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authorLaura Ekstrand <laura@jlekstrand.net>2014-11-06 11:06:50 -0800
committerLaura Ekstrand <laura@jlekstrand.net>2014-12-19 14:06:39 -0800
commit8361ec9cdcd4ef154601d3fdbe9b24f5f9f5d6c1 (patch)
tree7fb38617e93c90dee6af4a062d67571576b9396f
parentd1019e116914c5fe9e597067ce1a79bad3aa29f6 (diff)
arb_direct_state_access: Added glTextureStorage*D test.
-rw-r--r--tests/all.py1
-rw-r--r--tests/spec/arb_direct_state_access/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_direct_state_access/texture-storage.c602
3 files changed, 604 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py
index 9ba259931..605045977 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4313,6 +4313,7 @@ spec['ARB_direct_state_access']['dsa-textures'] = PiglitGLTest('arb_direct_state
spec['ARB_direct_state_access']['texturesubimage'] = PiglitGLTest('arb_direct_state_access-texturesubimage', run_concurrent=True)
spec['ARB_direct_state_access']['bind-texture-unit'] = PiglitGLTest('arb_direct_state_access-bind-texture-unit', run_concurrent=True)
spec['ARB_direct_state_access']['create-textures'] = PiglitGLTest('arb_direct_state_access-create-textures', run_concurrent=True)
+spec['ARB_direct_state_access']['texture-storage'] = PiglitGLTest('arb_direct_state_access-texture-storage', run_concurrent=True)
profile.tests['hiz'] = hiz
profile.tests['fast_color_clear'] = fast_color_clear
diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
index 6f5023011..4b79b90fe 100644
--- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
+++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
@@ -13,4 +13,5 @@ piglit_add_executable (arb_direct_state_access-dsa-textures dsa-textures.c dsa-u
piglit_add_executable (arb_direct_state_access-dsa-texturesubimage texturesubimage.c)
piglit_add_executable (arb_direct_state_access-bind-texture-unit bind-texture-unit.c)
piglit_add_executable (arb_direct_state_access-create-textures create-textures.c)
+piglit_add_executable (arb_direct_state_access-texture-storage texture-storage.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_direct_state_access/texture-storage.c b/tests/spec/arb_direct_state_access/texture-storage.c
new file mode 100644
index 000000000..5838146b3
--- /dev/null
+++ b/tests/spec/arb_direct_state_access/texture-storage.c
@@ -0,0 +1,602 @@
+/*
+ * Copyright (c) 2011 VMware, Inc.
+ * Copyright (c) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/**
+ * Note: only the glTextureStorage2D() function is tested with actual
+ * rendering.
+ *
+ * Original author: Brian Paul
+ * Adapted for testing ARB_direct_state_access by
+ * Laura Ekstrand
+ * November 2014
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 12;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *TestName = "texture-storage";
+
+static GLubyte Colors[][4] = {
+ {255, 0, 0, 255},
+ { 0, 255, 0, 255},
+ { 0, 0, 255, 255},
+ { 0, 255, 255, 255},
+ {255, 0, 255, 255},
+ {255, 255, 0, 255},
+ {255, 255, 255, 255},
+ {128, 0, 0, 255},
+ { 0, 128, 0, 255},
+ { 0, 0, 128, 255}
+};
+
+
+/**
+ * Do error-check tests for a non-mipmapped texture.
