and \c GLenum - * - 'p' for any pointer type - * - 'f' for \c GLfloat and \c GLclampf - * - 'd' for \c GLdouble and \c GLclampd - * - * \returns - * The offset in the dispatch table of the named function. A pointer to the - * driver's implementation of the named function should be stored at - * \c dispatch_table[\c offset]. Return -1 if error/problem. - * - * \sa glXGetProcAddress - * - * \warning - * This function can only handle up to 8 names at a time. As far as I know, - * the maximum number of names ever associated with an existing GL function is - * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT, - * \c glPointParameterfARB, and \c glPointParameterf), so this should not be - * too painful of a limitation. - * - * \todo - * Determine whether or not \c parameter_signature should be allowed to be - * \c NULL. It doesn't seem like much of a hardship for drivers to have to - * pass in an empty string. - * - * \todo - * Determine if code should be added to reject function names that start with - * 'glX'. - * - * \bug - * Add code to compare \c parameter_signature with the parameter signature of - * a static function. In order to do that, we need to find a way to \b get - * the parameter signature of a static function. - */ - -int -_glapi_add_dispatch( const char * const * function_names, - const char * parameter_signature ) -{ - static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET; - const char * const real_sig = (parameter_signature != NULL) - ? parameter_signature : ""; - struct _glapi_function * entry[8]; - GLboolean is_static[8]; - unsigned i; - int offset = ~0; - - init_glapi_relocs_once(); - - (void) memset( is_static, 0, sizeof( is_static ) ); - (void) memset( entry, 0, sizeof( entry ) ); - - /* Find the _single_ dispatch offset for all function names that already - * exist (and have a dispatch offset). - */ - - for ( i = 0 ; function_names[i] != NULL ; i++ ) { - const char * funcName = function_names[i]; - int static_offset; - int extension_offset; - - if (funcName[0] != 'g' || funcName[1] != 'l') - return -1; - - /* search built-in functions */ - static_offset = get_static_proc_offset(funcName); - - if (static_offset >= 0) { - - is_static[i] = GL_TRUE; - - /* FIXME: Make sure the parameter signatures match! How do we get - * FIXME: the parameter signature for static functions? - */ - - if ( (offset != ~0) && (static_offset != offset) ) { - return -1; - } - - offset = static_offset; - - continue; - } - - /* search added extension functions */ - entry[i] = get_extension_proc(funcName); - - if (entry[i] != NULL) { - extension_offset = entry[i]->dispatch_offset; - - /* The offset may be ~0 if the function name was added by - * glXGetProcAddress but never filled in by the driver. - */ - - if (extension_offset == ~0) { - continue; - } - - if (strcmp(real_sig, entry[i]->parameter_signature) != 0) { - return -1; - } - - if ( (offset != ~0) && (extension_offset != offset) ) { - return -1; - } - - offset = extension_offset; - } - } - - /* If all function names are either new (or with no dispatch offset), - * allocate a new dispatch offset. - */ - - if (offset == ~0) { - offset = next_dynamic_offset; - next_dynamic_offset++; - } - - /* Fill in the dispatch offset for the new function names (and those with - * no dispatch offset). - */ - - for ( i = 0 ; function_names[i] != NULL ; i++ ) { - if (is_static[i]) { - continue; - } - - /* generate entrypoints for new function names */ - if (entry[i] == NULL) { - entry[i] = add_function_name( function_names[i] ); - if (entry[i] == NULL) { - /* FIXME: Possible memory leak here. */ - return -1; - } - } - - if (entry[i]->dispatch_offset == ~0) { - set_entry_info( entry[i], real_sig, offset ); - } - } - - return offset; -} - - -/** - * Return offset of entrypoint for named function within dispatch table. - */ -GLint -_glapi_get_proc_offset(const char *funcName) -{ - GLint offset; - - /* search extension functions first */ - offset = get_extension_proc_offset(funcName); - if (offset >= 0) - return offset; - - /* search static functions */ - return get_static_proc_offset(funcName); -} - - - -/** - * Return pointer to the named function. If the function name isn't found - * in the name of static functions, try generating a new API entrypoint on - * the fly with assembly language. - */ -_glapi_proc -_glapi_get_proc_address(const char *funcName) -{ - _glapi_proc func; - struct _glapi_function * entry; - - init_glapi_relocs_once(); - -#ifdef MANGLE - /* skip the prefix on the name */ - if (funcName[1] != 'g' || funcName[2] != 'l') - return NULL; -#else - if (funcName[0] != 'g' || funcName[1] != 'l') - return NULL; -#endif - - /* search extension functions first */ - func = get_extension_proc_address(funcName); - if (func) - return func; - - /* search static functions */ - func = get_static_proc_address(funcName); - if (func) - return func; - - /* generate entrypoint, dispatch offset must be filled in by the driver */ - entry = add_function_name(funcName); - if (entry == NULL) - return NULL; - - return entry->dispatch_stub; -} - - - -/** - * Return the name of the function at the given dispatch offset. - * This is only intended for debugging. - */ -const char * -_glapi_get_proc_name(GLuint offset) -{ - const char * n; - - /* search built-in functions */ - n = get_static_proc_name(offset); - if ( n != NULL ) { - return n; - } - - /* search added extension functions */ - return get_extension_proc_name(offset); -} - - - -/********************************************************************** - * GL API table functions. - */ - - -/** - * Return size of dispatch table struct as number of functions (or - * slots). - */ -GLuint -_glapi_get_dispatch_table_size(void) -{ - /* - * The dispatch table size (number of entries) is the size of the - * _glapi_table struct plus the number of dynamic entries we can add. - * The extra slots can be filled in by DRI drivers that register new - * extension functions. - */ - return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS; -} - - -/** - * Make sure there are no NULL pointers in the given dispatch table. - * Intended for debugging purposes. - */ -void -_glapi_check_table_not_null(const struct _glapi_table *table) -{ -#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ - const GLuint entries = _glapi_get_dispatch_table_size(); - const void **tab = (const void **) table; - GLuint i; - for (i = 1; i < entries; i++) { - assert(tab[i]); - } -#else - (void) table; -#endif -} - - -/** - * Do some spot checks to be sure that the dispatch table - * slots are assigned correctly. For debugging only. - */ -void -_glapi_check_table(const struct _glapi_table *table) -{ -#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ - { - GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); - char *BeginFunc = (char*) &table->Begin; - GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); - assert(BeginOffset == offset); - } - { - GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); - char *viewportFunc = (char*) &table->Viewport; - GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); - assert(viewportOffset == offset); - } - { - GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); - char *VertexPointerFunc = (char*) &table->VertexPointer; - GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); - assert(VertexPointerOffset == offset); - } - { - GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); - char *ResetMinMaxFunc = (char*) &table->ResetMinmax; - GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); - assert(ResetMinMaxOffset == offset); - } - { - GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); - char *blendColorFunc = (char*) &table->BlendColor; - GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); - assert(blendColorOffset == offset); - } - { - GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); - char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; - GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); - assert(secondaryColor3fOffset == offset); - } - { - GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); - char *pointParameterivFunc = (char*) &table->PointParameterivNV; - GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); - assert(pointParameterivOffset == offset); - } - { - GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); - char *setFenceFunc = (char*) &table->SetFenceNV; - GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *); - assert(setFenceOffset == offset); - } -#else - (void) table; -#endif -} diff --git a/src/mapi/glapi/glapi_nop.c b/src/mapi/glapi/glapi_nop.c deleted file mode 100644 index 9b09297..0000000 --- a/src/mapi/glapi/glapi_nop.c +++ /dev/null @@ -1,117 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.8 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2010 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * No-op dispatch table. - * - * This file defines a special dispatch table which is loaded with no-op - * functions. - * - * When there's no current rendering context, calling a GL function like - * glBegin() is a no-op. Apps should never normally do this. So as a - * debugging aid, each of the no-op functions will emit a warning to - * stderr if the MESA_DEBUG or LIBGL_DEBUG env var is set. - */ - - - -#include "glapi/glapi_priv.h" - - -void -_glapi_noop_enable_warnings(unsigned char enable) -{ -} - -void -_glapi_set_warning_func(_glapi_proc func) -{ -} - -#ifdef DEBUG - -/** - * Called by each of the no-op GL entrypoints. - */ -static int -Warn(const char *func) -{ -#if !defined(_WIN32_WCE) - if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) { - fprintf(stderr, "GL User Error: gl%s called without a rendering context\n", - func); - } -#endif - return 0; -} - - -/** - * This is called if the user somehow calls an unassigned GL dispatch function. - */ -static GLint -NoOpUnused(void) -{ - return Warn(" function"); -} - -/* - * Defines for the glapitemp.h functions. - */ -#define KEYWORD1 static -#define KEYWORD1_ALT static -#define KEYWORD2 GLAPIENTRY -#define NAME(func) NoOp##func -#define DISPATCH(func, args, msg) Warn(#func); -#define RETURN_DISPATCH(func, args, msg) Warn(#func); return 0 - - -/* - * Defines for the table of no-op entry points. - */ -#define TABLE_ENTRY(name) (_glapi_proc) NoOp##name - -#else - -static int -NoOpGeneric(void) -{ -#if !defined(_WIN32_WCE) - if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) { - fprintf(stderr, "GL User Error: calling GL function without a rendering context\n"); - } -#endif - return 0; -} - -#define TABLE_ENTRY(name) (_glapi_proc) NoOpGeneric - -#endif - -#define DISPATCH_TABLE_NAME __glapi_noop_table -#define UNUSED_TABLE_NAME __unused_noop_functions - -#include "glapi/glapitemp.h" diff --git a/src/mapi/glapi/glthread.c b/src/mapi/glapi/glthread.c deleted file mode 100644 index 0091538..0000000 --- a/src/mapi/glapi/glthread.c +++ /dev/null @@ -1,7 +0,0 @@ -#include "glapi/glapi.h" - -unsigned long -_glthread_GetID(void) -{ - return u_thread_self(); -} diff --git a/src/mapi/mapi/entry.c b/src/mapi/mapi/entry.c deleted file mode 100644 index fdf2a89..0000000 --- a/src/mapi/mapi/entry.c +++ /dev/null @@ -1,65 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.9 - * - * Copyright (C) 2010 LunarG Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Authors: - * Chia-I Wu <olv@lunarg.com> - */ - -#include "entry.h" - -#if defined(USE_X86_ASM) && defined(__GNUC__) -# ifdef GLX_USE_TLS -# include "entry_x86_tls.h" -# else -# include "entry_x86_tsd.h" -# endif -#elif defined(USE_X86_64_ASM) && defined(__GNUC__) && defined(GLX_USE_TLS) -# include "entry_x86-64_tls.h" -#else - -#include <stdlib.h> -#include "u_current.h" -#include "table.h" - -/* C version of the public entries */ -#define MAPI_TMP_PUBLIC_ENTRIES -#include "mapi_tmp.h" - -void -entry_patch_public(void) -{ -} - -mapi_func -entry_generate(int slot) -{ - return NULL; -} - -void -entry_patch(mapi_func entry, int slot) -{ -} - -#endif /* asm */ diff --git a/src/mapi/mapi/mapi.c b/src/mapi/mapi/mapi.c deleted file mode 100644 index 5476d37..0000000 --- a/src/mapi/mapi/mapi.c +++ /dev/null @@ -1,190 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.9 - * - * Copyright (C) 2010 LunarG Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Authors: - * Chia-I Wu <olv@lunarg.com> - */ - -#include <stdlib.h> -#include <string.h> - -#include "u_current.h" -#include "u_thread.h" -#include "mapi.h" -#include "stub.h" -#include "table.h" - -/* dynamic stubs will run out before this array */ -static const struct mapi_stub *mapi_stub_map[MAPI_TABLE_NUM_SLOTS]; -static int mapi_num_stubs; - -static const struct mapi_stub * -get_stub(const char *name, const struct mapi_stub *alias) -{ - const struct mapi_stub *stub; - - stub = stub_find_public(name); - if (!stub) { - struct mapi_stub *dyn = stub_find_dynamic(name, 1); - if (dyn) { - stub_fix_dynamic(dyn, alias); - stub = dyn; - } - } - - return stub; -} - -/** - * Initialize mapi. spec consists of NULL-separated strings. The first string - * denotes the version. It is followed by variable numbers of entries. Each - * entry can have multiple names. An empty name terminates an entry. An empty - * entry terminates the spec. A spec of two entries, Foo and Bar, is as - * follows - * - * "1\0" - * "Foo\0" - * "FooEXT\0" - * "\0" - * "Bar\0" - * "\0" - */ -void -mapi_init(const char *spec) -{ - u_mutex_declare_static(mutex); - const char *p; - int ver, count; - - u_mutex_lock(mutex); - - /* already initialized */ - if (mapi_num_stubs) { - u_mutex_unlock(mutex); - return; - } - - count = 0; - p = spec; - - /* parse version string */ - ver = atoi(p); - if (ver != 1) { - u_mutex_unlock(mutex); - return; - } - p += strlen(p) + 1; - - while (*p) { - const struct mapi_stub *stub; - - stub = get_stub(p, NULL); - /* out of dynamic entries */ - if (!stub) - break; - p += strlen(p) + 1; - - while (*p) { - get_stub(p, stub); - p += strlen(p) + 1; - } - - mapi_stub_map[count++] = stub; - p++; - } - - mapi_num_stubs = count; - - u_mutex_unlock(mutex); -} - -/** - * Return the address of an entry. Optionally generate the entry if it does - * not exist. - */ -mapi_proc -mapi_get_proc_address(const char *name) -{ - const struct mapi_stub *stub; - - stub = stub_find_public(name); - if (!stub) - stub = stub_find_dynamic(name, 0); - - return (stub) ? (mapi_proc) stub->addr : NULL; -} - -/** - * Create a dispatch table. - */ -struct mapi_table * -mapi_table_create(void) -{ - const struct mapi_table *noop = table_get_noop(); - struct mapi_table *tbl; - - tbl = malloc(MAPI_TABLE_SIZE); - if (tbl) - memcpy(tbl, noop, MAPI_TABLE_SIZE); - - return tbl; -} - -/** - * Destroy a dispatch table. - */ -void -mapi_table_destroy(struct mapi_table *tbl) -{ - free(tbl); -} - -/** - * Fill a dispatch table. The order of the procs is determined when mapi_init - * is called. - */ -void -mapi_table_fill(struct mapi_table *tbl, const mapi_proc *procs) -{ - const struct mapi_table *noop = table_get_noop(); - int i; - - for (i = 0; i < mapi_num_stubs; i++) { - const struct mapi_stub *stub = mapi_stub_map[i]; - mapi_func func = (mapi_func) procs[i]; - - if (!func) - func = table_get_func(noop, stub); - table_set_func(tbl, stub, func); - } -} - -/** - * Make a dispatch table current. - */ -void -mapi_table_make_current(const struct mapi_table *tbl) -{ - u_current_set(tbl); -} diff --git a/src/mapi/mapi/stub.c b/src/mapi/mapi/stub.c deleted file mode 100644 index 3594eac..0000000 --- a/src/mapi/mapi/stub.c +++ /dev/null @@ -1,166 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.9 - * - * Copyright (C) 2010 LunarG Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Authors: - * Chia-I Wu <olv@lunarg.com> - */ - -#include <stdlib.h> -#include <stddef.h> /* for offsetof */ -#include <string.h> -#include <assert.h> - -#include "u_current.h" -#include "u_thread.h" -#include "entry.h" -#include "stub.h" -#include "table.h" - -#define ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0])) - -/* define public_string_pool and public_stubs */ -#define MAPI_TMP_PUBLIC_STUBS -#include "mapi_tmp.h" - -static struct mapi_stub dynamic_stubs[MAPI_TABLE_NUM_DYNAMIC]; -static int num_dynamic_stubs; -static int next_dynamic_slot = MAPI_TABLE_NUM_STATIC; - -void -stub_init_once(void) -{ -#ifdef PTHREADS - static pthread_once_t once = PTHREAD_ONCE_INIT; - pthread_once(&once, entry_patch_public); -#else - static int first = 1; - if (first) { - first = 0; - entry_patch_public(); - } -#endif -} - -static int -stub_compare(const void *key, const void *elem) -{ - const char *name = (const char *) key; - const struct mapi_stub *stub = (const struct mapi_stub *) elem; - const char *stub_name; - - stub_name = &public_string_pool[(unsigned long) stub->name]; - - return strcmp(name, stub_name); -} - -/** - * Return the public stub with the given name. - */ -const struct mapi_stub * -stub_find_public(const char *name) -{ - return (const struct mapi_stub *) bsearch(name, public_stubs, - ARRAY_SIZE(public_stubs), sizeof(public_stubs[0]), stub_compare); -} - -/** - * Add a dynamic stub. - */ -static struct mapi_stub * -stub_add_dynamic(const char *name) -{ - struct mapi_stub *stub; - int idx; - - idx = num_dynamic_stubs; - /* minus 1 to make sure we can never reach the last slot */ - if (idx >= MAPI_TABLE_NUM_DYNAMIC - 1) - return NULL; - - stub = &dynamic_stubs[idx]; - - /* dispatch to the last slot, which is reserved for no-op */ - stub->addr = entry_generate( - MAPI_TABLE_NUM_STATIC + MAPI_TABLE_NUM_DYNAMIC - 1); - if (!stub->addr) - return NULL; - - stub->name = (const void *) name; - /* to be fixed later */ - stub->slot = -1; - - num_dynamic_stubs = idx + 1; - - return stub; -} - -/** - * Return the dynamic stub with the given name. If no such stub exists and - * generate is true, a new stub is generated. - */ -struct mapi_stub * -stub_find_dynamic(const char *name, int generate) -{ - u_mutex_declare_static(dynamic_mutex); - struct mapi_stub *stub = NULL; - int count, i; - - u_mutex_lock(dynamic_mutex); - - if (generate) - assert(!stub_find_public(name)); - - count = num_dynamic_stubs; - for (i = 0; i < count; i++) { - if (strcmp(name, (const char *) dynamic_stubs[i].name) == 0) { - stub = &dynamic_stubs[i]; - break; - } - } - - /* generate a dynamic stub */ - if (generate && !stub) - stub = stub_add_dynamic(name); - - u_mutex_unlock(dynamic_mutex); - - return stub; -} - -void -stub_fix_dynamic(struct mapi_stub *stub, const struct mapi_stub *alias) -{ - int slot; - - if (stub->slot >= 0) - return; - - if (alias) - slot = alias->slot; - else - slot = next_dynamic_slot++; - - entry_patch(stub->addr, slot); - stub->slot = slot; -} diff --git a/src/mapi/mapi/table.c b/src/mapi/mapi/table.c deleted file mode 100644 index 8f4f700..0000000 --- a/src/mapi/mapi/table.c +++ /dev/null @@ -1,56 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.9 - * - * Copyright (C) 2010 LunarG Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Authors: - * Chia-I Wu <olv@lunarg.com> - */ - -#include <stdlib.h> -#include <stdio.h> - -#include "stub.h" -#include "table.h" - -static void -noop_warn(const char *name) -{ - static int debug = -1; - - if (debug < 0) - debug = (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")); - - if (debug) - fprintf(stderr, "%s is no-op", name); -} - -static int -noop_generic(void) -{ - noop_warn("function"); - return 0; -} - -/* define noop_array */ -#define MAPI_TMP_NOOP_ARRAY -#include "mapi_tmp.h" diff --git a/src/mapi/mapi/u_current.c b/src/mapi/mapi/u_current.c deleted file mode 100644 index 77a593b..0000000 --- a/src/mapi/mapi/u_current.c +++ /dev/null @@ -1,277 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * This file manages the OpenGL API dispatch layer. - * The dispatch table (struct _glapi_table) is basically just a list - * of function pointers. - * There are functions to set/get the current dispatch table for the - * current thread and to manage registration/dispatch of dynamically - * added extension functions. - * - * It's intended that this file and the other glapi*.[ch] files are - * flexible enough to be reused in several places: XFree86, DRI- - * based libGL.so, and perhaps the SGI SI. - * - * NOTE: There are no dependencies on Mesa in this code. - * - * Versions (API changes): - * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0 - * 2001/01/16 - added dispatch override feature for Mesa 3.5 - * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1. - * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints - * itself (using offset ~0). _glapi_add_entrypoint() can be - * called afterward and it'll fill in the correct dispatch - * offset. This allows DRI libGL to avoid probing for DRI - * drivers! No changes to the public glapi interface. - */ - -#include "u_current.h" -#include "u_thread.h" - -#ifndef MAPI_GLAPI_CURRENT - -#include "table.h" -#include "stub.h" - -#else - -extern void init_glapi_relocs_once(void); -extern void (*__glapi_noop_table[])(void); - -#define table_noop_array __glapi_noop_table -#define stub_init_once() init_glapi_relocs_once() - -#endif - -/** - * \name Current dispatch and current context control variables - * - * Depending on whether or not multithreading is support, and the type of - * support available, several variables are used to store the current context - * pointer and the current dispatch table pointer. In the non-threaded case, - * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this - * purpose. - * - * In the "normal" threaded case, the variables \c _glapi_Dispatch and - * \c _glapi_Context will be \c NULL if an application is detected as being - * multithreaded. Single-threaded applications will use \c _glapi_Dispatch - * and \c _glapi_Context just like the case without any threading support. - * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state - * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the - * static dispatch functions access these variables via \c _glapi_get_dispatch - * and \c _glapi_get_context. - * - * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is - * possible for the original thread to be setting it at the same instant a new - * thread, perhaps running on a different processor, is clearing it. Because - * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is - * used to determine whether or not the application is multithreaded. - * - * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are - * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and - * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and - * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability - * between TLS enabled loaders and non-TLS DRI drivers. - */ -/*@{*/ -#if defined(GLX_USE_TLS) - -__thread struct mapi_table *u_current_table_tls - __attribute__((tls_model("initial-exec"))) - = (struct mapi_table *) table_noop_array; - -__thread void *u_current_user_tls - __attribute__((tls_model("initial-exec"))); - -const struct mapi_table *u_current_table; -const void *u_current_user; - -#else - -struct mapi_table *u_current_table = - (struct mapi_table *) table_noop_array; -void *u_current_user; - -#ifdef THREADS -struct u_tsd u_current_table_tsd; -static struct u_tsd u_current_user_tsd; -static int ThreadSafe; -#endif /* THREADS */ - -#endif /* defined(GLX_USE_TLS) */ -/*@}*/ - - -void -u_current_destroy(void) -{ -#if defined(THREADS) && defined(WIN32) - u_tsd_destroy(&u_current_table_tsd); - u_tsd_destroy(&u_current_user_tsd); -#endif -} - - -#if defined(THREADS) && !defined(GLX_USE_TLS) - -static void -u_current_init_tsd(void) -{ - u_tsd_init(&u_current_table_tsd); - u_tsd_init(&u_current_user_tsd); -} - -/** - * Mutex for multithread check. - */ -#ifdef WIN32 -/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */ -#define CHECK_MULTITHREAD_LOCK() -#define CHECK_MULTITHREAD_UNLOCK() -#else -u_mutex_declare_static(ThreadCheckMutex); -#define CHECK_MULTITHREAD_LOCK() u_mutex_lock(ThreadCheckMutex) -#define CHECK_MULTITHREAD_UNLOCK() u_mutex_unlock(ThreadCheckMutex) -#endif - -/** - * We should call this periodically from a function such as glXMakeCurrent - * in order to test if multiple threads are being used. - */ -void -u_current_init(void) -{ - static unsigned long knownID; - static int firstCall = 1; - - if (ThreadSafe) - return; - - CHECK_MULTITHREAD_LOCK(); - if (firstCall) { - u_current_init_tsd(); - - knownID = u_thread_self(); - firstCall = 0; - } - else if (knownID != u_thread_self()) { - ThreadSafe = 1; - u_current_set_internal(NULL); - u_current_set_user_internal(NULL); - } - CHECK_MULTITHREAD_UNLOCK(); -} - -#else - -void -u_current_init(void) -{ -} - -#endif - - - -/** - * Set the current context pointer for this thread. - * The context pointer is an opaque type which should be cast to - * void from the real context pointer type. - */ -void -u_current_set_user_internal(void *ptr) -{ - u_current_init(); - -#if defined(GLX_USE_TLS) - u_current_user_tls = ptr; -#elif defined(THREADS) - u_tsd_set(&u_current_user_tsd, ptr); - u_current_user = (ThreadSafe) ? NULL : ptr; -#else - u_current_user = ptr; -#endif -} - -/** - * Get the current context pointer for this thread. - * The context pointer is an opaque type which should be cast from - * void to the real context pointer type. - */ -void * -u_current_get_user_internal(void) -{ -#if defined(GLX_USE_TLS) - return u_current_user_tls; -#elif defined(THREADS) - return (ThreadSafe) - ? u_tsd_get(&u_current_user_tsd) - : u_current_user; -#else - return u_current_user; -#endif -} - -/** - * Set the global or per-thread dispatch table pointer. - * If the dispatch parameter is NULL we'll plug in the no-op dispatch - * table (__glapi_noop_table). - */ -void -u_current_set_internal(struct mapi_table *tbl) -{ - u_current_init(); - - stub_init_once(); - - if (!tbl) - tbl = (struct mapi_table *) table_noop_array; - -#if defined(GLX_USE_TLS) - u_current_table_tls = tbl; -#elif defined(THREADS) - u_tsd_set(&u_current_table_tsd, (void *) tbl); - u_current_table = (ThreadSafe) ? NULL : tbl; -#else - u_current_table = tbl; -#endif -} - -/** - * Return pointer to current dispatch table for calling thread. - */ -struct mapi_table * -u_current_get_internal(void) -{ -#if defined(GLX_USE_TLS) - return u_current_table_tls; -#elif defined(THREADS) - return (struct mapi_table *) ((ThreadSafe) ? - u_tsd_get(&u_current_table_tsd) : (void *) u_current_table); -#else - return u_current_table; -#endif -} diff --git a/src/mapi/mapi/u_execmem.c