diff options
author | Mark Mueller <MarkKMueller@gmail.com> | 2013-12-14 10:57:07 -0800 |
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committer | Mark Mueller <MarkKMueller@gmail.com> | 2014-01-13 09:46:00 -0800 |
commit | 9626e26a56a57d3c0a427b3b8a492693449e1ba8 (patch) | |
tree | d18e64df3b4c421a32ff7d6e6e5e510fde35abcb | |
parent | baa06c385d779597ad67265192b3b940d625e8bd (diff) |
somehow this file snuck in - removed
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_drawHold.c | 565 |
1 files changed, 0 insertions, 565 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_drawHold.c b/src/mesa/drivers/dri/i965/brw_drawHold.c deleted file mode 100644 index 30f95293a3..0000000000 --- a/src/mesa/drivers/dri/i965/brw_drawHold.c +++ /dev/null @@ -1,565 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <sys/errno.h> - -#include "main/glheader.h" -#include "main/context.h" -#include "main/condrender.h" -#include "main/samplerobj.h" -#include "main/state.h" -#include "main/enums.h" -#include "main/macros.h" -#include "main/transformfeedback.h" -#include "tnl/tnl.h" -#include "vbo/vbo_context.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "drivers/common/meta.h" - -#include "brw_blorp.h" -#include "brw_draw.h" -#include "brw_defines.h" -#include "brw_context.h" -#include "brw_state.h" - -#include "intel_batchbuffer.h" -#include "intel_fbo.h" -#include "intel_mipmap_tree.h" -#include "intel_regions.h" - -#define FILE_DEBUG_FLAG DEBUG_PRIMS - -static GLuint prim_to_hw_prim[GL_POLYGON+1] = { - _3DPRIM_POINTLIST, - _3DPRIM_LINELIST, - _3DPRIM_LINELOOP, - _3DPRIM_LINESTRIP, - _3DPRIM_TRILIST, - _3DPRIM_TRISTRIP, - _3DPRIM_TRIFAN, - _3DPRIM_QUADLIST, - _3DPRIM_QUADSTRIP, - _3DPRIM_POLYGON -}; - - -static const GLenum reduced_prim[GL_POLYGON+1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - - -/* When the primitive changes, set a state bit and re-validate. Not - * the nicest and would rather deal with this by having all the - * programs be immune to the active primitive (ie. cope with all - * possibilities). That may not be realistic however. - */ -static void brw_set_prim(struct brw_context *brw, - const struct _mesa_prim *prim) -{ - struct gl_context *ctx = &brw->ctx; - uint32_t hw_prim = prim_to_hw_prim[prim->mode]; - - DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode)); - - /* Slight optimization to avoid the GS program when not needed: - */ - if (prim->mode == GL_QUAD_STRIP && - ctx->Light.ShadeModel != GL_FLAT && - ctx->Polygon.FrontMode == GL_FILL && - ctx->Polygon.BackMode == GL_FILL) - hw_prim = _3DPRIM_TRISTRIP; - - if (prim->mode == GL_QUADS && prim->count == 4 && - ctx->Light.ShadeModel != GL_FLAT && - ctx->Polygon.FrontMode == GL_FILL && - ctx->Polygon.BackMode == GL_FILL) { - hw_prim = _3DPRIM_TRIFAN; - } - - if (hw_prim != brw->primitive) { - brw->primitive = hw_prim; - brw->state.dirty.brw |= BRW_NEW_PRIMITIVE; - - if (reduced_prim[prim->mode] != brw->reduced_primitive) { - brw->reduced_primitive = reduced_prim[prim->mode]; - brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE; - } - } -} - -static void gen6_set_prim(struct brw_context *brw, - const struct _mesa_prim *prim) -{ - uint32_t hw_prim; - - DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode)); - - hw_prim = prim_to_hw_prim[prim->mode]; - - if (hw_prim != brw->primitive) { - brw->primitive = hw_prim; - brw->state.dirty.brw |= BRW_NEW_PRIMITIVE; - } -} - - -/** - * The hardware is capable of removing dangling vertices on its own; however, - * prior to Gen6, we sometimes convert quads into trifans (and quad strips - * into tristrips), since pre-Gen6 hardware requires a GS to render quads. - * This function manually trims dangling vertices from a draw call involving - * quads so that those dangling vertices won't get drawn when we convert to - * trifans/tristrips. - */ -static GLuint trim(GLenum prim, GLuint length) -{ - if (prim == GL_QUAD_STRIP) - return length > 3 ? (length - length % 2) : 0; - else if (prim == GL_QUADS) - return length - length % 4; - else - return length; -} - - -static void brw_emit_prim(struct brw_context *brw, - const struct _mesa_prim *prim, - uint32_t hw_prim) -{ - int verts_per_instance; - int vertex_access_type; - int start_vertex_location; - int base_vertex_location; - - DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode), - prim->start, prim->count); - - start_vertex_location = prim->start; - base_vertex_location = prim->basevertex; - if (prim->indexed) { - vertex_access_type = GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM; - start_vertex_location += brw->ib.start_vertex_offset; - base_vertex_location += brw->vb.start_vertex_bias; - } else { - vertex_access_type = GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL; - start_vertex_location += brw->vb.start_vertex_bias; - } - - /* We only need to trim the primitive count on pre-Gen6. */ - if (brw->gen < 6) - verts_per_instance = trim(prim->mode, prim->count); - else - verts_per_instance = prim->count; - - /* If nothing to emit, just return. */ - if (verts_per_instance == 0) - return; - - /* If we're set to always flush, do it before and after the primitive emit. - * We want to catch both missed flushes that hurt instruction/state cache - * and missed flushes of the render cache as it heads to other parts of - * the besides the draw code. - */ - if (brw->always_flush_cache) { - intel_batchbuffer_emit_mi_flush(brw); - } - - BEGIN_BATCH(6); - OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) | - hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT | - vertex_access_type); - OUT_BATCH(verts_per_instance); - OUT_BATCH(start_vertex_location); - OUT_BATCH(prim->num_instances); - OUT_BATCH(prim->base_instance); - OUT_BATCH(base_vertex_location); - ADVANCE_BATCH(); - - brw->batch.need_workaround_flush = true; - - if (brw->always_flush_cache) { - intel_batchbuffer_emit_mi_flush(brw); - } -} - -static void gen7_emit_prim(struct brw_context *brw, - const struct _mesa_prim *prim, - uint32_t hw_prim) -{ - int verts_per_instance; - int vertex_access_type; - int start_vertex_location; - int base_vertex_location; - - DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode), - prim->start, prim->count); - - start_vertex_location = prim->start; - base_vertex_location = prim->basevertex; - if (prim->indexed) { - vertex_access_type = GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM; - start_vertex_location += brw->ib.start_vertex_offset; - base_vertex_location += brw->vb.start_vertex_bias; - } else { - vertex_access_type = GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL; - start_vertex_location += brw->vb.start_vertex_bias; - } - - verts_per_instance = prim->count; - - /* If nothing to emit, just return. */ - if (verts_per_instance == 0) - return; - - /* If we're set to always flush, do it before and after the primitive emit. - * We want to catch both missed flushes that hurt instruction/state cache - * and missed flushes of the render cache as it heads to other parts of - * the besides the draw code. - */ - if (brw->always_flush_cache) { - intel_batchbuffer_emit_mi_flush(brw); - } - - BEGIN_BATCH(7); - OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2)); - OUT_BATCH(hw_prim | vertex_access_type); - OUT_BATCH(verts_per_instance); - OUT_BATCH(start_vertex_location); - OUT_BATCH(prim->num_instances); - OUT_BATCH(prim->base_instance); - OUT_BATCH(base_vertex_location); - ADVANCE_BATCH(); - - if (brw->always_flush_cache) { - intel_batchbuffer_emit_mi_flush(brw); - } -} - - -static void brw_merge_inputs( struct brw_context *brw, - const struct gl_client_array *arrays[]) -{ - GLuint i; - - for (i = 0; i < brw->vb.nr_buffers; i++) { - drm_intel_bo_unreference(brw->vb.buffers[i].bo); - brw->vb.buffers[i].bo = NULL; - } - brw->vb.nr_buffers = 0; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - brw->vb.inputs[i].buffer = -1; - brw->vb.inputs[i].glarray = arrays[i]; - brw->vb.inputs[i].attrib = (gl_vert_attrib) i; - } -} - -/* - * \brief