summaryrefslogtreecommitdiff
path: root/render-gl.c
blob: 15f05cc38c0aca510c6244133152609dc18837aa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
// Copyright 2010  Segher Boessenkool  <segher@kernel.crashing.org>
// Licensed under the terms of the GNU GPL, version 2
// http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt

#include <stdio.h>
#include <string.h>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#include <SDL.h>

#include "types.h"
#include "emu.h"
#include "platform.h"

#include "render.h"

#define GLSL 1

static PFNGLBINDFRAMEBUFFEREXTPROC	pglBindFramebuffer;
static PFNGLGENFRAMEBUFFERSEXTPROC	pglGenFramebuffers;
static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC	pglFramebufferTexture2D;
static PFNGLPROGRAMLOCALPARAMETER4FARBPROC pglProgramLocalParameter4f;
static PFNGLGENPROGRAMSARBPROC		pglGenPrograms;
static PFNGLBINDPROGRAMARBPROC		pglBindProgram;
static PFNGLPROGRAMSTRINGARBPROC	pglProgramString;
static PFNGLGETPROGRAMIVARBPROC		pglGetProgramiv;
static PFNGLUSEPROGRAMOBJECTARBPROC	pglUseProgramObjectARB;
static PFNGLUNIFORM1IARBPROC		pglUniform1iARB;
static PFNGLGETUNIFORMLOCATIONARBPROC	pglGetUniformLocationARB;
static PFNGLUNIFORM2FARBPROC		pglUniform2fARB;

static GLuint atlas_texture, palette_texture, page_coor_texture,
              page_colour_texture, page_hoff_texture;
static GLuint tile_fragment_program, page_fragment_program;
static char tile_glsl_program, page_glsl_program;
static GLuint render_tex;
static GLuint render_fb;
static int pix_size;

#define error() do { int err = glGetError(); if (err) fatal("GL error 0x%04x at line %d\n", err, __LINE__); } while(0)


void render_palette(void)
{
	static u8 that[4*256];

	u32 i;
	for (i = 0; i < 256; i++) {
		u16 p = mem[0x2b00 + i];
		that[4*i] = 255*(p & 31) / 31.0f;
		that[4*i+1] = 255*((p >> 5) & 31) / 31.0f;
		that[4*i+2] = 255*((p >> 10) & 31) / 31.0f;
		that[4*i+3] = 255*(1-(p >> 15));
	}

	glActiveTexture(GL_TEXTURE1);
	glBindTexture(GL_TEXTURE_1D, palette_texture);
	glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_BGRA, GL_UNSIGNED_BYTE, that);
error();
}


static enum render_state {
	state_nothing,
	state_page,
	state_tile,
	state_rect,
	state_final
} current_render_state;

static void set_render_state(enum render_state render_state)
{
	if (render_state == current_render_state)
		return;
	current_render_state = render_state;

	switch (render_state) {
	case state_nothing:
		break;

	case state_page:
#if GLSL
		pglUseProgramObjectARB(page_glsl_program);
		pglUniform1iARB(pglGetUniformLocationARB(page_glsl_program, "atlas_texture"),0);
		pglUniform1iARB(pglGetUniformLocationARB(page_glsl_program, "palette_texture"),1);
		pglUniform1iARB(pglGetUniformLocationARB(page_glsl_program, "page_coor_texture"),2);
		pglUniform1iARB(pglGetUniformLocationARB(page_glsl_program, "page_colour_texture"),3);
		pglUniform1iARB(pglGetUniformLocationARB(page_glsl_program, "page_hoff_texture"),4);
#else
		glEnable(GL_FRAGMENT_PROGRAM_ARB);
		pglBindProgram(GL_FRAGMENT_PROGRAM_ARB, page_fragment_program);
#endif
		glActiveTexture(GL_TEXTURE0);
		glDisable(GL_TEXTURE_RECTANGLE_ARB);
		glBindTexture(GL_TEXTURE_2D, atlas_texture);
		glEnable(GL_TEXTURE_2D);
		glActiveTexture(GL_TEXTURE1);
		glBindTexture(GL_TEXTURE_1D, palette_texture);
		glEnable(GL_TEXTURE_1D);
		glActiveTexture(GL_TEXTURE2);
		glEnable(GL_TEXTURE_2D);
		glActiveTexture(GL_TEXTURE3);
		glEnable(GL_TEXTURE_2D);
		glActiveTexture(GL_TEXTURE4);
		glEnable(GL_TEXTURE_1D);
		break;