b/src/mapi/mapi/u_execmem.c deleted file mode 100644 index e5072e0..0000000 --- a/src/mapi/mapi/u_execmem.c +++ /dev/null @@ -1,145 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file glapi_execmem.c - * - * Function for allocating executable memory for dispatch stubs. - * - * Copied from main/execmem.c and simplified for dispatch stubs. - */ - - -#include "u_compiler.h" -#include "u_thread.h" -#include "u_execmem.h" - - -#define EXEC_MAP_SIZE (4*1024) - -u_mutex_declare_static(exec_mutex); - -static unsigned int head = 0; - -static unsigned char *exec_mem = (unsigned char *)0; - - -#if defined(__linux__) || defined(__OpenBSD__) || defined(_NetBSD__) || defined(__sun) - -#include <unistd.h> -#include <sys/mman.h> - -#ifdef MESA_SELINUX -#include <selinux/selinux.h> -#endif - - -#ifndef MAP_ANONYMOUS -#define MAP_ANONYMOUS MAP_ANON -#endif - - -/* - * Dispatch stubs are of fixed size and never freed. Thus, we do not need to - * overlay a heap, we just mmap a page and manage through an index. - */ - -static int -init_map(void) -{ -#ifdef MESA_SELINUX - if (is_selinux_enabled()) { - if (!security_get_boolean_active("allow_execmem") || - !security_get_boolean_pending("allow_execmem")) - return 0; - } -#endif - - if (!exec_mem) - exec_mem = mmap(NULL, EXEC_MAP_SIZE, PROT_EXEC | PROT_READ | PROT_WRITE, - MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); - - return (exec_mem != MAP_FAILED); -} - - -#elif defined(_WIN32) - -#include <windows.h> - - -/* - * Avoid Data Execution Prevention. - */ - -static int -init_map(void) -{ - exec_mem = VirtualAlloc(NULL, EXEC_MAP_SIZE, MEM_COMMIT, PAGE_EXECUTE_READWRITE); - - return (exec_mem != NULL); -} - - -#else - -#include <stdlib.h> - -static int -init_map(void) -{ - exec_mem = malloc(EXEC_MAP_SIZE); - - return (exec_mem != NULL); -} - - -#endif - -void * -u_execmem_alloc(unsigned int size) -{ - void *addr = NULL; - - u_mutex_lock(exec_mutex); - - if (!init_map()) - goto bail; - - /* free space check, assumes no integer overflow */ - if (head + size > EXEC_MAP_SIZE) - goto bail; - - /* allocation, assumes proper addr and size alignement */ - addr = exec_mem + head; - head += size; - -bail: - u_mutex_unlock(exec_mutex); - - return addr; -} - - diff --git a/src/mapi/mapi/u_thread.c b/src/mapi/mapi/u_thread.c deleted file mode 100644 index e9eae55..0000000 --- a/src/mapi/mapi/u_thread.c +++ /dev/null @@ -1,254 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include <stdio.h> -#include <stdlib.h> -#include "u_compiler.h" -#include "u_thread.h" - - -/* - * This file should still compile even when THREADS is not defined. - * This is to make things easier to deal with on the makefile scene.. - */ -#ifdef THREADS -#include <errno.h> - -/* - * Error messages - */ -#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data" -#define GET_TSD_ERROR "_glthread_: failed to get thread specific data" -#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data" - - -/* - * Magic number to determine if a TSD object has been initialized. - * Kind of a hack but there doesn't appear to be a better cross-platform - * solution. - */ -#define INIT_MAGIC 0xff8adc98 - - - -/* - * POSIX Threads -- The best way to go if your platform supports them. - * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly - * has them, and many of the free Unixes now have them. - * Be sure to use appropriate -mt or -D_REENTRANT type - * compile flags when building. - */ -#ifdef PTHREADS - -unsigned long -u_thread_self(void) -{ - return (unsigned long) pthread_self(); -} - - -void -u_tsd_init(struct u_tsd *tsd) -{ - if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) { - perror(INIT_TSD_ERROR); - exit(-1); - } - tsd->initMagic = INIT_MAGIC; -} - - -void * -u_tsd_get(struct u_tsd *tsd) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - u_tsd_init(tsd); - } - return pthread_getspecific(tsd->key); -} - - -void -u_tsd_set(struct u_tsd *tsd, void *ptr) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - u_tsd_init(tsd); - } - if (pthread_setspecific(tsd->key, ptr) != 0) { - perror(SET_TSD_ERROR); - exit(-1); - } -} - -#endif /* PTHREADS */ - - - -/* - * Win32 Threads. The only available option for Windows 95/NT. - * Be sure that you compile using the Multithreaded runtime, otherwise - * bad things will happen. - */ -#ifdef WIN32 - -static void InsteadOf_exit(int nCode) -{ - DWORD dwErr = GetLastError(); -} - -unsigned long -u_thread_self(void) -{ - return GetCurrentThreadId(); -} - - -void -u_tsd_init(struct u_tsd *tsd) -{ - tsd->key = TlsAlloc(); - if (tsd->key == TLS_OUT_OF_INDEXES) { - perror(INIT_TSD_ERROR); - InsteadOf_exit(-1); - } - tsd->initMagic = INIT_MAGIC; -} - - -void -u_tsd_destroy(struct u_tsd *tsd) -{ - if (tsd->initMagic != INIT_MAGIC) { - return; - } - TlsFree(tsd->key); - tsd->initMagic = 0x0; -} - - -void * -u_tsd_get(struct u_tsd *tsd) -{ - if (tsd->initMagic != INIT_MAGIC) { - u_tsd_init(tsd); - } - return TlsGetValue(tsd->key); -} - - -void -u_tsd_set(struct u_tsd *tsd, void *ptr) -{ - /* the following code assumes that the struct u_tsd has been initialized - to zero at creation */ - if (tsd->initMagic != INIT_MAGIC) { - u_tsd_init(tsd); - } - if (TlsSetValue(tsd->key, ptr) == 0) { - perror(SET_TSD_ERROR); - InsteadOf_exit(-1); - } -} - -#endif /* WIN32 */ - -/* - * BeOS threads - */ -#ifdef BEOS_THREADS - -unsigned long -u_thread_self(void) -{ - return (unsigned long) find_thread(NULL); -} - -void -u_tsd_init(struct u_tsd *tsd) -{ - tsd->key = tls_allocate(); - tsd->initMagic = INIT_MAGIC; -} - -void * -u_tsd_get(struct u_tsd *tsd) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - u_tsd_init(tsd); - } - return tls_get(tsd->key); -} - -void -u_tsd_set(struct u_tsd *tsd, void *ptr) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - u_tsd_init(tsd); - } - tls_set(tsd->key, ptr); -} - -#endif /* BEOS_THREADS */ - - - -#else /* THREADS */ - - -/* - * no-op functions - */ - -unsigned long -_glthread_GetID(void) -{ - return 0; -} - - -void -u_tsd_init(struct u_tsd *tsd) -{ - (void) tsd; -} - - -void * -u_tsd_get(struct u_tsd *tsd) -{ - (void) tsd; - return NULL; -} - - -void -u_tsd_set(struct u_tsd *tsd, void *ptr) -{ - (void) tsd; - (void) ptr; -} - - -#endif /* THREADS */ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c deleted file mode 100644 index f42a566..0000000 --- a/src/mesa/main/context.c +++ /dev/null @@ -1,1885 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file context.c - * Mesa context/visual/framebuffer management functions. - * \author Brian Paul - */ - -/** - * \mainpage Mesa Main Module - * - * \section MainIntroduction Introduction - * - * The Mesa Main module consists of all the files in the main/ directory. - * Among the features of this module are: - * <UL> - * <LI> Structures to represent most GL state </LI> - * <LI> State set/get functions </LI> - * <LI> Display lists </LI> - * <LI> Texture unit, object and image handling </LI> - * <LI> Matrix and attribute stacks </LI> - * </UL> - * - * Other modules are responsible for API dispatch, vertex transformation, - * point/line/triangle setup, rasterization, vertex array caching, - * vertex/fragment programs/shaders, etc. - * - * - * \section AboutDoxygen About Doxygen - * - * If you're viewing this information as Doxygen-generated HTML you'll - * see the documentation index at the top of this page. - * - * The first line lists the Mesa source code modules. - * The second line lists the indexes available for viewing the documentation - * for each module. - * - * Selecting the <b>Main page</b> link will display a summary of the module - * (this page). - * - * Selecting <b>Data Structures</b> will list all C structures. - * - * Selecting the <b>File List</b> link will list all the source files in - * the module. - * Selecting a filename will show a list of all functions defined in that file. - * - * Selecting the <b>Data Fields</b> link will display a list of all - * documented structure members. - * - * Selecting the <b>Globals</b> link will display a list - * of all functions, structures, global variables and macros in the module. - * - */ - - -#include "glheader.h" -#include "mfeatures.h" -#include "imports.h" -#include "accum.h" -#include "api_exec.h" -#include "arrayobj.h" -#include "attrib.h" -#include "blend.h" -#include "buffers.h" -#include "bufferobj.h" -#include "context.h" -#include "cpuinfo.h" -#include "debug.h" -#include "depth.h" -#include "dlist.h" -#include "eval.h" -#include "extensions.h" -#include "fbobject.h" -#include "feedback.h" -#include "fog.h" -#include "framebuffer.h" -#include "hint.h" -#include "hash.h" -#include "light.h" -#include "lines.h" -#include "macros.h" -#include "matrix.h" -#include "multisample.h" -#include "pixel.h" -#include "pixelstore.h" -#include "points.h" -#include "polygon.h" -#include "queryobj.h" -#include "syncobj.h" -#include "rastpos.h" -#include "remap.h" -#include "scissor.h" -#include "shared.h" -#include "shaderobj.h" -#include "simple_list.h" -#include "state.h" -#include "stencil.h" -#include "texcompress_s3tc.h" -#include "texstate.h" -#include "transformfeedback.h" -#include "mtypes.h" -#include "varray.h" -#include "version.h" -#include "viewport.h" -#include "vtxfmt.h" -#include "program/program.h" -#include "program/prog_print.h" -#if _HAVE_FULL_GL -#include "math/m_matrix.h" -#endif -#include "main/dispatch.h" /* for _gloffset_COUNT */ - -#ifdef USE_SPARC_ASM -#include "sparc/sparc.h" -#endif - -#include "glsl_parser_extras.h" -#include <stdbool.h> - - -#ifndef MESA_VERBOSE -int MESA_VERBOSE = 0; -#endif - -#ifndef MESA_DEBUG_FLAGS -int MESA_DEBUG_FLAGS = 0; -#endif - - -/* ubyte -> float conversion */ -GLfloat _mesa_ubyte_to_float_color_tab[256]; - - - -/** - * Swap buffers notification callback. - * - * \param ctx GL context. - * - * Called by window system just before swapping buffers. - * We have to finish any pending rendering. - */ -void -_mesa_notifySwapBuffers(struct gl_context *ctx) -{ - if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS) - _mesa_debug(ctx, "SwapBuffers\n"); - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Flush) { - ctx->Driver.Flush(ctx); - } -} - - -/**********************************************************************/ -/** \name GL Visual allocation/destruction */ -/**********************************************************************/ -/*@{*/ - -/** - * Allocates a struct gl_config structure and initializes it via - * _mesa_initialize_visual(). - * - * \param dbFlag double buffering - * \param stereoFlag stereo buffer - * \param depthBits requested bits per depth buffer value. Any value in [0, 32] - * is acceptable but the actual depth type will be GLushort or GLuint as - * needed. - * \param stencilBits requested minimum bits per stencil buffer value - * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer. - * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE - * \param redBits number of bits per color component in frame buffer for RGB(A) - * mode. We always use 8 in core Mesa though. - * \param greenBits same as above. - * \param blueBits same as above. - * \param alphaBits same as above. - * \param numSamples not really used. - * - * \return pointer to new struct gl_config or NULL if requested parameters can't be - * met. - * - * \note Need to add params for level and numAuxBuffers (at least) - */ -struct gl_config * -_mesa_create_visual( GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ) -{ - struct gl_config *vis = CALLOC_STRUCT(gl_config); - if (vis) { - if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag, - redBits, greenBits, blueBits, alphaBits, - depthBits, stencilBits, - accumRedBits, accumGreenBits, - accumBlueBits, accumAlphaBits, - numSamples)) { - free(vis); - return NULL; - } - } - return vis; -} - - -/** - * Makes some sanity checks and fills in the fields of the struct - * gl_config object with the given parameters. If the caller needs to - * set additional fields, he should just probably init the whole - * gl_config object himself. - * - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \sa _mesa_create_visual() above for the parameter description. - */ -GLboolean -_mesa_initialize_visual( struct gl_config *vis, - GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ) -{ - assert(vis); - - if (depthBits < 0 || depthBits > 32) { - return GL_FALSE; - } - if (stencilBits < 0 || stencilBits > STENCIL_BITS) { - return GL_FALSE; - } - assert(accumRedBits >= 0); - assert(accumGreenBits >= 0); - assert(accumBlueBits >= 0); - assert(accumAlphaBits >= 0); - - vis->rgbMode = GL_TRUE; - vis->doubleBufferMode = dbFlag; - vis->stereoMode = stereoFlag; - - vis->redBits = redBits; - vis->greenBits = greenBits; - vis->blueBits = blueBits; - vis->alphaBits = alphaBits; - vis->rgbBits = redBits + greenBits + blueBits; - - vis->indexBits = 0; - vis->depthBits = depthBits; - vis->stencilBits = stencilBits; - - vis->accumRedBits = accumRedBits; - vis->accumGreenBits = accumGreenBits; - vis->accumBlueBits = accumBlueBits; - vis->accumAlphaBits = accumAlphaBits; - - vis->haveAccumBuffer = accumRedBits > 0; - vis->haveDepthBuffer = depthBits > 0; - vis->haveStencilBuffer = stencilBits > 0; - - vis->numAuxBuffers = 0; - vis->level = 0; - vis->sampleBuffers = numSamples > 0 ? 1 : 0; - vis->samples = numSamples; - - return GL_TRUE; -} - - -/** - * Destroy a visual and free its memory. - * - * \param vis visual. - * - * Frees the visual structure. - */ -void -_mesa_destroy_visual( struct gl_config *vis ) -{ - free(vis); -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Context allocation, initialization, destroying - * - * The purpose of the most initialization functions here is to provide the - * default state values according to the OpenGL specification. - */ -/**********************************************************************/ -/*@{*/ - - -/** - * This is lame. gdb only seems to recognize enum types that are - * actually used somewhere. We want to be able to print/use enum - * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use - * the gl_texture_index type anywhere. Thus, this lame function. - */ -static void -dummy_enum_func(void) -{ - gl_buffer_index bi = BUFFER_FRONT_LEFT; - gl_face_index fi = FACE_POS_X; - gl_frag_attrib fa = FRAG_ATTRIB_WPOS; - gl_frag_result fr = FRAG_RESULT_DEPTH; - gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX; - gl_vert_attrib va = VERT_ATTRIB_POS; - gl_vert_result vr = VERT_RESULT_HPOS; - gl_geom_attrib ga = GEOM_ATTRIB_POSITION; - gl_geom_result gr = GEOM_RESULT_POS; - - (void) bi; - (void) fi; - (void) fa; - (void) fr; - (void) ti; - (void) va; - (void) vr; - (void) ga; - (void) gr; -} - - -/** - * One-time initialization mutex lock. - * - * \sa Used by one_time_init(). - */ -_glthread_DECLARE_STATIC_MUTEX(OneTimeLock); - - - -/** - * Calls all the various one-time-init functions in Mesa. - * - * While holding a global mutex lock, calls several initialization functions, - * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is - * defined. - * - * \sa _math_init(). - */ -static void -one_time_init( struct gl_context *ctx ) -{ - static GLbitfield api_init_mask = 0x0; - - _glthread_LOCK_MUTEX(OneTimeLock); - - /* truly one-time init */ - if (!api_init_mask) { - GLuint i; - - /* do some implementation tests */ - assert( sizeof(GLbyte) == 1 ); - assert( sizeof(GLubyte) == 1 ); - assert( sizeof(GLshort) == 2 ); - assert( sizeof(GLushort) == 2 ); - assert( sizeof(GLint) == 4 ); - assert( sizeof(GLuint) == 4 ); - - _mesa_get_cpu_features(); - - _mesa_init_sqrt_table(); - - /* context dependence is never a one-time thing... */ - _mesa_init_get_hash(ctx); - - for (i = 0; i < 256; i++) { - _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; - } - -#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) - if (MESA_VERBOSE != 0) { - _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", - MESA_VERSION_STRING, __DATE__, __TIME__); - } -#endif - } - - /* per-API one-time init */ - if (!(api_init_mask & (1 << ctx->API))) { - /* - * This is fine as ES does not use the remap table, but it may not be - * future-proof. We cannot always initialize the remap table because - * when an app is linked to libGLES*, there are not enough dynamic - * entries. - */ - if (ctx->API == API_OPENGL) - _mesa_init_remap_table(); - } - - api_init_mask |= 1 << ctx->API; - - _glthread_UNLOCK_MUTEX(OneTimeLock); - - /* Hopefully atexit() is widely available. If not, we may need some - * #ifdef tests here. - */ - atexit(_mesa_destroy_shader_compiler); - - dummy_enum_func(); -} - - -/** - * Initialize fields of gl_current_attrib (aka ctx->Current.*) - */ -static void -_mesa_init_current(struct gl_context *ctx) -{ - GLuint i; - - /* Init all to (0,0,0,1) */ - for (i = 0; i < Elements(ctx->Current.Attrib); i++) { - ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); - } - - /* redo special cases: */ - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 ); -} - - -/** - * Init vertex/fragment/geometry program limits. - * Important: drivers should override these with actual limits. - */ -static void -init_program_limits(GLenum type, struct gl_program_constants *prog) -{ - prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxTemps = MAX_PROGRAM_TEMPS; - prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS; - prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; - prog->MaxUniformComponents = 4 * MAX_UNIFORMS; - - switch (type) { - case GL_VERTEX_PROGRAM_ARB: - prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; - prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; - prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; - break; - case GL_FRAGMENT_PROGRAM_ARB: - prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; - prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; - prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; - break; - case MESA_GEOMETRY_PROGRAM: - prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS; - prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; - prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; - - prog->MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS; - prog->MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS; - prog->MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS; - prog->MaxGeometryUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS; - prog->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; - prog->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; - break; - default: - assert(0 && "Bad program type in init_program_limits()"); - } - - /* Set the native limits to zero. This implies that there is no native - * support for shaders. Let the drivers fill in the actual values. - */ - prog->MaxNativeInstructions = 0; - prog->MaxNativeAluInstructions = 0; - prog->MaxNativeTexInstructions = 0; - prog->MaxNativeTexIndirections = 0; - prog->MaxNativeAttribs = 0; - prog->MaxNativeTemps = 0; - prog->MaxNativeAddressRegs = 0; - prog->MaxNativeParameters = 0; -} - - -/** - * Initialize fields of gl_constants (aka ctx->Const.*). - * Use defaults from config.h. The device drivers will often override - * some of these values (such as number of texture units). - */ -static void -_mesa_init_constants(struct gl_context *ctx) -{ - assert(ctx); - - /* Constants, may be overriden (usually only reduced) by device drivers */ - ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES; - ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; - ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; - ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; - ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; - ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; - ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; - ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, - ctx->Const.MaxTextureImageUnits); - ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; - ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; - ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; - ctx->Const.SubPixelBits = SUB_PIXEL_BITS; - ctx->Const.MinPointSize = MIN_POINT_SIZE; - ctx->Const.MaxPointSize = MAX_POINT_SIZE; - ctx->Const.MinPointSizeAA = MIN_POINT_SIZE; - ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE; - ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; - ctx->Const.MinLineWidth = MIN_LINE_WIDTH; - ctx->Const.MaxLineWidth = MAX_LINE_WIDTH; - ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH; - ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH; - ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; - ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE; - ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES; - ctx->Const.MaxLights = MAX_LIGHTS; - ctx->Const.MaxShininess = 128.0; - ctx->Const.MaxSpotExponent = 128.0; - ctx->Const.MaxViewportWidth = MAX_WIDTH; - ctx->Const.MaxViewportHeight = MAX_HEIGHT; -#if FEATURE_ARB_vertex_program - init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram); -#endif -#if FEATURE_ARB_fragment_program - init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram); -#endif -#if FEATURE_ARB_geometry_shader4 - init_program_limits(MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram); -#endif - ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; - ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; - - /* CheckArrayBounds is overriden by drivers/x11 for X server */ - ctx->Const.CheckArrayBounds = GL_FALSE; - - /* GL_ARB_draw_buffers */ - ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; - -#if FEATURE_EXT_framebuffer_object - ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; - ctx->Const.MaxRenderbufferSize = MAX_WIDTH; -#endif - -#if FEATURE_ARB_vertex_shader - ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxVarying = MAX_VARYING; -#endif - - /* Shading language version */ - if (ctx->API == API_OPENGL) { - ctx->Const.GLSLVersion = 120; - } - else if (ctx->API == API_OPENGLES2) { - ctx->Const.GLSLVersion = 100; - } - else if (ctx->API == API_OPENGLES) { - ctx->Const.GLSLVersion = 0; /* GLSL not supported */ - } - - /* GL_ARB_framebuffer_object */ - ctx->Const.MaxSamples = 0; - - /* GL_ARB_sync */ - ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0; - - /* GL_ATI_envmap_bumpmap */ - ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS; - - /* GL_EXT_provoking_vertex */ - ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE; - - /* GL_EXT_transform_feedback */ - ctx->Const.MaxTransformFeedbackSeparateAttribs = MAX_FEEDBACK_ATTRIBS; - ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS; - ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS; - - /* GL 3.2: hard-coded for now: */ - ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; - - /** GL_EXT_gpu_shader4 */ - ctx->Const.MinProgramTexelOffset = -8; - ctx->Const.MaxProgramTexelOffset = 7; -} - - -/** - * Do some sanity checks on the limits/constants for the given context. - * Only called the first time a context is bound. - */ -static void -check_context_limits(struct gl_context *ctx) -{ - /* check that we don't exceed the size of various bitfields */ - assert(VERT_RESULT_MAX <= - (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten))); - assert(FRAG_ATTRIB_MAX <= - (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); - - assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield)); - - /* shader-related checks */ - assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); - assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); - - assert(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); - assert(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); - assert(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); - assert(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); - - /* Texture unit checks */ - assert(ctx->Const.MaxTextureImageUnits > 0); - assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); - assert(ctx->Const.MaxTextureCoordUnits > 0); - assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); - assert(ctx->Const.MaxTextureUnits > 0); - assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); - assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); - assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits, - ctx->Const.MaxTextureCoordUnits)); - assert(ctx->Const.MaxCombinedTextureImageUnits > 0); - assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); - assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); - /* number of coord units cannot be greater than number of image units */ - assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits); - - - /* Texture size checks */ - assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS); - assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS); - assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); - assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE); - - /* make sure largest texture image is <= MAX_WIDTH in size */ - assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH); - assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH); - assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH); - - /* Texture level checks */ - assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); - assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); - - /* Max texture size should be <= max viewport size (render to texture) */ - assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH); - - assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); - assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); - - assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS); - - /* if this fails, add more enum values to gl_buffer_index */ - assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT); - - /* XXX probably add more tests */ -} - - -/** - * Initialize the attribute groups in a GL context. - * - * \param ctx GL context. - * - * Initializes all the attributes, calling the respective <tt>init*</tt> - * functions for the more complex data structures. - */ -static GLboolean -init_attrib_groups(struct gl_context *ctx) -{ - assert(ctx); - - /* Constants */ - _mesa_init_constants( ctx ); - - /* Extensions */ - _mesa_init_extensions( ctx ); - - /* Attribute Groups */ - _mesa_init_accum( ctx ); - _mesa_init_attrib( ctx ); - _mesa_init_buffer_objects( ctx ); - _mesa_init_color( ctx ); - _mesa_init_current( ctx ); - _mesa_init_depth( ctx ); - _mesa_init_debug( ctx ); - _mesa_init_display_list( ctx ); - _mesa_init_eval( ctx ); - _mesa_init_fbobjects( ctx ); - _mesa_init_feedback( ctx ); - _mesa_init_fog( ctx ); - _mesa_init_hint( ctx ); - _mesa_init_line( ctx ); - _mesa_init_lighting( ctx ); - _mesa_init_matrix( ctx ); - _mesa_init_multisample( ctx ); - _mesa_init_pixel( ctx ); - _mesa_init_pixelstore( ctx ); - _mesa_init_point( ctx ); - _mesa_init_polygon( ctx ); - _mesa_init_program( ctx ); - _mesa_init_queryobj( ctx ); - _mesa_init_sync( ctx ); - _mesa_init_rastpos( ctx ); - _mesa_init_scissor( ctx ); - _mesa_init_shader_state( ctx ); - _mesa_init_stencil( ctx ); - _mesa_init_transform( ctx ); - _mesa_init_transform_feedback( ctx ); - _mesa_init_varray( ctx ); - _mesa_init_viewport( ctx ); - - if (!