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authorMark Mueller <MarkKMueller@gmail.com>2013-12-14 10:57:07 -0800
committerMark Mueller <MarkKMueller@gmail.com>2014-01-13 09:46:00 -0800
commit9626e26a56a57d3c0a427b3b8a492693449e1ba8 (patch)
treed18e64df3b4c421a32ff7d6e6e5e510fde35abcb
parentbaa06c385d779597ad67265192b3b940d625e8bd (diff)
somehow this file snuck in - removed
-rw-r--r--src/mesa/drivers/dri/i965/brw_drawHold.c565
1 files changed, 0 insertions, 565 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_drawHold.c b/src/mesa/drivers/dri/i965/brw_drawHold.c
deleted file mode 100644
index 30f95293a3..0000000000
--- a/src/mesa/drivers/dri/i965/brw_drawHold.c
+++ /dev/null
@@ -1,565 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <sys/errno.h>
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/condrender.h"
-#include "main/samplerobj.h"
-#include "main/state.h"
-#include "main/enums.h"
-#include "main/macros.h"
-#include "main/transformfeedback.h"
-#include "tnl/tnl.h"
-#include "vbo/vbo_context.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "drivers/common/meta.h"
-
-#include "brw_blorp.h"
-#include "brw_draw.h"
-#include "brw_defines.h"
-#include "brw_context.h"
-#include "brw_state.h"
-
-#include "intel_batchbuffer.h"
-#include "intel_fbo.h"
-#include "intel_mipmap_tree.h"
-#include "intel_regions.h"
-
-#define FILE_DEBUG_FLAG DEBUG_PRIMS
-
-static GLuint prim_to_hw_prim[GL_POLYGON+1] = {
- _3DPRIM_POINTLIST,
- _3DPRIM_LINELIST,
- _3DPRIM_LINELOOP,
- _3DPRIM_LINESTRIP,
- _3DPRIM_TRILIST,
- _3DPRIM_TRISTRIP,
- _3DPRIM_TRIFAN,
- _3DPRIM_QUADLIST,
- _3DPRIM_QUADSTRIP,
- _3DPRIM_POLYGON
-};
-
-
-static const GLenum reduced_prim[GL_POLYGON+1] = {
- GL_POINTS,
- GL_LINES,
- GL_LINES,
- GL_LINES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES
-};
-
-
-/* When the primitive changes, set a state bit and re-validate. Not
- * the nicest and would rather deal with this by having all the
- * programs be immune to the active primitive (ie. cope with all
- * possibilities). That may not be realistic however.
- */
-static void brw_set_prim(struct brw_context *brw,
- const struct _mesa_prim *prim)
-{
- struct gl_context *ctx = &brw->ctx;
- uint32_t hw_prim = prim_to_hw_prim[prim->mode];
-
- DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
-
- /* Slight optimization to avoid the GS program when not needed:
- */
- if (prim->mode == GL_QUAD_STRIP &&
- ctx->Light.ShadeModel != GL_FLAT &&
- ctx->Polygon.FrontMode == GL_FILL &&
- ctx->Polygon.BackMode == GL_FILL)
- hw_prim = _3DPRIM_TRISTRIP;
-
- if (prim->mode == GL_QUADS && prim->count == 4 &&
- ctx->Light.ShadeModel != GL_FLAT &&
- ctx->Polygon.FrontMode == GL_FILL &&
- ctx->Polygon.BackMode == GL_FILL) {
- hw_prim = _3DPRIM_TRIFAN;
- }
-
- if (hw_prim != brw->primitive) {
- brw->primitive = hw_prim;
- brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
-
- if (reduced_prim[prim->mode] != brw->reduced_primitive) {
- brw->reduced_primitive = reduced_prim[prim->mode];
- brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
- }
- }
-}
-
-static void gen6_set_prim(struct brw_context *brw,
- const struct _mesa_prim *prim)
-{
- uint32_t hw_prim;
-
- DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
-
- hw_prim = prim_to_hw_prim[prim->mode];
-
- if (hw_prim != brw->primitive) {
- brw->primitive = hw_prim;
- brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
- }
-}
-
-
-/**
- * The hardware is capable of removing dangling vertices on its own; however,
- * prior to Gen6, we sometimes convert quads into trifans (and quad strips
- * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
- * This function manually trims dangling vertices from a draw call involving
- * quads so that those dangling vertices won't get drawn when we convert to
- * trifans/tristrips.