	case state_tile:
#if GLSL
		pglUseProgramObjectARB(tile_glsl_program);
		pglUniform1iARB(pglGetUniformLocationARB(tile_glsl_program, "atlas_texture"),0);
		pglUniform1iARB(pglGetUniformLocationARB(tile_glsl_program, "palette_texture"),1);
#else
		glEnable(GL_FRAGMENT_PROGRAM_ARB);
		pglBindProgram(GL_FRAGMENT_PROGRAM_ARB, tile_fragment_program);
#endif
		glActiveTexture(GL_TEXTURE0);
		glDisable(GL_TEXTURE_RECTANGLE_ARB);
		glBindTexture(GL_TEXTURE_2D, atlas_texture);
		glEnable(GL_TEXTURE_2D);
		glActiveTexture(GL_TEXTURE1);
		glBindTexture(GL_TEXTURE_1D, palette_texture);
		glEnable(GL_TEXTURE_1D);
		glActiveTexture(GL_TEXTURE2);
		glDisable(GL_TEXTURE_2D);
		glActiveTexture(GL_TEXTURE3);
		glDisable(GL_TEXTURE_2D);
		glActiveTexture(GL_TEXTURE4);
		glDisable(GL_TEXTURE_1D);
		break;

	case state_rect:
#if GLSL
		pglUseProgramObjectARB(0);
#else
		glDisable(GL_FRAGMENT_PROGRAM_ARB);
#endif
		glActiveTexture(GL_TEXTURE0);
		glDisable(GL_TEXTURE_2D);
		glDisable(GL_TEXTURE_RECTANGLE_ARB);
		glActiveTexture(GL_TEXTURE1);
		glDisable(GL_TEXTURE_1D);
		glActiveTexture(GL_TEXTURE2);
		glDisable(GL_TEXTURE_2D);
		glActiveTexture(GL_TEXTURE3);
		glDisable(GL_TEXTURE_2D);
		glActiveTexture(GL_TEXTURE4);
		glDisable(GL_TEXTURE_1D);
		break;

	case state_final:
#if GLSL
		pglUseProgramObjectARB(0);
#else
		glDisable(GL_FRAGMENT_PROGRAM_ARB);
#endif
		glColor3ub(255,255,255);
		glActiveTexture(GL_TEXTURE0);
		glBindTexture(GL_TEXTURE_RECTANGLE_ARB, render_tex);
		glEnable(GL_TEXTURE_RECTANGLE_ARB);
		glActiveTexture(GL_TEXTURE1);
		glDisable(GL_TEXTURE_1D);
		glActiveTexture(GL_TEXTURE2);
		glDisable(GL_TEXTURE_2D);
		glActiveTexture(GL_TEXTURE3);
		glDisable(GL_TEXTURE_2D);
		glActiveTexture(GL_TEXTURE4);
		glDisable(GL_TEXTURE_1D);
		break;
	}