_mesa_init_texture( ctx )) - return GL_FALSE; - - _mesa_init_texture_s3tc( ctx ); - - /* Miscellaneous */ - ctx->NewState = _NEW_ALL; - ctx->ErrorValue = (GLenum) GL_NO_ERROR; - ctx->varying_vp_inputs = ~0; - - return GL_TRUE; -} - - -/** - * Update default objects in a GL context with respect to shared state. - * - * \param ctx GL context. - * - * Removes references to old default objects, (texture objects, program - * objects, etc.) and changes to reference those from the current shared - * state. - */ -static GLboolean -update_default_objects(struct gl_context *ctx) -{ - assert(ctx); - - _mesa_update_default_objects_program(ctx); - _mesa_update_default_objects_texture(ctx); - _mesa_update_default_objects_buffer_objects(ctx); - - return GL_TRUE; -} - - -/** - * This is the default function we plug into all dispatch table slots - * This helps prevents a segfault when someone calls a GL function without - * first checking if the extension's supported. - */ -static int -generic_nop(void) -{ - _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)"); - return 0; -} - - -/** - * Allocate and initialize a new dispatch table. - */ -struct _glapi_table * -_mesa_alloc_dispatch_table(int size) -{ - /* Find the larger of Mesa's dispatch table and libGL's dispatch table. - * In practice, this'll be the same for stand-alone Mesa. But for DRI - * Mesa we do this to accomodate different versions of libGL and various - * DRI drivers. - */ - GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT); - struct _glapi_table *table; - - /* should never happen, but just in case */ - numEntries = MAX2(numEntries, size); - - table = (struct _glapi_table *) malloc(numEntries * sizeof(_glapi_proc)); - if (table) { - _glapi_proc *entry = (_glapi_proc *) table; - GLint i; - for (i = 0; i < numEntries; i++) { - entry[i] = (_glapi_proc) generic_nop; - } - } - return table; -} - - -/** - * Initialize a struct gl_context struct (rendering context). - * - * This includes allocating all the other structs and arrays which hang off of - * the context by pointers. - * Note that the driver needs to pass in its dd_function_table here since - * we need to at least call driverFunctions->NewTextureObject to create the - * default texture objects. - * - * Called by _mesa_create_context(). - * - * Performs the imports and exports callback tables initialization, and - * miscellaneous one-time initializations. If no shared context is supplied one - * is allocated, and increase its reference count. Setups the GL API dispatch - * tables. Initialize the TNL module. Sets the maximum Z buffer depth. - * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables - * for debug flags. - * - * \param ctx the context to initialize - * \param api the GL API type to create the context for - * \param visual describes the visual attributes for this context - * \param share_list points to context to share textures, display lists, - * etc with, or NULL - * \param driverFunctions table of device driver functions for this context - * to use - * \param driverContext pointer to driver-specific context data - */ -GLboolean -_mesa_initialize_context_for_api(struct gl_context *ctx, - gl_api api, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext) -{ - struct gl_shared_state *shared; - int i; - - /*ASSERT(driverContext);*/ - assert(driverFunctions->NewTextureObject); - assert(driverFunctions->FreeTexImageData); - - ctx->API = api; - ctx->Visual = *visual; - ctx->DrawBuffer = NULL; - ctx->ReadBuffer = NULL; - ctx->WinSysDrawBuffer = NULL; - ctx->WinSysReadBuffer = NULL; - - /* misc one-time initializations */ - one_time_init(ctx); - - /* Plug in driver functions and context pointer here. - * This is important because when we call alloc_shared_state() below - * we'll call ctx->Driver.NewTextureObject() to create the default - * textures. - */ - ctx->Driver = *driverFunctions; - ctx->DriverCtx = driverContext; - - if (share_list) { - /* share state with another context */ - shared = share_list->Shared; - } - else { - /* allocate new, unshared state */ - shared = _mesa_alloc_shared_state(ctx); - if (!shared) - return GL_FALSE; - } - - _glthread_LOCK_MUTEX(shared->Mutex); - ctx->Shared = shared; - shared->RefCount++; - _glthread_UNLOCK_MUTEX(shared->Mutex); - - if (!init_attrib_groups( ctx )) { - _mesa_release_shared_state(ctx, ctx->Shared); - return GL_FALSE; - } - -#if FEATURE_dispatch - /* setup the API dispatch tables */ - switch (ctx->API) { -#if FEATURE_GL - case API_OPENGL: - ctx->Exec = _mesa_create_exec_table(); - break; -#endif -#if FEATURE_ES1 - case API_OPENGLES: - ctx->Exec = _mesa_create_exec_table_es1(); - break; -#endif -#if FEATURE_ES2 - case API_OPENGLES2: - ctx->Exec = _mesa_create_exec_table_es2(); - break; -#endif - default: - _mesa_problem(ctx, "unknown or unsupported API"); - break; - } - - if (!ctx->Exec) { - _mesa_release_shared_state(ctx, ctx->Shared); - return GL_FALSE; - } -#endif - ctx->CurrentDispatch = ctx->Exec; - - ctx->FragmentProgram._MaintainTexEnvProgram - = (_mesa_getenv("MESA_TEX_PROG") != NULL); - - ctx->VertexProgram._MaintainTnlProgram - = (_mesa_getenv("MESA_TNL_PROG") != NULL); - if (ctx->VertexProgram._MaintainTnlProgram) { - /* this is required... */ - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - } - - switch (ctx->API) { - case API_OPENGL: -#if FEATURE_dlist - ctx->Save = _mesa_create_save_table(); - if (!ctx->Save) { - _mesa_release_shared_state(ctx, ctx->Shared); - free(ctx->Exec); - return GL_FALSE; - } - - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -#endif - break; - case API_OPENGLES: - /** - * GL_OES_texture_cube_map says - * "Initially all texture generation modes are set to REFLECTION_MAP_OES" - */ - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; - texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV; - texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV; - } - break; - case API_OPENGLES2: - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; - ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */ - break; - } - - ctx->FirstTimeCurrent = GL_TRUE; - - return GL_TRUE; -} - - -/** - * Initialize an OpenGL context. - */ -GLboolean -_mesa_initialize_context(struct gl_context *ctx, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext) -{ - return _mesa_initialize_context_for_api(ctx, - API_OPENGL, - visual, - share_list, - driverFunctions, - driverContext); -} - - -/** - * Allocate and initialize a struct gl_context structure. - * Note that the driver needs to pass in its dd_function_table here since - * we need to at least call driverFunctions->NewTextureObject to initialize - * the rendering context. - * - * \param api the GL API type to create the context for - * \param visual a struct gl_config pointer (we copy the struct contents) - * \param share_list another context to share display lists with or NULL - * \param driverFunctions points to the dd_function_table into which the - * driver has plugged in all its special functions. - * \param driverContext points to the device driver's private context state - * - * \return pointer to a new __struct gl_contextRec or NULL if error. - */ -struct gl_context * -_mesa_create_context_for_api(gl_api api, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext) -{ - struct gl_context *ctx; - - ASSERT(visual); - /*ASSERT(driverContext);*/ - - ctx = (struct gl_context *) calloc(1, sizeof(struct gl_context)); - if (!ctx) - return NULL; - - if (_mesa_initialize_context_for_api(ctx, api, visual, share_list, - driverFunctions, driverContext)) { - return ctx; - } - else { - free(ctx); - return NULL; - } -} - - -/** - * Create an OpenGL context. - */ -struct gl_context * -_mesa_create_context(const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext) -{ - return _mesa_create_context_for_api(API_OPENGL, visual, - share_list, - driverFunctions, - driverContext); -} - - -/** - * Free the data associated with the given context. - * - * But doesn't free the struct gl_context struct itself. - * - * \sa _mesa_initialize_context() and init_attrib_groups(). - */ -void -_mesa_free_context_data( struct gl_context *ctx ) -{ - if (!_mesa_get_current_context()){ - /* No current context, but we may need one in order to delete - * texture objs, etc. So temporarily bind the context now. - */ - _mesa_make_current(ctx, NULL, NULL); - } - - /* unreference WinSysDraw/Read buffers */ - _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL); - _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL); - _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL); - _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL); - - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); - - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); - - _mesa_free_attrib_data(ctx); - _mesa_free_buffer_objects(ctx); - _mesa_free_lighting_data( ctx ); - _mesa_free_eval_data( ctx ); - _mesa_free_texture_data( ctx ); - _mesa_free_matrix_data( ctx ); - _mesa_free_viewport_data( ctx ); - _mesa_free_program_data(ctx); - _mesa_free_shader_state(ctx); - _mesa_free_queryobj_data(ctx); - _mesa_free_sync_data(ctx); - _mesa_free_varray_data(ctx); - _mesa_free_transform_feedback(ctx); - - _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); - -#if FEATURE_ARB_pixel_buffer_object - _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL); -#endif - -#if FEATURE_ARB_vertex_buffer_object - _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL); -#endif - - /* free dispatch tables */ - free(ctx->Exec); - free(ctx->Save); - - /* Shared context state (display lists, textures, etc) */ - _mesa_release_shared_state( ctx, ctx->Shared ); - - /* needs to be after freeing shared state */ - _mesa_free_display_list_data(ctx); - - if (ctx->Extensions.String) - free((void *) ctx->Extensions.String); - - if (ctx->VersionString) - free(ctx->VersionString); - - /* unbind the context if it's currently bound */ - if (ctx == _mesa_get_current_context()) { - _mesa_make_current(NULL, NULL, NULL); - } -} - - -/** - * Destroy a struct gl_context structure. - * - * \param ctx GL context. - * - * Calls _mesa_free_context_data() and frees the gl_context object itself. - */ -void -_mesa_destroy_context( struct gl_context *ctx ) -{ - if (ctx) { - _mesa_free_context_data(ctx); - free( (void *) ctx ); - } -} - - -#if _HAVE_FULL_GL -/** - * Copy attribute groups from one context to another. - * - * \param src source context - * \param dst destination context - * \param mask bitwise OR of GL_*_BIT flags - * - * According to the bits specified in \p mask, copies the corresponding - * attributes from \p src into \p dst. For many of the attributes a simple \c - * memcpy is not enough due to the existence of internal pointers in their data - * structures. - */ -void -_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, GLuint mask ) -{ - if (mask & GL_ACCUM_BUFFER_BIT) { - /* OK to memcpy */ - dst->Accum = src->Accum; - } - if (mask & GL_COLOR_BUFFER_BIT) { - /* OK to memcpy */ - dst->Color = src->Color; - } - if (mask & GL_CURRENT_BIT) { - /* OK to memcpy */ - dst->Current = src->Current; - } - if (mask & GL_DEPTH_BUFFER_BIT) { - /* OK to memcpy */ - dst->Depth = src->Depth; - } - if (mask & GL_ENABLE_BIT) { - /* no op */ - } - if (mask & GL_EVAL_BIT) { - /* OK to memcpy */ - dst->Eval = src->Eval; - } - if (mask & GL_FOG_BIT) { - /* OK to memcpy */ - dst->Fog = src->Fog; - } - if (mask & GL_HINT_BIT) { - /* OK to memcpy */ - dst->Hint = src->Hint; - } - if (mask & GL_LIGHTING_BIT) { - GLuint i; - /* begin with memcpy */ - dst->Light = src->Light; - /* fixup linked lists to prevent pointer insanity */ - make_empty_list( &(dst->Light.EnabledList) ); - for (i = 0; i < MAX_LIGHTS; i++) { - if (dst->Light.Light[i].Enabled) { - insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i])); - } - } - } - if (mask & GL_LINE_BIT) { - /* OK to memcpy */ - dst->Line = src->Line; - } - if (mask & GL_LIST_BIT) { - /* OK to memcpy */ - dst->List = src->List; - } - if (mask & GL_PIXEL_MODE_BIT) { - /* OK to memcpy */ - dst->Pixel = src->Pixel; - } - if (mask & GL_POINT_BIT) { - /* OK to memcpy */ - dst->Point = src->Point; - } - if (mask & GL_POLYGON_BIT) { - /* OK to memcpy */ - dst->Polygon = src->Polygon; - } - if (mask & GL_POLYGON_STIPPLE_BIT) { - /* Use loop instead of memcpy due to problem with Portland Group's - * C compiler. Reported by John Stone. - */ - GLuint i; - for (i = 0; i < 32; i++) { - dst->PolygonStipple[i] = src->PolygonStipple[i]; - } - } - if (mask & GL_SCISSOR_BIT) { - /* OK to memcpy */ - dst->Scissor = src->Scissor; - } - if (mask & GL_STENCIL_BUFFER_BIT) { - /* OK to memcpy */ - dst->Stencil = src->Stencil; - } - if (mask & GL_TEXTURE_BIT) { - /* Cannot memcpy because of pointers */ - _mesa_copy_texture_state(src, dst); - } - if (mask & GL_TRANSFORM_BIT) { - /* OK to memcpy */ - dst->Transform = src->Transform; - } - if (mask & GL_VIEWPORT_BIT) { - /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ - dst->Viewport.X = src->Viewport.X; - dst->Viewport.Y = src->Viewport.Y; - dst->Viewport.Width = src->Viewport.Width; - dst->Viewport.Height = src->Viewport.Height; - dst->Viewport.Near = src->Viewport.Near; - dst->Viewport.Far = src->Viewport.Far; - _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap); - } - - /* XXX FIXME: Call callbacks? - */ - dst->NewState = _NEW_ALL; -} -#endif - - -/** - * Check if the given context can render into the given framebuffer - * by checking visual attributes. - * - * Most of these tests could go away because Mesa is now pretty flexible - * in terms of mixing rendering contexts with framebuffers. As long - * as RGB vs. CI mode agree, we're probably good. - * - * \return GL_TRUE if compatible, GL_FALSE otherwise. - */ -static GLboolean -check_compatible(const struct gl_context *ctx, - const struct gl_framebuffer *buffer) -{ - const struct gl_config *ctxvis = &ctx->Visual; - const struct gl_config *bufvis = &buffer->Visual; - - if (buffer == _mesa_get_incomplete_framebuffer()) - return GL_TRUE; - -#if 0 - /* disabling this fixes the fgl_glxgears pbuffer demo */ - if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) - return GL_FALSE; -#endif - if (ctxvis->stereoMode && !bufvis->stereoMode) - return GL_FALSE; - if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) - return GL_FALSE; - if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) - return GL_FALSE; - if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) - return GL_FALSE; - if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask) - return GL_FALSE; - if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask) - return GL_FALSE; - if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) - return GL_FALSE; -#if 0 - /* disabled (see bug 11161) */ - if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) - return GL_FALSE; -#endif - if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Do one-time initialization for the given framebuffer. Specifically, - * ask the driver for the window's current size and update the framebuffer - * object to match. - * Really, the device driver should totally take care of this. - */ -static void -initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint width, height; - if (ctx->Driver.GetBufferSize) { - ctx->Driver.GetBufferSize(fb, &width, &height); - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, fb, width, height); - fb->Initialized = GL_TRUE; - } -} - - -/** - * Check if the viewport/scissor size has not yet been initialized. - * Initialize the size if the given width and height are non-zero. - */ -void -_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) -{ - if (!ctx->ViewportInitialized && width > 0 && height > 0) { - /* Note: set flag here, before calling _mesa_set_viewport(), to prevent - * potential infinite recursion. - */ - ctx->ViewportInitialized = GL_TRUE; - _mesa_set_viewport(ctx, 0, 0, width, height); - _mesa_set_scissor(ctx, 0, 0, width, height); - } -} - - -/** - * Bind the given context to the given drawBuffer and readBuffer and - * make it the current context for the calling thread. - * We'll render into the drawBuffer and read pixels from the - * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc). - * - * We check that the context's and framebuffer's visuals are compatible - * and return immediately if they're not. - * - * \param newCtx the new GL context. If NULL then there will be no current GL - * context. - * \param drawBuffer the drawing framebuffer - * \param readBuffer the reading framebuffer - */ -GLboolean -_mesa_make_current( struct gl_context *newCtx, - struct gl_framebuffer *drawBuffer, - struct gl_framebuffer *readBuffer ) -{ - GET_CURRENT_CONTEXT(curCtx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(newCtx, "_mesa_make_current()\n"); - - /* Check that the context's and framebuffer's visuals are compatible. - */ - if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) { - if (!check_compatible(newCtx, drawBuffer)) { - _mesa_warning(newCtx, - "MakeCurrent: incompatible visuals for context and drawbuffer"); - return GL_FALSE; - } - } - if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) { - if (!check_compatible(newCtx, readBuffer)) { - _mesa_warning(newCtx, - "MakeCurrent: incompatible visuals for context and readbuffer"); - return GL_FALSE; - } - } - - if (curCtx && - (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && /* make sure this context is valid for flushing */ - curCtx != newCtx) - _mesa_flush(curCtx); - - /* We used to call _glapi_check_multithread() here. Now do it in drivers */ - _glapi_set_context((void *) newCtx); - ASSERT(_mesa_get_current_context() == newCtx); - - if (!newCtx) { - _glapi_set_dispatch(NULL); /* none current */ - } - else { - _glapi_set_dispatch(newCtx->CurrentDispatch); - - if (drawBuffer && readBuffer) { - /* TODO: check if newCtx and buffer's visual match??? */ - - ASSERT(drawBuffer->Name == 0); - ASSERT(readBuffer->Name == 0); - _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer); - _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer); - - /* - * Only set the context's Draw/ReadBuffer fields if they're NULL - * or not bound to a user-created FBO. - */ - if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { - /* KW: merge conflict here, revisit. - */ - /* fix up the fb fields - these will end up wrong otherwise - * if the DRIdrawable changes, and everything relies on them. - * This is a bit messy (same as needed in _mesa_BindFramebufferEXT) - */ - unsigned int i; - GLenum buffers[MAX_DRAW_BUFFERS]; - - _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); - - for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) { - buffers[i] = newCtx->Color.DrawBuffer[i]; - } - - _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, - buffers, NULL); - } - if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) { - _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); - } - - /* XXX only set this flag if we're really changing the draw/read - * framebuffer bindings. - */ - newCtx->NewState |= _NEW_BUFFERS; - -#if 1 - /* We want to get rid of these lines: */ - -#if _HAVE_FULL_GL - if (!drawBuffer->Initialized) { - initialize_framebuffer_size(newCtx, drawBuffer); - } - if (readBuffer != drawBuffer && !readBuffer->Initialized) { - initialize_framebuffer_size(newCtx, readBuffer); - } - - _mesa_resizebuffers(newCtx); -#endif - -#else - /* We want the drawBuffer and readBuffer to be initialized by - * the driver. - * This generally means the Width and Height match the actual - * window size and the renderbuffers (both hardware and software - * based) are allocated to match. The later can generally be - * done with a call to _mesa_resize_framebuffer(). - * - * It's theoretically possible for a buffer to have zero width - * or height, but for now, assert check that the driver did what's - * expected of it. - */ - ASSERT(drawBuffer->Width > 0); - ASSERT(drawBuffer->Height > 0); -#endif - - if (drawBuffer) { - _mesa_check_init_viewport(newCtx, - drawBuffer->Width, drawBuffer->Height); - } - } - - if (newCtx->FirstTimeCurrent) { - _mesa_compute_version(newCtx); - - newCtx->Extensions.String = _mesa_make_extension_string(newCtx); - - check_context_limits(newCtx); - - /* We can use this to help debug user's problems. Tell them to set - * the MESA_INFO env variable before running their app. Then the - * first time each context is made current we'll print some useful - * information. - */ - if (_mesa_getenv("MESA_INFO")) { - _mesa_print_info(); - } - - newCtx->FirstTimeCurrent = GL_FALSE; - } - } - - return GL_TRUE; -} - - -/** - * Make context 'ctx' share the display lists, textures and programs - * that are associated with 'ctxToShare'. - * Any display lists, textures or programs associated with 'ctx' will - * be deleted if nobody else is sharing them. - */ -GLboolean -_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare) -{ - if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { - struct gl_shared_state *oldSharedState = ctx->Shared; - - ctx->Shared = ctxToShare->Shared; - - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - ctx->Shared->RefCount++; - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - update_default_objects(ctx); - - _mesa_release_shared_state(ctx, oldSharedState); - - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - - -/** - * \return pointer to the current GL context for this thread. - * - * Calls _glapi_get_context(). This isn't the fastest way to get the current - * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in - * context.h. - */ -struct gl_context * -_mesa_get_current_context( void ) -{ - return (struct gl_context *) _glapi_get_context(); -} - - -/** - * Get context's current API dispatch table. - * - * It'll either be the immediate-mode execute dispatcher or the display list - * compile dispatcher. - * - * \param ctx GL context. - * - * \return pointer to dispatch_table. - * - * Simply returns __struct gl_contextRec::CurrentDispatch. - */ -struct _glapi_table * -_mesa_get_dispatch(struct gl_context *ctx) -{ - return ctx->CurrentDispatch; -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Miscellaneous functions */ -/**********************************************************************/ -/*@{*/ - -/** - * Record an error. - * - * \param ctx GL context. - * \param error error code. - * - * Records the given error code and call the driver's dd_function_table::Error - * function if defined. - * - * \sa - * This is called via _mesa_error(). - */ -void -_mesa_record_error(struct gl_context *ctx, GLenum error) -{ - if (!ctx) - return; - - if (ctx->ErrorValue == GL_NO_ERROR) { - ctx->ErrorValue = error; - } - - /* Call device driver's error handler, if any. This is used on the Mac. */ - if (ctx->Driver.Error) { - ctx->Driver.Error(ctx); - } -} - - -/** - * Flush commands and wait for completion. - */ -void -_mesa_finish(struct gl_context *ctx) -{ - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Finish) { - ctx->Driver.Finish(ctx); - } -} - - -/** - * Flush commands. - */ -void -_mesa_flush(struct gl_context *ctx) -{ - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Flush) { - ctx->Driver.Flush(ctx); - } -} - - - -/** - * Execute glFinish(). - * - * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the - * dd_function_table::Finish driver callback, if not NULL. - */ -void GLAPIENTRY -_mesa_Finish(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_finish(ctx); -} - - -/** - * Execute glFlush(). - * - * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the - * dd_function_table::Flush driver callback, if not NULL. - */ -void GLAPIENTRY -_mesa_Flush(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_flush(ctx); -} - - -/** - * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over - * MUL/MAD, or vice versa, call this function to register that. - * Otherwise we default to MUL/MAD. - */ -void -_mesa_set_mvp_with_dp4( struct gl_context *ctx, - GLboolean flag ) -{ - ctx->mvp_with_dp4 = flag; -} - - - -/** - * Prior to drawing anything with glBegin, glDrawArrays, etc. this function - * is called to see if it's valid to render. This involves checking that - * the current shader is valid and the framebuffer is complete. - * If an error is detected it'll be recorded here. - * \return GL_TRUE if OK to render, GL_FALSE if not - */ -GLboolean -_mesa_valid_to_render(struct gl_context *ctx, const char *where) -{ - bool vert_from_glsl_shader = false; - bool geom_from_glsl_shader = false; - bool frag_from_glsl_shader = false; - - /* This depends on having up to date derived state (shaders) */ - if (ctx->NewState) - _mesa_update_state(ctx); - - if (ctx->Shader.CurrentVertexProgram) { - vert_from_glsl_shader = true; - - if (!ctx->Shader.CurrentVertexProgram->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); - return GL_FALSE; - } -#if 0 /* not normally enabled */ - { - char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentVertexProgram, - errMsg)) { - _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentVertexProgram->Name, errMsg); - } - } -#endif - } - - if (ctx->Shader.CurrentGeometryProgram) { - geom_from_glsl_shader = true; - - if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); - return GL_FALSE; - } -#if 0 /* not normally enabled */ - { - char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentGeometryProgram, - errMsg)) { - _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentGeometryProgram->Name, errMsg); - } - } -#endif - } - - if (ctx->Shader.CurrentFragmentProgram) { - frag_from_glsl_shader = true; - - if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); - return GL_FALSE; - } -#if 0 /* not normally enabled */ - { - char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentFragmentProgram, - errMsg)) { - _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentFragmentProgram->Name, errMsg); - } - } -#endif - } - - /* Any shader stages that are not supplied by the GLSL shader and have - * assembly shaders enabled must now be validated. - */ - if (!vert_from_glsl_shader - && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(vertex program not valid)", where); - return GL_FALSE; - } - - /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current - * FINISHME: geometry program should validated here. - */ - (void) geom_from_glsl_shader; - - if (!frag_from_glsl_shader) { - if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(fragment program not valid)", where); - return GL_FALSE; - } - - /* If drawing to integer-valued color buffers, there must be an - * active fragment shader (GL_EXT_texture_integer). - */ - if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(integer format but no fragment shader)", where); - return GL_FALSE; - } - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "%s(incomplete framebuffer)", where); - return GL_FALSE; - } - -#ifdef DEBUG - if (ctx->Shader.Flags & GLSL_LOG) { - struct gl_shader_program *shProg[MESA_SHADER_TYPES]; - gl_shader_type i; - - shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; - shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram; - shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram; - - for (i = 0; i < MESA_SHADER_TYPES; i++) { - struct gl_shader *sh; - - if (shProg[i] == NULL || shProg[i]->_Used - || shProg[i]->_LinkedShaders[i] == NULL) - continue; - - /* This is the first time this shader is being used. - * Append shader's constants/uniforms to log file. - * - * The logic is a little odd here. We only want to log data for each - * shader target that will actually be used, and we only want to log - * it once. It's possible to have a program bound to the vertex - * shader target that also supplied a fragment shader. If that - * program isn't also bound to the fragment shader target we don't - * want to log its fragment data. - */ - sh = shProg[i]->_LinkedShaders[i]; - switch (sh->Type) { - case GL_VERTEX_SHADER: - _mesa_append_uniforms_to_file(sh, &shProg[i]->VertexProgram->Base); - break; - - case GL_GEOMETRY_SHADER_ARB: - _mesa_append_uniforms_to_file(sh, - &shProg[i]->GeometryProgram->Base); - break; - - case GL_FRAGMENT_SHADER: - _mesa_append_uniforms_to_file(sh, - &shProg[i]->FragmentProgram->Base); - break; - } - } - - for (i = 0; i < MESA_SHADER_TYPES; i++) { - if (shProg[i] != NULL) - shProg[i]->_Used = GL_TRUE; - } - } -#endif - - return GL_TRUE; -} - - -/*@}*/ diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c deleted file mode 100644 index 79aa535..0000000 --- a/src/mesa/main/debug.c +++ /dev/null @@ -1,633 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "mtypes.h" -#include "attrib.h" -#include "colormac.h" -#include "enums.h" -#include "formats.h" -#include "hash.h" -#include "imports.h" -#include "debug.h" -#include "get.h" -#include "pixelstore.h" -#include "readpix.h" -#include "texobj.h" - - -/** - * Primitive names - */ -const char *_mesa_prim_name[GL_POLYGON+4] = { - "GL_POINTS", - "GL_LINES", - "GL_LINE_LOOP", - "GL_LINE_STRIP", - "GL_TRIANGLES", - "GL_TRIANGLE_STRIP", - "GL_TRIANGLE_FAN", - "GL_QUADS", - "GL_QUAD_STRIP", - "GL_POLYGON", - "outside begin/end", - "inside unknown primitive", - "unknown state" -}; - - -static const char * -tex_target_name(GLenum tgt) -{ - static const struct { - GLenum target; - const char *name; - } tex_targets[] = { - { GL_TEXTURE_1D, "GL_TEXTURE_1D" }, - { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, - { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, - { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, - { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, - { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, - { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" } - }; - GLuint i; - for (i = 0; i < Elements(tex_targets); i++) { - if (tex_targets[i].target == tgt) - return tex_targets[i].name; - } - return "UNKNOWN TEX TARGET"; -} - - -void -_mesa_print_state( const char *msg, GLuint state ) -{ - _mesa_debug(NULL, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", - msg, - state, - (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", - (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", - (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", - (state & _NEW_ACCUM) ? "ctx->Accum, " : "", - (state & _NEW_COLOR) ? "ctx->Color, " : "", - (state & _NEW_DEPTH) ? "ctx->Depth, " : "", - (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", - (state & _NEW_FOG) ? "ctx->Fog, " : "", - (state & _NEW_HINT) ? "ctx->Hint, " : "", - (state & _NEW_LIGHT) ? "ctx->Light, " : "", - (state & _NEW_LINE) ? "ctx->Line, " : "", - (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", - (state & _NEW_POINT) ? "ctx->Point, " : "", - (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", - (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", - (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", - (state & _NEW_STENCIL) ? "ctx->Stencil, " : "", - (state & _NEW_TEXTURE) ? "ctx->Texture, " : "", - (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", - (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", - (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "", - (state & _NEW_ARRAY) ? "ctx->Array, " : "", - (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", - (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); -} - - - -void -_mesa_print_tri_caps( const char *name, GLuint flags ) -{ - _mesa_debug(NULL, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n", - name, - flags, - (flags & DD_FLATSHADE) ? "flat-shade, " : "", - (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "", - (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "", - (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "", - (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "", - (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "", - (flags & DD_TRI_OFFSET) ? "tri-offset, " : "", - (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "", - (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "", - (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "", - (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "", - (flags & DD_POINT_ATTEN) ? "point-atten, " : "", - (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "" - ); -} - - -/** - * Print information about this Mesa version and build options. - */ -void _mesa_print_info( void ) -{ - _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", - (char *) _mesa_GetString(GL_VERSION)); - _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", - (char *) _mesa_GetString(GL_RENDERER)); - _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", - (char *) _mesa_GetString(GL_VENDOR)); - _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", - (char *) _mesa_GetString(GL_EXTENSIONS)); -#if defined(THREADS) - _mesa_debug(NULL, "Mesa thread-safe: YES\n"); -#else - _mesa_debug(NULL, "Mesa thread-safe: NO\n"); -#endif -#if defined(USE_X86_ASM) - _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); -#else - _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); -#endif -#if defined(USE_SPARC_ASM) - _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); -#else - _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); -#endif -} - - -/** - * Set the debugging flags. - * - * \param debug debug string - * - * If compiled with debugging support then search for keywords in \p debug and - * enables the verbose debug output of the respective feature. - */ -static void add_debug_flags( const char *debug ) -{ -#ifdef DEBUG - struct debug_option { - const char *name; - GLbitfield flag; - }; - static const struct debug_option debug_opt[] = { - { "varray", VERBOSE_VARRAY }, - { "tex", VERBOSE_TEXTURE }, - { "mat", VERBOSE_MATERIAL }, - { "pipe", VERBOSE_PIPELINE }, - { "driver", VERBOSE_DRIVER }, - { "state", VERBOSE_STATE }, - { "api", VERBOSE_API }, - { "list", VERBOSE_DISPLAY_LIST }, - { "lighting", VERBOSE_LIGHTING }, - { "disassem", VERBOSE_DISASSEM }, - { "draw", VERBOSE_DRAW }, - { "swap", VERBOSE_SWAPBUFFERS } - }; - GLuint i; - - MESA_VERBOSE = 0x0; - for (i = 0; i < Elements(debug_opt); i++) { - if (strstr(debug, debug_opt[i].name)) - MESA_VERBOSE |= debug_opt[i].flag; - } - - /* Debug flag: - */ - if (strstr(debug, "flush")) - MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; - -#if defined(_FPU_GETCW) && defined(_FPU_SETCW) - if (strstr(debug, "fpexceptions")) { - /* raise FP exceptions */ - fpu_control_t mask; - _FPU_GETCW(mask); - mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM - | _FPU_MASK_OM | _FPU_MASK_UM); - _FPU_SETCW(mask); - } -#endif - -#else - (void) debug; -#endif -} - - -void -_mesa_init_debug( struct gl_context *ctx ) -{ - char *c; - - /* Dither disable */ - ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE; - if (ctx->NoDither) { - if (_mesa_getenv("MESA_DEBUG")) { - _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n"); - } - ctx->Color.DitherFlag = GL_FALSE; - } - - c = _mesa_getenv("MESA_DEBUG"); - if (c) - add_debug_flags(c); - - c = _mesa_getenv("MESA_VERBOSE"); - if (c) - add_debug_flags(c); -} - - -/* - * Write ppm file - */ -static void -write_ppm(const char *filename, const GLubyte *buffer, int width, int height, - int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) -{ - FILE *f = fopen( filename, "w" ); - if (f) { - int x, y; - const GLubyte *ptr = buffer; - fprintf(f,"P6\n"); - fprintf(f,"# ppm-file created by osdemo.c\n"); - fprintf(f,"%i %i\n", width,height); - fprintf(f,"255\n"); - fclose(f); - f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=0; y < height; y++) { - for (x = 0; x < width; x++) { - int yy = invert ? (height - 1 - y) : y; - int i = (yy * width + x) * comps; - fputc(ptr[i+rcomp], f); /* write red */ - fputc(ptr[i+gcomp], f); /* write green */ - fputc(ptr[i+bcomp], f); /* write blue */ - } - } - fclose(f); - } -} - - -/** - * Write a texture image to a ppm file. - * \param face cube face in [0,5] - * \param level mipmap level - */ -static void -write_texture_image(struct gl_texture_object *texObj, - GLuint face, GLuint level) -{ - struct gl_texture_image *img = texObj->Image[face][level]; - if (img) { - GET_CURRENT_CONTEXT(ctx); - struct gl_pixelstore_attrib store; - GLubyte *buffer; - char s[100]; - - buffer = (GLubyte *) malloc(img->Width * img->Height - * img->Depth * 4); - - store = ctx->Pack; /* save */ - ctx->Pack = ctx->DefaultPacking; - - ctx->Driver.GetTexImage(ctx, texObj->Target, level, - GL_RGBA, GL_UNSIGNED_BYTE, - buffer, texObj, img); - - /* make filename */ - _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); - - printf(" Writing image level %u to %s\n", level, s); - write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); - - ctx->Pack = store; /* restore */ - - free(buffer); - } -} - - -/** - * Write renderbuffer image to a ppm file. - */ -static void -write_renderbuffer_image(const struct gl_renderbuffer *rb) -{ - GET_CURRENT_CONTEXT(ctx); - GLubyte *buffer; - char s[100]; - GLenum format, type; - - if (rb->_BaseFormat == GL_RGB || - rb->_BaseFormat == GL_RGBA) { - format = GL_RGBA; - type = GL_UNSIGNED_BYTE; - } - else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { - format = GL_DEPTH_STENCIL; - type = GL_UNSIGNED_INT_24_8; - } - else { - return; - } - - buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4); - - ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, - format, type, &ctx->DefaultPacking, buffer); - - /* make filename */ - _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name); - - printf(" Writing renderbuffer image to %s\n", s); - write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); - - free(buffer); -} - - -/** How many texture images (mipmap levels, faces) to write to files */ -#define WRITE_NONE 0 -#define WRITE_ONE 1 -#define WRITE_ALL 2 - -static GLuint WriteImages; - - -static void -dump_texture(struct gl_texture_object *texObj, GLuint writeImages) -{ - const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; - GLboolean written = GL_FALSE; - GLuint i, j; - - printf("Texture %u\n", texObj->Name); - printf(" Target %s\n", tex_target_name(texObj->Target)); - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { - for (j = 0; j < numFaces; j++) { - struct gl_texture_image *texImg = texObj->Image[j][i]; - if (texImg) { - printf(" Face %u level %u: %d x %d x %d, format %s at %p\n", - j, i, - texImg->Width, texImg->Height, texImg->Depth, - _mesa_get_format_name(texImg->TexFormat), - texImg->Data); - if (writeImages == WRITE_ALL || - (writeImages == WRITE_ONE && !written)) { - write_texture_image(texObj, j, i); - written = GL_TRUE; - } - } - } - } -} - - -/** - * Dump a single texture. - */ -void -_mesa_dump_texture(GLuint texture, GLuint writeImages) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); - if (texObj) { - dump_texture(texObj, writeImages); - } -} - - -static void -dump_texture_cb(GLuint id, void *data, void *userData) -{ - struct gl_texture_object *texObj = (struct gl_texture_object *) data; - (void) userData; - dump_texture(texObj, WriteImages); -} - - -/** - * Print basic info about all texture objext to stdout. - * If dumpImages is true, write PPM of level[0] image to a file. - */ -void -_mesa_dump_textures(GLuint writeImages) -{ - GET_CURRENT_CONTEXT(ctx); - WriteImages = writeImages; - _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); -} - - -static void -dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) -{ - printf("Renderbuffer %u: %u x %u IntFormat = %s\n", - rb->Name, rb->Width, rb->Height, - _mesa_lookup_enum_by_nr(rb->InternalFormat)); - if (writeImage) { - write_renderbuffer_image(rb); - } -} - - -static void -dump_renderbuffer_cb(GLuint id, void *data, void *userData) -{ - const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; - (void) userData; - dump_renderbuffer(rb, WriteImages); -} - - -/** - * Print basic info about all renderbuffers to stdout. - * If dumpImages is true, write PPM of level[0] image to a file. - */ -void -_mesa_dump_renderbuffers(GLboolean writeImages) -{ - GET_CURRENT_CONTEXT(ctx); - WriteImages = writeImages; - _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); -} - - - -void -_mesa_dump_color_buffer(const char *filename) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint w = ctx->DrawBuffer->Width; - const GLuint h = ctx->DrawBuffer->Height; - GLubyte *buf; - - buf = (GLubyte *) malloc(w * h * 4); - - _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); - _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); - - _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); - - printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", - (void *) ctx->ReadBuffer->_ColorReadBuffer, - ctx->ReadBuffer->ColorReadBuffer, - (void *) ctx->DrawBuffer->_ColorDrawBuffers[0], - ctx->DrawBuffer->ColorDrawBuffer[0]); - printf("Writing %d x %d color buffer to %s\n", w, h, filename); - write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); - - _mesa_PopClientAttrib(); - - free(buf); -} - - -void -_mesa_dump_depth_buffer(const char *filename) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint w = ctx->DrawBuffer->Width; - const GLuint h = ctx->DrawBuffer->Height; - GLuint *buf; - GLubyte *buf2; - GLuint i; - - buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */ - buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ - - _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); - _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); - - _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); - - /* spread 24 bits of Z across R, G, B */ - for (i = 0; i < w * h; i++) { - buf2[i*3+0] = (buf[i] >> 24) & 0xff; - buf2[i*3+1] = (buf[i] >> 16) & 0xff; - buf2[i*3+2] = (buf[i] >> 8) & 0xff; - } - - printf("Writing %d x %d depth buffer to %s\n", w, h, filename); - write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); - - _mesa_PopClientAttrib(); - - free(buf); - free(buf2); -} - - -void -_mesa_dump_stencil_buffer(const char *filename) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint w = ctx->DrawBuffer->Width; - const GLuint h = ctx->DrawBuffer->Height; - GLubyte *buf; - GLubyte *buf2; - GLuint i; - - buf = (GLubyte *) malloc(w * h); /* 1 bpp */ - buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ - - _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); - _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); - - _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); - - for (i = 0; i < w * h; i++) { - buf2[i*3+0] = buf[i]; - buf2[i*3+1] = (buf[i] & 127) * 2; - buf2[i*3+2] = (buf[i] - 128) * 2; - } - - printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); - write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); - - _mesa_PopClientAttrib(); - - free(buf); - free(buf2); -} - - -/** - * Quick and dirty function to "print" a texture to stdout. - */ -void -_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img) -{ -#if CHAN_TYPE != GL_UNSIGNED_BYTE - _mesa_problem(NULL, "PrintTexture not supported"); -#else - GLuint i, j, c; - const GLubyte *data = (const GLubyte *) img->Data; - - if (!data) { - printf("No texture data\n"); - return; - } - - /* XXX add more formats or make into a new format utility function */ - switch (img->TexFormat) { - case MESA_FORMAT_A8: - case MESA_FORMAT_L8: - case MESA_FORMAT_I8: - case MESA_FORMAT_CI8: - c = 1; - break; - case MESA_FORMAT_AL88: - case MESA_FORMAT_AL88_REV: - c = 2; - break; - case MESA_FORMAT_RGB888: - case MESA_FORMAT_BGR888: - c = 3; - break; - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_ARGB8888: - c = 4; - break; - default: - _mesa_problem(NULL, "error in PrintTexture\n"); - return; - } - - for (i = 0; i < img->Height; i++) { - for (j = 0; j < img->Width; j++) { - if (c==1) - printf("%02x ", data[0]); - else if (c==2) - printf("%02x%02x ", data[0], data[1]); - else if (c==3) - printf("%02x%02x%02x ", data[0], data[1], data[2]); - else if (c==4) - printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); - data += (img->RowStride - img->Width) * c; - } - /* XXX use img->ImageStride here */ - printf("\n"); - } -#endif -} diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c deleted file mode 100644 index 5ae35b8..0000000 --- a/src/mesa/main/get.c +++ /dev/null @@ -1,2464 +0,0 @@ -/* - * Copyright (C) 2010 Brian Paul All Rights Reserved. - * Copyright (C) 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Author: Kristian Høgsberg <krh@bitplanet.net> - */ - -#include "glheader.h" -#include "context.h" -#include "enable.h" -#include "enums.h" -#include "extensions.h" -#include "get.h" -#include "macros.h" -#include "mtypes.h" -#include "state.h" -#include "texcompress.h" -#include "framebuffer.h" - -/* This is a table driven implemetation of the glGet*v() functions. - * The basic idea is that most getters just look up an int somewhere - * in struct gl_context and then convert it to a bool or float according to - * which of glGetIntegerv() glGetBooleanv() etc is being called. - * Instead of generating code to do this, we can just record the enum - * value and the offset into struct gl_context in an array of structs. Then - * in glGet*(), we lookup the struct for the enum in question, and use - * the offset to get the int we need. - * - * Sometimes we need to look up a float, a boolean, a bit in a - * bitfield, a matrix or other types instead, so we need to track the - * type of the value in struct gl_context. And sometimes the value isn't in - * struct gl_context but in the drawbuffer, the array object, current texture - * unit, or maybe it's a computed value. So we need to also track - * where or how to find the value. Finally, we sometimes need to - * check that one of a number of extensions are enabled, the GL - * version or flush or call _mesa_update_state(). This is done by - * attaching optional extra information to the value description - * struct, it's sort of like an array of opcodes that describe extra - * checks or actions. - * - * Putting all this together we end up with struct value_desc below, - * and with a couple of macros to help, the table of struct value_desc - * is about as concise as the specification in the old python script. - */ - -#undef CONST - -#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) -#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ - ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ - (GLint) ((F) * 65536.0f) ) - -#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ - ((I) < SHRT_MIN) ? INT_MIN : \ - (GLint) ((I) * 65536) ) - -#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) - -#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) -#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) -#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) -#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) - -#define ENUM_TO_INT64(E) ( (GLint64) (E) ) -#define ENUM_TO_FIXED(E) (E) - -enum value_type { - TYPE_INVALID, - TYPE_API_MASK, - TYPE_INT, - TYPE_INT_2, - TYPE_INT_3, - TYPE_INT_4, - TYPE_INT_N, - TYPE_INT64, - TYPE_ENUM, - TYPE_ENUM_2, - TYPE_BOOLEAN, - TYPE_BIT_0, - TYPE_BIT_1, - TYPE_BIT_2, - TYPE_BIT_3, - TYPE_BIT_4, - TYPE_BIT_5, - TYPE_FLOAT, - TYPE_FLOAT_2, - TYPE_FLOAT_3, - TYPE_FLOAT_4, - TYPE_FLOATN, - TYPE_FLOATN_2, - TYPE_FLOATN_3, - TYPE_FLOATN_4, - TYPE_DOUBLEN, - TYPE_MATRIX, - TYPE_MATRIX_T, - TYPE_CONST -}; - -enum value_location { - LOC_BUFFER, - LOC_CONTEXT, - LOC_ARRAY, - LOC_TEXUNIT, - LOC_CUSTOM -}; - -enum value_extra { - EXTRA_END = 0x8000, - EXTRA_VERSION_30, - EXTRA_VERSION_31, - EXTRA_VERSION_32, - EXTRA_VERSION_ES2, - EXTRA_NEW_BUFFERS, - EXTRA_VALID_DRAW_BUFFER, - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_FLUSH_CURRENT, -}; - -#define NO_EXTRA NULL -#define NO_OFFSET 0 - -struct value_desc { - GLenum pname; - GLubyte location; /**< enum value_location */ - GLubyte type; /**< enum value_type */ - int offset; - const int *extra; -}; - -union value { - GLfloat value_float; - GLfloat value_float_4[4]; - GLmatrix *value_matrix; - GLint value_int; - GLint value_int_4[4]; - GLint64 value_int64; - GLenum value_enum; - - /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ - struct { - GLint n, ints[100]; - } value_int_n; - GLboolean value_bool; -}; - -#define BUFFER_FIELD(field, type) \ - LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) -#define CONTEXT_FIELD(field, type) \ - LOC_CONTEXT, type, offsetof(struct gl_context, field) -#define ARRAY_FIELD(field, type) \ - LOC_ARRAY, type, offsetof(struct gl_array_object, field) -#define CONST(value) \ - LOC_CONTEXT, TYPE_CONST, value - -#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) -#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) -#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) - -#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) -#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) -#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) -#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) -#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) -#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) -#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) -#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) -#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) -#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) -#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) -#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) -#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) -#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) -#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) -#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) -#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) -#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) - -#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) -#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) -#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) - -#define EXT(f) \ - offsetof(struct gl_extensions, f) - -#define EXTRA_EXT(e) \ - static const int extra_##e[] = { \ - EXT(e), EXTRA_END \ - } - -#define EXTRA_EXT2(e1, e2) \ - static const int extra_##e1##_##e2[] = { \ - EXT(e1), EXT(e2), EXTRA_END \ - } - -/* The 'extra' mechanism is a way to specify extra checks (such as - * extensions or specific gl versions) or actions (flush current, new - * buffers) that we need to do before looking up an enum. We need to - * declare them all up front so we can refer to them in the value_desc - * structs below. */ - -static const int extra_new_buffers[] = { - EXTRA_NEW_BUFFERS, - EXTRA_END -}; - -static const int extra_valid_draw_buffer[] = { - EXTRA_VALID_DRAW_BUFFER, - EXTRA_END -}; - -static const int extra_valid_texture_unit[] = { - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_END -}; - -static const int extra_flush_current_valid_texture_unit[] = { - EXTRA_FLUSH_CURRENT, - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_END -}; - -static const int extra_flush_current[] = { - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_new_buffers_OES_read_format[] = { - EXTRA_NEW_BUFFERS, - EXT(OES_read_format), - EXTRA_END -}; - -static const int extra_EXT_secondary_color_flush_current[] = { - EXT(EXT_secondary_color), - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_EXT_fog_coord_flush_current[] = { - EXT(EXT_fog_coord), - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_EXT_texture_integer[] = { - EXT(EXT_texture_integer), - EXTRA_END -}; - -static const int extra_EXT_gpu_shader4[] = { - EXT(EXT_gpu_shader4), - EXTRA_END -}; - - -EXTRA_EXT(ARB_multitexture); -EXTRA_EXT(ARB_texture_cube_map); -EXTRA_EXT(MESA_texture_array); -EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); -EXTRA_EXT(EXT_secondary_color); -EXTRA_EXT(EXT_fog_coord); -EXTRA_EXT(EXT_texture_lod_bias); -EXTRA_EXT(EXT_texture_filter_anisotropic); -EXTRA_EXT(IBM_rasterpos_clip); -EXTRA_EXT(NV_point_sprite); -EXTRA_EXT(SGIS_generate_mipmap); -EXTRA_EXT(NV_vertex_program); -EXTRA_EXT(NV_fragment_program); -EXTRA_EXT(NV_texture_rectangle); -EXTRA_EXT(EXT_stencil_two_side); -EXTRA_EXT(NV_light_max_exponent); -EXTRA_EXT(SGI_texture_color_table); -EXTRA_EXT(EXT_depth_bounds_test); -EXTRA_EXT(ARB_depth_clamp); -EXTRA_EXT(ATI_fragment_shader); -EXTRA_EXT(EXT_framebuffer_blit); -EXTRA_EXT(ARB_shader_objects); -EXTRA_EXT(EXT_provoking_vertex); -EXTRA_EXT(ARB_fragment_shader); -EXTRA_EXT(ARB_fragment_program); -EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); -EXTRA_EXT(EXT_framebuffer_object); -EXTRA_EXT(APPLE_vertex_array_object); -EXTRA_EXT(ARB_seamless_cube_map); -EXTRA_EXT(EXT_compiled_vertex_array); -EXTRA_EXT(ARB_sync); -EXTRA_EXT(ARB_vertex_shader); -EXTRA_EXT(EXT_transform_feedback); -EXTRA_EXT(ARB_transform_feedback2); -EXTRA_EXT(EXT_pixel_buffer_object); -EXTRA_EXT(ARB_vertex_program); -EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); -EXTRA_EXT2(ARB_fragment_program, NV_fragment_program); -EXTRA_EXT2(ARB_vertex_program, NV_vertex_program); -EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); -EXTRA_EXT(ARB_vertex_buffer_object); -EXTRA_EXT(ARB_geometry_shader4); -EXTRA_EXT(ARB_copy_buffer); - -static