static const char* box_blur_cl_source = "__kernel void kernel_blur_hor (__global const float4 *in, \n" " __global float4 *aux, \n" " int width, int radius) \n" "{ \n" " const int in_index = get_global_id(0) * (width + 2 * radius) \n" " + (radius + get_global_id (1)); \n" " \n" " const int aux_index = get_global_id(0) * width + get_global_id (1); \n" " int i; \n" " float4 mean; \n" " \n" " mean = (float4)(0.0f); \n" " \n" " if (get_global_id(1) < width) \n" " { \n" " for (i=-radius; i <= radius; i++) \n" " { \n" " mean += in[in_index + i]; \n" " } \n" " aux[aux_index] = mean / (float)(2 * radius + 1); \n" " } \n" "} \n" " \n" "__kernel void kernel_blur_ver (__global const float4 *aux, \n" " __global float4 *out, \n" " int width, int radius) \n" "{ \n" " const int out_index = get_global_id(0) * width + get_global_id (1); \n" " int i; \n" " float4 mean; \n" " \n" " mean = (float4)(0.0f); \n" " int aux_index = get_global_id(0) * width + get_global_id (1); \n" " \n" " if (get_global_id(1) < width) \n" " { \n" " for (i=-radius; i <= radius; i++) \n" " { \n" " mean += aux[aux_index]; \n" " aux_index += width; \n" " } \n" " out[out_index] = mean / (float)(2 * radius + 1); \n" " } \n" "} \n" " \n" "__kernel \n" "__attribute__((reqd_work_group_size(256,1,1))) \n" "void kernel_box_blur_fast (__global const float4 *in, \n" " __global float4 *out, \n" " __local float4 *column_sum, \n" " const int width, \n" " const int height, \n" " const int radius, \n" " const int size) \n" "{ \n" " const int local_id0 = get_local_id(0); \n" " const int twice_radius = 2 * radius; \n" " const int in_width = twice_radius + width; \n" " const int in_height = twice_radius + height; \n" " const float4 area = (float4)( (twice_radius + 1) * (twice_radius + 1) ); \n" " int column_index_start,column_index_end; \n" " int y = get_global_id(1) * size; \n" " const int out_x = get_group_id(0) \n" " * ( get_local_size(0) - twice_radius ) + local_id0 - radius;\n" " const int in_x = out_x + radius; \n" " int tmp_size = size; \n" " int tmp_index = 0; \n" " float4 tmp_sum = (float4)0.0f; \n" " float4 total_sum = (float4)0.0f; \n" " \n" " if (in_x < in_width) \n" " { \n" " column_index_start = y; \n" " column_index_end = y + twice_radius; \n" " \n" " for (int i = 0; i < twice_radius + 1; ++i) \n" " { \n" " tmp_sum += in[(y + i) * in_width + in_x]; \n" " } \n" " \n" " column_sum[local_id0] = tmp_sum; \n" " } \n" " \n" " barrier(CLK_LOCAL_MEM_FENCE); \n" " \n" " while (1) \n" " { \n" " if (out_x < width) \n" " { \n" " if (local_id0 >= radius && local_id0 < get_local_size(0) - radius) \n" " { \n" " total_sum = (float4)0.0f; \n" " \n" " for (int i = 0; i < twice_radius + 1; ++i) \n" " { \n" " total_sum += column_sum[local_id0 - radius + i]; \n" " } \n" " \n" " out[y * width + out_x] = total_sum / area; \n" " } \n" " } \n" " \n" " if (--tmp_size == 0 || y == height - 1) \n" " break; \n" " \n" " barrier(CLK_LOCAL_MEM_FENCE); \n" " \n" " ++y; \n" " \n" " if (in_x < in_width) \n" " { \n" " tmp_sum = column_sum[local_id0]; \n" " tmp_sum -= in[(column_index_start) * in_width + in_x]; \n" " tmp_sum += in[(column_index_end + 1) * in_width + in_x]; \n" " ++column_index_start; \n" " ++column_index_end; \n" " column_sum[local_id0] = tmp_sum; \n" " } \n" " \n" " barrier(CLK_LOCAL_MEM_FENCE); \n" " } \n" "} \n" ;