}


void render_page(u32 xscroll, u32 yscroll, u32 h, u32 w)
{
	set_render_state(state_page);

	u16 coors[4096];
	u8 colours[4096];
	u16 hoff[256];

	u32 wn = 512/w, hn = 256/h;
	u32 x, y;

	u16 *coors1 = render_page_atlas_coors;
	u8 *colours1 = render_page_tile_colours;

	for (y = 0; y < hn; y++) {
		for (x = 0; x < wn; x++) {
			coors[128*y + 2*x] = 32 * *coors1++;
			coors[128*y + 2*x + 1] = 32 * *coors1++;
			colours[128*y + 2*x] = *colours1++;
			colours[128*y + 2*x + 1] = *colours1++;
		}
		for ( ; x < 64; x += wn) {
			memcpy(&coors[128*y + 2*x], &coors[128*y], 4*wn);
			memcpy(&colours[128*y + 2*x], &colours[128*y], 2*wn);
		}
	}
	memcpy(&coors[128*hn], coors, 256*(32-hn));
	memcpy(&colours[128*hn], colours, 128*(32-hn));

	glActiveTexture(GL_TEXTURE2);
	glEnable(GL_TEXTURE_2D);
	glBindTexture(GL_TEXTURE_2D, page_coor_texture);
	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 32, GL_LUMINANCE,
	                GL_UNSIGNED_SHORT, coors);

	glActiveTexture(GL_TEXTURE3);
	glEnable(GL_TEXTURE_2D);
	glBindTexture(GL_TEXTURE_2D, page_colour_texture);
	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 64, 32, GL_LUMINANCE_ALPHA,
	                GL_UNSIGNED_BYTE, colours);

	for (y = 0; y < 256; y++)
		hoff[y] = 128*render_page_hoff[y];

	glActiveTexture(GL_TEXTURE4);
	glEnable(GL_TEXTURE_1D);
	glBindTexture(GL_TEXTURE_1D, page_hoff_texture);
	glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_LUMINANCE,
	                GL_UNSIGNED_SHORT, hoff);

#if GLSL
	pglUniform2fARB( pglGetUniformLocationARB(page_glsl_program, "local0"), (float)xscroll/w, (float)yscroll/h );
	pglUniform2fARB( pglGetUniformLocationARB(page_glsl_program, "local1"), 512.0f/w, 256.0f/h );
	pglUniform2fARB( pglGetUniformLocationARB(page_glsl_program, "local2"), w/2048.0f, h/2048.0f );
#else
	pglProgramLocalParameter4f(GL_FRAGMENT_PROGRAM_ARB, 0,
	                             (float)xscroll/w, (float)yscroll/h, 0, 0);
	pglProgramLocalParameter4f(GL_FRAGMENT_PROGRAM_ARB, 1,
	                             512.0f/w, 256.0f/h, 0, 0);
	pglProgramLocalParameter4f(GL_FRAGMENT_PROGRAM_ARB, 2,
	                             w/2048.0f, h/2048.0f, 0, 0);
#endif

	float tx0 = 0.0f;
	float ty0 = 0.0f;
	float tx1 = 320.0f/512;
	float ty1 = 240.0f/256;

	// X and Y texture coordinates swapped to avoid a swizzle on
	// the first TEX insn (the hoff one), since that costs an extra
	// indirection on some cards, and then we have too many.
	glBegin(GL_QUADS);
	glTexCoord2f(ty0, tx0);
	glVertex2i(0, 0);
	glTexCoord2f(ty0, tx1);
	glVertex2i(320, 0);
	glTexCoord2f(ty1, tx1);
	glVertex2i(320, 240);
	glTexCoord2f(ty1, tx0);
	glVertex2i(0, 240);
	glEnd();
error();
}

void render_texture(int x, int y, int w, int h, u16 atlas_x, u16 atlas_y, u8 pal_offset, u8 alpha)
{
	set_render_state(state_tile);

