/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ /* * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2004, 2006 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL, IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* This file is only included by glapi.c and is used for * the GetProcAddress() function */ typedef struct { GLint Name_offset; #if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) _glapi_proc Address; #endif GLuint Offset; } glprocs_table_t; #if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) #define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } #elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) #define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } #elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) #define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } #elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) #define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } #endif static const char gl_string_table[] = "glNewList\0" "glEndList\0" "glCallList\0" "glCallLists\0" "glDeleteLists\0" "glGenLists\0" "glListBase\0" "glBegin\0" "glBitmap\0" "glColor3b\0" "glColor3bv\0" "glColor3d\0" "glColor3dv\0" "glColor3f\0" "glColor3fv\0" "glColor3i\0" "glColor3iv\0" "glColor3s\0" "glColor3sv\0" "glColor3ub\0" "glColor3ubv\0" "glColor3ui\0" "glColor3uiv\0" "glColor3us\0" "glColor3usv\0" "glColor4b\0" "glColor4bv\0" "glColor4d\0" "glColor4dv\0" "glColor4f\0" "glColor4fv\0" "glColor4i\0" "glColor4iv\0" "glColor4s\0" "glColor4sv\0" "glColor4ub\0" "glColor4ubv\0" "glColor4ui\0" "glColor4uiv\0" "glColor4us\0" "glColor4usv\0" "glEdgeFlag\0" "glEdgeFlagv\0" "glEnd\0" "glIndexd\0" "glIndexdv\0" "glIndexf\0" "glIndexfv\0" "glIndexi\0" "glIndexiv\0" "glIndexs\0" "glIndexsv\0" "glNormal3b\0" "glNormal3bv\0" "glNormal3d\0" "glNormal3dv\0" "glNormal3f\0" "glNormal3fv\0" "glNormal3i\0" "glNormal3iv\0" "glNormal3s\0" "glNormal3sv\0" "glRasterPos2d\0" "glRasterPos2dv\0" "glRasterPos2f\0" "glRasterPos2fv\0" "glRasterPos2i\0" "glRasterPos2iv\0" "glRasterPos2s\0" "glRasterPos2sv\0" "glRasterPos3d\0" "glRasterPos3dv\0" "glRasterPos3f\0" "glRasterPos3fv\0" "glRasterPos3i\0" "glRasterPos3iv\0" "glRasterPos3s\0" "glRasterPos3sv\0" "glRasterPos4d\0" "glRasterPos4dv\0" "glRasterPos4f\0" "glRasterPos4fv\0" "glRasterPos4i\0" "glRasterPos4iv\0" "glRasterPos4s\0" "glRasterPos4sv\0" "glRectd\0" "glRectdv\0" "glRectf\0" "glRectfv\0" "glRecti\0" "glRectiv\0" "glRects\0" "glRectsv\0" "glTexCoord1d\0" "glTexCoord1dv\0" "glTexCoord1f\0" "glTexCoord1fv\0" "glTexCoord1i\0" "glTexCoord1iv\0" "glTexCoord1s\0" "glTexCoord1sv\0" "glTexCoord2d\0" "glTexCoord2dv\0" "glTexCoord2f\0" "glTexCoord2fv\0" "glTexCoord2i\0" "glTexCoord2iv\0" "glTexCoord2s\0" "glTexCoord2sv\0" "glTexCoord3d\0" "glTexCoord3dv\0" "glTexCoord3f\0" "glTexCoord3fv\0" "glTexCoord3i\0" "glTexCoord3iv\0" "glTexCoord3s\0" "glTexCoord3sv\0" "glTexCoord4d\0" "glTexCoord4dv\0" "glTexCoord4f\0" "glTexCoord4fv\0" "glTexCoord4i\0" "glTexCoord4iv\0" "glTexCoord4s\0" "glTexCoord4sv\0" "glVertex2d\0" "glVertex2dv\0" "glVertex2f\0" "glVertex2fv\0" "glVertex2i\0" "glVertex2iv\0" "glVertex2s\0" "glVertex2sv\0" "glVertex3d\0" "glVertex3dv\0" "glVertex3f\0" "glVertex3fv\0" "glVertex3i\0" "glVertex3iv\0" "glVertex3s\0" "glVertex3sv\0" "glVertex4d\0" "glVertex4dv\0" "glVertex4f\0" "glVertex4fv\0" "glVertex4i\0" "glVertex4iv\0" "glVertex4s\0" "glVertex4sv\0" "glClipPlane\0" "glColorMaterial\0" "glCullFace\0" "glFogf\0" "glFogfv\0" "glFogi\0" "glFogiv\0" "glFrontFace\0" "glHint\0" "glLightf\0" "glLightfv\0" "glLighti\0" "glLightiv\0" "glLightModelf\0" "glLightModelfv\0" "glLightModeli\0" "glLightModeliv\0" "glLineStipple\0" "glLineWidth\0" "glMaterialf\0" "glMaterialfv\0" "glMateriali\0" "glMaterialiv\0" "glPointSize\0" "glPolygonMode\0" "glPolygonStipple\0" "glScissor\0" "glShadeModel\0" "glTexParameterf\0" "glTexParameterfv\0" "glTexParameteri\0" "glTexParameteriv\0" "glTexImage1D\0" "glTexImage2D\0" "glTexEnvf\0" "glTexEnvfv\0" "glTexEnvi\0" "glTexEnviv\0" "glTexGend\0" "glTexGendv\0" "glTexGenf\0" "glTexGenfv\0" "glTexGeni\0" "glTexGeniv\0" "glFeedbackBuffer\0" "glSelectBuffer\0" "glRenderMode\0" "glInitNames\0" "glLoadName\0" "glPassThrough\0" "glPopName\0" "glPushName\0" "glDrawBuffer\0" "glClear\0" "glClearAccum\0" "glClearIndex\0" "glClearColor\0" "glClearStencil\0" "glClearDepth\0" "glStencilMask\0" "glColorMask\0" "glDepthMask\0" "glIndexMask\0" "glAccum\0" "glDisable\0" "glEnable\0" "glFinish\0" "glFlush\0" "glPopAttrib\0" "glPushAttrib\0" "glMap1d\0" "glMap1f\0" "glMap2d\0" "glMap2f\0" "glMapGrid1d\0" "glMapGrid1f\0" "glMapGrid2d\0" "glMapGrid2f\0" "glEvalCoord1d\0" "glEvalCoord1dv\0" "glEvalCoord1f\0" "glEvalCoord1fv\0" "glEvalCoord2d\0" "glEvalCoord2dv\0" "glEvalCoord2f\0" "glEvalCoord2fv\0" "glEvalMesh1\0" "glEvalPoint1\0" "glEvalMesh2\0" "glEvalPoint2\0" "glAlphaFunc\0" "glBlendFunc\0" "glLogicOp\0" "glStencilFunc\0" "glStencilOp\0" "glDepthFunc\0" "glPixelZoom\0" "glPixelTransferf\0" "glPixelTransferi\0" "glPixelStoref\0" "glPixelStorei\0" "glPixelMapfv\0" "glPixelMapuiv\0" "glPixelMapusv\0" "glReadBuffer\0" "glCopyPixels\0" "glReadPixels\0" "glDrawPixels\0" "glGetBooleanv\0" "glGetClipPlane\0" "glGetDoublev\0" "glGetError\0" "glGetFloatv\0" "glGetIntegerv\0" "glGetLightfv\0" "glGetLightiv\0" "glGetMapdv\0" "glGetMapfv\0" "glGetMapiv\0" "glGetMaterialfv\0" "glGetMaterialiv\0" "glGetPixelMapfv\0" "glGetPixelMapuiv\0" "glGetPixelMapusv\0" "glGetPolygonStipple\0" "glGetString\0" "glGetTexEnvfv\0" "glGetTexEnviv\0" "glGetTexGendv\0" "glGetTexGenfv\0" "glGetTexGeniv\0" "glGetTexImage\0" "glGetTexParameterfv\0" "glGetTexParameteriv\0" "glGetTexLevelParameterfv\0" "glGetTexLevelParameteriv\0" "glIsEnabled\0" "glIsList\0" "glDepthRange\0" "glFrustum\0" "glLoadIdentity\0" "glLoadMatrixf\0" "glLoadMatrixd\0" "glMatrixMode\0" "glMultMatrixf\0" "glMultMatrixd\0" "glOrtho\0" "glPopMatrix\0" "glPushMatrix\0" "glRotated\0" "glRotatef\0" "glScaled\0" "glScalef\0" "glTranslated\0" "glTranslatef\0" "glViewport\0" "glArrayElement\0" "glBindTexture\0" "glColorPointer\0" "glDisableClientState\0" "glDrawArrays\0" "glDrawElements\0" "glEdgeFlagPointer\0" "glEnableClientState\0" "glIndexPointer\0" "glIndexub\0" "glIndexubv\0" "glInterleavedArrays\0" "glNormalPointer\0" "glPolygonOffset\0" "glTexCoordPointer\0" "glVertexPointer\0" "glAreTexturesResident\0" "glCopyTexImage1D\0" "glCopyTexImage2D\0" "glCopyTexSubImage1D\0" "glCopyTexSubImage2D\0" "glDeleteTextures\0" "glGenTextures\0" "glGetPointerv\0" "glIsTexture\0" "glPrioritizeTextures\0" "glTexSubImage1D\0" "glTexSubImage2D\0" "glPopClientAttrib\0" "glPushClientAttrib\0" "glBlendColor\0" "glBlendEquation\0" "glDrawRangeElements\0" "glColorTable\0" "glColorTableParameterfv\0" "glColorTableParameteriv\0" "glCopyColorTable\0" "glGetColorTable\0" "glGetColorTableParameterfv\0" "glGetColorTableParameteriv\0" "glColorSubTable\0" "glCopyColorSubTable\0" "glConvolutionFilter1D\0" "glConvolutionFilter2D\0" "glConvolutionParameterf\0" "glConvolutionParameterfv\0" "glConvolutionParameteri\0" "glConvolutionParameteriv\0" "glCopyConvolutionFilter1D\0" "glCopyConvolutionFilter2D\0" "glGetConvolutionFilter\0" "glGetConvolutionParameterfv\0" "glGetConvolutionParameteriv\0" "glGetSeparableFilter\0" "glSeparableFilter2D\0" "glGetHistogram\0" "glGetHistogramParameterfv\0" "glGetHistogramParameteriv\0" "glGetMinmax\0" "glGetMinmaxParameterfv\0" "glGetMinmaxParameteriv\0" "glHistogram\0" "glMinmax\0" "glResetHistogram\0" "glResetMinmax\0" "glTexImage3D\0" "glTexSubImage3D\0" "glCopyTexSubImage3D\0" "glActiveTextureARB\0" "glClientActiveTextureARB\0" "glMultiTexCoord1dARB\0" "glMultiTexCoord1dvARB\0" "glMultiTexCoord1fARB\0" "glMultiTexCoord1fvARB\0" "glMultiTexCoord1iARB\0" "glMultiTexCoord1ivARB\0" "glMultiTexCoord1sARB\0" "glMultiTexCoord1svARB\0" "glMultiTexCoord2dARB\0" "glMultiTexCoord2dvARB\0" "glMultiTexCoord2fARB\0" "glMultiTexCoord2fvARB\0" "glMultiTexCoord2iARB\0" "glMultiTexCoord2ivARB\0" "glMultiTexCoord2sARB\0" "glMultiTexCoord2svARB\0" "glMultiTexCoord3dARB\0" "glMultiTexCoord3dvARB\0" "glMultiTexCoord3fARB\0" "glMultiTexCoord3fvARB\0" "glMultiTexCoord3iARB\0" "glMultiTexCoord3ivARB\0" "glMultiTexCoord3sARB\0" "glMultiTexCoord3svARB\0" "glMultiTexCoord4dARB\0" "glMultiTexCoord4dvARB\0" "glMultiTexCoord4fARB\0" "glMultiTexCoord4fvARB\0" "glMultiTexCoord4iARB\0" "glMultiTexCoord4ivARB\0" "glMultiTexCoord4sARB\0" "glMultiTexCoord4svARB\0" "glAttachShader\0" "glCreateProgram\0" "glCreateShader\0" "glDeleteProgram\0" "glDeleteShader\0" "glDetachShader\0" "glGetAttachedShaders\0" "glGetProgramInfoLog\0" "glGetProgramiv\0" "glGetShaderInfoLog\0" "glGetShaderiv\0" "glIsProgram\0" "glIsShader\0" "glStencilFuncSeparate\0" "glStencilMaskSeparate\0" "glStencilOpSeparate\0" "glUniformMatrix2x3fv\0" "glUniformMatrix2x4fv\0" "glUniformMatrix3x2fv\0" "glUniformMatrix3x4fv\0" "glUniformMatrix4x2fv\0" "glUniformMatrix4x3fv\0" "glClampColor\0" "glClearBufferfi\0" "glClearBufferfv\0" "glClearBufferiv\0" "glClearBufferuiv\0" "glGetStringi\0" "glTexBuffer\0" "glFramebufferTexture\0" "glGetBufferParameteri64v\0" "glGetInteger64i_v\0" "glVertexAttribDivisor\0" "glLoadTransposeMatrixdARB\0" "glLoadTransposeMatrixfARB\0" "glMultTransposeMatrixdARB\0" "glMultTransposeMatrixfARB\0" "glSampleCoverageARB\0" "glCompressedTexImage1DARB\0" "glCompressedTexImage2DARB\0" "glCompressedTexImage3DARB\0" "glCompressedTexSubImage1DARB\0" "glCompressedTexSubImage2DARB\0" "glCompressedTexSubImage3DARB\0" "glGetCompressedTexImageARB\0" "glDisableVertexAttribArrayARB\0" "glEnableVertexAttribArrayARB\0" "glGetProgramEnvParameterdvARB\0" "glGetProgramEnvParameterfvARB\0" "glGetProgramLocalParameterdvARB\0" "glGetProgramLocalParameterfvARB\0" "glGetProgramStringARB\0" "glGetProgramivARB\0" "glGetVertexAttribdvARB\0" "glGetVertexAttribfvARB\0" "glGetVertexAttribivARB\0" "glProgramEnvParameter4dARB\0" "glProgramEnvParameter4dvARB\0" "glProgramEnvParameter4fARB\0" "glProgramEnvParameter4fvARB\0" "glProgramLocalParameter4dARB\0" "glProgramLocalParameter4dvARB\0" "glProgramLocalParameter4fARB\0" "glProgramLocalParameter4fvARB\0" "glProgramStringARB\0" "glVertexAttrib1dARB\0" "glVertexAttrib1dvARB\0" "glVertexAttrib1fARB\0" "glVertexAttrib1fvARB\0" "glVertexAttrib1sARB\0" "glVertexAttrib1svARB\0" "glVertexAttrib2dARB\0" "glVertexAttrib2dvARB\0" "glVertexAttrib2fARB\0" "glVertexAttrib2fvARB\0" "glVertexAttrib2sARB\0" "glVertexAttrib2svARB\0" "glVertexAttrib3dARB\0" "glVertexAttrib3dvARB\0" "glVertexAttrib3fARB\0" "glVertexAttrib3fvARB\0" "glVertexAttrib3sARB\0" "glVertexAttrib3svARB\0" "glVertexAttrib4NbvARB\0" "glVertexAttrib4NivARB\0" "glVertexAttrib4NsvARB\0" "glVertexAttrib4NubARB\0" "glVertexAttrib4NubvARB\0" "glVertexAttrib4NuivARB\0" "glVertexAttrib4NusvARB\0" "glVertexAttrib4bvARB\0" "glVertexAttrib4dARB\0" "glVertexAttrib4dvARB\0" "glVertexAttrib4fARB\0" "glVertexAttrib4fvARB\0" "glVertexAttrib4ivARB\0" "glVertexAttrib4sARB\0" "glVertexAttrib4svARB\0" "glVertexAttrib4ubvARB\0" "glVertexAttrib4uivARB\0" "glVertexAttrib4usvARB\0" "glVertexAttribPointerARB\0" "glBindBufferARB\0" "glBufferDataARB\0" "glBufferSubDataARB\0" "glDeleteBuffersARB\0" "glGenBuffersARB\0" "glGetBufferParameterivARB\0" "glGetBufferPointervARB\0" "glGetBufferSubDataARB\0" "glIsBufferARB\0" "glMapBufferARB\0" "glUnmapBufferARB\0" "glBeginQueryARB\0" "glDeleteQueriesARB\0" "glEndQueryARB\0" "glGenQueriesARB\0" "glGetQueryObjectivARB\0" "glGetQueryObjectuivARB\0" "glGetQueryivARB\0" "glIsQueryARB\0" "glAttachObjectARB\0" "glCompileShaderARB\0" "glCreateProgramObjectARB\0" "glCreateShaderObjectARB\0" "glDeleteObjectARB\0" "glDetachObjectARB\0" "glGetActiveUniformARB\0" "glGetAttachedObjectsARB\0" "glGetHandleARB\0" "glGetInfoLogARB\0" "glGetObjectParameterfvARB\0" "glGetObjectParameterivARB\0" "glGetShaderSourceARB\0" "glGetUniformLocationARB\0" "glGetUniformfvARB\0" "glGetUniformivARB\0" "glLinkProgramARB\0" "glShaderSourceARB\0" "glUniform1fARB\0" "glUniform1fvARB\0" "glUniform1iARB\0" "glUniform1ivARB\0" "glUniform2fARB\0" "glUniform2fvARB\0" "glUniform2iARB\0" "glUniform2ivARB\0" "glUniform3fARB\0" "glUniform3fvARB\0" "glUniform3iARB\0" "glUniform3ivARB\0" "glUniform4fARB\0" "glUniform4fvARB\0" "glUniform4iARB\0" "glUniform4ivARB\0" "glUniformMatrix2fvARB\0" "glUniformMatrix3fvARB\0" "glUniformMatrix4fvARB\0" "glUseProgramObjectARB\0" "glValidateProgramARB\0" "glBindAttribLocationARB\0" "glGetActiveAttribARB\0" "glGetAttribLocationARB\0" "glDrawBuffersARB\0" "glClampColorARB\0" "glDrawArraysInstancedARB\0" "glDrawElementsInstancedARB\0" "glRenderbufferStorageMultisample\0" "glFramebufferTextureARB\0" "glFramebufferTextureFaceARB\0" "glProgramParameteriARB\0" "glVertexAttribDivisorARB\0" "glFlushMappedBufferRange\0" "glMapBufferRange\0" "glTexBufferARB\0" "glBindVertexArray\0" "glGenVertexArrays\0" "glCopyBufferSubData\0" "glClientWaitSync\0" "glDeleteSync\0" "glFenceSync\0" "glGetInteger64v\0" "glGetSynciv\0" "glIsSync\0" "glWaitSync\0" "glDrawElementsBaseVertex\0" "glDrawElementsInstancedBaseVertex\0" "glDrawRangeElementsBaseVertex\0" "glMultiDrawElementsBaseVertex\0" "glBlendEquationSeparateiARB\0" "glBlendEquationiARB\0" "glBlendFuncSeparateiARB\0" "glBlendFunciARB\0" "glBindSampler\0" "glDeleteSamplers\0" "glGenSamplers\0" "glGetSamplerParameterIiv\0" "glGetSamplerParameterIuiv\0" "glGetSamplerParameterfv\0" "glGetSamplerParameteriv\0" "glIsSampler\0" "glSamplerParameterIiv\0" "glSamplerParameterIuiv\0" "glSamplerParameterf\0" "glSamplerParameterfv\0" "glSamplerParameteri\0" "glSamplerParameteriv\0" "glColorP3ui\0" "glColorP3uiv\0" "glColorP4ui\0" "glColorP4uiv\0" "glMultiTexCoordP1ui\0" "glMultiTexCoordP1uiv\0" "glMultiTexCoordP2ui\0" "glMultiTexCoordP2uiv\0" "glMultiTexCoordP3ui\0" "glMultiTexCoordP3uiv\0" "glMultiTexCoordP4ui\0" "glMultiTexCoordP4uiv\0" "glNormalP3ui\0" "glNormalP3uiv\0" "glSecondaryColorP3ui\0" "glSecondaryColorP3uiv\0" "glTexCoordP1ui\0" "glTexCoordP1uiv\0" "glTexCoordP2ui\0" "glTexCoordP2uiv\0" "glTexCoordP3ui\0" "glTexCoordP3uiv\0" "glTexCoordP4ui\0" "glTexCoordP4uiv\0" "glVertexAttribP1ui\0" "glVertexAttribP1uiv\0" "glVertexAttribP2ui\0" "glVertexAttribP2uiv\0" "glVertexAttribP3ui\0" "glVertexAttribP3uiv\0" "glVertexAttribP4ui\0" "glVertexAttribP4uiv\0" "glVertexP2ui\0" "glVertexP2uiv\0" "glVertexP3ui\0" "glVertexP3uiv\0" "glVertexP4ui\0" "glVertexP4uiv\0" "glBindTransformFeedback\0" "glDeleteTransformFeedbacks\0" "glDrawTransformFeedback\0" "glGenTransformFeedbacks\0" "glIsTransformFeedback\0" "glPauseTransformFeedback\0" "glResumeTransformFeedback\0" "glClearDepthf\0" "glDepthRangef\0" "glGetShaderPrecisionFormat\0" "glReleaseShaderCompiler\0" "glShaderBinary\0" "glGetGraphicsResetStatusARB\0" "glGetnColorTableARB\0" "glGetnCompressedTexImageARB\0" "glGetnConvolutionFilterARB\0" "glGetnHistogramARB\0" "glGetnMapdvARB\0" "glGetnMapfvARB\0" "glGetnMapivARB\0" "glGetnMinmaxARB\0" "glGetnPixelMapfvARB\0" "glGetnPixelMapuivARB\0" "glGetnPixelMapusvARB\0" "glGetnPolygonStippleARB\0" "glGetnSeparableFilterARB\0" "glGetnTexImageARB\0" "glGetnUniformdvARB\0" "glGetnUniformfvARB\0" "glGetnUniformivARB\0" "glGetnUniformuivARB\0" "glReadnPixelsARB\0" "glTexStorage1D\0" "glTexStorage2D\0" "glTexStorage3D\0" "glTextureStorage1DEXT\0" "glTextureStorage2DEXT\0" "glTextureStorage3DEXT\0" "glPolygonOffsetEXT\0" "glGetPixelTexGenParameterfvSGIS\0" "glGetPixelTexGenParameterivSGIS\0" "glPixelTexGenParameterfSGIS\0" "glPixelTexGenParameterfvSGIS\0" "glPixelTexGenParameteriSGIS\0" "glPixelTexGenParameterivSGIS\0" "glSampleMaskSGIS\0" "glSamplePatternSGIS\0" "glColorPointerEXT\0" "glEdgeFlagPointerEXT\0" "glIndexPointerEXT\0" "glNormalPointerEXT\0" "glTexCoordPointerEXT\0" "glVertexPointerEXT\0" "glPointParameterfEXT\0" "glPointParameterfvEXT\0" "glLockArraysEXT\0" "glUnlockArraysEXT\0" "glSecondaryColor3bEXT\0" "glSecondaryColor3bvEXT\0" "glSecondaryColor3dEXT\0" "glSecondaryColor3dvEXT\0" "glSecondaryColor3fEXT\0" "glSecondaryColor3fvEXT\0" "glSecondaryColor3iEXT\0" "glSecondaryColor3ivEXT\0" "glSecondaryColor3sEXT\0" "glSecondaryColor3svEXT\0" "glSecondaryColor3ubEXT\0" "glSecondaryColor3ubvEXT\0" "glSecondaryColor3uiEXT\0" "glSecondaryColor3uivEXT\0" "glSecondaryColor3usEXT\0" "glSecondaryColor3usvEXT\0" "glSecondaryColorPointerEXT\0" "glMultiDrawArraysEXT\0" "glMultiDrawElementsEXT\0" "glFogCoordPointerEXT\0" "glFogCoorddEXT\0" "glFogCoorddvEXT\0" "glFogCoordfEXT\0" "glFogCoordfvEXT\0" "glPixelTexGenSGIX\0" "glBlendFuncSeparateEXT\0" "glFlushVertexArrayRangeNV\0" "glVertexArrayRangeNV\0" "glCombinerInputNV\0" "glCombinerOutputNV\0" "glCombinerParameterfNV\0" "glCombinerParameterfvNV\0" "glCombinerParameteriNV\0" "glCombinerParameterivNV\0" "glFinalCombinerInputNV\0" "glGetCombinerInputParameterfvNV\0" "glGetCombinerInputParameterivNV\0" "glGetCombinerOutputParameterfvNV\0" "glGetCombinerOutputParameterivNV\0" "glGetFinalCombinerInputParameterfvNV\0" "glGetFinalCombinerInputParameterivNV\0" "glResizeBuffersMESA\0" "glWindowPos2dMESA\0" "glWindowPos2dvMESA\0" "glWindowPos2fMESA\0" "glWindowPos2fvMESA\0" "glWindowPos2iMESA\0" "glWindowPos2ivMESA\0" "glWindowPos2sMESA\0" "glWindowPos2svMESA\0" "glWindowPos3dMESA\0" "glWindowPos3dvMESA\0" "glWindowPos3fMESA\0" "glWindowPos3fvMESA\0" "glWindowPos3iMESA\0" "glWindowPos3ivMESA\0" "glWindowPos3sMESA\0" "glWindowPos3svMESA\0" "glWindowPos4dMESA\0" "glWindowPos4dvMESA\0" "glWindowPos4fMESA\0" "glWindowPos4fvMESA\0" "glWindowPos4iMESA\0" "glWindowPos4ivMESA\0" "glWindowPos4sMESA\0" "glWindowPos4svMESA\0" "glMultiModeDrawArraysIBM\0" "glMultiModeDrawElementsIBM\0" "glDeleteFencesNV\0" "glFinishFenceNV\0" "glGenFencesNV\0" "glGetFenceivNV\0" "glIsFenceNV\0" "glSetFenceNV\0" "glTestFenceNV\0" "glAreProgramsResidentNV\0" "glBindProgramNV\0" "glDeleteProgramsNV\0" "glExecuteProgramNV\0" "glGenProgramsNV\0" "glGetProgramParameterdvNV\0" "glGetProgramParameterfvNV\0" "glGetProgramStringNV\0" "glGetProgramivNV\0" "glGetTrackMatrixivNV\0" "glGetVertexAttribPointervNV\0" "glGetVertexAttribdvNV\0" "glGetVertexAttribfvNV\0" "glGetVertexAttribivNV\0" "glIsProgramNV\0" "glLoadProgramNV\0" "glProgramParameters4dvNV\0" "glProgramParameters4fvNV\0" "glRequestResidentProgramsNV\0" "glTrackMatrixNV\0" "glVertexAttrib1dNV\0" "glVertexAttrib1dvNV\0" "glVertexAttrib1fNV\0" "glVertexAttrib1fvNV\0" "glVertexAttrib1sNV\0" "glVertexAttrib1svNV\0" "glVertexAttrib2dNV\0" "glVertexAttrib2dvNV\0" "glVertexAttrib2fNV\0" "glVertexAttrib2fvNV\0" "glVertexAttrib2sNV\0" "glVertexAttrib2svNV\0" "glVertexAttrib3dNV\0" "glVertexAttrib3dvNV\0" "glVertexAttrib3fNV\0" "glVertexAttrib3fvNV\0" "glVertexAttrib3sNV\0" "glVertexAttrib3svNV\0" "glVertexAttrib4dNV\0" "glVertexAttrib4dvNV\0" "glVertexAttrib4fNV\0" "glVertexAttrib4fvNV\0" "glVertexAttrib4sNV\0" "glVertexAttrib4svNV\0" "glVertexAttrib4ubNV\0" "glVertexAttrib4ubvNV\0" "glVertexAttribPointerNV\0" "glVertexAttribs1dvNV\0" "glVertexAttribs1fvNV\0" "glVertexAttribs1svNV\0" "glVertexAttribs2dvNV\0" "glVertexAttribs2fvNV\0" "glVertexAttribs2svNV\0" "glVertexAttribs3dvNV\0" "glVertexAttribs3fvNV\0" "glVertexAttribs3svNV\0" "glVertexAttribs4dvNV\0" "glVertexAttribs4fvNV\0" "glVertexAttribs4svNV\0" "glVertexAttribs4ubvNV\0" "glGetTexBumpParameterfvATI\0" "glGetTexBumpParameterivATI\0" "glTexBumpParameterfvATI\0" "glTexBumpParameterivATI\0" "glAlphaFragmentOp1ATI\0" "glAlphaFragmentOp2ATI\0" "glAlphaFragmentOp3ATI\0" "glBeginFragmentShaderATI\0" "glBindFragmentShaderATI\0" "glColorFragmentOp1ATI\0" "glColorFragmentOp2ATI\0" "glColorFragmentOp3ATI\0" "glDeleteFragmentShaderATI\0" "glEndFragmentShaderATI\0" "glGenFragmentShadersATI\0" "glPassTexCoordATI\0" "glSampleMapATI\0" "glSetFragmentShaderConstantATI\0" "glPointParameteriNV\0" "glPointParameterivNV\0" "glActiveStencilFaceEXT\0" "glBindVertexArrayAPPLE\0" "glDeleteVertexArraysAPPLE\0" "glGenVertexArraysAPPLE\0" "glIsVertexArrayAPPLE\0" "glGetProgramNamedParameterdvNV\0" "glGetProgramNamedParameterfvNV\0" "glProgramNamedParameter4dNV\0" "glProgramNamedParameter4dvNV\0" "glProgramNamedParameter4fNV\0" "glProgramNamedParameter4fvNV\0" "glPrimitiveRestartIndexNV\0" "glPrimitiveRestartNV\0" "glDepthBoundsEXT\0" "glBlendEquationSeparateEXT\0" "glBindFramebufferEXT\0" "glBindRenderbufferEXT\0" "glCheckFramebufferStatusEXT\0" "glDeleteFramebuffersEXT\0" "glDeleteRenderbuffersEXT\0" "glFramebufferRenderbufferEXT\0" "glFramebufferTexture1DEXT\0" "glFramebufferTexture2DEXT\0" "glFramebufferTexture3DEXT\0" "glGenFramebuffersEXT\0" "glGenRenderbuffersEXT\0" "glGenerateMipmapEXT\0" "glGetFramebufferAttachmentParameterivEXT\0" "glGetRenderbufferParameterivEXT\0" "glIsFramebufferEXT\0" "glIsRenderbufferEXT\0" "glRenderbufferStorageEXT\0" "glBlitFramebufferEXT\0" "glBufferParameteriAPPLE\0" "glFlushMappedBufferRangeAPPLE\0" "glBindFragDataLocationEXT\0" "glGetFragDataLocationEXT\0" "glGetUniformuivEXT\0" "glGetVertexAttribIivEXT\0" "glGetVertexAttribIuivEXT\0" "glUniform1uiEXT\0" "glUniform1uivEXT\0" "glUniform2uiEXT\0" "glUniform2uivEXT\0" "glUniform3uiEXT\0" "glUniform3uivEXT\0" "glUniform4uiEXT\0" "glUniform4uivEXT\0" "glVertexAttribI1iEXT\0" "glVertexAttribI1ivEXT\0" "glVertexAttribI1uiEXT\0" "glVertexAttribI1uivEXT\0" "glVertexAttribI2iEXT\0" "glVertexAttribI2ivEXT\0" "glVertexAttribI2uiEXT\0" "glVertexAttribI2uivEXT\0" "glVertexAttribI3iEXT\0" "glVertexAttribI3ivEXT\0" "glVertexAttribI3uiEXT\0" "glVertexAttribI3uivEXT\0" "glVertexAttribI4bvEXT\0" "glVertexAttribI4iEXT\0" "glVertexAttribI4ivEXT\0" "glVertexAttribI4svEXT\0" "glVertexAttribI4ubvEXT\0" "glVertexAttribI4uiEXT\0" "glVertexAttribI4uivEXT\0" "glVertexAttribI4usvEXT\0" "glVertexAttribIPointerEXT\0" "glFramebufferTextureLayerEXT\0" "glColorMaskIndexedEXT\0" "glDisableIndexedEXT\0" "glEnableIndexedEXT\0" "glGetBooleanIndexedvEXT\0" "glGetIntegerIndexedvEXT\0" "glIsEnabledIndexedEXT\0" "glClearColorIiEXT\0" "glClearColorIuiEXT\0" "glGetTexParameterIivEXT\0" "glGetTexParameterIuivEXT\0" "glTexParameterIivEXT\0" "glTexParameterIuivEXT\0" "glBeginConditionalRenderNV\0" "glEndConditionalRenderNV\0" "glBeginTransformFeedbackEXT\0" "glBindBufferBaseEXT\0" "glBindBufferOffsetEXT\0" "glBindBufferRangeEXT\0" "glEndTransformFeedbackEXT\0" "glGetTransformFeedbackVaryingEXT\0" "glTransformFeedbackVaryingsEXT\0" "glProvokingVertexEXT\0" "glGetTexParameterPointervAPPLE\0" "glTextureRangeAPPLE\0" "glGetObjectParameterivAPPLE\0" "glObjectPurgeableAPPLE\0" "glObjectUnpurgeableAPPLE\0" "glActiveProgramEXT\0" "glCreateShaderProgramEXT\0" "glUseShaderProgramEXT\0" "glTextureBarrierNV\0" "glStencilFuncSeparateATI\0" "glProgramEnvParameters4fvEXT\0" "glProgramLocalParameters4fvEXT\0" "glGetQueryObjecti64vEXT\0" "glGetQueryObjectui64vEXT\0" "glEGLImageTargetRenderbufferStorageOES\0" "glEGLImageTargetTexture2DOES\0" "glArrayElementEXT\0" "glBindTextureEXT\0" "glDrawArraysEXT\0" "glAreTexturesResidentEXT\0" "glCopyTexImage1DEXT\0" "glCopyTexImage2DEXT\0" "glCopyTexSubImage1DEXT\0" "glCopyTexSubImage2DEXT\0" "glDeleteTexturesEXT\0" "glGenTexturesEXT\0" "glGetPointervEXT\0" "glIsTextureEXT\0" "glPrioritizeTexturesEXT\0" "glTexSubImage1DEXT\0" "glTexSubImage2DEXT\0" "glBlendColorEXT\0" "glBlendEquationEXT\0" "glDrawRangeElementsEXT\0" "glColorTableSGI\0" "glColorTableEXT\0" "glColorTableParameterfvSGI\0" "glColorTableParameterivSGI\0" "glCopyColorTableSGI\0" "glGetColorTableSGI\0" "glGetColorTableEXT\0" "glGetColorTableParameterfvSGI\0" "glGetColorTableParameterfvEXT\0" "glGetColorTableParameterivSGI\0" "glGetColorTableParameterivEXT\0" "glColorSubTableEXT\0" "glCopyColorSubTableEXT\0" "glConvolutionFilter1DEXT\0" "glConvolutionFilter2DEXT\0" "glConvolutionParameterfEXT\0" "glConvolutionParameterfvEXT\0" "glConvolutionParameteriEXT\0" "glConvolutionParameterivEXT\0" "glCopyConvolutionFilter1DEXT\0" "glCopyConvolutionFilter2DEXT\0" "glGetConvolutionFilterEXT\0" "glGetConvolutionParameterfvEXT\0" "glGetConvolutionParameterivEXT\0" "glGetSeparableFilterEXT\0" "glSeparableFilter2DEXT\0" "glGetHistogramEXT\0" "glGetHistogramParameterfvEXT\0" "glGetHistogramParameterivEXT\0" "glGetMinmaxEXT\0" "glGetMinmaxParameterfvEXT\0" "glGetMinmaxParameterivEXT\0" "glHistogramEXT\0" "glMinmaxEXT\0" "glResetHistogramEXT\0" "glResetMinmaxEXT\0" "glTexImage3DEXT\0" "glTexSubImage3DEXT\0" "glCopyTexSubImage3DEXT\0" "glActiveTexture\0" "glClientActiveTexture\0" "glMultiTexCoord1d\0" "glMultiTexCoord1dv\0" "glMultiTexCoord1f\0" "glMultiTexCoord1fv\0" "glMultiTexCoord1i\0" "glMultiTexCoord1iv\0" "glMultiTexCoord1s\0" "glMultiTexCoord1sv\0" "glMultiTexCoord2d\0" "glMultiTexCoord2dv\0" "glMultiTexCoord2f\0" "glMultiTexCoord2fv\0" "glMultiTexCoord2i\0" "glMultiTexCoord2iv\0" "glMultiTexCoord2s\0" "glMultiTexCoord2sv\0" "glMultiTexCoord3d\0" "glMultiTexCoord3dv\0" "glMultiTexCoord3f\0" "glMultiTexCoord3fv\0" "glMultiTexCoord3i\0" "glMultiTexCoord3iv\0" "glMultiTexCoord3s\0" "glMultiTexCoord3sv\0" "glMultiTexCoord4d\0" "glMultiTexCoord4dv\0" "glMultiTexCoord4f\0" "glMultiTexCoord4fv\0" "glMultiTexCoord4i\0" "glMultiTexCoord4iv\0" "glMultiTexCoord4s\0" "glMultiTexCoord4sv\0" "glStencilOpSeparateATI\0" "glLoadTransposeMatrixd\0" "glLoadTransposeMatrixf\0" "glMultTransposeMatrixd\0" "glMultTransposeMatrixf\0" "glSampleCoverage\0" "glCompressedTexImage1D\0" "glCompressedTexImage2D\0" "glCompressedTexImage3D\0" "glCompressedTexSubImage1D\0" "glCompressedTexSubImage2D\0" "glCompressedTexSubImage3D\0" "glGetCompressedTexImage\0" "glDisableVertexAttribArray\0" "glEnableVertexAttribArray\0" "glGetVertexAttribdv\0" "glGetVertexAttribfv\0" "glGetVertexAttribiv\0" "glProgramParameter4dNV\0" "glProgramParameter4dvNV\0" "glProgramParameter4fNV\0" "glProgramParameter4fvNV\0" "glVertexAttrib1d\0" "glVertexAttrib1dv\0" "glVertexAttrib1f\0" "glVertexAttrib1fv\0" "glVertexAttrib1s\0" "glVertexAttrib1sv\0" "glVertexAttrib2d\0" "glVertexAttrib2dv\0" "glVertexAttrib2f\0" "glVertexAttrib2fv\0" "glVertexAttrib2s\0" "glVertexAttrib2sv\0" "glVertexAttrib3d\0" "glVertexAttrib3dv\0" "glVertexAttrib3f\0" "glVertexAttrib3fv\0" "glVertexAttrib3s\0" "glVertexAttrib3sv\0" "glVertexAttrib4Nbv\0" "glVertexAttrib4Niv\0" "glVertexAttrib4Nsv\0" "glVertexAttrib4Nub\0" "glVertexAttrib4Nubv\0" "glVertexAttrib4Nuiv\0" "glVertexAttrib4Nusv\0" "glVertexAttrib4bv\0" "glVertexAttrib4d\0" "glVertexAttrib4dv\0" "glVertexAttrib4f\0" "glVertexAttrib4fv\0" "glVertexAttrib4iv\0" "glVertexAttrib4s\0" "glVertexAttrib4sv\0" "glVertexAttrib4ubv\0" "glVertexAttrib4uiv\0" "glVertexAttrib4usv\0" "glVertexAttribPointer\0" "glBindBuffer\0" "glBufferData\0" "glBufferSubData\0" "glDeleteBuffers\0" "glGenBuffers\0" "glGetBufferParameteriv\0" "glGetBufferPointerv\0" "glGetBufferSubData\0" "glIsBuffer\0" "glMapBuffer\0" "glUnmapBuffer\0" "glBeginQuery\0" "glDeleteQueries\0" "glEndQuery\0" "glGenQueries\0" "glGetQueryObjectiv\0" "glGetQueryObjectuiv\0" "glGetQueryiv\0" "glIsQuery\0" "glCompileShader\0" "glGetActiveUniform\0" "glGetShaderSource\0" "glGetUniformLocation\0" "glGetUniformfv\0" "glGetUniformiv\0" "glLinkProgram\0" "glShaderSource\0" "glUniform1f\0" "glUniform1fv\0" "glUniform1i\0" "glUniform1iv\0" "glUniform2f\0" "glUniform2fv\0" "glUniform2i\0" "glUniform2iv\0" "glUniform3f\0" "glUniform3fv\0" "glUniform3i\0" "glUniform3iv\0" "glUniform4f\0" "glUniform4fv\0" "glUniform4i\0" "glUniform4iv\0" "glUniformMatrix2fv\0" "glUniformMatrix3fv\0" "glUniformMatrix4fv\0" "glUseProgram\0" "glValidateProgram\0" "glBindAttribLocation\0" "glGetActiveAttrib\0" "glGetAttribLocation\0" "glDrawBuffers\0" "glDrawBuffersATI\0" "glDrawBuffersNV\0" "glDrawArraysInstancedEXT\0" "glDrawArraysInstanced\0" "glDrawElementsInstancedEXT\0" "glDrawElementsInstanced\0" "glRenderbufferStorageMultisampleEXT\0" "glBlendEquationSeparateIndexedAMD\0" "glBlendEquationIndexedAMD\0" "glBlendFuncSeparateIndexedAMD\0" "glBlendFuncIndexedAMD\0" "glSampleMaskEXT\0" "glSamplePatternEXT\0" "glPointParameterf\0" "glPointParameterfARB\0" "glPointParameterfSGIS\0" "glPointParameterfv\0" "glPointParameterfvARB\0" "glPointParameterfvSGIS\0" "glSecondaryColor3b\0" "glSecondaryColor3bv\0" "glSecondaryColor3d\0" "glSecondaryColor3dv\0" "glSecondaryColor3f\0" "glSecondaryColor3fv\0" "glSecondaryColor3i\0" "glSecondaryColor3iv\0" "glSecondaryColor3s\0" "glSecondaryColor3sv\0" "glSecondaryColor3ub\0" "glSecondaryColor3ubv\0" "glSecondaryColor3ui\0" "glSecondaryColor3uiv\0" "glSecondaryColor3us\0" "glSecondaryColor3usv\0" "glSecondaryColorPointer\0" "glMultiDrawArrays\0" "glMultiDrawElements\0" "glFogCoordPointer\0" "glFogCoordd\0" "glFogCoorddv\0" "glFogCoordf\0" "glFogCoordfv\0" "glBlendFuncSeparate\0" "glBlendFuncSeparateINGR\0" "glWindowPos2d\0" "glWindowPos2dARB\0" "glWindowPos2dv\0" "glWindowPos2dvARB\0" "glWindowPos2f\0" "glWindowPos2fARB\0" "glWindowPos2fv\0" "glWindowPos2fvARB\0" "glWindowPos2i\0" "glWindowPos2iARB\0" "glWindowPos2iv\0" "glWindowPos2ivARB\0" "glWindowPos2s\0" "glWindowPos2sARB\0" "glWindowPos2sv\0" "glWindowPos2svARB\0" "glWindowPos3d\0" "glWindowPos3dARB\0" "glWindowPos3dv\0" "glWindowPos3dvARB\0" "glWindowPos3f\0" "glWindowPos3fARB\0" "glWindowPos3fv\0" "glWindowPos3fvARB\0" "glWindowPos3i\0" "glWindowPos3iARB\0" "glWindowPos3iv\0" "glWindowPos3ivARB\0" "glWindowPos3s\0" "glWindowPos3sARB\0" "glWindowPos3sv\0" "glWindowPos3svARB\0" "glBindProgramARB\0" "glDeleteProgramsARB\0" "glGenProgramsARB\0" "glGetVertexAttribPointerv\0" "glGetVertexAttribPointervARB\0" "glIsProgramARB\0" "glPointParameteri\0" "glPointParameteriv\0" "glDeleteVertexArrays\0" "glIsVertexArray\0" "glPrimitiveRestartIndex\0" "glBlendEquationSeparate\0" "glBlendEquationSeparateATI\0" "glBindFramebuffer\0" "glBindRenderbuffer\0" "glCheckFramebufferStatus\0" "glDeleteFramebuffers\0" "glDeleteRenderbuffers\0" "glFramebufferRenderbuffer\0" "glFramebufferTexture1D\0" "glFramebufferTexture2D\0" "glFramebufferTexture3D\0" "glGenFramebuffers\0" "glGenRenderbuffers\0" "glGenerateMipmap\0" "glGetFramebufferAttachmentParameteriv\0" "glGetRenderbufferParameteriv\0" "glIsFramebuffer\0" "glIsRenderbuffer\0" "glRenderbufferStorage\0" "glBlitFramebuffer\0" "glBindFragDataLocation\0" "glGetFragDataLocation\0" "glGetUniformuiv\0" "glGetVertexAttribIiv\0" "glGetVertexAttribIuiv\0" "glUniform1ui\0" "glUniform1uiv\0" "glUniform2ui\0" "glUniform2uiv\0" "glUniform3ui\0" "glUniform3uiv\0" "glUniform4ui\0" "glUniform4uiv\0" "glVertexAttribI1i\0" "glVertexAttribI1iv\0" "glVertexAttribI1ui\0" "glVertexAttribI1uiv\0" "glVertexAttribI2i\0" "glVertexAttribI2iv\0" "glVertexAttribI2ui\0" "glVertexAttribI2uiv\0" "glVertexAttribI3i\0" "glVertexAttribI3iv\0" "glVertexAttribI3ui\0" "glVertexAttribI3uiv\0" "glVertexAttribI4bv\0" "glVertexAttribI4i\0" "glVertexAttribI4iv\0" "glVertexAttribI4sv\0" "glVertexAttribI4ubv\0" "glVertexAttribI4ui\0" "glVertexAttribI4uiv\0" "glVertexAttribI4usv\0" "glVertexAttribIPointer\0" "glFramebufferTextureLayer\0" "glFramebufferTextureLayerARB\0" "glColorMaski\0" "glDisablei\0" "glEnablei\0" "glGetBooleani_v\0" "glGetIntegeri_v\0" "glIsEnabledi\0" "glGetTexParameterIiv\0" "glGetTexParameterIuiv\0" "glTexParameterIiv\0" "glTexParameterIuiv\0" "glBeginConditionalRender\0" "glEndConditionalRender\0" "glBeginTransformFeedback\0" "glBindBufferBase\0" "glBindBufferRange\0" "glEndTransformFeedback\0" "glGetTransformFeedbackVarying\0" "glTransformFeedbackVaryings\0" "glProvokingVertex\0"; #ifdef