+ */
+static bool
+test_one_level_errors(GLenum target)
+{
+ const GLint width = 64, height = 4, depth = 8;
+ GLuint tex;
+ GLint v;
+
+ assert(target == GL_TEXTURE_1D ||
+ target == GL_TEXTURE_2D ||
+ target == GL_TEXTURE_3D);
+
+ glCreateTextures(target, 1, &tex);
+ glBindTextureUnit(0, tex);
+
+ if (target == GL_TEXTURE_1D) {
+ glTextureStorage1D(tex, 1, GL_RGBA8, width);
+ }
+ else if (target == GL_TEXTURE_2D) {
+ glTextureStorage2D(tex, 1, GL_RGBA8, width, height);
+ }
+ else if (target == GL_TEXTURE_3D) {
+ glTextureStorage3D(tex, 1, GL_RGBA8, width, height, depth);
+ }
+
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ glGetTextureLevelParameteriv(tex, 0, GL_TEXTURE_WIDTH, &v);
+ if (v != width) {
+ printf("%s: bad width: %d, should be %d\n", TestName, v, width);
+ return false;
+ }
+
+ if (target != GL_TEXTURE_1D) {
+ glGetTextureLevelParameteriv(tex, 0, GL_TEXTURE_HEIGHT, &v);
+ if (v != height) {
+ printf("%s: bad height: %d, should be %d\n", TestName,
+ v, height);
+ return false;
+ }
+ }
+
+ if (target == GL_TEXTURE_3D) {
+ glGetTextureLevelParameteriv(tex, 0, GL_TEXTURE_DEPTH, &v);
+ if (v != depth) {
+ printf("%s: bad depth: %d, should be %d\n", TestName,
+ v, depth);
+ return false;
+ }
+ }
+
+ /* The ARB_texture_storage spec says:
+ *
+ * "Using any of the following commands with the same texture will
+ * result in the error INVALID_OPERATION being generated, even if
+ * it does not affect the dimensions or format:
+ *
+ * - TexImage*
+ * - CompressedTexImage*
+ * - CopyTexImage*
+ * - TexStorage*"
+ */
+ if (target == GL_TEXTURE_2D) {
+ glTexImage2D(target, 0, GL_RGBA, width, height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ if (glGetError() != GL_INVALID_OPERATION) {
+ printf("%s: glTexImage2D failed to generate error\n",
+ TestName);
+ return false;
+ }
+
+ glTextureStorage2D(tex, 1, GL_RGBA8, width, height);
+ if (glGetError() != GL_INVALID_OPERATION) {
+ printf("%s: glTextureStorage2D() failed to generate "
+ "error\n", TestName);
+ return false;
+ }
+
+ glCopyTexImage2D(target, 0, GL_RGBA, 0, 0, width, height, 0);
+ if (glGetError() != GL_INVALID_OPERATION) {
+ printf("%s: glCopyTexImage2D() failed to generate "
+ "error\n", TestName);
+ return false;
+ }
+ }
+
+ glDeleteTextures(1, &tex);
+
+ return true;
+}
+
+
+/**
+ * Do error-check tests for a mipmapped texture.
+ */
+static bool
+test_mipmap_errors(GLenum target)
+{
+ GLint width = 128, height = 64, depth = 4, levels = 8;
+ const char *targetString = "";
+ GLuint tex;
+ GLint v, l;
+
+ assert(target == GL_TEXTURE_1D ||
+ target == GL_TEXTURE_2D ||
+ target == GL_TEXTURE_3D);
+
+ glCreateTextures(target, 1, &tex);
+ glBindTextureUnit(0, tex);
+
+ if (target == GL_TEXTURE_1D) {
+ glTextureStorage1D(tex, levels, GL_RGBA8, width);
+ targetString = "GL_TEXTURE_1D";
+ }
+ else if (target == GL_TEXTURE_2D) {
+ glTextureStorage2D(tex, levels, GL_RGBA8, width, height);
+ targetString = "GL_TEXTURE_2D";
+ }
+ else if (target == GL_TEXTURE_3D) {
+ glTextureStorage3D(tex, levels, GL_RGBA8, width,
+ height, depth);
+ targetString = "GL_TEXTURE_3D";
+ }
+