#if GLSL
	pglUniform2fARB( pglGetUniformLocationARB(tile_glsl_program, "local0"), pal_offset/255.0, alpha/255.0 );
#else
	glColor4ub(pal_offset, 0, 0, alpha);
#endif
error();

	float tx0 = (float)atlas_x/ATLAS_W;
	float ty0 = (float)atlas_y/ATLAS_H;
	float tx1 = (float)(atlas_x + w)/ATLAS_W;
	float ty1 = (float)(atlas_y + h)/ATLAS_H;

	glBegin(GL_QUADS);
	glTexCoord2f(tx0, ty0);
	glVertex2i(x, y);
	glTexCoord2f(tx1, ty0);
	glVertex2i(x + w, y);
	glTexCoord2f(tx1, ty1);
	glVertex2i(x + w, y + h);
	glTexCoord2f(tx0, ty1);
	glVertex2i(x, y + h);
	glEnd();
error();
}

void render_rect(int x, int y, int w, int h, u8 r, u8 g, u8 b)
{
	set_render_state(state_rect);

	glBegin(GL_QUADS);
	glColor3ub(r, g, b);
	glVertex2i(x, y);
	glVertex2i(x + w, y);
	glVertex2i(x + w, y + h);
	glVertex2i(x, y + h);
	glEnd();
error();
}

void render_atlas(u32 atlas_y, u32 atlas_h)
{
printf("atlas: %d+%d\n", atlas_y, atlas_h);

	glBindTexture(GL_TEXTURE_2D, atlas_texture);
error();
	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, atlas_y, ATLAS_W, atlas_h, GL_LUMINANCE, GL_UNSIGNED_BYTE, &atlas[atlas_y*ATLAS_W]);
error();
}


void render_begin(void)
{
	pglBindFramebuffer(GL_FRAMEBUFFER_EXT, render_fb);
	glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
	glClearColor(0, 0, 0, 0);
	glClear(GL_COLOR_BUFFER_BIT);

	glViewport(0, 0, 320, 240);

	set_render_state(state_nothing);
}



void render_end(void)
{
	pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
	glViewport(0, 0, 320 * pix_size, 240 * pix_size);

	set_render_state(state_final);
	glDisable(GL_CULL_FACE);
	glBegin(GL_QUADS);
	glTexCoord2f(0.0, 240.0); glVertex2f(0.0, 0.0);
	glTexCoord2f(320.0, 240.0); glVertex2f(320.0, 0.0);
	glTexCoord2f(320.0, 0.0); glVertex2f(320.0, 240.0);
	glTexCoord2f(0.0, 0.0); glVertex2f(0.0, 240.0);
	glEnd();
}


static void init_textures(void)
{
	glGenTextures(1, &palette_texture);
	glBindTexture(GL_TEXTURE_1D, palette_texture);
	glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage1D(GL_TEXTURE_1D, 0, 4, 256, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);

	glGenTextures(1, &atlas_texture);
	glBindTexture(GL_TEXTURE_2D, atlas_texture);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_2D, 0, 1, ATLAS_W, ATLAS_H, 0, GL_LUMINANCE,
	             GL_UNSIGNED_BYTE, 0);

	glGenTextures(1, &page_coor_texture);
	glBindTexture(GL_TEXTURE_2D, page_coor_texture);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE16, 128, 32, 0,
	             GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT, 0);

	glGenTextures(1, &page_colour_texture);
	glBindTexture(GL_TEXTURE_2D, page_colour_texture);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_2D, 0, 2, 64, 32, 0, GL_LUMINANCE_ALPHA,
	             GL_UNSIGNED_BYTE, 0);

	glGenTextures(1, &page_hoff_texture);
	glBindTexture(GL_TEXTURE_1D, page_hoff_texture);
	glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16, 256, 0,
	             GL_LUMINANCE, GL_UNSIGNED_SHORT, 0);

	glGenTextures(1, &render_tex);
	pglGenFramebuffers(1, &render_fb);
	pglBindFramebuffer(GL_FRAMEBUFFER_EXT, render_fb);
	glBindTexture(GL_TEXTURE_RECTANGLE_ARB, render_tex);
	glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB8, 320, 240, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
	pglFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, render_tex, 0);

error();
}

static void init_fragment_program(GLuint *id, const char *program)
{
	pglGenPrograms(1, id);
	pglBindProgram(GL_FRAGMENT_PROGRAM_ARB, *id);

	pglProgramString(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
	                   strlen(program), program);
	GLint err;
	glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err);
	if (err != -1) {
		printf("problem compiling fragment problem:\n");
		printf("  err pos = %ld\n", (long)err);
		printf("  err msg: %s\n",
		       glGetString(GL_PROGRAM_ERROR_STRING_ARB));
		fatal("");
	}

