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authorLaura Ekstrand <laura@jlekstrand.net>2015-01-23 14:54:00 -0800
committerLaura Ekstrand <laura@jlekstrand.net>2015-03-09 16:20:44 -0700
commit6c28fb25c8177097b57fb0b0d028ce5e38882019 (patch)
treeb53c5bf585a016c78b3ba5204b2d07dd0c848be0
parent5469858ff858c5b811ebbf2af0e5a63e600daa92 (diff)
arb_direct_state_access: Testing glCreateFramebuffers "in the wild."
-rw-r--r--tests/spec/arb_direct_state_access/gettextureimage-formats.c2
-rw-r--r--tests/spec/arb_direct_state_access/gettextureimage-luminance.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/tests/spec/arb_direct_state_access/gettextureimage-formats.c b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
index e2d637c41..f00726c81 100644
--- a/tests/spec/arb_direct_state_access/gettextureimage-formats.c
+++ b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
@@ -95,7 +95,7 @@ make_texture_image(GLenum intFormat, GLubyte upperRightTexel[4])
}
/* Initialize the texture with glDrawPixels. */
- glGenFramebuffers(1, &fb);
+ glCreateFramebuffers(1, &fb);
glBindFramebuffer(GL_FRAMEBUFFER, fb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, texture_id, 0);
diff --git a/tests/spec/arb_direct_state_access/gettextureimage-luminance.c b/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
index 3add1d70a..ec6a2cc34 100644
--- a/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
+++ b/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
@@ -158,7 +158,7 @@ test_fbo_readpixels_lum_as_rgba(void)
/* create an FBO to wrap the texture so we can read it back
* with glReadPixels
*/
- glGenFramebuffers(1, &fbo);
+ glCreateFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, tex, 0);
@@ -211,7 +211,7 @@ test_fbo_readpixels_rgba_as_lum(void)
/* create an FBO to wrap the texture so we can read it back
* with glReadPixels
*/
- glGenFramebuffers(1, &fbo);
+ glCreateFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, tex, 0);