- */
-static GLuint trim(GLenum prim, GLuint length)
-{
- if (prim == GL_QUAD_STRIP)
- return length > 3 ? (length - length % 2) : 0;
- else if (prim == GL_QUADS)
- return length - length % 4;
- else
- return length;
-}
-
-
-static void brw_emit_prim(struct brw_context *brw,
- const struct _mesa_prim *prim,
- uint32_t hw_prim)
-{
- int verts_per_instance;
- int vertex_access_type;
- int start_vertex_location;
- int base_vertex_location;
-
- DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
- prim->start, prim->count);
-
- start_vertex_location = prim->start;
- base_vertex_location = prim->basevertex;
- if (prim->indexed) {
- vertex_access_type = GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
- start_vertex_location += brw->ib.start_vertex_offset;
- base_vertex_location += brw->vb.start_vertex_bias;
- } else {
- vertex_access_type = GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
- start_vertex_location += brw->vb.start_vertex_bias;
- }
-
- /* We only need to trim the primitive count on pre-Gen6. */
- if (brw->gen < 6)
- verts_per_instance = trim(prim->mode, prim->count);
- else
- verts_per_instance = prim->count;
-
- /* If nothing to emit, just return. */
- if (verts_per_instance == 0)
- return;
-
- /* If we're set to always flush, do it before and after the primitive emit.
- * We want to catch both missed flushes that hurt instruction/state cache
- * and missed flushes of the render cache as it heads to other parts of
- * the besides the draw code.
- */
- if (brw->always_flush_cache) {
- intel_batchbuffer_emit_mi_flush(brw);
- }
-
- BEGIN_BATCH(6);
- OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
- hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
- vertex_access_type);
- OUT_BATCH(verts_per_instance);
- OUT_BATCH(start_vertex_location);
- OUT_BATCH(prim->num_instances);
- OUT_BATCH(prim->base_instance);
- OUT_BATCH(base_vertex_location);
- ADVANCE_BATCH();
-
- brw->batch.need_workaround_flush = true;
-
- if (brw->always_flush_cache) {
- intel_batchbuffer_emit_mi_flush(brw);
- }
-}
-
-static void gen7_emit_prim(struct brw_context *brw,
- const struct _mesa_prim *prim,
- uint32_t hw_prim)
-{
- int verts_per_instance;
- int vertex_access_type;
- int start_vertex_location;
- int base_vertex_location;
-
- DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
- prim->start, prim->count);
-
- start_vertex_location = prim->start;
- base_vertex_location = prim->basevertex;
- if (prim->indexed) {
- vertex_access_type = GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
- start_vertex_location += brw->ib.start_vertex_offset;
- base_vertex_location += brw->vb.start_vertex_bias;
- } else {
- vertex_access_type = GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
- start_vertex_location += brw->vb.start_vertex_bias;
- }
-
- verts_per_instance = prim->count;
-
- /* If nothing to emit, just return. */
- if (verts_per_instance == 0)
- return;
-
- /* If we're set to always flush, do it before and after the primitive emit.
- * We want to catch both missed flushes that hurt instruction/state cache
- * and missed flushes of the render cache as it heads to other parts of
- * the besides the draw code.
- */
- if (brw->always_flush_cache) {
- intel_batchbuffer_emit_mi_flush(brw);
- }
-
- BEGIN_BATCH(7);
- OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
- OUT_BATCH(hw_prim | vertex_access_type);
- OUT_BATCH(verts_per_instance);
- OUT_BATCH(start_vertex_location);
- OUT_BATCH(prim->num_instances);
- OUT_BATCH(prim->base_instance);
- OUT_BATCH(base_vertex_location);
- ADVANCE_BATCH();
-
- if (brw->always_flush_cache) {
- intel_batchbuffer_emit_mi_flush(brw);
- }
-}
-
-
-static void brw_merge_inputs( struct brw_context *brw,
- const struct gl_client_array *arrays[])
-{
- GLuint i;
-
- for (i = 0; i < brw->vb.nr_buffers; i++) {
- drm_intel_bo_unreference(brw->vb.buffers[i].bo);
- brw->vb.buffers[i].bo = NULL;
- }
- brw->vb.nr_buffers = 0;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- brw->vb.inputs[i].buffer = -1;
- brw->vb.inputs[i].glarray = arrays[i];
- brw->vb.inputs[i].attrib = (gl_vert_attrib) i;
- }
-}
-
-/*
- * \brief Resolve buffers before drawing.