	GLint n, nn;
	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_INSTRUCTIONS_ARB, &n);
	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &nn);
	printf(">>> %d (%d) insns\n", n, nn);

	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_TEMPORARIES_ARB, &n);
	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_NATIVE_TEMPORARIES_ARB, &nn);
	printf(">>> %d (%d) temps\n", n, nn);

	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_PARAMETERS_ARB, &n);
	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_NATIVE_PARAMETERS_ARB, &nn);
	printf(">>> %d (%d) params\n", n, nn);

	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_ATTRIBS_ARB, &n);
	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_NATIVE_ATTRIBS_ARB, &nn);
	printf(">>> %d (%d) attrs\n", n, nn);

	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_ALU_INSTRUCTIONS_ARB, &n);
	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, &nn);
	printf(">>> %d (%d) alu insns\n", n, nn);

	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_TEX_INSTRUCTIONS_ARB, &n);
	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, &nn);
	printf(">>> %d (%d) tex insns\n", n, nn);

	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_TEX_INDIRECTIONS_ARB, &n);
	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, &nn);
	printf(">>> %d (%d) tex indirs\n", n, nn);

	GLint ok;
	pglGetProgramiv(GL_FRAGMENT_PROGRAM_ARB,
	                  GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &ok);
	if (!ok)
		fatal("fragment program exceeds resources\n");
}

static void init_fragment_programs(void)
{
	const char tile_frag[] =
		"!!ARBfp1.0\n"
		"OPTION ARB_precision_hint_nicest; \n"

		"TEMP r0; \n"

		"TEX r0.x, fragment.texcoord[0], texture[0], 2D; \n"	//**
		"ADD r0.x, r0.x, fragment.color.r; \n"

		"TEX r0, r0, texture[1], 1D; \n"			//**
		"MUL r0.a, r0.a, fragment.color.a; \n"
		"MOV result.color, r0; \n"

		"END";
	init_fragment_program(&tile_fragment_program, tile_frag);

	const char page_frag[] =
		"!!ARBfp1.0\n"
		"OPTION ARB_precision_hint_nicest; \n"

		"TEMP coor, tile_coor, tile, tile_colour; \n"
		"TEMP atlas_coor, palette_coor, colour, hoff; \n"

		"TEX hoff, fragment.texcoord[0], texture[4], 1D; \n"	//**

		"MOV coor, fragment.texcoord[0]; \n"
		"ADD coor.y, coor, hoff; \n"
		"MAD coor, coor.yxxx, program.local[1], program.local[0]; \n"
		// now coor is integer tile #, fraction coor within tile

		"FLR tile_coor, coor; \n"
		"FRC atlas_coor, coor; \n"

		// 1/64,1/32
		"PARAM tile_scale = { 0.015625, 0.03125 }; \n"
		"MUL tile_coor, tile_coor, tile_scale; \n"

		"TEX tile, tile_coor, texture[2], 2D; \n"		//**
		"TEX tile_colour, tile_coor, texture[3], 2D; \n"
		"MAD atlas_coor, atlas_coor, program.local[2], tile.xwww; \n"

		"TEX palette_coor, atlas_coor, texture[0], 2D; \n"	//**
		"ADD palette_coor, palette_coor, tile_colour.r; \n"

		"TEX colour, palette_coor, texture[1], 1D; \n"		//**
		"MUL colour.a, colour.a, tile_colour.a; \n"
		"MOV result.color, colour; \n"