const int -extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { - EXT(ARB_vertex_program), - EXT(ARB_fragment_program), - EXT(NV_vertex_program), - EXTRA_END -}; - -static const int -extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { - EXT(NV_vertex_program), - EXT(ARB_vertex_program), - EXT(ARB_fragment_program), - EXT(NV_vertex_program), - EXTRA_END -}; - -static const int -extra_NV_primitive_restart[] = { - EXT(NV_primitive_restart), - EXTRA_END -}; - -static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; -static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; -static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; - -static const int -extra_ARB_vertex_program_version_es2[] = { - EXT(ARB_vertex_program), - EXTRA_VERSION_ES2, - EXTRA_END -}; - -#define API_OPENGL_BIT (1 << API_OPENGL) -#define API_OPENGLES_BIT (1 << API_OPENGLES) -#define API_OPENGLES2_BIT (1 << API_OPENGLES2) - -/* This is the big table describing all the enums we accept in - * glGet*v(). The table is partitioned into six parts: enums - * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared - * between OpenGL and GLES, enums exclusive to GLES, etc for the - * remaining combinations. When we add the enums to the hash table in - * _mesa_init_get_hash(), we only add the enums for the API we're - * instantiating and the different sections are guarded by #if - * FEATURE_GL etc to make sure we only compile in the enums we may - * need. */ - -static const struct value_desc values[] = { - /* Enums shared between OpenGL, GLES1 and GLES2 */ - { 0, 0, TYPE_API_MASK, - API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA}, - { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, - { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, - { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA }, - { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, - { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, - { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, - { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA }, - { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, - { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, - { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, - { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, - { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, - { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, - { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, - { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, - { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, - { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, - { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, - { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, - { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, - { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, - { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, - { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, - { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, - { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, - { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, - { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, - { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA }, - { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA }, - { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, - { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, - { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, - { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, - { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, - { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - - /* GL_ARB_multitexture */ - { GL_ACTIVE_TEXTURE_ARB, - LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, - - /* Note that all the OES_* extensions require that the Mesa "struct - * gl_extensions" include a member with the name of the extension. - * That structure does not yet include OES extensions (and we're - * not sure whether it will). If it does, all the OES_* - * extensions below should mark the dependency. */ - - /* GL_ARB_texture_cube_map */ - { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, - TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, - { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.MaxCubeTextureLevels), - extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ - - /* XXX: OES_blend_subtract */ - { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA }, - { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA }, - { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA), NO_EXTRA }, - { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA), NO_EXTRA }, - - /* GL_BLEND_EQUATION_RGB, which is what we're really after, is - * defined identically to GL_BLEND_EQUATION. */ - { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB), NO_EXTRA }, - { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA), NO_EXTRA }, - - /* GL_ARB_texture_compression */ - { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, - - /* GL_ARB_multisample */ - { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, - CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_VALUE_ARB, - CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_INVERT_ARB, - CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, - { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA }, - { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA }, - - /* GL_SGIS_generate_mipmap */ - { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), - extra_SGIS_generate_mipmap }, - - /* GL_ARB_vertex_buffer_object */ - { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - - /* GL_ARB_vertex_buffer_object */ - /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ - { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_buffer_object }, - - /* GL_ARB_copy_buffer */ - { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, - { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, - - /* GL_OES_read_format */ - { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, - extra_new_buffers_OES_read_format }, - { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, - extra_new_buffers_OES_read_format }, - - /* GL_EXT_framebuffer_object */ - { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), - extra_EXT_framebuffer_object }, - { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_framebuffer_object }, - { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), - extra_EXT_framebuffer_object }, - - /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's - * GLSL: */ - { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, - -#if FEATURE_GL || FEATURE_ES1 - /* Enums in OpenGL and GLES1 */ - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA }, - { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, - { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, - { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, - { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, - { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, - { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, - { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, - { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, - { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, - { GL_LIGHT_MODEL_AMBIENT, - CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, - { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, - { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, - { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA }, - { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA }, - { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, - { GL_CURRENT_COLOR, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), - extra_flush_current }, - { GL_CURRENT_NORMAL, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), - extra_flush_current }, - { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, - extra_flush_current_valid_texture_unit }, - { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, - { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, - { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, - { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, - { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, - { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, - { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, - { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, - { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, - { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, - { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, - { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, - { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, - { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, - { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, - { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, - { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, - { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, - { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, - { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, - { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, - { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, - { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, - { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, - { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, - { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, - { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, - { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, - { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, - { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, - { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, - { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, - extra_valid_texture_unit }, - - { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA }, - { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA }, - { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA }, - { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA }, - { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA }, - { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA }, - { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA }, - { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA }, - { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA }, - { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA }, - { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY, - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_SIZE, - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_TYPE, - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_STRIDE, - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA }, - - /* GL_ARB_multitexture */ - { GL_MAX_TEXTURE_UNITS_ARB, - CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture }, - { GL_CLIENT_ACTIVE_TEXTURE_ARB, - LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, - - /* GL_ARB_texture_cube_map */ - { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - /* S, T, and R are always set at the same time */ - { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - - /* GL_ARB_multisample */ - { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, - { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, - - /* GL_ARB_vertex_buffer_object */ - { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA }, - { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA }, - { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - - /* GL_OES_point_sprite */ - { GL_POINT_SPRITE_NV, - CONTEXT_BOOL(Point.PointSprite), - extra_NV_point_sprite_ARB_point_sprite }, - - /* GL_ARB_fragment_shader */ - { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), - extra_ARB_fragment_shader }, - - /* GL_ARB_vertex_shader */ - { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), - extra_ARB_vertex_shader }, - { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_shader }, - - /* GL_EXT_texture_lod_bias */ - { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), - extra_EXT_texture_lod_bias }, - - /* GL_EXT_texture_filter_anisotropic */ - { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, - CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), - extra_EXT_texture_filter_anisotropic }, -#endif /* FEATURE_GL || FEATURE_ES1 */ - -#if FEATURE_ES1 - { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT }, - /* XXX: OES_matrix_get */ - { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES }, - { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES }, - { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES }, - - /* OES_point_size_array */ - { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) }, - { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) }, - { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) }, - { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, -#endif /* FEATURE_ES1 */ - -#if FEATURE_GL || FEATURE_ES2 - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA }, - /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */ - { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, - { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ - CONTEXT_INT(Const.MaxTextureCoordUnits), - extra_ARB_fragment_program_NV_fragment_program }, - - /* GL_ARB_draw_buffers */ - { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, - - { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA }, - /* GL_ARB_fragment_program */ - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ - CONTEXT_INT(Const.MaxTextureImageUnits), - extra_ARB_fragment_program_NV_fragment_program }, - { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader }, - { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.MaxCombinedTextureImageUnits), - extra_ARB_vertex_shader }, - - /* GL_ARB_shader_objects - * Actually, this token isn't part of GL_ARB_shader_objects, but is - * close enough for now. */ - { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, - - /* OpenGL 2.0 */ - { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, - { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA }, - { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA }, - { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA }, - { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, - { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA }, - { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA }, - - { GL_MAX_VERTEX_ATTRIBS_ARB, - CONTEXT_INT(Const.VertexProgram.MaxAttribs), - extra_ARB_vertex_program_version_es2 }, - - /* OES_texture_3D */ - { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, - { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, - - /* GL_ARB_fragment_program/OES_standard_derivatives */ - { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, - CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, -#endif /* FEATURE_GL || FEATURE_ES2 */ - -#if FEATURE_ES2 - /* Enums unique to OpenGL ES 2.0 */ - { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, - { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, - { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, - /* OES_get_program_binary */ - { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, - { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, -#endif /* FEATURE_ES2 */ - -#if FEATURE_GL - /* Remaining enums are only in OpenGL */ - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA }, - { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, - { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, - { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, - { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, - { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, - { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, - { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, - { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, - { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, - { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, - { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, - { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, - { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA }, - { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA }, - { GL_CURRENT_INDEX, - CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), - extra_flush_current }, - { GL_CURRENT_RASTER_COLOR, - CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, - { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, - { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, - { GL_CURRENT_RASTER_SECONDARY_COLOR, - CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, - extra_valid_texture_unit }, - { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, - { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, - { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, - { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, - { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, - { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, - { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, - { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, - { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, - { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, - { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, - { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, - { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, - { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, - { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, - { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, - { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA }, - { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, - { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, - { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, - { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, - { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, - { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, - { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, - { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, - { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, - { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, - { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, - { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, - { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, - { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, - { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, - { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, - { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, - { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, - { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, - { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, - { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, - { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, - { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, - { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, - - { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, - { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, - { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, - { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, - { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, - { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, - { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, - { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, - { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, - { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, - { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, - { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, - { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, - { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, - { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, - { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, - { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, - { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, - { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA }, - { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, - { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, - { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, - { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, - { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, - { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, - { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, - { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, - { GL_RGBA_MODE, CONST(1), NO_EXTRA }, - { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, - { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA }, - - { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, - - { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - - { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, - { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, - TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, - { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, - TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, - { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, - CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, - - { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, - { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, - { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, - { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, - { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, - { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, - { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, - { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA }, - { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, - { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, - - /* Vertex arrays */ - { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA }, - { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA }, - { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA }, - { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - - /* GL_ARB_texture_compression */ - { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA }, - - /* GL_EXT_compiled_vertex_array */ - { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), - extra_EXT_compiled_vertex_array }, - { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), - extra_EXT_compiled_vertex_array }, - - /* GL_ARB_transpose_matrix */ - { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, - CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, - { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, - CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, - { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, - - /* GL_SGI_texture_color_table */ - { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN, - offsetof(struct gl_texture_unit, ColorTableEnabled), - extra_SGI_texture_color_table }, - - /* GL_EXT_secondary_color */ - { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), - extra_EXT_secondary_color_ARB_vertex_program }, - { GL_CURRENT_SECONDARY_COLOR_EXT, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), - extra_EXT_secondary_color_flush_current }, - { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size), - extra_EXT_secondary_color }, - - /* GL_EXT_fog_coord */ - { GL_CURRENT_FOG_COORDINATE_EXT, - CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), - extra_EXT_fog_coord_flush_current }, - { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), - extra_EXT_fog_coord }, - - /* GL_IBM_rasterpos_clip */ - { GL_RASTER_POSITION_UNCLIPPED_IBM, - CONTEXT_BOOL(Transform.RasterPositionUnclipped), - extra_IBM_rasterpos_clip }, - - /* GL_NV_point_sprite */ - { GL_POINT_SPRITE_R_MODE_NV, - CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite }, - { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), - extra_NV_point_sprite_ARB_point_sprite }, - - /* GL_NV_vertex_program */ - { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]), - extra_NV_vertex_program }, - - /* GL_NV_fragment_program */ - { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled), - extra_NV_fragment_program }, - { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, - extra_NV_fragment_program }, - { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, - CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), - extra_NV_fragment_program }, - - /* GL_NV_texture_rectangle */ - { GL_TEXTURE_RECTANGLE_NV, - LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, - { GL_TEXTURE_BINDING_RECTANGLE_NV, - LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, - { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, - CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, - - /* GL_EXT_stencil_two_side */ - { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), - extra_EXT_stencil_two_side }, - { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - - /* GL_NV_light_max_exponent */ - { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), - extra_NV_light_max_exponent }, - { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), - extra_NV_light_max_exponent }, - - /* GL_NV_primitive_restart */ - { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), - extra_NV_primitive_restart }, - { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), - extra_NV_primitive_restart }, - - /* GL_ARB_vertex_buffer_object */ - { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA }, - { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA }, - { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA }, - - /* GL_EXT_pixel_buffer_object */ - { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_pixel_buffer_object }, - { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_pixel_buffer_object }, - - /* GL_ARB_vertex_program */ - { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */ - CONTEXT_BOOL(VertexProgram.Enabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/ - CONTEXT_BOOL(VertexProgram.PointSizeEnabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - CONTEXT_BOOL(VertexProgram.TwoSideEnabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - CONTEXT_INT(Const.MaxProgramMatrixStackDepth), - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */ - CONTEXT_INT(Const.MaxProgramMatrices), - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - - { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ - LOC_CUSTOM, TYPE_MATRIX, 0, - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ - LOC_CUSTOM, TYPE_MATRIX, 0, - extra_ARB_vertex_program_ARB_fragment_program }, - - { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */ - CONTEXT_INT(Program.ErrorPos), - extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - - /* GL_ARB_fragment_program */ - { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), - extra_ARB_fragment_program }, - - /* GL_EXT_depth_bounds_test */ - { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), - extra_EXT_depth_bounds_test }, - { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), - extra_EXT_depth_bounds_test }, - - /* GL_ARB_depth_clamp*/ - { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), - extra_ARB_depth_clamp }, - - /* GL_ARB_draw_buffers */ - { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, - { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), - extra_valid_draw_buffer }, - - /* GL_ATI_fragment_shader */ - { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, - { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, - { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, - { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, - { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, - { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, - { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, - { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, - CONST(3), extra_ATI_fragment_shader }, - - /* GL_EXT_framebuffer_object */ - { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments), - extra_EXT_framebuffer_object }, - - /* GL_EXT_framebuffer_blit - * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */ - { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_framebuffer_blit }, - - /* GL_EXT_provoking_vertex */ - { GL_PROVOKING_VERTEX_EXT, - CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex }, - { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, - CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), - extra_EXT_provoking_vertex }, - - /* GL_ARB_framebuffer_object */ - { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), - extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, - - /* GL_APPLE_vertex_array_object */ - { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), - extra_APPLE_vertex_array_object }, - - /* GL_ARB_seamless_cube_map */ - { GL_TEXTURE_CUBE_MAP_SEAMLESS, - CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, - - /* GL_ARB_sync */ - { GL_MAX_SERVER_WAIT_TIMEOUT, - CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, - - /* GL_EXT_texture_integer */ - { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), - extra_EXT_texture_integer }, - - /* GL_EXT_transform_feedback */ - { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_transform_feedback }, - { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, - CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, - CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, - CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), - extra_EXT_transform_feedback }, - - /* GL_ARB_transform_feedback2 */ - { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, - extra_ARB_transform_feedback2 }, - { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, - extra_ARB_transform_feedback2 }, - { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_transform_feedback2 }, - - /* GL_ARB_geometry_shader4 */ - { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents), - extra_ARB_geometry_shader4 }, - - /* GL_EXT_gpu_shader4 / GL 3.0 */ - { GL_MIN_PROGRAM_TEXEL_OFFSET, - CONTEXT_INT(Const.MinProgramTexelOffset), - extra_EXT_gpu_shader4 }, - { GL_MAX_PROGRAM_TEXEL_OFFSET, - CONTEXT_INT(Const.MaxProgramTexelOffset), - extra_EXT_gpu_shader4 }, - - /* GL 3.0 */ - { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, - { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 }, - { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 }, - { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, - - /* GL 3.1 */ - /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV - * vs. GL_PRIMITIVE_RESTART! - */ - { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), - extra_version_31 }, - { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), - extra_version_31 }, - - - /* GL 3.2 */ - { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), - extra_version_32 }, -#endif /* FEATURE_GL */ -}; - -/* All we need now is a way to look up the value struct from the enum. - * The code generated by gcc for the old generated big switch - * statement is a big, balanced, open coded if/else tree, essentially - * an unrolled binary search. It would be natural to sort the new - * enum table and use bsearch(), but we will use a read-only hash - * table instead. bsearch() has a nice guaranteed worst case - * performance, but we're also guaranteed to hit that worst case - * (log2(n) iterations) for about half the enums. Instead, using an - * open addressing hash table, we can find the enum on the first try - * for 80% of the enums, 1 collision for 10% and never more than 5 - * collisions for any enum (typical numbers). And the code is very - * simple, even though it feels a little magic. */ - -static unsigned short table[1024]; -static const int prime_factor = 89, prime_step = 281; - -#ifdef GET_DEBUG -static void -print_table_stats(void) -{ - int i, j, collisions[11], count, hash, mask; - const struct value_desc *d; - - count = 0; - mask = Elements(table) - 1; - memset(collisions, 0, sizeof collisions); - - for (i = 0; i < Elements(table); i++) { - if (!table[i]) - continue; - count++; - d = &values[table[i]]; - hash = (d->pname * prime_factor); - j = 0; - while (1) { - if (values[table[hash & mask]].pname == d->pname) - break; - hash += prime_step; - j++; - } - - if (j < 10) - collisions[j]++; - else - collisions[10]++; - } - - printf("number of enums: %d (total %d)\n", count, Elements(values)); - for (i = 0; i < Elements(collisions) - 1; i++) - if (collisions[i] > 0) - printf(" %d enums with %d %scollisions\n", - collisions[i], i, i == 10 ? "or more " : ""); -} -#endif - -/** - * Initialize the enum hash for a given API - * - * This is called from one_time_init() to insert the enum values that - * are valid for the API in question into the enum hash table. - * - * \param the current context, for determining the API in question - */ -void _mesa_init_get_hash(struct gl_context *ctx) -{ - int i, hash, index, mask; - int api_mask = 0, api_bit; - - mask = Elements(table) - 1; - api_bit = 1 << ctx->API; - - for (i = 0; i < Elements(values); i++) { - if (values[i].type == TYPE_API_MASK) { - api_mask = values[i].offset; - continue; - } - if (!(api_mask & api_bit)) - continue; - - hash = (values[i].pname * prime_factor) & mask; - while (1) { - index = hash & mask; - if (!table[index]) { - table[index] = i; - break; - } - hash += prime_step; - } - } - -#ifdef GET_DEBUG - print_table_stats(); -#endif -} - -/** - * Handle irregular enums - * - * Some values don't conform to the "well-known type at context - * pointer + offset" pattern, so we have this function to catch all - * the corner cases. Typically, it's a computed value or a one-off - * pointer to a custom struct or something. - * - * In this case we can't return a pointer to the value, so we'll have - * to use the temporary variable 'v' declared back in the calling - * glGet*v() function to store the result. - * - * \param ctx the current context - * \param d the struct value_desc that describes the enum - * \param v pointer to the tmp declared in the calling glGet*v() function - */ -static void -find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) -{ - struct gl_buffer_object *buffer_obj; - struct gl_client_array *array; - GLuint unit, *p; - - switch (d->pname) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_RECTANGLE_NV: - v->value_bool = _mesa_IsEnabled(d->pname); - break; - - case GL_LINE_STIPPLE_PATTERN: - /* This is the only GLushort, special case it here by promoting - * to an int rather than introducing a new type. */ - v->value_int = ctx->Line.StipplePattern; - break; - - case GL_CURRENT_RASTER_TEXTURE_COORDS: - unit = ctx->Texture.CurrentUnit; - v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; - v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; - v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; - v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; - break; - - case GL_CURRENT_TEXTURE_COORDS: - unit = ctx->Texture.CurrentUnit; - v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; - v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; - v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; - v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; - break; - - case GL_COLOR_WRITEMASK: - v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; - v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; - v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; - v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; - break; - - case GL_EDGE_FLAG: - v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0; - break; - - case GL_READ_BUFFER: - v->value_enum = ctx->ReadBuffer->ColorReadBuffer; - break; - - case GL_MAP2_GRID_DOMAIN: - v->value_float_4[0] = ctx->Eval.MapGrid2u1; - v->value_float_4[1] = ctx->Eval.MapGrid2u2; - v->value_float_4[2] = ctx->Eval.MapGrid2v1; - v->value_float_4[3] = ctx->Eval.MapGrid2v2; - break; - - case GL_TEXTURE_STACK_DEPTH: - unit = ctx->Texture.CurrentUnit; - v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; - break; - case GL_TEXTURE_MATRIX: - unit = ctx->Texture.CurrentUnit; - v->value_matrix = ctx->TextureMatrixStack[unit].Top; - break; - - case GL_TEXTURE_COORD_ARRAY: - case GL_TEXTURE_COORD_ARRAY_SIZE: - case GL_TEXTURE_COORD_ARRAY_TYPE: - case GL_TEXTURE_COORD_ARRAY_STRIDE: - array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]; - v->value_int = *(GLuint *) ((char *) array + d->offset); - break; - - case GL_ACTIVE_TEXTURE_ARB: - v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; - break; - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; - break; - - case GL_MODELVIEW_STACK_DEPTH: - case GL_PROJECTION_STACK_DEPTH: - v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; - break; - - case GL_MAX_TEXTURE_SIZE: - case GL_MAX_3D_TEXTURE_SIZE: - case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - p = (GLuint *) ((char *) ctx + d->offset); - v->value_int = 1 << (*p - 1); - break; - - case GL_SCISSOR_BOX: - v->value_int_4[0] = ctx->Scissor.X; - v->value_int_4[1] = ctx->Scissor.Y; - v->value_int_4[2] = ctx->Scissor.Width; - v->value_int_4[3] = ctx->Scissor.Height; - break; - - case GL_LIST_INDEX: - v->value_int = - ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; - break; - case GL_LIST_MODE: - if (!ctx->CompileFlag) - v->value_enum = 0; - else if (ctx->ExecuteFlag) - v->value_enum = GL_COMPILE_AND_EXECUTE; - else - v->value_enum = GL_COMPILE; - break; - - case GL_VIEWPORT: - v->value_int_4[0] = ctx->Viewport.X; - v->value_int_4[1] = ctx->Viewport.Y; - v->value_int_4[2] = ctx->Viewport.Width; - v->value_int_4[3] = ctx->Viewport.Height; - break; - - case GL_ACTIVE_STENCIL_FACE_EXT: - v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; - break; - - case GL_STENCIL_FAIL: - v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_FUNC: - v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_PASS_DEPTH_FAIL: - v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_PASS_DEPTH_PASS: - v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_REF: - v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_VALUE_MASK: - v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_WRITEMASK: - v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; - break; - - case GL_NUM_EXTENSIONS: - v->value_int = _mesa_get_extension_count(ctx); - break; - - case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - v->value_int = _mesa_get_color_read_type(ctx); - break; - case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - v->value_int = _mesa_get_color_read_format(ctx); - break; - - case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - v->value_int = ctx->CurrentStack->Depth + 1; - break; - case GL_CURRENT_MATRIX_ARB: - case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - v->value_matrix = ctx->CurrentStack->Top; - break; - - case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE); - break; - case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - v->value_int_n.n = - _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE); - ASSERT(v->value_int_n.n <= 100); - break; - - case GL_MAX_VARYING_FLOATS_ARB: - v->value_int = ctx->Const.MaxVarying * 4; - break; - - /* Various object names */ - - case GL_TEXTURE_BINDING_1D: - case GL_TEXTURE_BINDING_2D: - case GL_TEXTURE_BINDING_3D: - case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - case GL_TEXTURE_BINDING_RECTANGLE_NV: - unit = ctx->Texture.CurrentUnit; - v->value_int = - ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; - break; - - /* GL_ARB_vertex_buffer_object */ - case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - buffer_obj = (struct gl_buffer_object *) - ((char *) ctx->Array.ArrayObj + d->offset); - v->value_int = buffer_obj->Name; - break; - case GL_ARRAY_BUFFER_BINDING_ARB: - v->value_int = ctx->Array.ArrayBufferObj->Name; - break; - case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - v->value_int = - ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; - break; - case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - v->value_int = ctx->Array.ElementArrayBufferObj->Name; - break; - - /* ARB_copy_buffer */ - case GL_COPY_READ_BUFFER: - v->value_int = ctx->CopyReadBuffer->Name; - break; - case GL_COPY_WRITE_BUFFER: - v->value_int = ctx->CopyWriteBuffer->Name; - break; - - case GL_FRAGMENT_PROGRAM_BINDING_NV: - v->value_int = - ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; - break; - case GL_VERTEX_PROGRAM_BINDING_NV: - v->value_int = - ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0; - break; - case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - v->value_int = ctx->Pack.BufferObj->Name; - break; - case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - v->value_int = ctx->Unpack.BufferObj->Name; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: - v->value_int = ctx->TransformFeedback.CurrentObject->Paused; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: - v->value_int = ctx->TransformFeedback.CurrentObject->Active; - break; - case GL_TRANSFORM_FEEDBACK_BINDING: - v->value_int = ctx->TransformFeedback.CurrentObject->Name; - break; - case GL_CURRENT_PROGRAM: - v->value_int = - ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; - break; - case GL_READ_FRAMEBUFFER_BINDING_EXT: - v->value_int = ctx->ReadBuffer->Name; - break; - case GL_RENDERBUFFER_BINDING_EXT: - v->value_int = - ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; - break; - case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: - v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; - break; - - case GL_MAX_VERTEX_UNIFORM_VECTORS: - v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; - break; - - case GL_MAX_FRAGMENT_UNIFORM_VECTORS: - v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; - break; - } -} - -/** - * Check extra constraints on a struct value_desc descriptor - * - * If a struct value_desc has a non-NULL extra pointer, it means that - * there are a number of extra constraints to check or actions to - * perform. The extras is just an integer array where each integer - * encode different constraints or actions. - * - * \param ctx current context - * \param func name of calling glGet*v() function for error reporting - * \param d the struct value_desc that has the extra constraints - * - * \return GL_FALSE if one of the constraints was not satisfied, - * otherwise GL_TRUE. - */ -static GLboolean -check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) -{ - const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; - int total, enabled; - const int *e; - - total = 0; - enabled = 0; - for (e = d->extra; *e != EXTRA_END; e++) - switch (*e) { - case EXTRA_VERSION_30: - if (version >= 30) { - total++; - enabled++; - } - break; - case EXTRA_VERSION_31: - if (version >= 31) { - total++; - enabled++; - } - break; - case EXTRA_VERSION_32: - if (version >= 32) { - total++; - enabled++; - } - break; - case EXTRA_VERSION_ES2: - if (ctx->API == API_OPENGLES2) { - total++; - enabled++; - } - break; - case EXTRA_NEW_BUFFERS: - if (ctx->NewState & _NEW_BUFFERS) - _mesa_update_state(ctx); - break; - case EXTRA_FLUSH_CURRENT: - FLUSH_CURRENT(ctx, 0); - break; - case EXTRA_VALID_DRAW_BUFFER: - if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", - func, d->pname - GL_DRAW_BUFFER0_ARB); - return GL_FALSE; - } - break; - case EXTRA_VALID_TEXTURE_UNIT: - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", - func, ctx->Texture.CurrentUnit); - return GL_FALSE; - } - break; - case EXTRA_END: - break; - default: /* *e is a offset into the extension struct */ - total++; - if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) - enabled++; - break; - } - - if (total > 0 && enabled == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(d->pname)); - return GL_FALSE; - } - - return GL_TRUE; -} - -static const struct value_desc error_value = - { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; - -/** - * Find the struct value_desc corresponding to the enum 'pname'. - * - * We hash the enum value to get an index into the 'table' array, - * which holds the index in the 'values' array of struct value_desc. - * Once we've found the entry, we do the extra checks, if any, then - * look up the value and return a pointer to it. - * - * If the value has to be computed (for example, it's the result of a - * function call or we need to add 1 to it), we use the tmp 'v' to - * store the result. - * - * \param func name of glGet*v() func for error reporting - * \param pname the enum value we're looking up - * \param p is were we return the pointer to the value - * \param v a tmp union value variable in the calling glGet*v() function - * - * \return the struct value_desc corresponding to the enum or a struct - * value_desc of TYPE_INVALID if not found. This lets the calling - * glGet*v() function jump right into a switch statement and - * handle errors there instead of having to check for NULL. - */ -static const struct value_desc * -find_value(const char *func, GLenum pname, void **p, union value *v) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *unit; - int mask, hash; - const struct value_desc *d; - - mask = Elements(table) - 1; - hash = (pname * prime_factor); - while (1) { - d = &values[table[hash & mask]]; - - /* If the enum isn't valid, the hash walk ends with index 0, - * which is the API mask entry at the beginning of values[]. */ - if (unlikely(d->type == TYPE_API_MASK)) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return &error_value; - } - - if (likely(d->pname == pname)) - break; - - hash += prime_step; - } - - if (unlikely(d->extra && !check_extra(ctx, func, d))) - return &error_value; - - switch (d->location) { - case LOC_BUFFER: - *p = ((char *) ctx->DrawBuffer + d->offset); - return d; - case LOC_CONTEXT: - *p = ((char *) ctx + d->offset); - return d; - case LOC_ARRAY: - *p = ((char *) ctx->Array.ArrayObj + d->offset); - return d; - case LOC_TEXUNIT: - unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - *p = ((char *) unit + d->offset); - return d; - case LOC_CUSTOM: - find_custom_value(ctx, d, v); - *p = v; - return d; - default: - assert(0); - break; - } - - /* silence warning */ - return &error_value; -} - -static const int transpose[] = { - 0, 4, 8, 12, - 1, 5, 9, 13, - 2, 6, 10, 14, - 3, 7, 11, 15 -}; - -void GLAPIENTRY -_mesa_GetBooleanv(GLenum pname, GLboolean *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetBooleanv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = INT_TO_BOOLEAN(d->offset); - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); - break; - - case TYPE_BOOLEAN: - params[0] = ((GLboolean*) p)[0]; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_BOOLEAN(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -void GLAPIENTRY -_mesa_GetFloatv(GLenum pname, GLfloat *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetFloatv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = (GLfloat) d->offset; - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = ((GLfloat *) p)[3]; - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = ((GLfloat *) p)[2]; - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = ((GLfloat *) p)[1]; - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = ((GLfloat *) p)[0]; - break; - - case TYPE_DOUBLEN: - params[0] = ((GLdouble *) p)[0]; - break; - - case TYPE_INT_4: - params[3] = (GLfloat) (((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = (GLfloat) (((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = (GLfloat) (((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = (GLfloat) (((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[i]; - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[transpose[i]]; - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); - break; - } -} - -void GLAPIENTRY -_mesa_GetIntegerv(GLenum pname, GLint *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetIntegerv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - params[3] = IROUND(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - params[2] = IROUND(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - params[1] = IROUND(((GLfloat *) p)[1]); - case TYPE_FLOAT: - params[0] = IROUND(((GLfloat *) p)[0]); - break; - - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); - case TYPE_FLOATN: - params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = v.value_int_n.ints[i]; - break; - - case TYPE_INT64: - params[0] = INT64_TO_INT(((GLint64 *) p)[0]); - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -#if FEATURE_ARB_sync -void GLAPIENTRY -_mesa_GetInteger64v(GLenum pname, GLint64 *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetInteger64v", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - params[3] = IROUND64(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - params[2] = IROUND64(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - params[1] = IROUND64(((GLfloat *) p)[1]); - case TYPE_FLOAT: - params[0] = IROUND64(((GLfloat *) p)[0]); - break; - - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]); - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]); - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]); - case TYPE_FLOATN: - params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = ((GLboolean*) p)[0]; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT64(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} -#endif /* FEATURE_ARB_sync */ - -void GLAPIENTRY -_mesa_GetDoublev(GLenum pname, GLdouble *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetDoublev", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = ((GLfloat *) p)[3]; - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = ((GLfloat *) p)[2]; - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = ((GLfloat *) p)[1]; - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = ((GLfloat *) p)[0]; - break; - - case TYPE_DOUBLEN: - params[0] = ((GLdouble *) p)[0]; - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = v.value_int_n.ints[i]; - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = *(GLboolean*) p; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[i]; - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[transpose[i]]; - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -static enum value_type -find_value_indexed(const char *func, GLenum pname, int index, union value *v) -{ - GET_CURRENT_CONTEXT(ctx); - - switch (pname) { - - case GL_BLEND: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.EXT_draw_buffers2) - goto invalid_enum; - v->value_int = (ctx->Color.BlendEnabled >> index) & 1; - return TYPE_INT; - - case GL_COLOR_WRITEMASK: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.EXT_draw_buffers2) - goto invalid_enum; - v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; - v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; - v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; - v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; - return TYPE_INT_4; - - case GL_TRANSFORM_FEEDBACK_BUFFER_START: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; - return TYPE_INT64; - - case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index]; - return TYPE_INT64; - - case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name; - return TYPE_INT; - } - - invalid_enum: - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return TYPE_INVALID; - invalid_value: - _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return TYPE_INVALID; -} - -void GLAPIENTRY -_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) -{ - union value v; - - switch (find_value_indexed("glGetBooleanIndexedv", pname, index, &v)) { - case TYPE_INT: - params[0] = INT_TO_BOOLEAN(v.value_int); - break; - case TYPE_INT_4: - params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); - params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); - params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); - params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); - break; - case TYPE_INT64: - params[0] = INT64_TO_BOOLEAN(v.value_int); - break; - default: - assert(0); - } -} - -void GLAPIENTRY -_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) -{ - union value v; - - switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) { - case TYPE_INT: - params[0] = v.value_int; - break; - case TYPE_INT_4: - params[0] = v.value_int_4[0]; - params[1] = v.value_int_4[1]; - params[2] = v.value_int_4[2]; - params[3] = v.value_int_4[3]; - break; - case TYPE_INT64: - params[0] = INT64_TO_INT(v.value_int); - break; - default: - assert(0); - } -} - -#if FEATURE_ARB_sync -void GLAPIENTRY -_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) -{ - union value v; - - switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) { - case TYPE_INT: - params[0] = v.value_int; - break; - case TYPE_INT_4: - params[0] = v.value_int_4[0]; - params[1] = v.value_int_4[1]; - params[2] = v.value_int_4[2]; - params[3] = v.value_int_4[3]; - break; - case TYPE_INT64: - params[0] = v.value_int; - break; - default: - assert(0); - } -} -#endif /* FEATURE_ARB_sync */ - -#if FEATURE_ES1 -void GLAPIENTRY -_mesa_GetFixedv(GLenum pname, GLfixed *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetDoublev", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = INT_TO_FIXED(d->offset); - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = INT_TO_FIXED(((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = INT_TO_FIXED(((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = INT_TO_FIXED(((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = INT_TO_FIXED(((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_FIXED(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); - break; - } -} -#endif diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c deleted file mode 100644 index bfa283f..0000000 --- a/src/mesa/main/getstring.c +++ /dev/null @@ -1,251 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include "glheader.h" -#include "context.h" -#include "get.h" -#include "enums.h" -#include "extensions.h" - - -/** - * Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query. - */ -static const GLubyte * -shading_language_version(struct gl_context *ctx) -{ - switch (ctx->API) { - case API_OPENGL: - if (!ctx->Extensions.ARB_shader_objects) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetString"); - return (const GLubyte *) 0; - } - - switch (ctx->Const.GLSLVersion) { - case 110: - return (const GLubyte *) "1.10"; - case 120: - return (const GLubyte *) "1.20"; - case 130: - return (const GLubyte *) "1.30"; - default: - _mesa_problem(ctx, - "Invalid GLSL version in shading_language_version()"); - return (const GLubyte *) 0; - } - break; - - case API_OPENGLES2: - return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"; - - case API_OPENGLES: - /* fall-through */ - - default: - _mesa_problem(ctx, "Unexpected API value in shading_language_version()"); - return (const GLubyte *) 0; - } -} - - -/** - * Query string-valued state. The return value should _not_ be freed by - * the caller. - * - * \param name the state variable to query. - * - * \sa glGetString(). - * - * Tries to get the string from dd_function_table::GetString, otherwise returns - * the hardcoded strings. - */ -const GLubyte * GLAPIENTRY -_mesa_GetString( GLenum name ) -{ - GET_CURRENT_CONTEXT(ctx); - static const char *vendor = "Brian Paul"; - static const char *renderer = "Mesa"; - - if (!ctx) - return NULL; - - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); - - /* this is a required driver function */ - assert(ctx->Driver.GetString); - { - /* Give the driver the chance to handle this query */ - const GLubyte *str = (*ctx->Driver.GetString)(ctx, name); - if (str) - return str; - } - - switch (name) { - case GL_VENDOR: - return (const GLubyte *) vendor; - case GL_RENDERER: - return (const GLubyte *) renderer; - case GL_VERSION: - return (const GLubyte *) ctx->VersionString; - case GL_EXTENSIONS: - return (const GLubyte *) ctx->Extensions.String; -#if FEATURE_ARB_shading_language_100 || FEATURE_ES2 - case GL_SHADING_LANGUAGE_VERSION: - return shading_language_version(ctx); -#endif -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \ - FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - case GL_PROGRAM_ERROR_STRING_NV: - if (ctx->Extensions.NV_fragment_program || - ctx->Extensions.ARB_fragment_program || - ctx->Extensions.NV_vertex_program || - ctx->Extensions.ARB_vertex_program) { - return (const GLubyte *) ctx->Program.ErrorString; - } - /* FALL-THROUGH */ -#endif - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" ); - return (const GLubyte *) 0; - } -} - - -/** - * GL3 - */ -const GLubyte * GLAPIENTRY -_mesa_GetStringi(GLenum name, GLuint index) -{ - GET_CURRENT_CONTEXT(ctx); - - if (!ctx) - return NULL; - - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); - - switch (name) { - case GL_EXTENSIONS: - if (index >= _mesa_get_extension_count(ctx)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index); - return (const GLubyte *) 0; - } - return _mesa_get_enabled_extension(ctx, index); - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" ); - return (const GLubyte *) 0; - } -} - - - -/** - * Return pointer-valued state, such as a vertex array pointer. - * - * \param pname names state to be queried - * \param params returns the pointer value - * - * \sa glGetPointerv(). - * - * Tries to get the specified pointer via dd_function_table::GetPointerv, - * otherwise gets the specified pointer from the current context. - */ -void GLAPIENTRY -_mesa_GetPointerv( GLenum pname, GLvoid **params ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint clientUnit = ctx->Array.ActiveTexture; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!params) - return; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname)); - - switch (pname) { - case GL_VERTEX_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr; - break; - case GL_NORMAL_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr; - break; - case GL_COLOR_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr; - break; - case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT: - *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr; - break; - case GL_FOG_COORDINATE_ARRAY_POINTER_EXT: - *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr; - break; - case GL_INDEX_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr; - break; - case GL_TEXTURE_COORD_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr; - break; - case GL_EDGE_FLAG_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr; - break; - case GL_FEEDBACK_BUFFER_POINTER: - *params = ctx->Feedback.Buffer; - break; - case GL_SELECTION_BUFFER_POINTER: - *params = ctx->Select.Buffer; - break; -#if FEATURE_point_size_array - case GL_POINT_SIZE_ARRAY_POINTER_OES: - *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr; - break; -#endif - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" ); - return; - } -} - - -/** - * Returns the current GL error code, or GL_NO_ERROR. - * \return current error code - * - * Returns __struct gl_contextRec::ErrorValue. - */ -GLenum GLAPIENTRY -_mesa_GetError( void ) -{ - GET_CURRENT_CONTEXT(ctx); - GLenum e = ctx->ErrorValue; - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e)); - - ctx->ErrorValue = (GLenum) GL_NO_ERROR; - ctx->ErrorDebugCount = 0; - return e; -} diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c deleted file mode 100644 index 72d924d..0000000 --- a/src/mesa/main/hash.c +++ /dev/null @@ -1,547 +0,0 @@ -/** - * \file hash.c - * Generic hash table. - * - * Used for display lists, texture objects, vertex/fragment programs, - * buffer objects, etc. The hash functions are thread-safe. - * - * \note key=0 is illegal. - * - * \author Brian Paul - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "imports.h" -#include "glapi/glthread.h" -#include "hash.h" - - -#define TABLE_SIZE 1023 /**< Size of lookup table/array */ - -#define HASH_FUNC(K) ((K) % TABLE_SIZE) - - -/** - * An entry in the hash table. - */ -struct HashEntry { - GLuint Key; /**< the entry's key */ - void *Data; /**< the entry's data */ - struct HashEntry *Next; /**< pointer to next entry */ -}; - - -/** - * The hash table data structure. - */ -struct _mesa_HashTable { - struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */ - GLuint MaxKey; /**< highest key inserted so far */ - _glthread_Mutex Mutex; /**< mutual exclusion lock */ - _glthread_Mutex WalkMutex; /**< for _mesa_HashWalk() */ - GLboolean InDeleteAll; /**< Debug check */ -}; - - - -/** - * Create a new hash table. - * - * \return pointer to a new, empty hash table. - */ -struct _mesa_HashTable * -_mesa_NewHashTable(void) -{ - struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable); - if (table) { - _glthread_INIT_MUTEX(table->Mutex); - _glthread_INIT_MUTEX(table->WalkMutex); - } - return table; -} - - - -/** - * Delete a hash table. - * Frees each entry on the hash table and then the hash table structure itself. - * Note that the caller should have already traversed the table and deleted - * the objects in the table (i.e. We don't free the entries' data pointer). - * - * \param table the hash table to delete. - */ -void -_mesa_DeleteHashTable(struct _mesa_HashTable *table) -{ - GLuint pos; - assert(table); - for (pos = 0; pos < TABLE_SIZE; pos++) { - struct HashEntry *entry = table->Table[pos]; - while (entry) { - struct HashEntry *next = entry->Next; - if (entry->Data) { - _mesa_problem(NULL, - "In _mesa_DeleteHashTable, found non-freed data"); - } - free(entry); - entry = next; - } - } - _glthread_DESTROY_MUTEX(table->Mutex); - _glthread_DESTROY_MUTEX(table->WalkMutex); - free(table); -} - - - -/** - * Lookup an entry in the hash table, without locking. - * \sa _mesa_HashLookup - */ -static INLINE void * -_mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key) -{ - GLuint pos; - const struct HashEntry *entry; - - assert(table); - assert(key); - - pos = HASH_FUNC(key); - entry = table->Table[pos]; - while (entry) { - if (entry->Key == key) { - return entry->Data; - } - entry = entry->Next; - } - return NULL; -} - - -/** - * Lookup an entry in the hash table. - * - * \param table the hash table. - * \param key the key. - * - * \return pointer to user's data or NULL if key not in table - */ -void * -_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key) -{ - void *res; - assert(table); - _glthread_LOCK_MUTEX(table->Mutex); - res = _mesa_HashLookup_unlocked(table, key); - _glthread_UNLOCK_MUTEX(table->Mutex); - return res; -} - - -/** - * Insert a key/pointer pair into the hash table. - * If an entry with this key already exists we'll replace the existing entry. - * - * \param table the hash table. - * \param key the key (not zero). - * \param data pointer to user data. - */ -void -_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) -{ - /* search for existing entry with this key */ - GLuint pos; - struct HashEntry *entry; - - assert(table); - assert(key); - - _glthread_LOCK_MUTEX(table->Mutex); - - if (key > table->MaxKey) - table->MaxKey = key; - - pos = HASH_FUNC(key); - - /* check if replacing an existing entry with same key */ - for (entry = table->Table[pos]; entry; entry = entry->Next) { - if (entry->Key == key) { - /* replace entry's data */ -#if 0 /* not sure this check is always valid */ - if (entry->Data) { - _mesa_problem(NULL, "Memory leak detected in _mesa_HashInsert"); - } -#endif - entry->Data = data; - _glthread_UNLOCK_MUTEX(table->Mutex); - return; - } - } - - /* alloc and insert new table entry */ - entry = MALLOC_STRUCT(HashEntry); - if (entry) { - entry->Key = key; - entry->Data = data; - entry->Next = table->Table[pos]; - table->Table[pos] = entry; - } - - _glthread_UNLOCK_MUTEX(table->Mutex); -} - - - -/** - * Remove an entry from the hash table. - * - * \param table the hash table. - * \param key key of entry to remove. - * - * While holding the hash table's lock, searches the entry with the matching - * key and unlinks it. - */ -void -_mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) -{ - GLuint pos; - struct HashEntry *entry, *prev; - - assert(table); - assert(key); - - /* have to check this outside of mutex lock */ - if (table->InDeleteAll) { - _mesa_problem(NULL, "_mesa_HashRemove illegally called from " - "_mesa_HashDeleteAll callback function"); - return; - } - - _glthread_LOCK_MUTEX(table->Mutex); - - pos = HASH_FUNC(key); - prev = NULL; - entry = table->Table[pos]; - while (entry) { - if (entry->Key == key) { - /* found it! */ - if (prev) { - prev->Next = entry->Next; - } - else { - table->Table[pos] = entry->Next; - } - free(entry); - _glthread_UNLOCK_MUTEX(table->Mutex); - return; - } - prev = entry; - entry = entry->Next; - } - - _glthread_UNLOCK_MUTEX(table->Mutex); -} - - - -/** - * Delete all entries in a hash table, but don't delete the table itself. - * Invoke the given callback function for each table entry. - * - * \param table the hash table to delete - * \param callback the callback function - * \param userData arbitrary pointer to pass along to the callback - * (this is typically a struct gl_context pointer) - */ -void -_mesa_HashDeleteAll(struct _mesa_HashTable *table, - void (*callback)(GLuint key, void *data, void *userData), - void *userData) -{ - GLuint pos; - ASSERT(table); - ASSERT(callback); - _glthread_LOCK_MUTEX(table->Mutex); - table->InDeleteAll = GL_TRUE; - for (pos = 0; pos < TABLE_SIZE; pos++) { - struct HashEntry *entry, *next; - for (entry = table->Table[pos]; entry; entry = next) { - callback(entry->Key, entry->Data, userData); - next = entry->Next; - free(entry); - } - table->Table[pos] = NULL; - } - table->InDeleteAll = GL_FALSE; - _glthread_UNLOCK_MUTEX(table->Mutex); -} - - -/** - * Walk over all entries in a hash table, calling callback function for each. - * Note: we use a separate mutex in this function to avoid a recursive - * locking deadlock (in case the callback calls _mesa_HashRemove()) and to - * prevent multiple threads/contexts from getting tangled up. - * A lock-less version of this function could be used when the table will - * not be modified. - * \param table the hash table to walk - * \param callback the callback function - * \param userData arbitrary pointer to pass along to the callback - * (this is typically a struct gl_context pointer) - */ -void -_mesa_HashWalk(const struct _mesa_HashTable *table, - void (*callback)(GLuint key, void *data, void *userData), - void *userData) -{ - /* cast-away const */ - struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table; - GLuint pos; - ASSERT(table); - ASSERT(callback); - _glthread_LOCK_MUTEX(table2->WalkMutex); - for (pos = 0; pos < TABLE_SIZE; pos++) { - struct HashEntry *entry, *next; - for (entry = table->Table[pos]; entry; entry = next) { - /* save 'next' pointer now in case the callback deletes the entry */ - next = entry->Next; - callback(entry->Key, entry->Data, userData); - } - } - _glthread_UNLOCK_MUTEX(table2->WalkMutex); -} - - -/** - * Return the key of the "first" entry in the hash table. - * While holding the lock, walks through all table positions until finding - * the first entry of the first non-empty one. - * - * \param table the hash table - * \return key for the "first" entry in the hash table. - */ -GLuint -_mesa_HashFirstEntry(struct _mesa_HashTable *table) -{ - GLuint pos; - assert(table); - _glthread_LOCK_MUTEX(table->Mutex); - for (pos = 0; pos < TABLE_SIZE; pos++) { - if (table->Table[pos]) { - _glthread_UNLOCK_MUTEX(table->Mutex); - return table->Table[pos]->Key; - } - } - _glthread_UNLOCK_MUTEX(table->Mutex); - return 0; -} - - -/** - * Given a hash table key, return the next key. This is used to walk - * over all entries in the table. Note that the keys returned during - * walking won't be in any particular order. - * \return next hash key or 0 if end of table. - */ -GLuint -_mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key) -{ - const struct HashEntry *entry; - GLuint pos; - - assert(table); - assert(key); - - /* Find the entry with given key */ - pos = HASH_FUNC(key); - for (entry = table->Table[pos]; entry ; entry = entry->Next) { - if (entry->Key == key) { - break; - } - } - - if (!entry) { - /* the given key was not found, so we can't find the next entry */ - return 0; - } - - if (entry->Next) { - /* return next in linked list */ - return entry->Next->Key; - } - else { - /* look for next non-empty table slot */ - pos++; - while (pos < TABLE_SIZE) { - if (table->Table[pos]) { - return table->Table[pos]->Key; - } - pos++; - } - return 0; - } -} - - -/** - * Dump contents of hash table for debugging. - * - * \param table the hash table. - */ -void -_mesa_HashPrint(const struct _mesa_HashTable *table) -{ - GLuint pos; - assert(table); - for (pos = 0; pos < TABLE_SIZE; pos++) { - const struct HashEntry *entry = table->Table[pos]; - while (entry) { - _mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data); - entry = entry->Next; - } - } -} - - - -/** - * Find a block of adjacent unused hash keys. - * - * \param table the hash table. - * \param numKeys number of keys needed. - * - * \return Starting key of free block or 0 if failure. - * - * If there are enough free keys between the maximum key existing in the table - * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return - * the adjacent key. Otherwise do a full search for a free key block in the - * allowable key range. - */ -GLuint -_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) -{ - const GLuint maxKey = ~((GLuint) 0); - _glthread_LOCK_MUTEX(table->Mutex); - if (maxKey - numKeys > table->MaxKey) { - /* the quick solution */ - _glthread_UNLOCK_MUTEX(table->Mutex); - return table->MaxKey + 1; - } - else { - /* the slow solution */ - GLuint freeCount = 0; - GLuint freeStart = 1; - GLuint key; - for (key = 1; key != maxKey; key++) { - if (_mesa_HashLookup_unlocked(table, key)) { - /* darn, this key is already in use */ - freeCount = 0; - freeStart = key+1; - } - else { - /* this key not in use, check if we've found enough */ - freeCount++; - if (freeCount == numKeys) { - _glthread_UNLOCK_MUTEX(table->Mutex); - return freeStart; - } - } - } - /* cannot allocate a block of numKeys consecutive keys */ - _glthread_UNLOCK_MUTEX(table->Mutex); - return 0; - } -} - - -#if 0 /* debug only */ - -/** - * Test walking over all the entries in a hash table. - */ -static void -test_hash_walking(void) -{ - struct _mesa_HashTable *t = _mesa_NewHashTable(); - const GLuint limit = 50000; - GLuint i; - - /* create some entries */ - for (i = 0; i < limit; i++) { - GLuint dummy; - GLuint k = (rand() % (limit * 10)) + 1; - while (_mesa_HashLookup(t, k)) { - /* id already in use, try another */ - k = (rand() % (limit * 10)) + 1; - } - _mesa_HashInsert(t, k, &dummy); - } - - /* walk over all entries */ - { - GLuint k = _mesa_HashFirstEntry(t); - GLuint count = 0; - while (k) { - GLuint knext = _mesa_HashNextEntry(t, k); - assert(knext != k); - _mesa_HashRemove(t, k); - count++; - k = knext; - } - assert(count == limit); - k = _mesa_HashFirstEntry(t); - assert(k==0); - } - - _mesa_DeleteHashTable(t); -} - - -void -_mesa_test_hash_functions(void) -{ - int a, b, c; - struct _mesa_HashTable *t; - - t = _mesa_NewHashTable(); - _mesa_HashInsert(t, 501, &a); - _mesa_HashInsert(t, 10, &c); - _mesa_HashInsert(t, 0xfffffff8, &b); - /*_mesa_HashPrint(t);*/ - - assert(_mesa_HashLookup(t,501)); - assert(!_mesa_HashLookup(t,1313)); - assert(_mesa_HashFindFreeKeyBlock(t, 100)); - - _mesa_DeleteHashTable(t); - - test_hash_walking(); -} - -#endif diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c deleted file mode 100644 index cefbf4d..0000000 --- a/src/mesa/main/imports.c +++ /dev/null @@ -1,1032 +0,0 @@ -/** - * \file imports.c - * Standard C library function wrappers. - * - * Imports are services which the device driver or window system or - * operating system provides to the core renderer. The core renderer (Mesa) - * will call these functions in order to do memory allocation, simple I/O, - * etc. - * - * Some drivers will want to override/replace this file with something - * specialized, but that'll be rare. - * - * Eventually, I want to move roll the glheader.h file into this. - * - * \todo Functions still needed: - * - scanf - * - qsort - * - rand and RAND_MAX - */ - -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include "imports.h" -#include "context.h" -#include "version.h" - -#ifdef _GNU_SOURCE -#include <locale.h> -#ifdef __APPLE__ -#include <xlocale.h> -#endif -#endif - - -#define MAXSTRING 4000 /* for vsnprintf() */ - -#ifdef WIN32 -#define vsnprintf _vsnprintf -#elif defined(__IBMC__) || defined(__IBMCPP__) || ( defined(__VMS) && __CRTL_VER < 70312000 ) -extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg); -#ifdef __VMS -#include "vsnprintf.c" -#endif -#endif - -/**********************************************************************/ -/** \name Memory */ -/*@{*/ - -/** - * Allocate aligned memory. - * - * \param bytes number of bytes to allocate. - * \param alignment alignment (must be greater than zero). - * - * Allocates extra memory to accommodate rounding up the address for - * alignment and to record the real malloc address. - * - * \sa _mesa_align_free(). - */ -void * -_mesa_align_malloc(size_t bytes, unsigned long alignment) -{ -#if defined(HAVE_POSIX_MEMALIGN) - void *mem; - int err = posix_memalign(& mem, alignment, bytes); - if (err) - return NULL; - return mem; -#elif defined(_WIN32) && defined(_MSC_VER) - return _aligned_malloc(bytes, alignment); -#else - uintptr_t ptr, buf; - - ASSERT( alignment > 0 ); - - ptr = (uintptr_t) malloc(bytes + alignment + sizeof(void *)); - if (!ptr) - return NULL; - - buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1); - *(uintptr_t *)(buf - sizeof(void *)) = ptr; - -#ifdef DEBUG - /* mark the non-aligned area */ - while ( ptr < buf - sizeof(void *) ) { - *(unsigned long *)ptr = 0xcdcdcdcd; - ptr += sizeof(unsigned long); - } -#endif - - return (void *) buf; -#endif /* defined(HAVE_POSIX_MEMALIGN) */ -} - -/** - * Same as _mesa_align_malloc(), but using calloc(1, ) instead of - * malloc() - */ -void * -_mesa_align_calloc(size_t bytes, unsigned long alignment) -{ -#if defined(HAVE_POSIX_MEMALIGN) - void *mem; - - mem = _mesa_align_malloc(bytes, alignment); - if (mem != NULL) { - (void) memset(mem, 0, bytes); - } - - return mem; -#elif defined(_WIN32) && defined(_MSC_VER) - void *mem; - - mem = _aligned_malloc(bytes, alignment); - if (mem != NULL) { - (void) memset(mem, 0, bytes); - } - - return mem; -#else - uintptr_t ptr, buf; - - ASSERT( alignment > 0 ); - - ptr = (uintptr_t) calloc(1, bytes + alignment + sizeof(void *)); - if (!ptr) - return NULL; - - buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1); - *(uintptr_t *)(buf - sizeof(void *)) = ptr; - -#ifdef DEBUG - /* mark the non-aligned area */ - while ( ptr < buf - sizeof(void *) ) { - *(unsigned long *)ptr = 0xcdcdcdcd; - ptr += sizeof(unsigned long); - } -#endif - - return (void *)buf; -#endif /* defined(HAVE_POSIX_MEMALIGN) */ -} - -/** - * Free memory which was allocated with either _mesa_align_malloc() - * or _mesa_align_calloc(). - * \param ptr pointer to the memory to be freed. - * The actual address to free is stored in the word immediately before the - * address the client sees. - */ -void -_mesa_align_free(void *ptr) -{ -#if defined(HAVE_POSIX_MEMALIGN) - free(ptr); -#elif defined(_WIN32) && defined(_MSC_VER) - _aligned_free(ptr); -#else - void **cubbyHole = (void **) ((char *) ptr - sizeof(void *)); - void *realAddr = *cubbyHole; - free(realAddr); -#endif /* defined(HAVE_POSIX_MEMALIGN) */ -} - -/** - * Reallocate memory, with alignment. - */ -void * -_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, - unsigned long alignment) -{ -#if defined(_WIN32) && defined(_MSC_VER) - (void) oldSize; - return _aligned_realloc(oldBuffer, newSize, alignment); -#else - const size_t copySize = (oldSize < newSize) ? oldSize : newSize; - void *newBuf = _mesa_align_malloc(newSize, alignment); - if (newBuf && oldBuffer && copySize > 0) { - memcpy(newBuf, oldBuffer, copySize); - } - if (oldBuffer) - _mesa_align_free(oldBuffer); - return newBuf; -#endif -} - - - -/** Reallocate memory */ -void * -_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize) -{ - const size_t copySize = (oldSize < newSize) ? oldSize : newSize; - void *newBuffer = malloc(newSize); - if (newBuffer && oldBuffer && copySize > 0) - memcpy(newBuffer, oldBuffer, copySize); - if (oldBuffer) - free(oldBuffer); - return newBuffer; -} - -/** - * Fill memory with a constant 16bit word. - * \param dst destination pointer. - * \param val value. - * \param n number of words. - */ -void -_mesa_memset16( unsigned short *dst, unsigned short val, size_t n ) -{ - while (n-- > 0) - *dst++ = val; -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Math */ -/*@{*/ - -/** Wrapper around sqrt() */ -double -_mesa_sqrtd(double x) -{ - return sqrt(x); -} - - -/* - * A High Speed, Low Precision Square Root - * by Paul Lalonde and Robert Dawson - * from "Graphics Gems", Academic Press, 1990 - * - * SPARC implementation of a fast square root by table - * lookup. - * SPARC floating point format is as follows: - * - * BIT 31 30 23 22 0 - * sign exponent mantissa - */ -static short sqrttab[0x100]; /* declare table of square roots */ - -void -_mesa_init_sqrt_table(void) -{ -#if defined(USE_IEEE) && !defined(DEBUG) - unsigned short i; - fi_type fi; /* to access the bits of a float in C quickly */ - /* we use a union defined in glheader.h */ - - for(i=0; i<= 0x7f; i++) { - fi.i = 0; - - /* - * Build a float with the bit pattern i as mantissa - * and an exponent of 0, stored as 127 - */ - - fi.i = (i << 16) | (127 << 23); - fi.f = _mesa_sqrtd(fi.f); - - /* - * Take the square root then strip the first 7 bits of - * the mantissa into the table - */ - - sqrttab[i] = (fi.i & 0x7fffff) >> 16; - - /* - * Repeat the process, this time with an exponent of - * 1, stored as 128 - */ - - fi.i = 0; - fi.i = (i << 16) | (128 << 23); - fi.f = sqrt(fi.f); - sqrttab[i+0x80] = (fi.i & 0x7fffff) >> 16; - } -#else - (void) sqrttab; /* silence compiler warnings */ -#endif /*HAVE_FAST_MATH*/ -} - - -/** - * Single precision square root. - */ -float -_mesa_sqrtf( float x ) -{ -#if defined(USE_IEEE) && !defined(DEBUG) - fi_type num; - /* to access the bits of a float in C - * we use a union from glheader.h */ - - short e; /* the exponent */ - if (x == 0.0F) return 0.0F; /* check for square root of 0 */ - num.f = x; - e = (num.i >> 23) - 127; /* get the exponent - on a SPARC the */ - /* exponent is stored with 127 added */ - num.i &= 