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ glGetTextureParameteriv(tex, GL_TEXTURE_IMMUTABLE_FORMAT, &v);
+ if (!v) {
+ printf("%s: %s GL_TEXTURE_IMMUTABLE_FORMAT query returned "
+ "false\n",
+ TestName, targetString);
+ return false;
+ }
+
+ for (l = 0; l < levels; l++) {
+ glGetTextureLevelParameteriv(tex, l, GL_TEXTURE_WIDTH, &v);
+ if (v != width) {
+ printf("%s: %s level %d: bad width: %d, should be %d\n",
+ TestName, targetString, l, v, width);
+ return false;
+ }
+
+ if (target != GL_TEXTURE_1D) {
+ glGetTextureLevelParameteriv(tex, l,
+ GL_TEXTURE_HEIGHT, &v);
+ if (v != height) {
+ printf("%s: %s level %d: bad height: %d, "
+ "should be %d\n",
+ TestName, targetString, l, v, height);
+ return false;
+ }
+ }
+
+ if (target == GL_TEXTURE_3D) {
+ glGetTextureLevelParameteriv(tex, l,
+ GL_TEXTURE_DEPTH, &v);
+ if (v != depth) {
+ printf("%s: %s level %d: bad depth: %d, "
+ "should be %d\n",
+ TestName, targetString, l, v, depth);
+ return false;
+ }
+ }
+
+ if (width > 1)
+ width /= 2;
+ if (height > 1)
+ height /= 2;
+ if (depth > 1)
+ depth /= 2;
+ }
+
+ glDeleteTextures(1, &tex);
+
+ return true;
+}
+
+
+static bool
+test_cube_texture(void)
+{
+ const GLint width = 16, height = 16;
+ const GLenum target = GL_TEXTURE_CUBE_MAP;
+ GLuint tex;
+ bool pass = true;
+
+ /* Test valid cube dimensions */
+ glCreateTextures(target, 1, &tex);
+ glBindTextureUnit(0, tex);
+ glTextureStorage2D(tex, 1, GL_RGBA8, width, height);
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+ glDeleteTextures(1, &tex);
+
+ /* Test invalid cube dimensions */
+ glCreateTextures(target, 1, &tex);
+ glBindTextureUnit(0, tex);
+ glTextureStorage2D(tex, 1, GL_RGBA8, width, height+2);
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+ glDeleteTextures(1, &tex);
+
+ return pass;
+}
+
+
+static bool
+test_cube_array_texture(void)
+{
+ const GLint width = 16, height = 16;
+ const GLenum target = GL_TEXTURE_CUBE_MAP_ARRAY;
+ GLuint tex;
+ bool pass = true;
+
+ /* Test valid cube array dimensions */
+ glCreateTextures(target, 1, &tex);
+ glBindTextureUnit(0, tex);
+ glTextureStorage3D(tex, 1, GL_RGBA8, width, height, 12);
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+ glDeleteTextures(1, &tex);
+
+ /* Test invalid cube array width, height dimensions */
+ glCreateTextures(target, 1, &tex);
+ glBindTextureUnit(0, tex);
+ glTextureStorage3D(tex, 1, GL_RGBA8, width, height+3, 12);
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+ glDeleteTextures(1, &tex);
+
+ /* Test invalid cube array depth */
+ glCreateTextures(target, 1, &tex);
+ glBindTextureUnit(0, tex);
+ glTextureStorage3D(tex, 1, GL_RGBA8, width, height, 12+2);
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+ glDeleteTextures(1, &tex);
+
+ return pass;
+}
+
+
+/**
+ * Create a single-color image.
+ */
+static GLubyte *
+create_image(GLint w, GLint h, const GLubyte color[4])
+{
+ GLubyte *buf = (GLubyte *) malloc(w * h * 4);
+ int i;
+ for (i = 0; i < w * h; i++) {
+ buf[i*4+0] = color[0];
+ buf[i*4+1] = color[1];
+ buf[i*4+2] = color[2];
+ buf[i*4+3] = color[3];
+ }
+ return buf;
+}
+
+
+/**
+ * Test a mip-mapped texture w/ rendering.