USE_MGL_NAMESPACE #define gl_dispatch_stub_343 mgl_dispatch_stub_343 #define gl_dispatch_stub_344 mgl_dispatch_stub_344 #define gl_dispatch_stub_345 mgl_dispatch_stub_345 #define gl_dispatch_stub_356 mgl_dispatch_stub_356 #define gl_dispatch_stub_357 mgl_dispatch_stub_357 #define gl_dispatch_stub_358 mgl_dispatch_stub_358 #define gl_dispatch_stub_359 mgl_dispatch_stub_359 #define gl_dispatch_stub_361 mgl_dispatch_stub_361 #define gl_dispatch_stub_362 mgl_dispatch_stub_362 #define gl_dispatch_stub_363 mgl_dispatch_stub_363 #define gl_dispatch_stub_364 mgl_dispatch_stub_364 #define gl_dispatch_stub_365 mgl_dispatch_stub_365 #define gl_dispatch_stub_366 mgl_dispatch_stub_366 #define gl_dispatch_stub_692 mgl_dispatch_stub_692 #define gl_dispatch_stub_693 mgl_dispatch_stub_693 #define gl_dispatch_stub_694 mgl_dispatch_stub_694 #define gl_dispatch_stub_695 mgl_dispatch_stub_695 #define gl_dispatch_stub_696 mgl_dispatch_stub_696 #define gl_dispatch_stub_697 mgl_dispatch_stub_697 #define gl_dispatch_stub_698 mgl_dispatch_stub_698 #define gl_dispatch_stub_699 mgl_dispatch_stub_699 #define gl_dispatch_stub_734 mgl_dispatch_stub_734 #define gl_dispatch_stub_776 mgl_dispatch_stub_776 #define gl_dispatch_stub_777 mgl_dispatch_stub_777 #define gl_dispatch_stub_778 mgl_dispatch_stub_778 #define gl_dispatch_stub_779 mgl_dispatch_stub_779 #define gl_dispatch_stub_780 mgl_dispatch_stub_780 #define gl_dispatch_stub_781 mgl_dispatch_stub_781 #define gl_dispatch_stub_782 mgl_dispatch_stub_782 #define gl_dispatch_stub_783 mgl_dispatch_stub_783 #define gl_dispatch_stub_784 mgl_dispatch_stub_784 #define gl_dispatch_stub_865 mgl_dispatch_stub_865 #define gl_dispatch_stub_866 mgl_dispatch_stub_866 #define gl_dispatch_stub_867 mgl_dispatch_stub_867 #define gl_dispatch_stub_868 mgl_dispatch_stub_868 #define gl_dispatch_stub_869 mgl_dispatch_stub_869 #define gl_dispatch_stub_878 mgl_dispatch_stub_878 #define gl_dispatch_stub_879 mgl_dispatch_stub_879 #define gl_dispatch_stub_897 mgl_dispatch_stub_897 #define gl_dispatch_stub_898 mgl_dispatch_stub_898 #define gl_dispatch_stub_899 mgl_dispatch_stub_899 #define gl_dispatch_stub_957 mgl_dispatch_stub_957 #define gl_dispatch_stub_958 mgl_dispatch_stub_958 #define gl_dispatch_stub_966 mgl_dispatch_stub_966 #define gl_dispatch_stub_967 mgl_dispatch_stub_967 #define gl_dispatch_stub_968 mgl_dispatch_stub_968 #define gl_dispatch_stub_969 mgl_dispatch_stub_969 #define gl_dispatch_stub_970 mgl_dispatch_stub_970 #endif /* USE_MGL_NAMESPACE */ #if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_692(GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_693(GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_694(GLenum pname, GLfloat param); void GLAPIENTRY gl_dispatch_stub_695(GLenum pname, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_696(GLenum pname, GLint param); void GLAPIENTRY gl_dispatch_stub_697(GLenum pname, const GLint * params); void GLAPIENTRY gl_dispatch_stub_698(GLclampf value, GLboolean invert); void GLAPIENTRY gl_dispatch_stub_699(GLenum pattern); void GLAPIENTRY gl_dispatch_stub_734(GLenum mode); void GLAPIENTRY gl_dispatch_stub_776(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); void GLAPIENTRY gl_dispatch_stub_777(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); void GLAPIENTRY gl_dispatch_stub_778(GLsizei n, const GLuint * fences); void GLAPIENTRY gl_dispatch_stub_779(GLuint fence); void GLAPIENTRY gl_dispatch_stub_780(GLsizei n, GLuint * fences); void GLAPIENTRY gl_dispatch_stub_781(GLuint fence, GLenum pname, GLint * params); GLboolean GLAPIENTRY gl_dispatch_stub_782(GLuint fence); void GLAPIENTRY gl_dispatch_stub_783(GLuint fence, GLenum condition); GLboolean GLAPIENTRY gl_dispatch_stub_784(GLuint fence); void GLAPIENTRY gl_dispatch_stub_865(GLenum face); void GLAPIENTRY gl_dispatch_stub_866(GLuint array); void GLAPIENTRY gl_dispatch_stub_867(GLsizei n, const GLuint * arrays); void GLAPIENTRY gl_dispatch_stub_868(GLsizei n, GLuint * arrays); GLboolean GLAPIENTRY gl_dispatch_stub_869(GLuint array); void GLAPIENTRY gl_dispatch_stub_878(GLclampd zmin, GLclampd zmax); void GLAPIENTRY gl_dispatch_stub_879(GLenum modeRGB, GLenum modeA); void GLAPIENTRY gl_dispatch_stub_897(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); void GLAPIENTRY gl_dispatch_stub_898(GLenum target, GLenum pname, GLint param); void GLAPIENTRY gl_dispatch_stub_899(GLenum target, GLintptr offset, GLsizeiptr size); void GLAPIENTRY gl_dispatch_stub_957(GLenum target, GLenum pname, GLvoid ** params); void GLAPIENTRY gl_dispatch_stub_958(GLenum target, GLsizei length, GLvoid * pointer); void GLAPIENTRY gl_dispatch_stub_966(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); void GLAPIENTRY gl_dispatch_stub_967(GLenum target, GLuint index, GLsizei count, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_968(GLenum target, GLuint index, GLsizei count, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_969(GLuint id, GLenum pname, GLint64EXT * params); void GLAPIENTRY gl_dispatch_stub_970(GLuint id, GLenum pname, GLuint64EXT * params); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(0, glNewList, glNewList, NULL, 0), NAME_FUNC_OFFSET(10, glEndList, glEndList, NULL, 1), NAME_FUNC_OFFSET(20, glCallList, glCallList, NULL, 2), NAME_FUNC_OFFSET(31, glCallLists, glCallLists, NULL, 3), NAME_FUNC_OFFSET(43, glDeleteLists, glDeleteLists, NULL, 4), NAME_FUNC_OFFSET(57, glGenLists, glGenLists, NULL, 5), NAME_FUNC_OFFSET(68, glListBase, glListBase, NULL, 6), NAME_FUNC_OFFSET(79, glBegin, glBegin, NULL, 7), NAME_FUNC_OFFSET(87, glBitmap, glBitmap, NULL, 8), NAME_FUNC_OFFSET(96, glColor3b, glColor3b, NULL, 9), NAME_FUNC_OFFSET(106, glColor3bv, glColor3bv, NULL, 10), NAME_FUNC_OFFSET(117, glColor3d, glColor3d, NULL, 11), NAME_FUNC_OFFSET(127, glColor3dv, glColor3dv, NULL, 12), NAME_FUNC_OFFSET(138, glColor3f, glColor3f, NULL, 13), NAME_FUNC_OFFSET(148, glColor3fv, glColor3fv, NULL, 14), NAME_FUNC_OFFSET(159, glColor3i, glColor3i, NULL, 15), NAME_FUNC_OFFSET(169, glColor3iv, glColor3iv, NULL, 16), NAME_FUNC_OFFSET(180, glColor3s, glColor3s, NULL, 17), NAME_FUNC_OFFSET(190, glColor3sv, glColor3sv, NULL, 18), NAME_FUNC_OFFSET(201, glColor3ub, glColor3ub, NULL, 19), NAME_FUNC_OFFSET(212, glColor3ubv, glColor3ubv, NULL, 20), NAME_FUNC_OFFSET(224, glColor3ui, glColor3ui, NULL, 21), NAME_FUNC_OFFSET(235, glColor3uiv, glColor3uiv, NULL, 22), NAME_FUNC_OFFSET(247, glColor3us, glColor3us, NULL, 23), NAME_FUNC_OFFSET(258, glColor3usv, glColor3usv, NULL, 