diff options
author | Laura Ekstrand <laura@jlekstrand.net> | 2015-01-23 14:54:00 -0800 |
---|---|---|
committer | Laura Ekstrand <laura@jlekstrand.net> | 2015-03-09 16:20:44 -0700 |
commit | 6c28fb25c8177097b57fb0b0d028ce5e38882019 (patch) | |
tree | b53c5bf585a016c78b3ba5204b2d07dd0c848be0 | |
parent | 5469858ff858c5b811ebbf2af0e5a63e600daa92 (diff) |
arb_direct_state_access: Testing glCreateFramebuffers "in the wild."
-rw-r--r-- | tests/spec/arb_direct_state_access/gettextureimage-formats.c | 2 | ||||
-rw-r--r-- | tests/spec/arb_direct_state_access/gettextureimage-luminance.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/tests/spec/arb_direct_state_access/gettextureimage-formats.c b/tests/spec/arb_direct_state_access/gettextureimage-formats.c index e2d637c41..f00726c81 100644 --- a/tests/spec/arb_direct_state_access/gettextureimage-formats.c +++ b/tests/spec/arb_direct_state_access/gettextureimage-formats.c @@ -95,7 +95,7 @@ make_texture_image(GLenum intFormat, GLubyte upperRightTexel[4]) } /* Initialize the texture with glDrawPixels. */ - glGenFramebuffers(1, &fb); + glCreateFramebuffers(1, &fb); glBindFramebuffer(GL_FRAMEBUFFER, fb); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0); diff --git a/tests/spec/arb_direct_state_access/gettextureimage-luminance.c b/tests/spec/arb_direct_state_access/gettextureimage-luminance.c index 3add1d70a..ec6a2cc34 100644 --- a/tests/spec/arb_direct_state_access/gettextureimage-luminance.c +++ b/tests/spec/arb_direct_state_access/gettextureimage-luminance.c @@ -158,7 +158,7 @@ test_fbo_readpixels_lum_as_rgba(void) /* create an FBO to wrap the texture so we can read it back * with glReadPixels */ - glGenFramebuffers(1, &fbo); + glCreateFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); @@ -211,7 +211,7 @@ test_fbo_readpixels_rgba_as_lum(void) /* create an FBO to wrap the texture so we can read it back * with glReadPixels */ - glGenFramebuffers(1, &fbo); + glCreateFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); |