/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "intel_context.h" #include "intel_batchbuffer.h" #include "intel_decode.h" #include "intel_reg.h" #include "intel_bufmgr.h" #include "intel_buffers.h" void intel_batchbuffer_reset(struct intel_batchbuffer *batch) { struct intel_context *intel = batch->intel; if (batch->buf != NULL) { dri_bo_unreference(batch->buf); batch->buf = NULL; } if (!batch->buffer) batch->buffer = malloc (intel->maxBatchSize); batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer", intel->maxBatchSize, 4096); if (batch->buffer) batch->map = batch->buffer; else { dri_bo_map(batch->buf, GL_TRUE); batch->map = batch->buf->virtual; } batch->size = intel->maxBatchSize; batch->ptr = batch->map; batch->dirty_state = ~0; } struct intel_batchbuffer * intel_batchbuffer_alloc(struct intel_context *intel) { struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1); batch->intel = intel; intel_batchbuffer_reset(batch); return batch; } void intel_batchbuffer_free(struct intel_batchbuffer *batch) { if (batch->buffer) free (batch->buffer); else { if (batch->map) { dri_bo_unmap(batch->buf); batch->map = NULL; } } dri_bo_unreference(batch->buf); batch->buf = NULL; free(batch); } /* TODO: Push this whole function into bufmgr. */ static void do_flush_locked(struct intel_batchbuffer *batch, GLuint used) { struct intel_context *intel = batch->intel; int ret = 0; int x_off = 0, y_off = 0; if (batch->buffer) dri_bo_subdata (batch->buf, 0, used, batch->buffer); else dri_bo_unmap(batch->buf); batch->map = NULL; batch->ptr = NULL; if (!intel->no_hw) dri_bo_exec(batch->buf, used, NULL, 0, (x_off & 0xffff) | (y_off << 16)); if (INTEL_DEBUG & DEBUG_BATCH) { dri_bo_map(batch->buf, GL_FALSE); intel_decode(batch->buf->virtual, used / 4, batch->buf->offset, intel->intelScreen->deviceID); dri_bo_unmap(batch->buf); if (intel->vtbl.debug_batch != NULL) intel->vtbl.debug_batch(intel); } if (ret != 0) { exit(1); } intel->vtbl.new_batch(intel); } void _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file, int line) { struct intel_context *intel = batch->intel; GLuint used = batch->ptr - batch->map; if (!intel->using_dri2_swapbuffers && intel->first_post_swapbuffers_batch == NULL) { intel->first_post_swapbuffers_batch = intel->batch->buf; drm_intel_bo_reference(intel->first_post_swapbuffers_batch); } if (used == 0) return; if (INTEL_DEBUG & DEBUG_BATCH) fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line, used); batch->reserved_space = 0; /* Emit a flush if the bufmgr doesn't do it for us. */ if (intel->always_flush_cache) { intel_batchbuffer_emit_mi_flush(batch); used = batch->ptr - batch->map; } /* Round batchbuffer usage to 2 DWORDs. */ if ((used & 4) == 0) { *(GLuint *) (batch->ptr) = 0; /* noop */ batch->ptr += 4; used = batch->ptr - batch->map; } /* Mark the end of the buffer. */ *(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END; batch->ptr += 4; used = batch->ptr - batch->map; assert (used <= batch->buf->size); /* Workaround for recursive batchbuffer flushing: If the window is * moved, we can get into a case where we try to flush during a * flush. What happens is that when we try to grab the lock for * the first flush, we detect that the window moved which then * causes another flush (from the intel_draw_buffer() call in * intelUpdatePageFlipping()). To work around this we reset the * batchbuffer tail pointer before trying to get the lock. This * prevent the nested buffer flush, but a better fix would be to * avoid that in the first place. */ batch->ptr = batch->map; if (intel->vtbl.finish_batch) intel->vtbl.finish_batch(intel); /* Check that we didn't just wrap our batchbuffer at a bad time. */ assert(!intel->no_batch_wrap); batch->reserved_space = BATCH_RESERVED; /* TODO: Just pass the relocation list and dma buffer up to the * kernel. */ do_flush_locked(batch, used); if (INTEL_DEBUG & DEBUG_SYNC) { fprintf(stderr, "waiting for idle\n"); dri_bo_map(batch->buf, GL_TRUE); dri_bo_unmap(batch->buf); } /* Reset the buffer: */ intel_batchbuffer_reset(batch); } /* This is the only way buffers get added to the validate list. */ GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, dri_bo *buffer, uint32_t read_domains, uint32_t write_domain, uint32_t delta) { int ret; assert(delta < buffer->size); if (batch->ptr - batch->map > batch->buf->size) printf ("bad relocation ptr %p map %p offset %d size %lu\n", batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size); ret = dri_bo_emit_reloc(batch->buf, read_domains, write_domain, delta, batch->ptr - batch->map, buffer); /* * Using the old buffer offset, write in what the right data would be, in case * the buffer doesn't move and we can short-circuit the relocation processing * in the kernel */ intel_batchbuffer_emit_dword (batch, buffer->offset + delta); return GL_TRUE; } GLboolean intel_batchbuffer_emit_reloc_fenced(struct intel_batchbuffer *batch, drm_intel_bo *buffer, uint32_t read_domains, uint32_t write_domain, uint32_t delta) { int ret; assert(delta < buffer->size); if (batch->ptr - batch->map > batch->buf->size) printf ("bad relocation ptr %p map %p offset %d size %lu\n", batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size); ret = drm_intel_bo_emit_reloc_fence(batch->buf, batch->ptr - batch->map, buffer, delta, read_domains, write_domain); /* * Using the old buffer offset, write in what the right data would * be, in case the buffer doesn't move and we can short-circuit the * relocation processing in the kernel */ intel_batchbuffer_emit_dword (batch, buffer->offset + delta); return GL_TRUE; } void intel_batchbuffer_data(struct intel_batchbuffer *batch, const void *data, GLuint bytes) { assert((bytes & 3) == 0); intel_batchbuffer_require_space(batch, bytes); __memcpy(batch->ptr, data, bytes); batch->ptr += bytes; } /* Emit a pipelined flush to either flush render and texture cache for * reading from a FBO-drawn texture, or flush so that frontbuffer * render appears on the screen in DRI1. * * This is also used for the always_flush_cache driconf debug option. */ void intel_batchbuffer_emit_mi_flush(struct intel_batchbuffer *batch) { struct intel_context *intel = batch->intel; if (intel->gen >= 4) { BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_PIPE_CONTROL | PIPE_CONTROL_INSTRUCTION_FLUSH | PIPE_CONTROL_WRITE_FLUSH | PIPE_CONTROL_NO_WRITE); OUT_BATCH(0); /* write address */ OUT_BATCH(0); /* write data */ OUT_BATCH(0); /* write data */ ADVANCE_BATCH(); } else { BEGIN_BATCH(1); OUT_BATCH(MI_FLUSH); ADVANCE_BATCH(); } }