diff options
Diffstat (limited to 'src/evergreen_shader.c')
-rw-r--r-- | src/evergreen_shader.c | 596 |
1 files changed, 383 insertions, 213 deletions
diff --git a/src/evergreen_shader.c b/src/evergreen_shader.c index ebc58f21..4852578e 100644 --- a/src/evergreen_shader.c +++ b/src/evergreen_shader.c @@ -2472,15 +2472,16 @@ int evergreen_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) } /* comp ps --------------------------------------- */ -int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) +int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t *shader) { int i = 0; /* 0 */ - shader[i++] = CF_DWORD0(ADDR(3), + /* call interp-fetch-mask if boolean1 == true */ + shader[i++] = CF_DWORD0(ADDR(11), JUMPTABLE_SEL(SQ_CF_JUMPTABLE_SEL_CONST_A)); shader[i++] = CF_DWORD1(POP_COUNT(0), - CF_CONST(0), + CF_CONST(1), COND(SQ_CF_COND_BOOL), I_COUNT(0), VALID_PIXEL_MODE(0), @@ -2488,11 +2489,13 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) CF_INST(SQ_CF_INST_CALL), WHOLE_QUAD_MODE(0), BARRIER(0)); + /* 1 */ - shader[i++] = CF_DWORD0(ADDR(8), + /* call read-constant-mask if boolean1 == false */ + shader[i++] = CF_DWORD0(ADDR(14), JUMPTABLE_SEL(SQ_CF_JUMPTABLE_SEL_CONST_A)); shader[i++] = CF_DWORD1(POP_COUNT(0), - CF_CONST(0), + CF_CONST(1), COND(SQ_CF_COND_NOT_BOOL), I_COUNT(0), VALID_PIXEL_MODE(0), @@ -2500,48 +2503,118 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) CF_INST(SQ_CF_INST_CALL), WHOLE_QUAD_MODE(0), BARRIER(0)); + /* 2 */ - shader[i++] = CF_DWORD0(ADDR(0), - JUMPTABLE_SEL(SQ_CF_JUMPTABLE_SEL_CONST_A)); + /* call interp-fetch-src if boolean0 == true */ + shader[i++] = CF_DWORD0(ADDR(6), + JUMPTABLE_SEL(SQ_CF_JUMPTABLE_SEL_CONST_A)); shader[i++] = CF_DWORD1(POP_COUNT(0), CF_CONST(0), - COND(SQ_CF_COND_ACTIVE), + COND(SQ_CF_COND_BOOL), I_COUNT(0), VALID_PIXEL_MODE(0), - END_OF_PROGRAM(1), - CF_INST(SQ_CF_INST_NOP), + END_OF_PROGRAM(0), + CF_INST(SQ_CF_INST_CALL), WHOLE_QUAD_MODE(0), - BARRIER(1)); + BARRIER(0)); - /* 3 - mask sub */ - shader[i++] = CF_ALU_DWORD0(ADDR(12), + /* 3 */ + /* call read-constant-src if boolean0 == false */ + shader[i++] = CF_DWORD0(ADDR(9), + JUMPTABLE_SEL(SQ_CF_JUMPTABLE_SEL_CONST_A)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_NOT_BOOL), + I_COUNT(0), + VALID_PIXEL_MODE(0), + END_OF_PROGRAM(0), + CF_INST(SQ_CF_INST_CALL), + WHOLE_QUAD_MODE(0), + BARRIER(0)); + /* 4 */ + /* src IN mask (GPR2 := GPR1 .* GPR0) */ + shader[i++] = CF_ALU_DWORD0(ADDR(16), KCACHE_BANK0(0), KCACHE_BANK1(0), KCACHE_MODE0(SQ_CF_KCACHE_NOP)); shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), KCACHE_ADDR0(0), KCACHE_ADDR1(0), - I_COUNT(8), + I_COUNT(4), ALT_CONST(0), CF_INST(SQ_CF_INST_ALU), WHOLE_QUAD_MODE(0), BARRIER(1)); - /* 4 */ - shader[i++] = CF_DWORD0(ADDR(28), + /* 5 */ + /* export pixel data */ + shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), + TYPE(SQ_EXPORT_PIXEL), + RW_GPR(0), + RW_REL(ABSOLUTE), + INDEX_GPR(0), + ELEM_SIZE(1)); + shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), + SRC_SEL_Y(SQ_SEL_Y), + SRC_SEL_Z(SQ_SEL_Z), + SRC_SEL_W(SQ_SEL_W), + BURST_COUNT(1), + VALID_PIXEL_MODE(0), + END_OF_PROGRAM(1), + CF_INST(SQ_CF_INST_EXPORT_DONE), + MARK(0), + BARRIER(1)); + + /* subroutine