/* * Copyright © 2008 Kristian Høgsberg * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #ifndef _EAGLE_H_ #define _EAGLE_H_ #define LIBUDEV_I_KNOW_THE_API_IS_SUBJECT_TO_CHANGE #include #include typedef int EGLBoolean; typedef int EGLint; typedef struct EGLDisplay *EGLDisplay; typedef struct EGLSurface *EGLSurface; typedef struct EGLContext *EGLContext; typedef struct EGLConfig *EGLConfig; typedef void *EGLNativeWindowType; typedef void *EGLNativePixmapType; typedef int EGLenum; /* FIXME: is this part of EGL? */ #define EGL_NO_DISPLAY ((EGLDisplay) 0) #define EGL_NO_SURFACE ((EGLSurface) 0) #define EGL_NO_CONTEXT ((EGLContext) 0) #define EGL_NO_CONFIG ((EGLConfig) 0) #define EGL_FALSE 0 #define EGL_TRUE 1 #define EGL_DONT_CARE ((EGLint)-1) /* Errors / GetError return values */ #define EGL_SUCCESS 0x3000 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_BAD_ACCESS 0x3002 #define EGL_BAD_ALLOC 0x3003 #define EGL_BAD_ATTRIBUTE 0x3004 #define EGL_BAD_CONFIG 0x3005 #define EGL_BAD_CONTEXT 0x3006 #define EGL_BAD_CURRENT_SURFACE 0x3007 #define EGL_BAD_DISPLAY 0x3008 #define EGL_BAD_MATCH 0x3009 #define EGL_BAD_NATIVE_PIXMAP 0x300A #define EGL_BAD_NATIVE_WINDOW 0x300B #define EGL_BAD_PARAMETER 0x300C #define EGL_BAD_SURFACE 0x300D #define EGL_CONTEXT_LOST 0x300E /* Config attributes */ #define EGL_BUFFER_SIZE 0x3020 #define EGL_ALPHA_SIZE 0x3021 #define EGL_BLUE_SIZE 0x3022 #define EGL_GREEN_SIZE 0x3023 #define EGL_RED_SIZE 0x3024 #define EGL_DEPTH_SIZE 0x3025 #define EGL_STENCIL_SIZE 0x3026 #define EGL_CONFIG_CAVEAT 0x3027 #define EGL_CONFIG_ID 0x3028 #define EGL_LEVEL 0x3029 #define EGL_MAX_PBUFFER_HEIGHT 0x302A #define EGL_MAX_PBUFFER_PIXELS 0x302B #define EGL_MAX_PBUFFER_WIDTH 0x302C #define EGL_NATIVE_RENDERABLE 0x302D #define EGL_NATIVE_VISUAL_ID 0x302E #define EGL_NATIVE_VISUAL_TYPE 0x302F #define EGL_PRESERVED_RESOURCES 0x3030 #define EGL_SAMPLES 0x3031 #define EGL_SAMPLE_BUFFERS 0x3032 #define EGL_SURFACE_TYPE 0x3033 #define EGL_TRANSPARENT_TYPE 0x3034 #define EGL_TRANSPARENT_BLUE_VALUE 0x3035 #define EGL_TRANSPARENT_GREEN_VALUE 0x3036 #define EGL_TRANSPARENT_RED_VALUE 0x3037 #define EGL_NONE 0x3038 #define EGL_BIND_TO_TEXTURE_RGB 0x3039 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A #define EGL_MIN_SWAP_INTERVAL 0x303B #define EGL_MAX_SWAP_INTERVAL 0x303C #define EGL_LUMINANCE_SIZE 0x303D #define EGL_ALPHA_MASK_SIZE 0x303E #define EGL_COLOR_BUFFER_TYPE 0x303F #define EGL_RENDERABLE_TYPE 0x3040 /* FIXME: Missing definitions: */ #define EGL_CONFORMANT 0x3fff #define EGL_CONTEXT_CLIENT_VERSION 0x3fff /* Config attribute values */ #define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ #define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */ #define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ #define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */ #define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */ /* More config attribute values, for EGL_TEXTURE_FORMAT */ #define EGL_NO_TEXTURE 0x305C #define EGL_TEXTURE_RGB 0x305D #define EGL_TEXTURE_RGBA 0x305E #define EGL_TEXTURE_2D 0x305F /* Config attribute mask bits */ #define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bits */ #define EGL_PIXMAP_BIT 0x02 /* EGL_SURFACE_TYPE mask bits */ #define EGL_WINDOW_BIT 0x04 /* EGL_SURFACE_TYPE mask bits */ #define EGL_OPENGL_ES_BIT 0x01 /* EGL_RENDERABLE_TYPE mask bits */ #define EGL_OPENVG_BIT 0x02 /* EGL_RENDERABLE_TYPE mask bits */ /* FIXME: Where's this defined? */ #define EGL_OPENGL_ES2_BIT 0x01 /* EGL_RENDERABLE_TYPE mask bits */ /* QueryString targets */ #define EGL_VENDOR 0x3053 #define EGL_VERSION 0x3054 #define EGL_EXTENSIONS 0x3055 #define EGL_CLIENT_APIS 0x308D /* QuerySurface / CreatePbufferSurface targets */ #define EGL_HEIGHT 0x3056 #define EGL_WIDTH 0x3057 #define EGL_LARGEST_PBUFFER 0x3058 #define EGL_TEXTURE_FORMAT 0x3080 #define EGL_TEXTURE_TARGET 0x3081 #define EGL_MIPMAP_TEXTURE 0x3082 #define EGL_MIPMAP_LEVEL 0x3083 #define EGL_RENDER_BUFFER 0x3086 #define EGL_COLORSPACE 0x3087 #define EGL_ALPHA_FORMAT 0x3088 #define EGL_HORIZONTAL_RESOLUTION 0x3090 #define EGL_VERTICAL_RESOLUTION 0x3091 #define EGL_PIXEL_ASPECT_RATIO 0x3092 #define EGL_SWAP_BEHAVIOR 0x3093 /* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */ #define EGL_BACK_BUFFER 0x3084 #define EGL_SINGLE_BUFFER 0x3085 /* OpenVG color spaces */ #define EGL_COLORSPACE_sRGB 0x3089 /* EGL_COLORSPACE value */ #define EGL_COLORSPACE_LINEAR 0x308A /* EGL_COLORSPACE value */ /* OpenVG alpha formats */ #define EGL_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */ #define EGL_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */ /* Constant scale factor by which fractional display resolutions & * aspect ratio are scaled when queried as integer values. */ #define EGL_DISPLAY_SCALING 10000 /* Unknown display resolution/aspect ratio */ #define EGL_UNKNOWN ((EGLint)-1) /* Back buffer swap behaviors */ #define EGL_BUFFER_PRESERVED 0x3094/* EGL_SWAP_BEHAVIOR value */ #define EGL_BUFFER_DESTROYED 0x3095/* EGL_SWAP_BEHAVIOR value */ /* CreatePbufferFromClientBuffer buffer types */ #define EGL_OPENVG_IMAGE 0x3096 /* QueryContext targets */ #define EGL_CONTEXT_CLIENT_TYPE 0x3097 /* BindAPI/QueryAPI targets */ #define EGL_OPENGL_ES_API 0x30A0 #define EGL_OPENVG_API 0x30A1 /* GetCurrentSurface targets */ #define EGL_DRAW 0x3059 #define EGL_READ 0x305A /* WaitNative engines */ #define EGL_CORE_NATIVE_ENGINE 0x305B extern EGLint eglGetError(void); typedef void *EGLNativeDisplayType; #define EGL_DEFAULT_DISPLAY ((void *) 0) extern EGLDisplay eglCreateDisplayNative(struct udev_device *device); extern EGLDisplay eglGetDisplay (EGLNativeDisplayType display_id); extern int eglGetDisplayFD(EGLDisplay display); #ifdef _XLIB_H_ /* Hm, this is hack-ish, I guess we need eagle-x11.h */ extern EGLDisplay eglCreateDisplayX11(Display *display, Window root); extern EGLSurface eglCreateSurfaceX11(EGLDisplay display, EGLConfig config, Window window, int width, int height); #endif extern EGLBoolean eglInitialize(EGLDisplay display, EGLint *major, EGLint *minor); extern EGLBoolean eglTerminate(EGLDisplay display); extern const char *eglQueryString(EGLDisplay display, EGLint name); extern EGLBoolean eglGetConfigs(EGLDisplay display, EGLConfig *configs, EGLint configSize, EGLint *numConfigs); extern EGLBoolean eglChooseConfig(EGLDisplay display, const EGLint *attribList, EGLConfig *configs, EGLint configSize, EGLint *numConfigs); extern EGLBoolean eglGetConfigAttrib(EGLDisplay display, EGLConfig config, EGLint attribute, EGLint *value); extern EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attribList); extern EGLSurface eglCreatePbufferSurface(EGLDisplay display, EGLConfig config, const EGLint *attribList); extern EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attribList); extern EGLSurface eglCreateSurface(EGLDisplay display, EGLConfig config, uint32_t width, uint32_t height, uint32_t colorBufferCount, const EGLint *attribList); extern EGLSurface eglCreateSurfaceForName(EGLDisplay dpy, EGLConfig config, GLuint name, GLuint width, GLuint height, GLuint stride, const EGLint *attribList); extern EGLBoolean eglGetColorBuffer(EGLSurface surface, uint32_t index, uint32_t *name, uint32_t *handle, uint32_t *stride); extern EGLBoolean eglBindColorBuffer(EGLDisplay display, EGLSurface surface, uint32_t index); extern void *eglReadBuffer(EGLDisplay display, EGLSurface surface, GLenum buffer, GLuint *stride); extern EGLBoolean eglDestroySurface(EGLDisplay display, EGLSurface surface); extern EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); extern EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); extern EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); extern EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); extern EGLContext eglCreateContext(EGLDisplay display, EGLConfig config, EGLContext shareContext, const EGLint *attribList); extern void eglDestroyContext(EGLDisplay display, EGLContext context); extern EGLBoolean eglMakeCurrent(EGLDisplay display, EGLSurface draw, EGLSurface read, EGLContext context); extern EGLContext eglGetCurrentContext(void); extern EGLSurface eglGetCurrentSurface(EGLint readdraw); extern EGLDisplay eglGetCurrentDisplay(void); extern EGLBoolean eglQueryContext(EGLDisplay display, EGLContext contex, EGLint attribute, EGLint *value); extern EGLBoolean eglBindAPI(EGLenum api); extern EGLenum eglQueryAPI(void); extern EGLBoolean eglWaitClient(void); extern EGLBoolean eglWaitGL(void); extern EGLBoolean eglWaitNative(EGLint engine); extern EGLBoolean eglSwapBuffers(EGLDisplay display, EGLSurface surface); extern EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); extern EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval); extern void (*eglGetProcAddress(const char *procname))(void); extern void glTextureExternalMESA(GLint target, GLint glx_texture_format, GLuint cpp, GLuint width, GLuint height, GLuint pitch, GLuint handle); extern void glRenderbufferExternalMESA(GLint target, GLint internalFormat, GLuint width, GLuint height, GLuint pitch, GLuint handle); #endif