0x7fffff; /* leave only the mantissa */ - if (e & 0x01) num.i |= 0x800000; - /* the exponent is odd so we have to */ - /* look it up in the second half of */ - /* the lookup table, so we set the */ - /* high bit */ - e >>= 1; /* divide the exponent by two */ - /* note that in C the shift */ - /* operators are sign preserving */ - /* for signed operands */ - /* Do the table lookup, based on the quaternary mantissa, - * then reconstruct the result back into a float - */ - num.i = ((sqrttab[num.i >> 16]) << 16) | ((e + 127) << 23); - - return num.f; -#else - return (float) _mesa_sqrtd((double) x); -#endif -} - - -/** - inv_sqrt - A single precision 1/sqrt routine for IEEE format floats. - written by Josh Vanderhoof, based on newsgroup posts by James Van Buskirk - and Vesa Karvonen. -*/ -float -_mesa_inv_sqrtf(float n) -{ -#if defined(USE_IEEE) && !defined(DEBUG) - float r0, x0, y0; - float r1, x1, y1; - float r2, x2, y2; -#if 0 /* not used, see below -BP */ - float r3, x3, y3; -#endif - fi_type u; - unsigned int magic; - - /* - Exponent part of the magic number - - - We want to: - 1. subtract the bias from the exponent, - 2. negate it - 3. divide by two (rounding towards -inf) - 4. add the bias back - - Which is the same as subtracting the exponent from 381 and dividing - by 2. - - floor(-(x - 127) / 2) + 127 = floor((381 - x) / 2) - */ - - magic = 381 << 23; - - /* - Significand part of magic number - - - With the current magic number, "(magic - u.i) >> 1" will give you: - - for 1 <= u.f <= 2: 1.25 - u.f / 4 - for 2 <= u.f <= 4: 1.00 - u.f / 8 - - This isn't a bad approximation of 1/sqrt. The maximum difference from - 1/sqrt will be around .06. After three Newton-Raphson iterations, the - maximum difference is less than 4.5e-8. (Which is actually close - enough to make the following bias academic...) - - To get a better approximation you can add a bias to the magic - number. For example, if you subtract 1/2 of the maximum difference in - the first approximation (.03), you will get the following function: - - for 1 <= u.f <= 2: 1.22 - u.f / 4 - for 2 <= u.f <= 3.76: 0.97 - u.f / 8 - for 3.76 <= u.f <= 4: 0.72 - u.f / 16 - (The 3.76 to 4 range is where the result is < .5.) - - This is the closest possible initial approximation, but with a maximum - error of 8e-11 after three NR iterations, it is still not perfect. If - you subtract 0.0332281 instead of .03, the maximum error will be - 2.5e-11 after three NR iterations, which should be about as close as - is possible. - - for 1 <= u.f <= 2: 1.2167719 - u.f / 4 - for 2 <= u.f <= 3.73: 0.9667719 - u.f / 8 - for 3.73 <= u.f <= 4: 0.7167719 - u.f / 16 - - */ - - magic -= (int)(0.0332281 * (1 << 25)); - - u.f = n; - u.i = (magic - u.i) >> 1; - - /* - Instead of Newton-Raphson, we use Goldschmidt's algorithm, which - allows more parallelism. From what I understand, the parallelism - comes at the cost of less precision, because it lets error - accumulate across iterations. - */ - x0 = 1.0f; - y0 = 0.5f * n; - r0 = u.f; - - x1 = x0 * r0; - y1 = y0 * r0 * r0; - r1 = 1.5f - y1; - - x2 = x1 * r1; - y2 = y1 * r1 * r1; - r2 = 1.5f - y2; - -#if 1 - return x2 * r2; /* we can stop here, and be conformant -BP */ -#else - x3 = x2 * r2; - y3 = y2 * r2 * r2; - r3 = 1.5f - y3; - - return x3 * r3; -#endif -#else - return (float) (1.0 / sqrt(n)); -#endif -} - -/** - * Find the first bit set in a word. - */ -int -_mesa_ffs(int32_t i) -{ -#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__) - register int bit = 0; - if (i != 0) { - if ((i & 0xffff) == 0) { - bit += 16; - i >>= 16; - } - if ((i & 0xff) == 0) { - bit += 8; - i >>= 8; - } - if ((i & 0xf) == 0) { - bit += 4; - i >>= 4; - } - while ((i & 1) == 0) { - bit++; - i >>= 1; - } - bit++; - } - return bit; -#else - return ffs(i); -#endif -} - - -/** - * Find position of first bit set in given value. - * XXX Warning: this function can only be used on 64-bit systems! - * \return position of least-significant bit set, starting at 1, return zero - * if no bits set. - */ -int -_mesa_ffsll(int64_t val) -{ -#ifdef ffsll - return ffsll(val); -#else - int bit; - - assert(sizeof(val) == 8); - - bit = _mesa_ffs((int32_t)val); - if (bit != 0) - return bit; - - bit = _mesa_ffs((int32_t)(val >> 32)); - if (bit != 0) - return 32 + bit; - - return 0; -#endif -} - - -/** - * Return number of bits set in given GLuint. - */ -unsigned int -_mesa_bitcount(unsigned int n) -{ -#if defined(__GNUC__) && \ - ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) - return __builtin_popcount(n); -#else - unsigned int bits; - for (bits = 0; n > 0; n = n >> 1) { - bits += (n & 1); - } - return bits; -#endif -} - - -/** - * Convert a 4-byte float to a 2-byte half float. - * Based on code from: - * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html - */ -GLhalfARB -_mesa_float_to_half(float val) -{ - const fi_type fi = {val}; - const int flt_m = fi.i & 0x7fffff; - const int flt_e = (fi.i >> 23) & 0xff; - const int flt_s = (fi.i >> 31) & 0x1; - int s, e, m = 0; - GLhalfARB result; - - /* sign bit */ - s = flt_s; - - /* handle special cases */ - if ((flt_e == 0) && (flt_m == 0)) { - /* zero */ - /* m = 0; - already set */ - e = 0; - } - else if ((flt_e == 0) && (flt_m != 0)) { - /* denorm -- denorm float maps to 0 half */ - /* m = 0; - already set */ - e = 0; - } - else if ((flt_e == 0xff) && (flt_m == 0)) { - /* infinity */ - /* m = 0; - already set */ - e = 31; - } - else if ((flt_e == 0xff) && (flt_m != 0)) { - /* NaN */ - m = 1; - e = 31; - } - else { - /* regular number */ - const int new_exp = flt_e - 127; - if (new_exp < -24) { - /* this maps to 0 */ - /* m = 0; - already set */ - e = 0; - } - else if (new_exp < -14) { - /* this maps to a denorm */ - unsigned int exp_val = (unsigned int) (-14 - new_exp); /* 2^-exp_val*/ - e = 0; - switch (exp_val) { - case 0: - _mesa_warning(NULL, - "float_to_half: logical error in denorm creation!\n"); - /* m = 0; - already set */ - break; - case 1: m = 512 + (flt_m >> 14); break; - case 2: m = 256 + (flt_m >> 15); break; - case 3: m = 128 + (flt_m >> 16); break; - case 4: m = 64 + (flt_m >> 17); break; - case 5: m = 32 + (flt_m >> 18); break; - case 6: m = 16 + (flt_m >> 19); break; - case 7: m = 8 + (flt_m >> 20); break; - case 8: m = 4 + (flt_m >> 21); break; - case 9: m = 2 + (flt_m >> 22); break; - case 10: m = 1; break; - } - } - else if (new_exp > 15) { - /* map this value to infinity */ - /* m = 0; - already set */ - e = 31; - } - else { - /* regular */ - e = new_exp + 15; - m = flt_m >> 13; - } - } - - result = (s << 15) | (e << 10) | m; - return result; -} - - -/** - * Convert a 2-byte half float to a 4-byte float. - * Based on code from: - * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html - */ -float -_mesa_half_to_float(GLhalfARB val) -{ - /* XXX could also use a 64K-entry lookup table */ - const int m = val & 0x3ff; - const int e = (val >> 10) & 0x1f; - const int s = (val >> 15) & 0x1; - int flt_m, flt_e, flt_s; - fi_type fi; - float result; - - /* sign bit */ - flt_s = s; - - /* handle special cases */ - if ((e == 0) && (m == 0)) { - /* zero */ - flt_m = 0; - flt_e = 0; - } - else if ((e == 0) && (m != 0)) { - /* denorm -- denorm half will fit in non-denorm single */ - const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */ - float mantissa = ((float) (m)) / 1024.0f; - float sign = s ? -1.0f : 1.0f; - return sign * mantissa * half_denorm; - } - else if ((e == 31) && (m == 0)) { - /* infinity */ - flt_e = 0xff; - flt_m = 0; - } - else if ((e == 31) && (m != 0)) { - /* NaN */ - flt_e = 0xff; - flt_m = 1; - } - else { - /* regular */ - flt_e = e + 112; - flt_m = m << 13; - } - - fi.i = (flt_s << 31) | (flt_e << 23) | flt_m; - result = fi.f; - return result; -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Sort & Search */ -/*@{*/ - -/** - * Wrapper for bsearch(). - */ -void * -_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, - int (*compar)(const void *, const void *) ) -{ -#if defined(_WIN32_WCE) - void *mid; - int cmp; - while (nmemb) { - nmemb >>= 1; - mid = (char *)base + nmemb * size; - cmp = (*compar)(key, mid); - if (cmp == 0) - return mid; - if (cmp > 0) { - base = (char *)mid + size; - --nmemb; - } - } - return NULL; -#else - return bsearch(key, base, nmemb, size, compar); -#endif -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Environment vars */ -/*@{*/ - -/** - * Wrapper for getenv(). - */ -char * -_mesa_getenv( const char *var ) -{ -#if defined(_XBOX) || defined(_WIN32_WCE) - return NULL; -#else - return getenv(var); -#endif -} - -/*@}*/ - - -/**********************************************************************/ -/** \name String */ -/*@{*/ - -/** - * Implemented using malloc() and strcpy. - * Note that NULL is handled accordingly. - */ -char * -_mesa_strdup( const char *s ) -{ - if (s) { - size_t l = strlen(s); - char *s2 = (char *) malloc(l + 1); - if (s2) - strcpy(s2, s); - return s2; - } - else { - return NULL; - } -} - -/** Wrapper around strtof() */ -float -_mesa_strtof( const char *s, char **end ) -{ -#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) && !defined(__FreeBSD__) - static locale_t loc = NULL; - if (!loc) { - loc = newlocale(LC_CTYPE_MASK, "C", NULL); - } - return strtof_l(s, end, loc); -#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600) - return strtof(s, end); -#else - return (float)strtod(s, end); -#endif -} - -/** Compute simple checksum/hash for a string */ -unsigned int -_mesa_str_checksum(const char *str) -{ - /* This could probably be much better */ - unsigned int sum, i; - const char *c; - sum = i = 1; - for (c = str; *c; c++, i++) - sum += *c * (i % 100); - return sum + i; -} - - -/*@}*/ - - -/** Wrapper around vsnprintf() */ -int -_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) -{ - int r; - va_list args; - va_start( args, fmt ); - r = vsnprintf( str, size, fmt, args ); - va_end( args ); - return r; -} - - -/**********************************************************************/ -/** \name Diagnostics */ -/*@{*/ - -static void -output_if_debug(const char *prefixString, const char *outputString, - GLboolean newline) -{ - static int debug = -1; - - /* Check the MESA_DEBUG environment variable if it hasn't - * been checked yet. We only have to check it once... - */ - if (debug == -1) { - char *env = _mesa_getenv("MESA_DEBUG"); - - /* In a debug build, we print warning messages *unless* - * MESA_DEBUG is 0. In a non-debug build, we don't - * print warning messages *unless* MESA_DEBUG is - * set *to any value*. - */ -#ifdef DEBUG - debug = (env != NULL && atoi(env) == 0) ? 0 : 1; -#else - debug = (env != NULL) ? 1 : 0; -#endif - } - - /* Now only print the string if we're required to do so. */ - if (debug) { - fprintf(stderr, "%s: %s", prefixString, outputString); - if (newline) - fprintf(stderr, "\n"); - -#if defined(_WIN32) && !defined(_WIN32_WCE) - /* stderr from windows applications without console is not usually - * visible, so communicate with the debugger instead */ - { - char buf[4096]; - _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : ""); - OutputDebugStringA(buf); - } -#endif - } -} - - -/** - * Return string version of GL error code. - */ -static const char * -error_string( GLenum error ) -{ - switch (error) { - case GL_NO_ERROR: - return "GL_NO_ERROR"; - case GL_INVALID_VALUE: - return "GL_INVALID_VALUE"; - case GL_INVALID_ENUM: - return "GL_INVALID_ENUM"; - case GL_INVALID_OPERATION: - return "GL_INVALID_OPERATION"; - case GL_STACK_OVERFLOW: - return "GL_STACK_OVERFLOW"; - case GL_STACK_UNDERFLOW: - return "GL_STACK_UNDERFLOW"; - case GL_OUT_OF_MEMORY: - return "GL_OUT_OF_MEMORY"; - case GL_TABLE_TOO_LARGE: - return "GL_TABLE_TOO_LARGE"; - case GL_INVALID_FRAMEBUFFER_OPERATION_EXT: - return "GL_INVALID_FRAMEBUFFER_OPERATION"; - default: - return "unknown"; - } -} - - -/** - * When a new type of error is recorded, print a message describing - * previous errors which were accumulated. - */ -static void -flush_delayed_errors( struct gl_context *ctx ) -{ - char s[MAXSTRING]; - - if (ctx->ErrorDebugCount) { - _mesa_snprintf(s, MAXSTRING, "%d similar %s errors", - ctx->ErrorDebugCount, - error_string(ctx->ErrorValue)); - - output_if_debug("Mesa", s, GL_TRUE); - - ctx->ErrorDebugCount = 0; - } -} - - -/** - * Report a warning (a recoverable error condition) to stderr if - * either DEBUG is defined or the MESA_DEBUG env var is set. - * - * \param ctx GL context. - * \param fmtString printf()-like format string. - */ -void -_mesa_warning( struct gl_context *ctx, const char *fmtString, ... ) -{ - char str[MAXSTRING]; - va_list args; - va_start( args, fmtString ); - (void) vsnprintf( str, MAXSTRING, fmtString, args ); - va_end( args ); - - if (ctx) - flush_delayed_errors( ctx ); - - output_if_debug("Mesa warning", str, GL_TRUE); -} - - -/** - * Report an internal implementation problem. - * Prints the message to stderr via fprintf(). - * - * \param ctx GL context. - * \param fmtString problem description string. - */ -void -_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) -{ - va_list args; - char str[MAXSTRING]; - (void) ctx; - - va_start( args, fmtString ); - vsnprintf( str, MAXSTRING, fmtString, args ); - va_end( args ); - - fprintf(stderr, "Mesa %s implementation error: %s\n", MESA_VERSION_STRING, str); - fprintf(stderr, "Please report at bugzilla.freedesktop.org\n"); -} - - -/** - * Record an OpenGL state error. These usually occur when the user - * passes invalid parameters to a GL function. - * - * If debugging is enabled (either at compile-time via the DEBUG macro, or - * run-time via the MESA_DEBUG environment variable), report the error with - * _mesa_debug(). - * - * \param ctx the GL context. - * \param error the error value. - * \param fmtString printf() style format string, followed by optional args - */ -void -_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) -{ - static GLint debug = -1; - - /* Check debug environment variable only once: - */ - if (debug == -1) { - const char *debugEnv = _mesa_getenv("MESA_DEBUG"); - -#ifdef DEBUG - if (debugEnv && strstr(debugEnv, "silent")) - debug = GL_FALSE; - else - debug = GL_TRUE; -#else - if (debugEnv) - debug = GL_TRUE; - else - debug = GL_FALSE; -#endif - } - - if (debug) { - if (ctx->ErrorValue == error && - ctx->ErrorDebugFmtString == fmtString) { - ctx->ErrorDebugCount++; - } - else { - char s[MAXSTRING], s2[MAXSTRING]; - va_list args; - - flush_delayed_errors( ctx ); - - va_start(args, fmtString); - vsnprintf(s, MAXSTRING, fmtString, args); - va_end(args); - - _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s); - output_if_debug("Mesa: User error", s2, GL_TRUE); - - ctx->ErrorDebugFmtString = fmtString; - ctx->ErrorDebugCount = 0; - } - } - - _mesa_record_error(ctx, error); -} - - -/** - * Report debug information. Print error message to stderr via fprintf(). - * No-op if DEBUG mode not enabled. - * - * \param ctx GL context. - * \param fmtString printf()-style format string, followed by optional args. - */ -void -_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) -{ -#ifdef DEBUG - char s[MAXSTRING]; - va_list args; - va_start(args, fmtString); - vsnprintf(s, MAXSTRING, fmtString, args); - va_end(args); - output_if_debug("Mesa", s, GL_FALSE); -#endif /* DEBUG */ - (void) ctx; - (void) fmtString; -} - -/*@}*/ diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c deleted file mode 100644 index 69a28da..0000000 --- a/src/mesa/main/version.c +++ /dev/null @@ -1,284 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2010 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "context.h" -#include "version.h" - - - -/** - * Examine enabled GL extensions to determine GL version. - * Return major and minor version numbers. - */ -static void -compute_version(struct gl_context *ctx) -{ - GLuint major, minor; - static const int max = 100; - - const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample && - ctx->Extensions.ARB_multitexture && - ctx->Extensions.ARB_texture_border_clamp && - ctx->Extensions.ARB_texture_compression && - ctx->Extensions.ARB_texture_cube_map && - ctx->Extensions.EXT_texture_env_add && - ctx->Extensions.ARB_texture_env_combine && - ctx->Extensions.ARB_texture_env_dot3); - const GLboolean ver_1_4 = (ver_1_3 && - ctx->Extensions.ARB_depth_texture && - ctx->Extensions.ARB_shadow && - ctx->Extensions.ARB_texture_env_crossbar && - ctx->Extensions.ARB_texture_mirrored_repeat && - ctx->Extensions.ARB_window_pos && - ctx->Extensions.EXT_blend_color && - ctx->Extensions.EXT_blend_func_separate && - ctx->Extensions.EXT_blend_minmax && - ctx->Extensions.EXT_blend_subtract && - ctx->Extensions.EXT_fog_coord && - ctx->Extensions.EXT_multi_draw_arrays && - ctx->Extensions.EXT_point_parameters && - ctx->Extensions.EXT_secondary_color && - ctx->Extensions.EXT_stencil_wrap && - ctx->Extensions.EXT_texture_lod_bias && - ctx->Extensions.SGIS_generate_mipmap); - const GLboolean ver_1_5 = (ver_1_4 && - ctx->Extensions.ARB_occlusion_query && - ctx->Extensions.ARB_vertex_buffer_object && - ctx->Extensions.EXT_shadow_funcs); - const GLboolean ver_2_0 = (ver_1_5 && - ctx->Extensions.ARB_draw_buffers && - ctx->Extensions.ARB_point_sprite && - ctx->Extensions.ARB_shader_objects && - ctx->Extensions.ARB_vertex_shader && - ctx->Extensions.ARB_fragment_shader && - ctx->Extensions.ARB_texture_non_power_of_two && - ctx->Extensions.EXT_blend_equation_separate && - - /* Technically, 2.0 requires the functionality - * of the EXT version. Enable 2.0 if either - * extension is available, and assume that a - * driver that only exposes the ATI extension - * will fallback to software when necessary. - */ - (ctx->Extensions.EXT_stencil_two_side - || ctx->Extensions.ATI_separate_stencil)); - const GLboolean ver_2_1 = (ver_2_0 && - ctx->Const.GLSLVersion >= 120 && - ctx->Extensions.EXT_pixel_buffer_object && - ctx->Extensions.EXT_texture_sRGB); - const GLboolean ver_3_0 = (ver_2_1 && - ctx->Extensions.ARB_half_float_pixel && - ctx->Extensions.ARB_map_buffer_range && - ctx->Extensions.ARB_texture_float && - ctx->Extensions.ARB_texture_rg && - ctx->Extensions.ARB_texture_compression_rgtc && - ctx->Extensions.APPLE_vertex_array_object && - ctx->Extensions.EXT_draw_buffers2 && - ctx->Extensions.EXT_framebuffer_blit && - ctx->Extensions.EXT_framebuffer_multisample && - ctx->Extensions.EXT_framebuffer_object && - ctx->Extensions.EXT_framebuffer_sRGB && - ctx->Extensions.EXT_packed_depth_stencil && - ctx->Extensions.EXT_packed_float && - ctx->Extensions.EXT_texture_array && - ctx->Extensions.EXT_texture_integer && - ctx->Extensions.EXT_texture_shared_exponent && - ctx->Extensions.EXT_transform_feedback && - ctx->Extensions.NV_conditional_render); - const GLboolean ver_3_1 = (ver_3_0 && - ctx->Extensions.ARB_copy_buffer && - ctx->Extensions.ARB_draw_instanced && - ctx->Extensions.ARB_texture_buffer_object && - ctx->Extensions.ARB_uniform_buffer_object && - ctx->Extensions.NV_primitive_restart && - ctx->Extensions.NV_texture_rectangle && - ctx->Const.MaxVertexTextureImageUnits >= 16); - const GLboolean ver_3_2 = (ver_3_1 && - ctx->Extensions.ARB_depth_clamp && - ctx->Extensions.ARB_draw_elements_base_vertex && - ctx->Extensions.ARB_fragment_coord_conventions && - ctx->Extensions.ARB_geometry_shader4 && - ctx->Extensions.EXT_provoking_vertex && - ctx->Extensions.ARB_seamless_cube_map && - ctx->Extensions.ARB_sync && - ctx->Extensions.ARB_texture_multisample && - ctx->Extensions.EXT_vertex_array_bgra); - const GLboolean ver_3_3 = (ver_3_2 && - ctx->Extensions.ARB_blend_func_extended && - ctx->Extensions.ARB_explicit_attrib_location && - ctx->Extensions.ARB_instanced_arrays && - ctx->Extensions.ARB_occlusion_query2 && - ctx->Extensions.ARB_sampler_objects && - ctx->Extensions.ARB_texture_rgb10_a2ui && - ctx->Extensions.ARB_timer_query && - ctx->Extensions.ARB_vertex_type_2_10_10_10_rev && - ctx->Extensions.EXT_texture_swizzle); - - if (ver_3_3) { - major = 3; - minor = 3; - } - else if (ver_3_2) { - major = 3; - minor = 2; - } - else if (ver_3_1) { - major = 3; - minor = 1; - } - else if (ver_3_0) { - major = 3; - minor = 0; - } - else if (ver_2_1) { - major = 2; - minor = 1; - } - else if (ver_2_0) { - major = 2; - minor = 0; - } - else if (ver_1_5) { - major = 1; - minor = 5; - } - else if (ver_1_4) { - major = 1; - minor = 4; - } - else if (ver_1_3) { - major = 1; - minor = 3; - } - else { - major = 1; - minor = 2; - } - - ctx->VersionMajor = major; - ctx->VersionMinor = minor; - ctx->VersionString = (char *) malloc(max); - if (ctx->VersionString) { - _mesa_snprintf(ctx->VersionString, max, - "%u.%u Mesa " MESA_VERSION_STRING, - ctx->VersionMajor, ctx->VersionMinor); - } -} - -static void -compute_version_es1(struct gl_context *ctx) -{ - static const int max = 100; - - /* OpenGL ES 1.0 is derived from OpenGL 1.3 */ - const GLboolean ver_1_0 = (ctx->Extensions.ARB_multisample && - ctx->Extensions.ARB_multitexture && - ctx->Extensions.ARB_texture_compression && - ctx->Extensions.EXT_texture_env_add && - ctx->Extensions.ARB_texture_env_combine && - ctx->Extensions.ARB_texture_env_dot3); - /* OpenGL ES 1.1 is derived from OpenGL 1.5 */ - const GLboolean ver_1_1 = (ver_1_0 && - ctx->Extensions.EXT_point_parameters && - ctx->Extensions.SGIS_generate_mipmap && - ctx->Extensions.ARB_vertex_buffer_object); - - if (ver_1_1) { - ctx->VersionMajor = 1; - ctx->VersionMinor = 1; - } else if (ver_1_0) { - ctx->VersionMajor = 1; - ctx->VersionMinor = 0; - } else { - _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support."); - } - - ctx->VersionString = (char *) malloc(max); - if (ctx->VersionString) { - _mesa_snprintf(ctx->VersionString, max, - "OpenGL ES-CM 1.%d Mesa " MESA_VERSION_STRING, - ctx->VersionMinor); - } -} - -static void -compute_version_es2(struct gl_context *ctx) -{ - static const int max = 100; - - /* OpenGL ES 2.0 is derived from OpenGL 2.0 */ - const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample && - ctx->Extensions.ARB_multitexture && - ctx->Extensions.ARB_texture_compression && - ctx->Extensions.ARB_texture_cube_map && - ctx->Extensions.ARB_texture_mirrored_repeat && - ctx->Extensions.EXT_blend_color && - ctx->Extensions.EXT_blend_func_separate && - ctx->Extensions.EXT_blend_minmax && - ctx->Extensions.EXT_blend_subtract && - ctx->Extensions.EXT_stencil_wrap && - ctx->Extensions.ARB_vertex_buffer_object && - ctx->Extensions.ARB_shader_objects && - ctx->Extensions.ARB_vertex_shader && - ctx->Extensions.ARB_fragment_shader && - ctx->Extensions.ARB_texture_non_power_of_two && - ctx->Extensions.EXT_blend_equation_separate); - if (ver_2_0) { - ctx->VersionMajor = 2; - ctx->VersionMinor = 0; - } else { - _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support."); - } - - ctx->VersionString = (char *) malloc(max); - if (ctx->VersionString) { - _mesa_snprintf(ctx->VersionString, max, - "OpenGL ES 2.0 Mesa " MESA_VERSION_STRING); - } -} - -/** - * Set the context's VersionMajor, VersionMinor, VersionString fields. - * This should only be called once as part of context initialization - * or to perform version check for GLX_ARB_create_context_profile. - */ -void -_mesa_compute_version(struct gl_context *ctx) -{ - if (ctx->VersionMajor) - return; - - switch (ctx->API) { - case API_OPENGL: - compute_version(ctx); - break; - case API_OPENGLES: - compute_version_es1(ctx); - break; - case API_OPENGLES2: - compute_version_es2(ctx); - break; - } - -} diff --git a/src/mesa/main/vsnprintf.c b/src/mesa/main/vsnprintf.c deleted file mode 100644 index ab6c740..0000000 --- a/src/mesa/main/vsnprintf.c +++ /dev/null @@ -1,165 +0,0 @@ -/* - * Revision 12: http://theos.com/~deraadt/snprintf.c - * - * Copyright (c) 1997 Theo de Raadt - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR - * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES - * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. - * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, - * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT - * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF - * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef __VMS -# include <sys/param.h> -#endif -#include <sys/types.h> -#include <sys/mman.h> -#include <signal.h> -#include <stdio.h> -#if __STDC__ -#include <stdarg.h> -#include <stdlib.h> -#else -#include <varargs.h> -#endif -#include <setjmp.h> -#include <unistd.h> -#include <string.h> - -#ifndef roundup -#define roundup(x, y) ((((x)+((y)-1))/(y))*(y)) -#endif - -#ifdef __sgi -#define size_t ssize_t -#endif - -static int pgsize; -static char *curobj; -static int caught; -static sigjmp_buf bail; - -#define EXTRABYTES 2 /* XXX: why 2? you don't want to know */ - -static char * -msetup(str, n) - char *str; - size_t n; -{ - char *e; - - if (n == 0) - return NULL; - if (pgsize == 0) - pgsize = getpagesize(); - curobj = (char *)malloc(n + EXTRABYTES + pgsize * 2); - if (curobj == NULL) - return NULL; - e = curobj + n + EXTRABYTES; - e = (char *)roundup((unsigned long)e, pgsize); - if (mprotect(e, pgsize, PROT_NONE) == -1) { - free(curobj); - curobj = NULL; - return NULL; - } - e = e - n - EXTRABYTES; - *e = '\0'; - return (e); -} - -static void - mcatch( int a ) -{ - siglongjmp(bail, 1); -} - -static void -mcleanup(str, n, p) - char *str; - size_t n; - char *p; -{ - strncpy(str, p, n-1); - str[n-1] = '\0'; - if (mprotect((caddr_t)(p + n + EXTRABYTES), pgsize, - PROT_READ|PROT_WRITE|PROT_EXEC) == -1) - mprotect((caddr_t)(p + n + EXTRABYTES), pgsize, - PROT_READ|PROT_WRITE); - free(curobj); -} - -int -#if __STDC__ -vsnprintf(char *str, size_t n, char const *fmt, va_list ap) -#else -vsnprintf(str, n, fmt, ap) - char *str; - size_t n; - char *fmt; - char *ap; -#endif -{ - struct sigaction osa, nsa; - char *p; - int ret = n + 1; /* if we bail, indicated we overflowed */ - - memset(&nsa, 0, sizeof nsa); - nsa.sa_handler = mcatch; - sigemptyset(&nsa.sa_mask); - - p = msetup(str, n); - if (p == NULL) { - *str = '\0'; - return 0; - } - if (sigsetjmp(bail, 1) == 0) { - if (sigaction(SIGSEGV, &nsa, &osa) == -1) { - mcleanup(str, n, p); - return (0); - } - ret = vsprintf(p, fmt, ap); - } - mcleanup(str, n, p); - (void) sigaction(SIGSEGV, &osa, NULL); - return (ret); -} - -int -#if __STDC__ -snprintf(char *str, size_t n, char const *fmt, ...) -#else -snprintf(str, n, fmt, va_alist) - char *str; - size_t n; - char *fmt; - va_dcl -#endif -{ - va_list ap; -#if __STDC__ - va_start(ap, fmt); -#else - va_start(ap); -#endif - - return (vsnprintf(str, n, fmt, ap)); - va_end(ap); -} - - - |