Resolve buffers before drawing. - * - * Resolve the depth buffer's HiZ buffer and resolve the depth buffer of each - * enabled depth texture. - * - * (In the future, this will also perform MSAA resolves). - */ -static void -brw_predraw_resolve_buffers(struct brw_context *brw) -{ - struct gl_context *ctx = &brw->ctx; - struct intel_renderbuffer *depth_irb; - struct intel_texture_object *tex_obj; - - /* Resolve the depth buffer's HiZ buffer. */ - depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); - if (depth_irb) - intel_renderbuffer_resolve_hiz(brw, depth_irb); - - /* Resolve depth buffer of each enabled depth texture, and color buffer of - * each fast-clear-enabled color texture. - */ - for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) { - if (!ctx->Texture.Unit[i]._ReallyEnabled) - continue; - tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); - if (!tex_obj || !tex_obj->mt) - continue; - intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt); - intel_miptree_resolve_color(brw, tex_obj->mt); - } -} - -/** - * \brief Call this after drawing to mark which buffers need resolving - * - * If the depth buffer was written to and if it has an accompanying HiZ - * buffer, then mark that it needs a depth resolve. - * - * If the color buffer is a multisample window system buffer, then - * mark that it needs a downsample. - */ -static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw) -{ - struct gl_context *ctx = &brw->ctx; - struct gl_framebuffer *fb = ctx->DrawBuffer; - - struct intel_renderbuffer *front_irb = NULL; - struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); - struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); - struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; - - if (brw->is_front_buffer_rendering) - front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); - - if (front_irb) - intel_renderbuffer_set_needs_downsample(front_irb); - if (back_irb) - intel_renderbuffer_set_needs_downsample(back_irb); - if (depth_irb && ctx->Depth.Mask) - intel_renderbuffer_att_set_needs_depth_resolve(depth_att); -} - -/* May fail if out of video memory for texture or vbo upload, or on - * fallback conditions. - */ -static bool brw_try_draw_prims( struct gl_context *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prim, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index ) -{ - struct brw_context *brw = brw_context(ctx); - bool retval = true; - GLuint i; - bool fail_next = false; - const int estimated_max_prim_size = - 512 + /* batchbuffer commands */ - ((BRW_MAX_TEX_UNIT * (sizeof(struct brw_sampler_state) + sizeof(struct gen5_sampler_default_color)))) + - 1024 + /* gen6 VS push constants */ - 1024 + /* gen6 WM push constants */ - 512; /* misc. pad */ - - - if (ctx->NewState) - _mesa_update_state( ctx ); - - /* We have to validate the textures *before* checking for fallbacks; - * otherwise, the software fallback won't be able to rely on the - * texture state, the firstLevel and lastLevel fields won't be - * set in the intel texture object (they'll both be 0), and the - * software fallback will segfault if it attempts to access any - * texture level other than level 0. - */ - brw_validate_textures( brw ); - - intel_prepare_render(brw); - - /* This workaround has to happen outside of brw_upload_state() because it - * may flush the batchbuffer for a blit, affecting the state flags. - */ - brw_workaround_depthstencil_alignment(brw, 0); - - /* Resolves must occur after updating renderbuffers, updating context state, - * and finalizing textures but before setting up any hardware state for - * this draw call. - */ - brw_predraw_resolve_buffers(brw); - - /* Bind all inputs, derive varying and size information: - */ - brw_merge_inputs( brw, arrays ); - - brw->ib.ib = ib; - brw->state.dirty.brw |= BRW_NEW_INDICES; - - brw->vb.min_index = min_index; - brw->vb.max_index = max_index; - brw->state.dirty.brw |= BRW_NEW_VERTICES; - - for (i = 0; i < nr_prims; i++) { - - /* Flush the batch if