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-rw-r--r--src/mesa/vbo/vbo.h3
-rw-r--r--src/mesa/vbo/vbo_exec.c48
2 files changed, 51 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index f357657afa..7384790e3c 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -137,6 +137,9 @@ void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
void vbo_bind_arrays(struct gl_context *ctx);
+size_t
+count_tessellated_primitives(const struct _mesa_prim *prim);
+
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index e8d5b39b3f..05c3ec1ae9 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -90,3 +90,51 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
_ae_invalidate_state(ctx, new_state);
}
+
+
+/**
+ * Figure out the number of transform feedback primitives that will be output
+ * by the given _mesa_prim command, assuming that no geometry shading is done
+ * and primitive restart is not used.
+ *
+ * This is intended for use by driver back-ends in implementing the
+ * PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.
+ */
+size_t
+count_tessellated_primitives(const struct _mesa_prim *prim)
+{
+ size_t num_primitives;
+ switch (prim->mode) {
+ case GL_POINTS:
+ num_primitives = prim->count;
+ break;
+ case GL_LINE_STRIP:
+ num_primitives = prim->count >= 2 ? prim->count - 1 : 0;
+ break;
+ case GL_LINE_LOOP:
+ num_primitives = prim->count >= 2 ? prim->count : 0;
+ break;
+ case GL_LINES:
+ num_primitives = prim->count / 2;
+ break;
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ num_primitives = prim->count >= 3 ? prim->count - 2 : 0;
+ break;
+ case GL_TRIANGLES:
+ num_primitives = prim->count / 3;
+ break;
+ case GL_QUAD_STRIP:
+ num_primitives = prim->count >= 4 ? ((prim->count / 2) - 1) * 2 : 0;
+ break;
+ case GL_QUADS:
+ num_primitives = (prim->count / 4) * 2;
+ break;
+ default:
+ assert(!"Unexpected primitive type in count_tessellated_primitives");
+ num_primitives = 0;
+ break;
+ }
+ return num_primitives * prim->num_instances;
+}