diff options
author | Segher Boessenkool <segher@kernel.crashing.org> | 2010-04-13 21:20:54 +0200 |
---|---|---|
committer | Segher Boessenkool <segher@kernel.crashing.org> | 2010-04-13 21:27:16 +0200 |
commit | 9e7e7ac909fc4abb5a1eb4ce0aa07e79373b0b11 (patch) | |
tree | d2c07fb1a7d51b05ebcdf228cba73b07fe406128 | |
parent | df77ded66aaf43978fab8f0dbb341b710ffdb042 (diff) |
GL: Add ARB_precision_hint_nicest option the the fragment shaders
This is needed for NV hardware, they default to 16-bit floating point
otherwise. Bah.
Doesn't negatively affect ATI hardware, it uses 24-bit always.
-rw-r--r-- | render-gl.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/render-gl.c b/render-gl.c index 44840d2..82ff219 100644 --- a/render-gl.c +++ b/render-gl.c @@ -359,17 +359,23 @@ static void init_fragment_programs(void) { const char tile_frag[] = "!!ARBfp1.0\n" + "OPTION ARB_precision_hint_nicest; \n" + "TEMP r0; \n" - "TEX r0.x, fragment.texcoord[0], texture[0], 2D; \n" + + "TEX r0.x, fragment.texcoord[0], texture[0], 2D; \n" //** "ADD r0.x, r0.x, fragment.color.r; \n" - "TEX r0, r0, texture[1], 1D; \n" + + "TEX r0, r0, texture[1], 1D; \n" //** "MUL r0.a, r0.a, fragment.color.a; \n" "MOV result.color, r0; \n" + "END"; init_fragment_program(&tile_fragment_program, tile_frag); const char page_frag[] = "!!ARBfp1.0\n" + "OPTION ARB_precision_hint_nicest; \n" "TEMP coor, tile_coor, tile, tile_colour; \n" "TEMP atlas_coor, palette_coor, colour, hoff; \n" |