- *
- * Resolve the depth buffer's HiZ buffer and resolve the depth buffer of each
- * enabled depth texture.
- *
- * (In the future, this will also perform MSAA resolves).
- */
-static void
-brw_predraw_resolve_buffers(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- struct intel_renderbuffer *depth_irb;
- struct intel_texture_object *tex_obj;
-
- /* Resolve the depth buffer's HiZ buffer. */
- depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
- if (depth_irb)
- intel_renderbuffer_resolve_hiz(brw, depth_irb);
-
- /* Resolve depth buffer of each enabled depth texture, and color buffer of
- * each fast-clear-enabled color texture.
- */
- for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
- if (!ctx->Texture.Unit[i]._ReallyEnabled)
- continue;
- tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
- if (!tex_obj || !tex_obj->mt)
- continue;
- intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
- intel_miptree_resolve_color(brw, tex_obj->mt);
- }
-}
-
-/**
- * \brief Call this after drawing to mark which buffers need resolving
- *
- * If the depth buffer was written to and if it has an accompanying HiZ
- * buffer, then mark that it needs a depth resolve.
- *
- * If the color buffer is a multisample window system buffer, then
- * mark that it needs a downsample.
- */
-static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- struct intel_renderbuffer *front_irb = NULL;
- struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
- struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
- struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
-
- if (brw->is_front_buffer_rendering)
- front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
-
- if (front_irb)
- intel_renderbuffer_set_needs_downsample(front_irb);
- if (back_irb)
- intel_renderbuffer_set_needs_downsample(back_irb);
- if (depth_irb && ctx->Depth.Mask)
- intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
-}
-
-/* May fail if out of video memory for texture or vbo upload, or on
- * fallback conditions.
- */
-static bool brw_try_draw_prims( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index )
-{
- struct brw_context *brw = brw_context(ctx);
- bool retval = true;
- GLuint i;
- bool fail_next = false;
- const int estimated_max_prim_size =
- 512 + /* batchbuffer commands */
- ((BRW_MAX_TEX_UNIT * (sizeof(struct brw_sampler_state) + sizeof(struct gen5_sampler_default_color)))) +
- 1024 + /* gen6 VS push constants */
- 1024 + /* gen6 WM push constants */
- 512; /* misc. pad */
-
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- /* We have to validate the textures *before* checking for fallbacks;
- * otherwise, the software fallback won't be able to rely on the
- * texture state, the firstLevel and lastLevel fields won't be
- * set in the intel texture object (they'll both be 0), and the
- * software fallback will segfault if it attempts to access any
- * texture level other than level 0.
- */
- brw_validate_textures( brw );
-
- intel_prepare_render(brw);
-
- /* This workaround has to happen outside of brw_upload_state() because it
- * may flush the batchbuffer for a blit, affecting the state flags.
- */
- brw_workaround_depthstencil_alignment(brw, 0);
-
- /* Resolves must occur after updating renderbuffers, updating context state,
- * and finalizing textures but before setting up any hardware state for
- * this draw call.
- */
- brw_predraw_resolve_buffers(brw);
-
- /* Bind all inputs, derive varying and size information:
- */
- brw_merge_inputs( brw, arrays );
-
- brw->ib.ib = ib;
- brw->state.dirty.brw |= BRW_NEW_INDICES;
-
- brw->vb.min_index = min_index;
- brw->vb.max_index = max_index;
- brw->state.dirty.brw |= BRW_NEW_VERTICES;
-
- for (i = 0; i < nr_prims; i++) {
-
- /* Flush the batch if it's approaching full, so that we don't wrap while
- * we've got validated state that needs to be in the same batch as the
- * primitives.