+ */
+static bool
+test_2d_mipmap_rendering(void)
+{
+ GLuint tex;
+ GLint width = 128, height = 64, levels = 8;
+ GLint v, l;
+
+ glCreateTextures(GL_TEXTURE_2D, 1, &tex);
+ glBindTextureUnit(0, tex);
+
+ glTextureStorage2D(tex, levels, GL_RGBA8, width, height);
+
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ /* check that the mipmap level sizes are correct */
+ for (l = 0; l < levels; l++) {
+ GLubyte *buf = create_image(width, height, Colors[l]);
+
+ glTextureSubImage2D(tex, l, 0, 0, width, height,
+ GL_RGBA, GL_UNSIGNED_BYTE, buf);
+
+ free(buf);
+
+ glGetTextureLevelParameteriv(tex, l, GL_TEXTURE_WIDTH,
+ &v);
+ if (v != width) {
+ printf("%s: level %d: bad width: %d, should be %d\n",
+ TestName, l, v, width);
+ return false;
+ }
+
+ glGetTextureLevelParameteriv(tex, l, GL_TEXTURE_HEIGHT,
+ &v);
+ if (v != height) {
+ printf("%s: level %d: bad height: %d, should be %d\n",
+ TestName, l, v, height);
+ return false;
+ }
+
+ if (width > 1)
+ width /= 2;
+ if (height > 1)
+ height /= 2;
+ }
+
+ /* This should generate and error (bad level) */
+ {
+ GLubyte *buf = create_image(width, height, Colors[l]);
+ GLenum err;
+
+ glTextureSubImage2D(tex, levels, 0, 0, width, height,
+ GL_RGBA, GL_UNSIGNED_BYTE, buf);
+
+ err = glGetError();
+ if (err == GL_NO_ERROR) {
+ printf("%s: glTextureSubImage2D(illegal level)"
+ " failed to generate an error.\n",
+ TestName);
+ return false;
+ }
+
+ free(buf);
+ }
+
+ /* now do a rendering test */
+ glEnable(GL_TEXTURE_2D);
+ glTextureParameteri(tex, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST_MIPMAP_NEAREST);
+ glTextureParameteri(tex, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ /* draw a quad using each texture mipmap level */
+ for (l = 0; l < levels; l++) {
+ GLfloat expected[4];
+ GLint p;
+
+ glTextureParameteri(tex, GL_TEXTURE_BASE_LEVEL, l);
+ glTextureParameteri(tex, GL_TEXTURE_MAX_LEVEL, l);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ piglit_draw_rect_tex(-1.0, -1.0, 2.0, 2.0,
+ 0.0, 0.0, 1.0, 1.0);
+
+ expected[0] = Colors[l][0] / 255.0;
+ expected[1] = Colors[l][1] / 255.0;
+ expected[2] = Colors[l][2] / 255.0;
+ expected[3] = Colors[l][3] / 255.0;
+
+ p = piglit_probe_pixel_rgb(piglit_width/2, piglit_height/2,
+ expected);
+
+ piglit_present_results();
+
+ if (!p) {
+ printf("%s: wrong color for mipmap level %d\n",
+ TestName, l);
+ return false;
+ }
+ }
+
+ glDisable(GL_TEXTURE_2D);
+
+ glDeleteTextures(1, &tex);
+
+ return true;
+}
+
+
+/**
+ * Per issue 27 of the spec, only sized internalFormat values are allowed.
+ * Ex: GL_RGBA8 is OK but GL_RGBA is illegal.
+ * Check some common formats here. These lists aren't exhaustive since
+ * there are many extensions/versions that could effect the lists (ex:
+ * integer formats, etc.)
+ */
+static bool
+test_internal_formats(void)
+{
+ const GLenum target = GL_TEXTURE_2D;
+ static const GLenum legal_formats[] = {
+ GL_RGB4,
+ GL_RGB5,
+ GL_RGB8,
+ GL_RGBA2,
+ GL_RGBA4,
+ GL_RGBA8,
+ GL_DEPTH_COMPONENT16,
+ GL_DEPTH_COMPONENT32
+ };
+ static const GLenum illegal_formats[] = {
+ GL_ALPHA,
+ GL_LUMINANCE,
+ GL_LUMINANCE_ALPHA,
+ GL_INTENSITY,
+ GL_RGB,
+ GL_RGBA,
+ GL_DEPTH_COMPONENT,
+ GL_COMPRESSED_ALPHA,
+ GL_COMPRESSED_LUMINANCE_ALPHA,
+ GL_COMPRESSED_LUMINANCE,
+ GL_COMPRESSED_INTENSITY,
+ GL_COMPRESSED_RGB,
+ GL_COMPRESSED_RGBA,
+ GL_COMPRESSED_RGBA,
+ GL_COMPRESSED_SRGB,
+ GL_COMPRESSED_SRGB_ALPHA,
+ GL_COMPRESSED_SLUMINANCE,
+ GL_COMPRESSED_SLUMINANCE_ALPHA
+ };
+ GLuint tex;
