/* * Copyright © 2009 Ian D. Romanick * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #ifdef _MSC_VER # define INLINE __forceinline #elif defined(__GNUC_GNU_INLINE__) || defined(__GNUC_STDC_INLINE__) # define INLINE inline __attribute__((gnu_inline, always_inline)) #else # define INLINE inline #endif extern INLINE void gluMult4v_4v(GLUvec4 *result, const GLUvec4 *v1, const GLUvec4 *v2) { result->values[0] = v1->values[0] * v2->values[0]; result->values[1] = v1->values[1] * v2->values[1]; result->values[2] = v1->values[2] * v2->values[2]; result->values[3] = v1->values[3] * v2->values[3]; } extern INLINE void gluDiv4v_4v(GLUvec4 *result, const GLUvec4 *v1, const GLUvec4 *v2) { result->values[0] = v1->values[0] / v2->values[0]; result->values[1] = v1->values[1] / v2->values[1]; result->values[2] = v1->values[2] / v2->values[2]; result->values[3] = v1->values[3] / v2->values[3]; } extern INLINE void gluAdd4v_4v(GLUvec4 *result, const GLUvec4 *v1, const GLUvec4 *v2) { result->values[0] = v1->values[0] + v2->values[0]; result->values[1] = v1->values[1] + v2->values[1]; result->values[2] = v1->values[2] + v2->values[2]; result->values[3] = v1->values[3] + v2->values[3]; } extern INLINE void gluSub4v_4v(GLUvec4 *result, const GLUvec4 *v1, const GLUvec4 *v2) { result->values[0] = v1->values[0] - v2->values[0]; result->values[1] = v1->values[1] - v2->values[1]; result->values[2] = v1->values[2] - v2->values[2]; result->values[3] = v1->values[3] - v2->values[3]; } extern INLINE void gluMult4v_f(GLUvec4 *result, const GLUvec4 *v1, GLfloat f) { result->values[0] = v1->values[0] * f; result->values[1] = v1->values[1] * f; result->values[2] = v1->values[2] * f; result->values[3] = v1->values[3] * f; } extern INLINE void gluDiv4v_f(GLUvec4 *result, const GLUvec4 *v1, GLfloat f) { result->values[0] = v1->values[0] / f; result->values[1] = v1->values[1] / f; result->values[2] = v1->values[2] / f; result->values[3] = v1->values[3] / f; } extern INLINE void gluAdd4v_f(GLUvec4 *result, const GLUvec4 *v1, GLfloat f) { result->values[0] = v1->values[0] + f; result->values[1] = v1->values[1] + f; result->values[2] = v1->values[2] + f; result->values[3] = v1->values[3] + f; } extern INLINE void gluSub4v_f(GLUvec4 *result, const GLUvec4 *v1, GLfloat f) { result->values[0] = v1->values[0] - f; result->values[1] = v1->values[1] - f; result->values[2] = v1->values[2] - f; result->values[3] = v1->values[3] - f; } extern INLINE void gluMult4m_f(GLUmat4 *result, const GLUmat4 *m, GLfloat f) { GLUmat4 temp; gluMult4v_f(& temp.col[0], & m->col[0], f); gluMult4v_f(& temp.col[1], & m->col[1], f); gluMult4v_f(& temp.col[2], & m->col[2], f); gluMult4v_f(& temp.col[3], & m->col[3], f); *result = temp; } extern INLINE void gluMult4m_4v(GLUvec4 *result, const GLUmat4 *m, const GLUvec4 *v) { GLUvec4 temp[6]; unsigned i; for (i = 0; i < 4; i++) { gluMult4v_f(& temp[i], & m->col[i], v->values[i]); } gluAdd4v_4v(& temp[4], & temp[0], & temp[1]); gluAdd4v_4v(& temp[5], & temp[2], & temp[3]); gluAdd4v_4v(result, & temp[4], & temp[5]); } extern INLINE void gluAdd4m_4m(GLUmat4 *result, const GLUmat4 *m1, const GLUmat4 *m2) { GLUmat4 temp; gluAdd4v_4v(& temp.col[0], & m1->col[0], & m2->col[0]); gluAdd4v_4v(& temp.col[1], & m1->col[1], & m2->col[1]); gluAdd4v_4v(& temp.col[2], & m1->col[2], & m2->col[2]); gluAdd4v_4v(& temp.col[3], & m1->col[3], & m2->col[3]); *result = temp; } extern INLINE void gluSub4m_4m(GLUmat4 *result, const GLUmat4 *m1, const GLUmat4 *m2) { GLUmat4 temp; gluSub4v_4v(& temp.col[0], & m1->col[0], & m2->col[0]); gluSub4v_4v(& temp.col[1], & m1->col[1], & m2->col[1]); gluSub4v_4v(& temp.col[2], & m1->col[2], & m2->col[2]); gluSub4v_4v(& temp.col[3], & m1->col[3], & m2->col[3]); *result = temp; } extern INLINE GLfloat gluDot4_4v(const GLUvec4 *v1, const GLUvec4 *v2) { return v1->values[0] * v2->values[0] + v1->values[1] * v2->values[1] + v1->values[2] * v2->values[2] + v1->values[3] * v2->values[3]; } extern INLINE GLfloat gluDot3_4v(const GLUvec4 *v1, const