24), NAME_FUNC_OFFSET(270, glColor4b, glColor4b, NULL, 25), NAME_FUNC_OFFSET(280, glColor4bv, glColor4bv, NULL, 26), NAME_FUNC_OFFSET(291, glColor4d, glColor4d, NULL, 27), NAME_FUNC_OFFSET(301, glColor4dv, glColor4dv, NULL, 28), NAME_FUNC_OFFSET(312, glColor4f, glColor4f, NULL, 29), NAME_FUNC_OFFSET(322, glColor4fv, glColor4fv, NULL, 30), NAME_FUNC_OFFSET(333, glColor4i, glColor4i, NULL, 31), NAME_FUNC_OFFSET(343, glColor4iv, glColor4iv, NULL, 32), NAME_FUNC_OFFSET(354, glColor4s, glColor4s, NULL, 33), NAME_FUNC_OFFSET(364, glColor4sv, glColor4sv, NULL, 34), NAME_FUNC_OFFSET(375, glColor4ub, glColor4ub, NULL, 35), NAME_FUNC_OFFSET(386, glColor4ubv, glColor4ubv, NULL, 36), NAME_FUNC_OFFSET(398, glColor4ui, glColor4ui, NULL, 37), NAME_FUNC_OFFSET(409, glColor4uiv, glColor4uiv, NULL, 38), NAME_FUNC_OFFSET(421, glColor4us, glColor4us, NULL, 39), NAME_FUNC_OFFSET(432, glColor4usv, glColor4usv, NULL, 40), NAME_FUNC_OFFSET(444, glEdgeFlag, glEdgeFlag, NULL, 41), NAME_FUNC_OFFSET(455, glEdgeFlagv, glEdgeFlagv, NULL, 42), NAME_FUNC_OFFSET(467, glEnd, glEnd, NULL, 43), NAME_FUNC_OFFSET(473, glIndexd, glIndexd, NULL, 44), NAME_FUNC_OFFSET(482, glIndexdv, glIndexdv, NULL, 45), NAME_FUNC_OFFSET(492, glIndexf, glIndexf, NULL, 46), NAME_FUNC_OFFSET(501, glIndexfv, glIndexfv, NULL, 47), NAME_FUNC_OFFSET(511, glIndexi, glIndexi, NULL, 48), NAME_FUNC_OFFSET(520, glIndexiv, glIndexiv, NULL, 49), NAME_FUNC_OFFSET(530, glIndexs, glIndexs, NULL, 50), NAME_FUNC_OFFSET(539, glIndexsv, glIndexsv, NULL, 51), NAME_FUNC_OFFSET(549, glNormal3b, glNormal3b, NULL, 52), NAME_FUNC_OFFSET(560, glNormal3bv, glNormal3bv, NULL, 53), NAME_FUNC_OFFSET(572, glNormal3d, glNormal3d, NULL, 54), NAME_FUNC_OFFSET(583, glNormal3dv, glNormal3dv, NULL, 55), NAME_FUNC_OFFSET(595, glNormal3f, glNormal3f, NULL, 56), NAME_FUNC_OFFSET(606, glNormal3fv, glNormal3fv, NULL, 57), NAME_FUNC_OFFSET(618, glNormal3i, glNormal3i, NULL, 58), NAME_FUNC_OFFSET(629, glNormal3iv, glNormal3iv, NULL, 59), NAME_FUNC_OFFSET(641, glNormal3s, glNormal3s, NULL, 60), NAME_FUNC_OFFSET(652, glNormal3sv, glNormal3sv, NULL, 61), NAME_FUNC_OFFSET(664, glRasterPos2d, glRasterPos2d, NULL, 62), NAME_FUNC_OFFSET(678, glRasterPos2dv, glRasterPos2dv, NULL, 63), NAME_FUNC_OFFSET(693, glRasterPos2f, glRasterPos2f, NULL, 64), NAME_FUNC_OFFSET(707, glRasterPos2fv, glRasterPos2fv, NULL, 65), NAME_FUNC_OFFSET(722, glRasterPos2i, glRasterPos2i, NULL, 66), NAME_FUNC_OFFSET(736, glRasterPos2iv, glRasterPos2iv, NULL, 67), NAME_FUNC_OFFSET(751, glRasterPos2s, glRasterPos2s, NULL, 68), NAME_FUNC_OFFSET(765, glRasterPos2sv, glRasterPos2sv, NULL, 69), NAME_FUNC_OFFSET(780, glRasterPos3d, glRasterPos3d, NULL, 70), NAME_FUNC_OFFSET(794, glRasterPos3dv, glRasterPos3dv, NULL, 71), NAME_FUNC_OFFSET(809, glRasterPos3f, glRasterPos3f, NULL, 72), NAME_FUNC_OFFSET(823, glRasterPos3fv, glRasterPos3fv, NULL, 73), NAME_FUNC_OFFSET(838, glRasterPos3i, glRasterPos3i, NULL, 74), NAME_FUNC_OFFSET(852, glRasterPos3iv, glRasterPos3iv, NULL, 75), NAME_FUNC_OFFSET(867, glRasterPos3s, glRasterPos3s, NULL, 76), NAME_FUNC_OFFSET(881, glRasterPos3sv, glRasterPos3sv, NULL, 77), NAME_FUNC_OFFSET(896, glRasterPos4d, glRasterPos4d, NULL, 78), NAME_FUNC_OFFSET(910, glRasterPos4dv, glRasterPos4dv, NULL, 79), NAME_FUNC_OFFSET(925, glRasterPos4f, glRasterPos4f, NULL, 80), NAME_FUNC_OFFSET(939, glRasterPos4fv, glRasterPos4fv, NULL, 81), NAME_FUNC_OFFSET(954, glRasterPos4i, glRasterPos4i, NULL, 82), NAME_FUNC_OFFSET(968, glRasterPos4iv, glRasterPos4iv, NULL, 83), NAME_FUNC_OFFSET(983, glRasterPos4s, glRasterPos4s, NULL, 84), NAME_FUNC_OFFSET(997, glRasterPos4sv, glRasterPos4sv, NULL, 85), NAME_FUNC_OFFSET(1012, glRectd, glRectd, NULL, 86), NAME_FUNC_OFFSET(1020, glRectdv, glRectdv, NULL, 87), NAME_FUNC_OFFSET(1029, glRectf, glRectf, NULL, 88), NAME_FUNC_OFFSET(1037, glRectfv, glRectfv, NULL, 89), NAME_FUNC_OFFSET(1046, glRecti, glRecti, NULL, 90), NAME_FUNC_OFFSET(1054, glRectiv, glRectiv, NULL, 91), NAME_FUNC_OFFSET(1063, glRects, glRects, NULL, 92), NAME_FUNC_OFFSET(1071, glRectsv, glRectsv, NULL, 93), NAME_FUNC_OFFSET(1080, glTexCoord1d, glTexCoord1d, NULL, 94), NAME_FUNC_OFFSET(1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), NAME_FUNC_OFFSET(1107, glTexCoord1f, glTexCoord1f, NULL, 96), NAME_FUNC_OFFSET(1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), NAME_FUNC_OFFSET(1134, glTexCoord1i, glTexCoord1i, NULL, 98), NAME_FUNC_OFFSET(1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), NAME_FUNC_OFFSET(1161, glTexCoord1s, glTexCoord1s, NULL, 100), NAME_FUNC_OFFSET(1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), NAME_FUNC_OFFSET(1188, glTexCoord2d, glTexCoord2d, NULL, 102), NAME_FUNC_OFFSET(1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), NAME_FUNC_OFFSET(1215, glTexCoord2f, glTexCoord2f, NULL, 104), NAME_FUNC_OFFSET(1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), NAME_FUNC_OFFSET(1242, glTexCoord2i, glTexCoord2i, NULL, 106), NAME_FUNC_OFFSET(1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), NAME_FUNC_OFFSET(1269, glTexCoord2s, glTexCoord2s, NULL, 108), NAME_FUNC_OFFSET(1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), NAME_FUNC_OFFSET(1296, glTexCoord3d, glTexCoord3d, NULL, 110), NAME_FUNC_OFFSET(1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), NAME_FUNC_OFFSET(1323, glTexCoord3f, glTexCoord3f, NULL, 112), NAME_FUNC_OFFSET(1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), NAME_FUNC_OFFSET(1350, glTexCoord3i, glTexCoord3i, NULL, 114), NAME_FUNC_OFFSET(1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), NAME_FUNC_OFFSET(1377, glTexCoord3s, glTexCoord3s, NULL, 116), NAME_FUNC_OFFSET(1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), NAME_FUNC_OFFSET(1404, glTexCoord4d, glTexCoord4d, NULL, 118), NAME_FUNC_OFFSET(1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), NAME_FUNC_OFFSET(1431, glTexCoord4f, glTexCoord4f, NULL, 120), NAME_FUNC_OFFSET(1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), NAME_FUNC_OFFSET(1458, glTexCoord4i, glTexCoord4i, NULL, 122), NAME_FUNC_OFFSET(1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), NAME_FUNC_OFFSET(1485, glTexCoord4s, glTexCoord4s, NULL, 124), NAME_FUNC_OFFSET(1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), NAME_FUNC_OFFSET(1512, glVertex2d, glVertex2d, NULL, 126), NAME_FUNC_OFFSET(1523, glVertex2dv, glVertex2dv, NULL, 127), NAME_FUNC_OFFSET(1535, glVertex2f, glVertex2f, NULL, 128), NAME_FUNC_OFFSET(1546, glVertex2fv, glVertex2fv, NULL, 129), NAME_FUNC_OFFSET(1558, glVertex2i, glVertex2i, NULL, 130), NAME_FUNC_OFFSET(1569, glVertex2iv, glVertex2iv, NULL, 131), NAME_FUNC_OFFSET(1581, glVertex2s, glVertex2s, NULL, 132), NAME_FUNC_OFFSET(1592, glVertex2sv, glVertex2sv, NULL, 133), NAME_FUNC_OFFSET(1604, glVertex3d, glVertex3d, NULL, 134), NAME_FUNC_OFFSET(1615, glVertex3dv, glVertex3dv, NULL, 135), NAME_FUNC_OFFSET(1627, glVertex3f, glVertex3f, NULL, 136), NAME_FUNC_OFFSET(1638, glVertex3fv, glVertex3fv, NULL, 137), NAME_FUNC_OFFSET(1650, glVertex3i, glVertex3i, NULL, 138), NAME_FUNC_OFFSET(1661, glVertex3iv, glVertex3iv, NULL, 139), NAME_FUNC_OFFSET(1673, glVertex3s, glVertex3s, NULL, 140), NAME_FUNC_OFFSET(1684, glVertex3sv, glVertex3sv, NULL, 141), NAME_FUNC_OFFSET(1696, glVertex4d, glVertex4d, NULL, 142), NAME_FUNC_OFFSET(1707, glVertex4dv, glVertex4dv, NULL, 143), NAME_FUNC_OFFSET(1719, glVertex4f, glVertex4f, NULL, 144), NAME_FUNC_OFFSET(1730, glVertex4fv, glVertex4fv, NULL, 145), NAME_FUNC_OFFSET(1742, glVertex4i, glVertex4i, NULL, 