+ bool pass = true;
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(legal_formats); i++) {
+ glCreateTextures(target, 1, &tex);
+ glBindTextureUnit(0, tex);
+
+ glTextureStorage2D(tex, 1, legal_formats[i], 32, 32);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR)) {
+ printf("%s: internal format %s should be legal"
+ " but raised an error.",
+ TestName,
+ piglit_get_gl_enum_name(legal_formats[i]));
+ pass = false;
+ }
+
+ glDeleteTextures(1, &tex);
+ }
+
+ for (i = 0; i < ARRAY_SIZE(illegal_formats); i++) {
+ glCreateTextures(target, 1, &tex);
+ glBindTextureUnit(0, tex);
+
+ glTextureStorage2D(tex, 1, illegal_formats[i], 32, 32);
+
+ if (!piglit_check_gl_error(GL_INVALID_ENUM)) {
+ printf("%s: internal format %s should be illegal"
+ " but didn't raised an error.",
+ TestName,
+ piglit_get_gl_enum_name(illegal_formats[i]));
+ pass = false;
+ }
+
+ glDeleteTextures(1, &tex);
+ }
+
+ return pass;
+}
+
+static bool
+test_immutablity(GLenum target)
+{
+ GLuint tex;
+ GLint level;
+ GLint immutable_format;
+
+ bool pass = true;
+
+ glCreateTextures(target, 1, &tex);
+ glBindTextureUnit(0, tex);
+
+ glTextureStorage2D(tex, 3, GL_RGBA8, 256, 256);
+ glTextureParameteri(tex, GL_TEXTURE_MAX_LEVEL, 4);
+ glGetTextureParameteriv(tex, GL_TEXTURE_MAX_LEVEL, &level);
+ glGetTextureParameteriv(tex, GL_TEXTURE_IMMUTABLE_FORMAT,
+ &immutable_format);
+
+ if (immutable_format != GL_TRUE) {
+ printf("%s: GL_TEXTURE_IMMUTABLE_FORMAT was not set to "
+ "GL_TRUE after glTextureStorage2D\n", TestName);
+ pass = false;
+ }
+ if (level != 2) {
+ /* The ARB_texture_storage spec says:
+ *
+ * "However, if TEXTURE_IMMUTABLE_FORMAT is TRUE, then
+ * level_base is clamped to the range [0, <levels> - 1]
+ * and level_max is then clamped to the range [level_base,
+ * <levels> - 1], where <levels> is the parameter passed
+ * the call to TexStorage* for the texture object"
+ */
+ printf("%s: GL_TEXTURE_MAX_LEVEL changed to %d, which is "
+ "outside the clamp range for immutables\n",
+ TestName, level);
+ pass = false;
+ }
+
+ /* Other immutable tests happen per-format above */
+
+ glDeleteTextures(1, &tex);
+ return pass;
+}
+
+#define X(f, n) \
+ do { \
+ const bool subtest_pass = (f); \
+ piglit_report_subtest_result(subtest_pass \
+ ? PIGLIT_PASS : PIGLIT_FAIL, \
+ (n)); \
+ pass = pass && subtest_pass; \
+ } while (0)
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+
+ X(test_one_level_errors(GL_TEXTURE_1D), "1D non-mipmapped");
+ X(test_one_level_errors(GL_TEXTURE_2D), "2D non-mipmapped");
+ X(test_one_level_errors(GL_TEXTURE_3D), "3D non-mipmapped");
+ X(test_mipmap_errors(GL_TEXTURE_1D), "1D mipmapped");
+ X(test_mipmap_errors(GL_TEXTURE_2D), "2D mipmapped");
+ X(test_mipmap_errors(GL_TEXTURE_3D), "3D mipmapped");
+ X(test_2d_mipmap_rendering(), "2D mipmap rendering");
+ X(test_internal_formats(), "internal formats");
+ X(test_immutablity(GL_TEXTURE_2D), "immutability");
+
+ if (piglit_get_gl_version() >= 13
+ || piglit_is_extension_supported("GL_ARB_texture_cube_map"))
+ X(test_cube_texture(), "cube texture");
+ else
+ piglit_report_subtest_result(PIGLIT_SKIP,
+ "cube texture");
+
+ if (piglit_is_extension_supported("GL_ARB_texture_cube_map_array"))
+ X(test_cube_array_texture(), "cube array texture");
+ else
+ piglit_report_subtest_result(PIGLIT_SKIP,
+ "cube array texture");
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ARB_texture_storage");
+ piglit_require_extension("GL_ARB_direct_state_access");
+}