GLUvec4 *v2) { return v1->values[0] * v2->values[0] + v1->values[1] * v2->values[1] + v1->values[2] * v2->values[2]; } extern INLINE GLfloat gluDot2_4v(const GLUvec4 *v1, const GLUvec4 *v2) { return v1->values[0] * v2->values[0] + v1->values[1] * v2->values[1]; } extern INLINE void gluCross4v(GLUvec4 *result, const GLUvec4 *v1, const GLUvec4 *v2) { GLUvec4 temp; temp.values[0] = (v1->values[1] * v2->values[2]) - (v1->values[2] * v2->values[1]); temp.values[1] = (v1->values[2] * v2->values[0]) - (v1->values[0] * v2->values[2]); temp.values[2] = (v1->values[0] * v2->values[1]) - (v1->values[1] * v2->values[0]); temp.values[3] = 0.0; *result = temp; } extern INLINE void gluOuter4v(GLUmat4 *result, const GLUvec4 *v1, const GLUvec4 *v2) { GLUmat4 temp; gluMult4v_f(& temp.col[0], v1, v2->values[0]); gluMult4v_f(& temp.col[1], v1, v2->values[1]); gluMult4v_f(& temp.col[2], v1, v2->values[2]); gluMult4v_f(& temp.col[3], v1, v2->values[3]); *result = temp; } extern INLINE GLfloat gluLengthSqr4v(const GLUvec4 *v) { return gluDot4_4v(v, v); } extern INLINE GLfloat gluLength4v(const GLUvec4 *v) { return (GLfloat) sqrt(gluLengthSqr4v(v)); } extern INLINE void gluNormalize4v(GLUvec4 *result, const GLUvec4 *v) { gluDiv4v_f(result, v, gluLength4v(v)); } extern INLINE void gluTranspose4m(GLUmat4 *result, const GLUmat4 *m) { unsigned i; unsigned j; GLUmat4 temp; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { temp.col[i].values[j] = m->col[j].values[i]; } } *result = temp; } extern INLINE void gluMult4m_4m(GLUmat4 *result, const GLUmat4 *m1, const GLUmat4 *m2) { GLUmat4 temp; unsigned i; for (i = 0; i < 4; i++) { gluMult4m_4v(& temp.col[i], m1, & m2->col[i]); } *result = temp; } extern INLINE void gluTranslate3f(GLUmat4 *result, GLfloat x, GLfloat y, GLfloat z) { memcpy(result, & gluIdentityMatrix, sizeof(gluIdentityMatrix)); result->col[3].values[0] = x; result->col[3].values[1] = y; result->col[3].values[2] = z; } #ifdef __cplusplus extern INLINE GLfloat gluDot4(const GLUvec4 &v1, const GLUvec4 &v2) { return v1.values[0] * v2.values[0] + v1.values[1] * v2.values[1] + v1.values[2] * v2.values[2] + v1.values[3] * v2.values[3]; } extern INLINE GLfloat gluDot3(const GLUvec4 &v1, const GLUvec4 &v2) { return v1.values[0] * v2.values[0] + v1.values[1] * v2.values[1] + v1.values[2] * v2.values[2]; } extern INLINE GLfloat gluDot2(const GLUvec4 &v1, const GLUvec4 &v2) { return v1.values[0] * v2.values[0] + v1.values[1] * v2.values[1]; } INLINE GLUvec4 GLUvec4::operator+(const GLUvec4 &v) const { return GLUvec4(values[0] + v.values[0], values[1] + v.values[1], values[2] + v.values[2], values[3] + v.values[3]); } INLINE GLUvec4 GLUvec4::operator-(const GLUvec4 &v) const { return GLUvec4(values[0] - v.values[0], values[1] - v.values[1], values[2] - v.values[2], values[3] - v.values[3]); } INLINE GLUvec4 GLUvec4::operator*(const GLUvec4 &v) const { return GLUvec4(values[0] * v.values[0], values[1] * v.values[1], values[2] * v.values[2], values[3] * v.values[3]); } INLINE GLUvec4 GLUvec4::operator*(GLfloat f) const { return GLUvec4(values[0] * f, values[1] * f, values[2] * f, values[3] * f); } INLINE GLUvec4 GLUvec4::operator*(const GLUmat4 &m) const { return GLUvec4(gluDot4(*this, m.col[0]), gluDot4(*this, m.col[1]), gluDot4(*this, m.col[2]), gluDot4(*this, m.col[3])); } INLINE GLUmat4 GLUmat4::operator+(const GLUmat4 &m) const { GLUmat4 temp; gluAdd4m_4m(& temp, this, &m); return temp; } INLINE GLUmat4 GLUmat4::operator-(const GLUmat4 &m) const { return GLUmat4(col[0] - m.col[0], col[1] - m.col[1], col[2] - m.col[2], col[3] - m.col[3]); } INLINE GLUmat4 GLUmat4::operator*(GLfloat f) const { GLUmat4 temp; gluMult4m_f(& temp, this, f); return temp; } INLINE GLUvec4 GLUmat4::operator*(const GLUvec4 &v) const { return (col[0] * v.values[0]) + (col[1] * v.values[1]) + (col[2] * v.values[2]) + (col[3] * v.values[3]); } INLINE GLUmat4 GLUmat4::operator*(const GLUmat4 &m) const { GLUmat4 temp; gluMult4m_4m(& temp, this, &m); return temp; } #endif /* __cplusplus */