146), NAME_FUNC_OFFSET(1753, glVertex4iv, glVertex4iv, NULL, 147), NAME_FUNC_OFFSET(1765, glVertex4s, glVertex4s, NULL, 148), NAME_FUNC_OFFSET(1776, glVertex4sv, glVertex4sv, NULL, 149), NAME_FUNC_OFFSET(1788, glClipPlane, glClipPlane, NULL, 150), NAME_FUNC_OFFSET(1800, glColorMaterial, glColorMaterial, NULL, 151), NAME_FUNC_OFFSET(1816, glCullFace, glCullFace, NULL, 152), NAME_FUNC_OFFSET(1827, glFogf, glFogf, NULL, 153), NAME_FUNC_OFFSET(1834, glFogfv, glFogfv, NULL, 154), NAME_FUNC_OFFSET(1842, glFogi, glFogi, NULL, 155), NAME_FUNC_OFFSET(1849, glFogiv, glFogiv, NULL, 156), NAME_FUNC_OFFSET(1857, glFrontFace, glFrontFace, NULL, 157), NAME_FUNC_OFFSET(1869, glHint, glHint, NULL, 158), NAME_FUNC_OFFSET(1876, glLightf, glLightf, NULL, 159), NAME_FUNC_OFFSET(1885, glLightfv, glLightfv, NULL, 160), NAME_FUNC_OFFSET(1895, glLighti, glLighti, NULL, 161), NAME_FUNC_OFFSET(1904, glLightiv, glLightiv, NULL, 162), NAME_FUNC_OFFSET(1914, glLightModelf, glLightModelf, NULL, 163), NAME_FUNC_OFFSET(1928, glLightModelfv, glLightModelfv, NULL, 164), NAME_FUNC_OFFSET(1943, glLightModeli, glLightModeli, NULL, 165), NAME_FUNC_OFFSET(1957, glLightModeliv, glLightModeliv, NULL, 166), NAME_FUNC_OFFSET(1972, glLineStipple, glLineStipple, NULL, 167), NAME_FUNC_OFFSET(1986, glLineWidth, glLineWidth, NULL, 168), NAME_FUNC_OFFSET(1998, glMaterialf, glMaterialf, NULL, 169), NAME_FUNC_OFFSET(2010, glMaterialfv, glMaterialfv, NULL, 170), NAME_FUNC_OFFSET(2023, glMateriali, glMateriali, NULL, 171), NAME_FUNC_OFFSET(2035, glMaterialiv, glMaterialiv, NULL, 172), NAME_FUNC_OFFSET(2048, glPointSize, glPointSize, NULL, 173), NAME_FUNC_OFFSET(2060, glPolygonMode, glPolygonMode, NULL, 174), NAME_FUNC_OFFSET(2074, glPolygonStipple, glPolygonStipple, NULL, 175), NAME_FUNC_OFFSET(2091, glScissor, glScissor, NULL, 176), NAME_FUNC_OFFSET(2101, glShadeModel, glShadeModel, NULL, 177), NAME_FUNC_OFFSET(2114, glTexParameterf, glTexParameterf, NULL, 178), NAME_FUNC_OFFSET(2130, glTexParameterfv, glTexParameterfv, NULL, 179), NAME_FUNC_OFFSET(2147, glTexParameteri, glTexParameteri, NULL, 180), NAME_FUNC_OFFSET(2163, glTexParameteriv, glTexParameteriv, NULL, 181), NAME_FUNC_OFFSET(2180, glTexImage1D, glTexImage1D, NULL, 182), NAME_FUNC_OFFSET(2193, glTexImage2D, glTexImage2D, NULL, 183), NAME_FUNC_OFFSET(2206, glTexEnvf, glTexEnvf, NULL, 184), NAME_FUNC_OFFSET(2216, glTexEnvfv, glTexEnvfv, NULL, 185), NAME_FUNC_OFFSET(2227, glTexEnvi, glTexEnvi, NULL, 186), NAME_FUNC_OFFSET(2237, glTexEnviv, glTexEnviv, NULL, 187), NAME_FUNC_OFFSET(2248, glTexGend, glTexGend, NULL, 188), NAME_FUNC_OFFSET(2258, glTexGendv, glTexGendv, NULL, 189), NAME_FUNC_OFFSET(2269, glTexGenf, glTexGenf, NULL, 190), NAME_FUNC_OFFSET(2279, glTexGenfv, glTexGenfv, NULL, 191), NAME_FUNC_OFFSET(2290, glTexGeni, glTexGeni, NULL, 192), NAME_FUNC_OFFSET(2300, glTexGeniv, glTexGeniv, NULL, 193), NAME_FUNC_OFFSET(2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), NAME_FUNC_OFFSET(2328, glSelectBuffer, glSelectBuffer, NULL, 195), NAME_FUNC_OFFSET(2343, glRenderMode, glRenderMode, NULL, 196), NAME_FUNC_OFFSET(2356, glInitNames, glInitNames, NULL, 197), NAME_FUNC_OFFSET(2368, glLoadName, glLoadName, NULL, 198), NAME_FUNC_OFFSET(2379, glPassThrough, glPassThrough, NULL, 199), NAME_FUNC_OFFSET(2393, glPopName, glPopName, NULL, 200), NAME_FUNC_OFFSET(2403, glPushName, glPushName, NULL, 201), NAME_FUNC_OFFSET(2414, glDrawBuffer, glDrawBuffer, NULL, 202), NAME_FUNC_OFFSET(2427, glClear, glClear, NULL, 203), NAME_FUNC_OFFSET(2435, glClearAccum, glClearAccum, NULL, 204), NAME_FUNC_OFFSET(2448, glClearIndex, glClearIndex, NULL, 205), NAME_FUNC_OFFSET(2461, glClearColor, glClearColor, NULL, 206), NAME_FUNC_OFFSET(2474, glClearStencil, glClearStencil, NULL, 207), NAME_FUNC_OFFSET(2489, glClearDepth, glClearDepth, NULL, 208), NAME_FUNC_OFFSET(2502, glStencilMask, glStencilMask, NULL, 209), NAME_FUNC_OFFSET(2516, glColorMask, glColorMask, NULL, 210), NAME_FUNC_OFFSET(2528, glDepthMask, glDepthMask, NULL, 211), NAME_FUNC_OFFSET(2540, glIndexMask, glIndexMask, NULL, 212), NAME_FUNC_OFFSET(2552, glAccum, glAccum, NULL, 213), NAME_FUNC_OFFSET(2560, glDisable, glDisable, NULL, 214), NAME_FUNC_OFFSET(2570, glEnable, glEnable, NULL, 215), NAME_FUNC_OFFSET(2579, glFinish, glFinish, NULL, 216), NAME_FUNC_OFFSET(2588, glFlush, glFlush, NULL, 217), NAME_FUNC_OFFSET(2596, glPopAttrib, glPopAttrib, NULL, 218), NAME_FUNC_OFFSET(2608, glPushAttrib, glPushAttrib, NULL, 219), NAME_FUNC_OFFSET(2621, glMap1d, glMap1d, NULL, 220), NAME_FUNC_OFFSET(2629, glMap1f, glMap1f, NULL, 221), NAME_FUNC_OFFSET(2637, glMap2d, glMap2d, NULL, 222), NAME_FUNC_OFFSET(2645, glMap2f, glMap2f, NULL, 223), NAME_FUNC_OFFSET(2653, glMapGrid1d, glMapGrid1d, NULL, 224), NAME_FUNC_OFFSET(2665, glMapGrid1f, glMapGrid1f, NULL, 225), NAME_FUNC_OFFSET(2677, glMapGrid2d, glMapGrid2d, NULL, 226), NAME_FUNC_OFFSET(2689, glMapGrid2f, glMapGrid2f, NULL, 227), NAME_FUNC_OFFSET(2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), NAME_FUNC_OFFSET(2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), NAME_FUNC_OFFSET(2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), NAME_FUNC_OFFSET(2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), NAME_FUNC_OFFSET(2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), NAME_FUNC_OFFSET(2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), NAME_FUNC_OFFSET(2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), NAME_FUNC_OFFSET(2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), NAME_FUNC_OFFSET(2817, glEvalMesh1, glEvalMesh1, NULL, 236), NAME_FUNC_OFFSET(2829, glEvalPoint1, glEvalPoint1, NULL, 237), NAME_FUNC_OFFSET(2842, glEvalMesh2, glEvalMesh2, NULL, 238), NAME_FUNC_OFFSET(2854, glEvalPoint2, glEvalPoint2, NULL, 239), NAME_FUNC_OFFSET(2867, glAlphaFunc, glAlphaFunc, NULL, 240), NAME_FUNC_OFFSET(2879, glBlendFunc, glBlendFunc, NULL, 241), NAME_FUNC_OFFSET(2891, glLogicOp, glLogicOp, NULL, 242), NAME_FUNC_OFFSET(2901, glStencilFunc, glStencilFunc, NULL, 243), NAME_FUNC_OFFSET(2915, glStencilOp, glStencilOp, NULL, 244), NAME_FUNC_OFFSET(2927, glDepthFunc, glDepthFunc, NULL, 245), NAME_FUNC_OFFSET(2939, glPixelZoom, glPixelZoom, NULL, 246), NAME_FUNC_OFFSET(2951, glPixelTransferf, glPixelTransferf, NULL, 247), NAME_FUNC_OFFSET(2968, glPixelTransferi, glPixelTransferi, NULL, 248), NAME_FUNC_OFFSET(2985, glPixelStoref, glPixelStoref, NULL, 249), NAME_FUNC_OFFSET(2999, glPixelStorei, glPixelStorei, NULL, 250), NAME_FUNC_OFFSET(3013, glPixelMapfv, glPixelMapfv, NULL, 251), NAME_FUNC_OFFSET(3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), NAME_FUNC_OFFSET(3040, glPixelMapusv, glPixelMapusv, NULL, 253), NAME_FUNC_OFFSET(3054, glReadBuffer, glReadBuffer, NULL, 254), NAME_FUNC_OFFSET(3067, glCopyPixels, glCopyPixels, NULL, 255), NAME_FUNC_OFFSET(3080, glReadPixels, glReadPixels, NULL, 256), NAME_FUNC_OFFSET(3093, glDrawPixels, glDrawPixels, NULL, 257), NAME_FUNC_OFFSET(3106, glGetBooleanv, glGetBooleanv, NULL, 258), NAME_FUNC_OFFSET(3120, glGetClipPlane, glGetClipPlane, NULL, 259), NAME_FUNC_OFFSET(3135, glGetDoublev, glGetDoublev, NULL, 260), NAME_FUNC_OFFSET(3148, glGetError, glGetError, NULL, 261), NAME_FUNC_OFFSET(3159, glGetFloatv, glGetFloatv, NULL, 262), NAME_FUNC_OFFSET(3171, glGetIntegerv, glGetIntegerv, NULL, 263), NAME_FUNC_OFFSET(3185, glGetLightfv, glGetLightfv, NULL, 264), NAME_FUNC_OFFSET(3198, glGetLightiv, glGetLightiv, NULL, 265), NAME_FUNC_OFFSET(3211, glGetMapdv, glGetMapdv, NULL, 266), NAME_FUNC_OFFSET(3222, glGetMapfv, glGetMapfv, NULL, 