- */
- intel_batchbuffer_require_space(brw, estimated_max_prim_size, false);
- intel_batchbuffer_save_state(brw);
-
- if (brw->num_instances != prim->num_instances) {
- brw->num_instances = prim->num_instances;
- brw->state.dirty.brw |= BRW_NEW_VERTICES;
- }
- if (brw->basevertex != prim->basevertex) {
- brw->basevertex = prim->basevertex;
- brw->state.dirty.brw |= BRW_NEW_VERTICES;
- }
- if (brw->gen < 6)
- brw_set_prim(brw, &prim[i]);
- else
- gen6_set_prim(brw, &prim[i]);
-
-retry:
- /* Note that before the loop, brw->state.dirty.brw was set to != 0, and
- * that the state updated in the loop outside of this block is that in
- * *_set_prim or intel_batchbuffer_flush(), which only impacts
- * brw->state.dirty.brw.
- */
- if (brw->state.dirty.brw) {
- brw->no_batch_wrap = true;
- brw_upload_state(brw);
- }
-
- if (brw->gen >= 7)
- gen7_emit_prim(brw, &prim[i], brw->primitive);
- else
- brw_emit_prim(brw, &prim[i], brw->primitive);
-
- brw->no_batch_wrap = false;
-
- if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
- if (!fail_next) {
- intel_batchbuffer_reset_to_saved(brw);
- intel_batchbuffer_flush(brw);
- fail_next = true;
- goto retry;
- } else {
- if (intel_batchbuffer_flush(brw) == -ENOSPC) {
- static bool warned = false;
-
- if (!warned) {
- fprintf(stderr, "i965: Single primitive emit exceeded"
- "available aperture space\n");
- warned = true;
- }
-
- retval = false;
- }
- }
- }
- }
-
- if (brw->always_flush_batch)
- intel_batchbuffer_flush(brw);
-
- brw_state_cache_check_size(brw);
- brw_postdraw_set_buffers_need_resolve(brw);
-
- return retval;
-}
-
-void brw_draw_prims( struct gl_context *ctx,
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index,
- struct gl_transform_feedback_object *tfb_vertcount )
-{
- struct brw_context *brw = brw_context(ctx);
- const struct gl_client_array **arrays = ctx->Array._DrawArrays;
-
- if (!_mesa_check_conditional_render(ctx))
- return;
-
- /* Handle primitive restart if needed */
- if (brw_handle_primitive_restart(ctx, prim, nr_prims, ib)) {
- /* The draw was handled, so we can exit now */
- return;
- }
-
- /* If we're going to have to upload any of the user's vertex arrays, then
- * get the minimum and maximum of their index buffer so we know what range
- * to upload.
- */
- if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid)
- vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
-
- /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
- * won't support all the extensions we support.
- */
- if (ctx->RenderMode != GL_RENDER) {
- perf_debug("%s render mode not supported in hardware\n",
- _mesa_lookup_enum_by_nr(ctx->RenderMode));
- _swsetup_Wakeup(ctx);
- _tnl_wakeup(ctx);
- _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
- return;
- }
-
- /* Try drawing with the hardware, but don't do anything else if we can't
- * manage it. swrast doesn't support our featureset, so we can't fall back
- * to it.
- */
- brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
-}
-
-void brw_draw_init( struct brw_context *brw )
-{
- struct gl_context *ctx = &brw->ctx;
- struct vbo_context *vbo = vbo_context(ctx);
- int i;
-
- /* Register our drawing function:
- */
- vbo->draw_prims = brw_draw_prims;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- brw->vb.inputs[i].buffer = -1;
- brw->vb.nr_buffers = 0;
- brw->vb.nr_enabled = 0;
-}
-
-void brw_draw_destroy( struct brw_context *brw )
-{
- int i;
-
- for (i = 0; i < brw->vb.nr_buffers; i++) {
- drm_intel_bo_unreference(brw->vb.buffers[i].bo);
- brw->vb.buffers[i].bo = NULL;
- }
- brw->vb.nr_buffers = 0;
-
- for (i = 0; i < brw->vb.nr_enabled; i++) {
- brw->vb.enabled[i]->buffer = -1;
- }
- brw->vb.nr_enabled = 0;
-
- drm_intel_bo_unreference(brw->ib.bo);
- brw->ib.bo = NULL;
-}