		"END";
	init_fragment_program(&page_fragment_program, page_frag);
}

#if 1
PFNGLGETOBJECTPARAMETERIVARBPROC	eglGetObjectParameterivARB      =NULL;
PFNGLGETINFOLOGARBPROC			eglGetInfoLogARB		=NULL;
PFNGLCREATESHADEROBJECTARBPROC		eglCreateShaderObjectARB	=NULL;
PFNGLSHADERSOURCEARBPROC		eglShaderSourceARB		=NULL;
PFNGLCOMPILESHADERARBPROC		eglCompileShaderARB		=NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC		eglCreateProgramObjectARB	=NULL;
PFNGLATTACHOBJECTARBPROC		eglAttachObjectARB		=NULL;
PFNGLLINKPROGRAMARBPROC			eglLinkProgramARB		=NULL;
PFNGLPROGRAMPARAMETERIEXTPROC		eglProgramParameteriEXT		=NULL;


static void glsl_dump_log(GLhandleARB p,const GLcharARB* shader)
{
	GLint log_size;
	eglGetObjectParameterivARB(p, GL_OBJECT_INFO_LOG_LENGTH_ARB, &log_size);
	if (log_size>1)
	{
		GLcharARB* s=(GLcharARB*)malloc((log_size+1)*sizeof(GLcharARB));
		eglGetInfoLogARB(p,log_size,NULL,s);
		printf("============================================================\n");
		printf("Faulty ARB program. Log (%d bytes) : \n%s\n",log_size,s);
		free(s);
		printf("Faulty ARB program : \n");
		int lc=0;
		printf("\n%4d: ",++lc);
		for(unsigned i=0;i<strlen(shader);i++)
		{
			if (shader[i]=='\n')
				printf("\n%4d: ",++lc);
			else
				printf("%c",shader[i]);
		}
		printf("\n");
		printf("============================================================\n");
	}
}


static void init_glsl_program(char* prog, const char* vshader, const char* fshader)
{
	eglGetObjectParameterivARB=(PFNGLGETOBJECTPARAMETERIVARBPROC)SDL_GL_GetProcAddress("glGetObjectParameterivARB");
	eglGetInfoLogARB=(PFNGLGETINFOLOGARBPROC)SDL_GL_GetProcAddress("glGetInfoLogARB");
	eglCreateShaderObjectARB=(PFNGLCREATESHADEROBJECTARBPROC)SDL_GL_GetProcAddress("glCreateShaderObjectARB");
	eglShaderSourceARB=(PFNGLSHADERSOURCEARBPROC)SDL_GL_GetProcAddress("glShaderSourceARB");
	eglCompileShaderARB=(PFNGLCOMPILESHADERARBPROC)SDL_GL_GetProcAddress("glCompileShaderARB");
	eglCreateProgramObjectARB=(PFNGLCREATEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glCreateProgramObjectARB");
	eglAttachObjectARB=(PFNGLATTACHOBJECTARBPROC)SDL_GL_GetProcAddress("glAttachObjectARB");
	eglLinkProgramARB=(PFNGLLINKPROGRAMARBPROC)SDL_GL_GetProcAddress("glLinkProgramARB");

	GLint ok;
	
	GLhandleARB vs=eglCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
	GLhandleARB fs=eglCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
	eglShaderSourceARB(vs, 1, &vshader,NULL);
	eglShaderSourceARB(fs, 1, &fshader,NULL);
	eglCompileShaderARB(vs);
	glsl_dump_log(vs,vshader);
	eglGetObjectParameterivARB(vs,GL_OBJECT_COMPILE_STATUS_ARB,&ok);
	if (!ok)
		fatal("compiling vertex shader\n");

	eglCompileShaderARB(fs);
	glsl_dump_log(fs,fshader);
	eglGetObjectParameterivARB(fs,GL_OBJECT_COMPILE_STATUS_ARB,&ok);
	if (!ok)
		fatal("compiling fragment shader\n");