267), NAME_FUNC_OFFSET(3233, glGetMapiv, glGetMapiv, NULL, 268), NAME_FUNC_OFFSET(3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), NAME_FUNC_OFFSET(3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), NAME_FUNC_OFFSET(3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), NAME_FUNC_OFFSET(3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), NAME_FUNC_OFFSET(3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), NAME_FUNC_OFFSET(3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), NAME_FUNC_OFFSET(3346, glGetString, glGetString, NULL, 275), NAME_FUNC_OFFSET(3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), NAME_FUNC_OFFSET(3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), NAME_FUNC_OFFSET(3386, glGetTexGendv, glGetTexGendv, NULL, 278), NAME_FUNC_OFFSET(3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), NAME_FUNC_OFFSET(3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), NAME_FUNC_OFFSET(3428, glGetTexImage, glGetTexImage, NULL, 281), NAME_FUNC_OFFSET(3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), NAME_FUNC_OFFSET(3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), NAME_FUNC_OFFSET(3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), NAME_FUNC_OFFSET(3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), NAME_FUNC_OFFSET(3532, glIsEnabled, glIsEnabled, NULL, 286), NAME_FUNC_OFFSET(3544, glIsList, glIsList, NULL, 287), NAME_FUNC_OFFSET(3553, glDepthRange, glDepthRange, NULL, 288), 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glBindFramebufferEXT, glBindFramebufferEXT, NULL, 880), NAME_FUNC_OFFSET(23323, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 881), NAME_FUNC_OFFSET(23342, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 882), NAME_FUNC_OFFSET(23367, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 883), NAME_FUNC_OFFSET(23388, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 884), NAME_FUNC_OFFSET(23410, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 885), NAME_FUNC_OFFSET(23436, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 886), NAME_FUNC_OFFSET(23459, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 887), NAME_FUNC_OFFSET(23482, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 888), NAME_FUNC_OFFSET(23505, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 889), NAME_FUNC_OFFSET(23523, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 890), NAME_FUNC_OFFSET(23542, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 891), NAME_FUNC_OFFSET(23559, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 892), NAME_FUNC_OFFSET(23597, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 893), NAME_FUNC_OFFSET(23626, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894), NAME_FUNC_OFFSET(23642, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 895), NAME_FUNC_OFFSET(23659, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 896), NAME_FUNC_OFFSET(23681, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, 897), NAME_FUNC_OFFSET(23699, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 900), NAME_FUNC_OFFSET(23722, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 901), NAME_FUNC_OFFSET(23744, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902), NAME_FUNC_OFFSET(23760, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 903), NAME_FUNC_OFFSET(23781, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 904), NAME_FUNC_OFFSET(23803, glUniform1uiEXT, glUniform1uiEXT, NULL, 905), NAME_FUNC_OFFSET(23816, glUniform1uivEXT, glUniform1uivEXT, NULL, 906), NAME_FUNC_OFFSET(23830, glUniform2uiEXT, glUniform2uiEXT, NULL, 907), NAME_FUNC_OFFSET(23843, glUniform2uivEXT, glUniform2uivEXT, NULL, 908), NAME_FUNC_OFFSET(23857, glUniform3uiEXT, glUniform3uiEXT, NULL, 909), NAME_FUNC_OFFSET(23870, glUniform3uivEXT, glUniform3uivEXT, NULL, 910), NAME_FUNC_OFFSET(23884, glUniform4uiEXT, glUniform4uiEXT, NULL, 911), NAME_FUNC_OFFSET(23897, glUniform4uivEXT, glUniform4uivEXT, NULL, 912), NAME_FUNC_OFFSET(23911, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 913), NAME_FUNC_OFFSET(23929, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 914), NAME_FUNC_OFFSET(23948, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 915), NAME_FUNC_OFFSET(23967, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 916), NAME_FUNC_OFFSET(23987, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 917), NAME_FUNC_OFFSET(24005, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 918), NAME_FUNC_OFFSET(24024, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 919), NAME_FUNC_OFFSET(24043, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 920), NAME_FUNC_OFFSET(24063, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 921), NAME_FUNC_OFFSET(24081, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 922), NAME_FUNC_OFFSET(24100, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 923), NAME_FUNC_OFFSET(24119, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 924), NAME_FUNC_OFFSET(24139, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 925), NAME_FUNC_OFFSET(24158, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 926), NAME_FUNC_OFFSET(24176, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 927), NAME_FUNC_OFFSET(24195, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 928), NAME_FUNC_OFFSET(24214, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 929), NAME_FUNC_OFFSET(24234, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 930), NAME_FUNC_OFFSET(24253, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 931), NAME_FUNC_OFFSET(24273, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 932), NAME_FUNC_OFFSET(24293, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 933), NAME_FUNC_OFFSET(24316, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 934), NAME_FUNC_OFFSET(24342, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 934), NAME_FUNC_OFFSET(24371, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 935), NAME_FUNC_OFFSET(24384, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 936), NAME_FUNC_OFFSET(24395, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937), NAME_FUNC_OFFSET(24405, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 938), NAME_FUNC_OFFSET(24421, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 939), NAME_FUNC_OFFSET(24437, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 940), NAME_FUNC_OFFSET(24450, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 943), NAME_FUNC_OFFSET(24471, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 944), NAME_FUNC_OFFSET(24493, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 945), NAME_FUNC_OFFSET(24511, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 946), NAME_FUNC_OFFSET(24530, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 947), NAME_FUNC_OFFSET(24555, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 948), NAME_FUNC_OFFSET(24578, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 949), NAME_FUNC_OFFSET(24603, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 950), NAME_FUNC_OFFSET(24620, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 952), NAME_FUNC_OFFSET(24638, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 953), NAME_FUNC_OFFSET(24661, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 954), NAME_FUNC_OFFSET(24691, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 955), NAME_FUNC_OFFSET(24719, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 956), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; #undef NAME_FUNC_OFFSET