static const char* noise_hurl_cl_source = "/* This file is an image processing operation for GEGL \n" " * \n" " * GEGL is free software; you can redistribute it and/or \n" " * modify it under the terms of the GNU Lesser General Public \n" " * License as published by the Free Software Foundation; either \n" " * version 3 of the License, or (at your option) any later version. \n" " * \n" " * GEGL is distributed in the hope that it will be useful, \n" " * but WITHOUT ANY WARRANTY; without even the implied warranty of \n" " * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU \n" " * Lesser General Public License for more details. \n" " * \n" " * You should have received a copy of the GNU Lesser General Public \n" " * License along with GEGL; if not, see . \n" " * \n" " * Copyright 2013 Carlos Zubieta \n" " */ \n" " \n" "__kernel void cl_noise_hurl(__global float4 *src, \n" " __global const int *random_data, \n" " int x_offset, \n" " int y_offset, \n" " int roi_width, \n" " int whole_region_width, \n" " GeglRandom rand, \n" " float pct_random, \n" " int offset) \n" "{ \n" " int gid = get_global_id(0); \n" " int gidy = gid / roi_width; \n" " int gidx = gid - gidy*roi_width; \n" " \n" " int x = gidx + x_offset; \n" " int y = gidy + y_offset; \n" " int n = 4 * (x + whole_region_width * y + offset); \n" " \n" " float4 src_v = src[gid]; \n" " \n" " float pc = gegl_cl_random_float_range (random_data, \n" " rand, x, y, 0, n, 0, 100); \n" " float red_noise = gegl_cl_random_float (random_data, \n" " rand, x, y, 0, n+1); \n" " float green_noise = gegl_cl_random_float (random_data, \n" " rand, x, y, 0, n+2); \n" " float blue_noise = gegl_cl_random_float (random_data, \n" " rand, x, y, 0, n+3); \n" " \n" " if(pc <= pct_random) \n" " { \n" " src_v.x = red_noise; \n" " src_v.y = green_noise; \n" " src_v.z = blue_noise; \n" " } \n" " src[gid] = src_v; \n" "} \n" ;