it's approaching full, so that we don't wrap while - * we've got validated state that needs to be in the same batch as the - * primitives. - */ - intel_batchbuffer_require_space(brw, estimated_max_prim_size, false); - intel_batchbuffer_save_state(brw); - - if (brw->num_instances != prim->num_instances) { - brw->num_instances = prim->num_instances; - brw->state.dirty.brw |= BRW_NEW_VERTICES; - } - if (brw->basevertex != prim->basevertex) { - brw->basevertex = prim->basevertex; - brw->state.dirty.brw |= BRW_NEW_VERTICES; - } - if (brw->gen < 6) - brw_set_prim(brw, &prim[i]); - else - gen6_set_prim(brw, &prim[i]); - -retry: - /* Note that before the loop, brw->state.dirty.brw was set to != 0, and - * that the state updated in the loop outside of this block is that in - * *_set_prim or intel_batchbuffer_flush(), which only impacts - * brw->state.dirty.brw. - */ - if (brw->state.dirty.brw) { - brw->no_batch_wrap = true; - brw_upload_state(brw); - } - - if (brw->gen >= 7) - gen7_emit_prim(brw, &prim[i], brw->primitive); - else - brw_emit_prim(brw, &prim[i], brw->primitive); - - brw->no_batch_wrap = false; - - if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) { - if (!fail_next) { - intel_batchbuffer_reset_to_saved(brw); - intel_batchbuffer_flush(brw); - fail_next = true; - goto retry; - } else { - if (intel_batchbuffer_flush(brw) == -ENOSPC) { - static bool warned = false; - - if (!warned) { - fprintf(stderr, "i965: Single primitive emit exceeded" - "available aperture space\n"); - warned = true; - } - - retval = false; - } - } - } - } - - if (brw->always_flush_batch) - intel_batchbuffer_flush(brw); - - brw_state_cache_check_size(brw); - brw_postdraw_set_buffers_need_resolve(brw); - - return retval; -} - -void brw_draw_prims( struct gl_context *ctx, - const struct _mesa_prim *prim, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLboolean index_bounds_valid, - GLuint min_index, - GLuint max_index, - struct gl_transform_feedback_object *tfb_vertcount ) -{ - struct brw_context *brw = brw_context(ctx); - const struct gl_client_array **arrays = ctx->Array._DrawArrays; - - if (!_mesa_check_conditional_render(ctx)) - return; - - /* Handle primitive restart if needed */ - if (brw_handle_primitive_restart(ctx, prim, nr_prims, ib)) { - /* The draw was handled, so we can exit now */ - return; - } - - /* If we're going to have to upload any of the user's vertex arrays, then - * get the minimum and maximum of their index buffer so we know what range - * to upload. - */ - if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid) - vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims); - - /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it - * won't support all the extensions we support. - */ - if (ctx->RenderMode != GL_RENDER) { - perf_debug("%s render mode not supported in hardware\n", - _mesa_lookup_enum_by_nr(ctx->RenderMode)); - _swsetup_Wakeup(ctx); - _tnl_wakeup(ctx); - _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); - return; - } - - /* Try drawing with the hardware, but don't do anything else if we can't - * manage it. swrast doesn't support our featureset, so we can't fall back - * to it. - */ - brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); -} - -void brw_draw_init( struct brw_context *brw ) -{ - struct gl_context *ctx = &brw->ctx; - struct vbo_context *vbo = vbo_context(ctx); - int i; - - /* Register our drawing function: - */ - vbo->draw_prims = brw_draw_prims; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) - brw->vb.inputs[i].buffer = -1; - brw->vb.nr_buffers = 0; - brw->vb.nr_enabled = 0; -} - -void brw_draw_destroy( struct brw_context *brw ) -{ - int i; - - for (i = 0; i < brw->vb.nr_buffers; i++) { - drm_intel_bo_unreference(brw->vb.buffers[i].bo); - brw->vb.buffers[i].bo = NULL; - } - brw->vb.nr_buffers = 0; - - for (i = 0; i < brw->vb.nr_enabled; i++) { - brw->vb.enabled[i]->buffer = -1; - } - brw->vb.nr_enabled = 0; - - drm_intel_bo_unreference(brw->ib.bo); - brw->ib.bo = NULL; -} |