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-rw-r--r--src/compiler/glsl/ast_to_hir.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 0ae87cb93ea..ef6f6cc08d2 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5035,21 +5035,6 @@ ast_declarator_list::hir(exec_list *instructions,
/* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
*
- * It is a compile-time error to declare a vertex, tessellation
- * evaluation, tessellation control, or geometry shader output
- * that contains any of the following:
- *
- * * A Boolean type (bool, bvec2 ...)
- * * An opaque type
- */
- if (check_type->is_boolean() || check_type->contains_opaque())
- _mesa_glsl_error(&loc, state,
- "%s shader output cannot have type %s",
- _mesa_shader_stage_to_string(state->stage),
- check_type->name);
-
- /* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
- *
* It is a compile-time error to declare a fragment shader output
* that contains any of the following:
*