	GLhandleARB p = eglCreateProgramObjectARB();
	eglAttachObjectARB(p,vs);
	eglAttachObjectARB(p,fs);
	eglLinkProgramARB(p);
	glsl_dump_log(p,"(Linking Stage)");
	eglGetObjectParameterivARB(p,GL_OBJECT_LINK_STATUS_ARB,&ok);
	if (!ok)
		fatal("linking program\n");

	*prog=p;
}

static void init_glsl_programs(void)
{
	const char common_vert[] =
		"void main() \n"
		"{ \n"
		"	gl_TexCoord[0] = gl_MultiTexCoord0; \n"
		"	gl_Position = ftransform();	\n"
		"} \n";

	/*
	 * texture 0 2D atlas_texture
	 * texture 1 1D palette_texture
	 */
	const char tile_frag[] =
		"uniform sampler2D atlas_texture; \n"
		"uniform sampler1D palette_texture; \n"
		"uniform vec2 local0; \n"
		"void main() \n"
		"{ \n"
		"	float index = texture2D(atlas_texture, gl_TexCoord[0]); \n"
		"	index += local0.r; \n"
		"	vec4 color = texture1D(palette_texture, index); \n"
		"	color.a *= local0.g; \n"
		"	gl_FragColor = color; \n"
		"} \n";
/*
		"!!ARBfp1.0\n"
		"OPTION ARB_precision_hint_nicest; \n"

		"TEMP r0; \n"

		"TEX r0.x, fragment.texcoord[0], texture[0], 2D; \n"
		"ADD r0.x, r0.x, fragment.color.r; \n"

		"TEX r0, r0, texture[1], 1D; \n"		
		"MUL r0.a, r0.a, fragment.color.a; \n"
		"MOV result.color, r0; \n"

		"END";*/
	init_glsl_program(&tile_glsl_program, common_vert, tile_frag);

	/*
	 * texture 0 2D atlas_texture
	 * texture 1 1D palette_texture
	 * texture 2 2D page_coor_texture
	 * texture 3 2D page_colour_texture
	 * texture 4 1D page_hoff_texture
	 */

	const char page_frag[] =
		"uniform sampler2D atlas_texture; \n"
		"uniform sampler1D palette_texture; \n"
		"uniform sampler2D page_coor_texture; \n"
		"uniform sampler2D page_colour_texture; \n"
		"uniform sampler1D page_hoff_texture; \n"
		"uniform vec2 local0; \n"
		"uniform vec2 local1; \n"
		"uniform vec2 local2; \n"
		"void main() \n"
		"{ \n"
		"	float hoff = texture1D(page_hoff_texture, gl_TexCoord[0].x); \n"
		"	vec2 coor = gl_TexCoord[0].xy; \n"
	
		"	coor.y += hoff; \n"
		"	coor = coor.yxxx * local1.xyyy + local0.xyyy; \n"
		"	vec2 tile_coor = floor(coor) / vec2(64.0, 32.0); \n"
		"	vec4 tile;\n"
		"	tile.x = texture2D(page_coor_texture, tile_coor); \n"
		"	tile.w = texture2D(page_coor_texture, tile_coor + vec2(1.0/128.0, 0.0) ); \n"
		"	vec4 tile_colour = texture2D(page_colour_texture, tile_coor); \n"

		"	vec2 atlas_coor = fract(coor) *local2 + tile.xwww; \n"
		"	vec4 palette_coor = texture2D(atlas_texture, atlas_coor); \n"
		"	palette_coor += tile_colour.r; \n"

		"	vec4 colour = texture1D(palette_texture, palette_coor.x); \n"
		"	colour.a *= tile_colour.a; \n"
		"	gl_FragColor = colour; \n"
		"} \n";

