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authorKristian Høgsberg <krh@bitplanet.net>2011-02-14 10:39:54 -0500
committerKristian Høgsberg <krh@bitplanet.net>2011-02-14 10:39:54 -0500
commit525e4c0beae832afc2c098c1368a19ad164e1b2b (patch)
tree48143067b353a5b443426c1481f5aa1ae161acd7
parentfeb370e4ea0bd49080b2d4ee198f190af1ad29ea (diff)
compositor: Clip repaint to the damage region
Drop glScissor, and just clip the surface against the repaint region and render each rectangle in the resulting region.
-rw-r--r--compositor/compositor.c98
-rw-r--r--compositor/compositor.h1
2 files changed, 62 insertions, 37 deletions
diff --git a/compositor/compositor.c b/compositor/compositor.c
index e036938..afff961 100644
--- a/compositor/compositor.c
+++ b/compositor/compositor.c
@@ -360,10 +360,21 @@ background_create(struct wlsc_output *output, const char *filename)
}
static void
-wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
+wlsc_surface_draw(struct wlsc_surface *es,
+ struct wlsc_output *output, pixman_region32_t *clip)
{
struct wlsc_compositor *ec = es->compositor;
- GLfloat vertices[4 * 4];
+ GLfloat *v, inv_width, inv_height;
+ unsigned int *p;
+ pixman_region32_t repaint;
+ pixman_box32_t *rectangles;
+ int i, n;
+
+ pixman_region32_init_rect(&repaint,
+ es->x, es->y, es->width, es->height);
+ pixman_region32_intersect(&repaint, &repaint, clip);
+ if (!pixman_region32_not_empty(&repaint))
+ return;
if (es->visual == &ec->compositor.argb_visual) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -375,34 +386,51 @@ wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
glDisable(GL_BLEND);
}
- vertices[ 0] = es->x;
- vertices[ 1] = es->y;
- vertices[ 2] = 0.0;
- vertices[ 3] = 0.0;
-
- vertices[ 4] = es->x;
- vertices[ 5] = es->y + es->height;
- vertices[ 6] = 0.0;
- vertices[ 7] = 1.0;
-
- vertices[ 8] = es->x + es->width;
- vertices[ 9] = es->y;
- vertices[10] = 1.0;
- vertices[11] = 0.0;
-
- vertices[12] = es->x + es->width;
- vertices[13] = es->y + es->height;
- vertices[14] = 1.0;
- vertices[15] = 1.0;
+ rectangles = pixman_region32_rectangles(&repaint, &n);
+ v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
+ p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
+ inv_width = 1.0 / es->width;
+ inv_height = 1.0 / es->height;
+ for (i = 0; i < n; i++, v += 16, p += 6) {
+ v[ 0] = rectangles[i].x1;
+ v[ 1] = rectangles[i].y1;
+ v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
+ v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
+
+ v[ 4] = rectangles[i].x1;
+ v[ 5] = rectangles[i].y2;
+ v[ 6] = v[ 2];
+ v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
+
+ v[ 8] = rectangles[i].x2;
+ v[ 9] = rectangles[i].y1;
+ v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
+ v[11] = v[ 3];
+
+ v[12] = rectangles[i].x2;
+ v[13] = rectangles[i].y2;
+ v[14] = v[10];
+ v[15] = v[ 7];
+
+ p[0] = i * 4 + 0;
+ p[1] = i * 4 + 1;
+ p[2] = i * 4 + 2;
+ p[3] = i * 4 + 2;
+ p[4] = i * 4 + 1;
+ p[5] = i * 4 + 3;
+ }
glBindTexture(GL_TEXTURE_2D, es->texture);
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE,
- 4 * sizeof(GLfloat), vertices);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
- 4 * sizeof(GLfloat), &vertices[2]);
+ v = ec->vertices.data;
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
+
+ ec->vertices.size = 0;
+ ec->indices.size = 0;
+ pixman_region32_fini(&repaint);
}
static void
@@ -442,7 +470,6 @@ wlsc_output_repaint(struct wlsc_output *output)
struct wlsc_surface *es;
struct wlsc_input_device *eid;
pixman_region32_t new_damage, total_damage;
- pixman_box32_t *extents;
glViewport(0, 0, output->width, output->height);
@@ -461,20 +488,16 @@ wlsc_output_repaint(struct wlsc_output *output)
&output->previous_damage_region);
pixman_region32_copy(&output->previous_damage_region, &new_damage);
- extents = pixman_region32_extents(&total_damage);
- glEnable(GL_SCISSOR_TEST);
- glScissor(extents->x1, extents->y1,
- extents->x2 - extents->x1, extents->y2 - extents->y1);
-
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
es->fullscreen_output == output) {
if (es->width < output->width || es->height < output->height)
glClear(GL_COLOR_BUFFER_BIT);
- wlsc_surface_draw(es, output);
+ wlsc_surface_draw(es, output, &total_damage);
} else {
if (output->background)
- wlsc_surface_draw(output->background, output);
+ wlsc_surface_draw(output->background,
+ output, &total_damage);
else
glClear(GL_COLOR_BUFFER_BIT);
@@ -483,16 +506,17 @@ wlsc_output_repaint(struct wlsc_output *output)
ec->switcher->current == es)
continue;
- wlsc_surface_draw(es, output);
+ wlsc_surface_draw(es, output, &total_damage);
}
}
if (ec->switcher)
- wlsc_surface_draw(ec->switcher->current, output);
+ wlsc_surface_draw(ec->switcher->current,
+ output, &total_damage);
if (ec->focus)
wl_list_for_each(eid, &ec->input_device_list, link)
- wlsc_surface_draw(eid->sprite, output);
+ wlsc_surface_draw(eid->sprite, output, &total_damage);
}
static void
diff --git a/compositor/compositor.h b/compositor/compositor.h
index 61bb5c8..b0901e8 100644
--- a/compositor/compositor.h
+++ b/compositor/compositor.h
@@ -112,6 +112,7 @@ struct wlsc_compositor {
int repaint_on_timeout;
struct timespec previous_swap;
pixman_region32_t damage_region;
+ struct wl_array vertices, indices;
struct wlsc_switcher *switcher;
uint32_t focus;