/*
		"!!ARBfp1.0\n"
		"OPTION ARB_precision_hint_nicest; \n"

		"TEMP coor, tile_coor, tile, tile_colour; \n"
		"TEMP atlas_coor, palette_coor, colour, hoff; \n"

		"TEX hoff, fragment.texcoord[0], texture[4], 1D; \n"

		"MOV coor, fragment.texcoord[0]; \n"
		"ADD coor.y, coor, hoff; \n"
		"MAD coor, coor.yxxx, program.local[1], program.local[0]; \n"
		// now coor is integer tile #, fraction coor within tile

		"FLR tile_coor, coor; \n"
		"FRC atlas_coor, coor; \n"

		// 1/64,1/32
		"PARAM tile_scale = { 0.015625, 0.03125 }; \n"
		"MUL tile_coor, tile_coor, tile_scale; \n"

		"TEX tile, tile_coor, texture[2], 2D; \n"	
		"TEX tile_colour, tile_coor, texture[3], 2D; \n"
		"MAD atlas_coor, atlas_coor, program.local[2], tile.xwww; \n"

		"TEX palette_coor, atlas_coor, texture[0], 2D; \n"	
		"ADD palette_coor, palette_coor, tile_colour.r; \n"

		"TEX colour, palette_coor, texture[1], 1D; \n"		
		"MUL colour.a, colour.a, tile_colour.a; \n"
		"MOV result.color, colour; \n"

		"END";
*/
	init_glsl_program(&page_glsl_program, common_vert, page_frag);
}
#endif

void render_init(u32 pixel_size)
{
	printf("GL RENDERER: %s\n", glGetString(GL_RENDERER));
	printf("GL VENDOR: %s\n", glGetString(GL_VENDOR));
//	printf("GL EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
	printf("GL VERSION: %s\n", glGetString(GL_VERSION));

	pix_size = pixel_size;

	pglBindFramebuffer = (PFNGLBINDFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glBindFramebufferEXT");
	pglGenFramebuffers = (PFNGLGENFRAMEBUFFERSEXTPROC) SDL_GL_GetProcAddress("glGenFramebuffersEXT");
	pglFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture2DEXT");
	pglProgramLocalParameter4f = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) SDL_GL_GetProcAddress("glProgramLocalParameter4fARB");
	pglGenPrograms = (PFNGLGENPROGRAMSARBPROC) SDL_GL_GetProcAddress("glGenProgramsARB");
	pglBindProgram = (PFNGLBINDPROGRAMARBPROC) SDL_GL_GetProcAddress("glBindProgramARB");
	pglProgramString = (PFNGLPROGRAMSTRINGARBPROC) SDL_GL_GetProcAddress("glProgramStringARB");
	pglGetProgramiv = (PFNGLGETPROGRAMIVARBPROC) SDL_GL_GetProcAddress("glGetProgramivARB");
	pglUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glUseProgramObjectARB");
	pglUniform1iARB = (PFNGLUNIFORM1IARBPROC)SDL_GL_GetProcAddress("glUniform1i");
	pglGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)SDL_GL_GetProcAddress("glGetUniformLocation");
	pglUniform2fARB = (PFNGLUNIFORM2FARBPROC)SDL_GL_GetProcAddress("glUniform2f");

	if (!( pglGenFramebuffers && pglBindFramebuffer && pglFramebufferTexture2D && pglProgramLocalParameter4f
		&& pglGenPrograms && pglBindProgram && pglProgramString && pglGetProgramiv && pglUseProgramObjectARB
		&& pglUniform1iARB && pglGetUniformLocationARB && pglUniform2fARB))
		fatal("Sorry, your OpenGL misses some cool features\n");

	glViewport(0, 0, pixel_size*320, pixel_size*240);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glOrtho(0, 320, 240, 0, -1, 1);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

	error();

	init_textures();
#if GLSL
	init_glsl_programs();
#else
	init_fragment_programs();
#endif

}