interp-fetch-src */ + + /* 6 */ + /* interpolate src */ + shader[i++] = CF_ALU_DWORD0(ADDR(20), + KCACHE_BANK0(0), + KCACHE_BANK1(0), + KCACHE_MODE0(SQ_CF_KCACHE_NOP)); + shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), + KCACHE_ADDR0(0), + KCACHE_ADDR1(0), + I_COUNT(4), + ALT_CONST(0), + CF_INST(SQ_CF_INST_ALU), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + + /* 7 */ + /* texture fetch src into GPR0 */ + shader[i++] = CF_DWORD0(ADDR(24), JUMPTABLE_SEL(SQ_CF_JUMPTABLE_SEL_CONST_A)); shader[i++] = CF_DWORD1(POP_COUNT(0), CF_CONST(0), COND(SQ_CF_COND_ACTIVE), - I_COUNT(2), + I_COUNT(1), VALID_PIXEL_MODE(0), END_OF_PROGRAM(0), CF_INST(SQ_CF_INST_TC), WHOLE_QUAD_MODE(0), BARRIER(1)); - /* 5 */ - shader[i++] = CF_ALU_DWORD0(ADDR(20), + /* 8 */ + /* return */ + shader[i++] = CF_DWORD0(ADDR(0), + JUMPTABLE_SEL(SQ_CF_JUMPTABLE_SEL_CONST_A)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(0), + VALID_PIXEL_MODE(0), + END_OF_PROGRAM(0), + CF_INST(SQ_CF_INST_RETURN), + WHOLE_QUAD_MODE(0), + BARRIER(0)); + + /* subroutine read-constant-src */ + + /* 9 */ + /* read constants into GPR0 */ + shader[i++] = CF_ALU_DWORD0(ADDR(26), KCACHE_BANK0(0), KCACHE_BANK1(0), KCACHE_MODE0(SQ_CF_KCACHE_LOCK_1)); @@ -2549,30 +2622,13 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) KCACHE_ADDR0(0), KCACHE_ADDR1(0), I_COUNT(4), - ALT_CONST(0), + ALT_CONST(1), CF_INST(SQ_CF_INST_ALU), WHOLE_QUAD_MODE(0), BARRIER(1)); - /* 6 */ - shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), - TYPE(SQ_EXPORT_PIXEL), - RW_GPR(2), - RW_REL(ABSOLUTE), - INDEX_GPR(0), - ELEM_SIZE(1)); - - shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), - SRC_SEL_Y(SQ_SEL_Y), - SRC_SEL_Z(SQ_SEL_Z), - SRC_SEL_W(SQ_SEL_W), - BURST_COUNT(1), - VALID_PIXEL_MODE(0), - END_OF_PROGRAM(0), - CF_INST(SQ_CF_INST_EXPORT_DONE), - MARK(0), - BARRIER(1)); - /* 7 */ + /* 10 */ + /* return */ shader[i++] = CF_DWORD0(ADDR(0), JUMPTABLE_SEL(SQ_CF_JUMPTABLE_SEL_CONST_A)); shader[i++] = CF_DWORD1(POP_COUNT(0), @@ -2583,10 +2639,13 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) END_OF_PROGRAM(0), CF_INST(SQ_CF_INST_RETURN), WHOLE_QUAD_MODE(0), - BARRIER(1)); + BARRIER(0)); + + /* subroutine interp-fetch-mask */ - /* 8 - non-mask sub */ - shader[i++] = CF_ALU_DWORD0(ADDR(24), + /* 11 */ + /* interpolate mask */ + shader[i++] = CF_ALU_DWORD0(ADDR(30), KCACHE_BANK0(0), KCACHE_BANK1(0), KCACHE_MODE0(SQ_CF_KCACHE_NOP)); @@ -2598,8 +2657,10 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) CF_INST(SQ_CF_INST_ALU), WHOLE_QUAD_MODE(0), BARRIER(1)); - /* 9 */ - shader[i++] = CF_DWORD0(ADDR(32), + + /* 12 */ + /* texture fetch mask into GPR1 */ + shader[i++] = CF_DWORD0(ADDR(34), JUMPTABLE_SEL(SQ_CF_JUMPTABLE_SEL_CONST_A)); shader[i++] = CF_DWORD1(POP_COUNT(0), CF_CONST(0), @@ -2611,25 +2672,39 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) WHOLE_QUAD_MODE(0), BARRIER(1)); - /* 10 */ - shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), - TYPE(SQ_EXPORT_PIXEL), - RW_GPR(0), - RW_REL(ABSOLUTE), - INDEX_GPR(0), - ELEM_SIZE(1)); - shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), - SRC_SEL_Y(SQ_SEL_Y), - SRC_SEL_Z(SQ_SEL_Z), - SRC_SEL_W(SQ_SEL_W), - BURST_COUNT(1), - VALID_PIXEL_MODE(0), - END_OF_PROGRAM(0), - CF_INST(SQ_CF_INST_EXPORT_DONE), - MARK(0), - BARRIER(1)); + /* 13 */ + /* return */ + shader[i++] = CF_DWORD0(ADDR(0), + JUMPTABLE_SEL(SQ_CF_JUMPTABLE_SEL_CONST_A)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(0), + VALID_PIXEL_MODE(0), + END_OF_PROGRAM(0), + CF_INST(SQ_CF_INST_RETURN), + WHOLE_QUAD_MODE(0), + BARRIER(0)); - /* 11 */ + /* subroutine read-constant-src */ + + /* 14 */ + /* read constants into GPR1 */ + shader[i++] = CF_ALU_DWORD0(ADDR(36), + KCACHE_BANK0(0), + KCACHE_BANK1(0), + KCACHE_MODE0(SQ_CF_KCACHE_LOCK_1)); + shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), + KCACHE_ADDR0(0), + KCACHE_ADDR1(0), + I_COUNT(4), + ALT_CONST(1), + CF_INST(SQ_CF_INST_ALU), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + + /* 15 */ + /* return */ shader[i++] = CF_DWORD0(ADDR(0), JUMPTABLE_SEL(SQ_CF_JUMPTABLE_SEL_CONST_A)); shader[i++] = CF_DWORD1(POP_COUNT(0), @@ -2640,18 +2715,21 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) END_OF_PROGRAM(0), CF_INST(SQ_CF_INST_RETURN), WHOLE_QUAD_MODE(0), - BARRIER(1)); + BARRIER(0)); - /* 12 interpolate src tex coords - mask */ + /* ALU clauses */ + + /* 16 */ + /* MUL gpr[0].x gpr[0].x gpr[1].x */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Y), + SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 0), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_AR_X), + INDEX_MODE(SQ_INDEX_LOOP), PRED_SEL(SQ_PRED_SEL_OFF), LAST(0)); shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), @@ -2660,22 +2738,24 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) UPDATE_PRED(0), WRITE_MASK(1), OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_INTERP_XY), - BANK_SWIZZLE(SQ_ALU_VEC_210), - DST_GPR(1), + ALU_INST(SQ_OP2_INST_MUL), + BANK_SWIZZLE(SQ_ALU_VEC_012), + DST_GPR(0), DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), - CLAMP(0)); - /* 13 */ + CLAMP(1)); + + /* 17 */ + /* MUL gpr[0].y gpr[0].y gpr[1].y */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), + SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 0), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), + SRC1_ELEM(ELEM_Y), SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_AR_X), + INDEX_MODE(SQ_INDEX_LOOP), PRED_SEL(SQ_PRED_SEL_OFF), LAST(0)); shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), @@ -2684,67 +2764,70 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) UPDATE_PRED(0), WRITE_MASK(1), OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_INTERP_XY), - BANK_SWIZZLE(SQ_ALU_VEC_210), - DST_GPR(1), + ALU_INST(SQ_OP2_INST_MUL), + BANK_SWIZZLE(SQ_ALU_VEC_012), + DST_GPR(0), DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), - CLAMP(0)); - /* 14 */ + CLAMP(1)); + /* 18 */ + /* MUL gpr[0].z gpr[0].z gpr[1].z */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Y), + SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 0), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), + SRC1_ELEM(ELEM_Z), SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_AR_X), + INDEX_MODE(SQ_INDEX_LOOP), PRED_SEL(SQ_PRED_SEL_OFF), LAST(0)); shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), SRC1_ABS(0), UPDATE_EXECUTE_MASK(0), UPDATE_PRED(0), - WRITE_MASK(0), + WRITE_MASK(1), OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_INTERP_XY), - BANK_SWIZZLE(SQ_ALU_VEC_210), - DST_GPR(1), + ALU_INST(SQ_OP2_INST_MUL), + BANK_SWIZZLE(SQ_ALU_VEC_012), + DST_GPR(0), DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), - CLAMP(0)); - /* 15 */ + CLAMP(1)); + /* 19 */ + /* MUL gpr[0].w gpr[0].w gpr[1].w */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), + SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 0), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), + SRC1_ELEM(ELEM_W), SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_AR_X), + INDEX_MODE(SQ_INDEX_LOOP), PRED_SEL(SQ_PRED_SEL_OFF), LAST(1)); shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), SRC1_ABS(0), UPDATE_EXECUTE_MASK(0), UPDATE_PRED(0), - WRITE_MASK(0), + WRITE_MASK(1), OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_INTERP_XY), - BANK_SWIZZLE(SQ_ALU_VEC_210), - DST_GPR(1), + ALU_INST(SQ_OP2_INST_MUL), + BANK_SWIZZLE(SQ_ALU_VEC_012), + DST_GPR(0), DST_REL(ABSOLUTE), DST_ELEM(ELEM_W), - CLAMP(0)); + CLAMP(1)); - /* 16 interpolate mask tex coords */ + /* 20 */ + /* INTERP_XY GPR0.x, GPR0.y PARAM0.x */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 1), + SRC1_SEL(ALU_SRC_PARAM_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -2763,12 +2846,13 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(0)); - /* 17 */ + /* 21 */ + /* INTERP_XY GPR0.y, GPR0.x PARAM0.x */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 1), + SRC1_SEL(ALU_SRC_PARAM_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -2787,12 +2871,13 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(0)); - /* 18 */ + /* 22 */ + /* INTERP_XY GPR0.z, GPR0.y PARAM0.x */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 1), + SRC1_SEL(ALU_SRC_PARAM_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -2811,12 +2896,14 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(0)); - /* 19 */ + + /* 23 */ + /* INTERP_XY GPR0.w, GPR0.x PARAM0.x */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 1), + SRC1_SEL(ALU_SRC_PARAM_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -2836,17 +2923,49 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_W), CLAMP(0)); - /* 20 - alu 0 */ - /* MUL gpr[2].x gpr[0].x gpr[1].x */ - shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), + /* 24/25 */ + /* SAMPLE RID=0 GPR0, GPR0 */ + shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), + INST_MOD(0), + FETCH_WHOLE_QUAD(0), + RESOURCE_ID(0), + SRC_GPR(0), + SRC_REL(ABSOLUTE), + ALT_CONST(0), + RESOURCE_INDEX_MODE(SQ_CF_INDEX_NONE), + SAMPLER_INDEX_MODE(SQ_CF_INDEX_NONE)); + shader[i++] = TEX_DWORD1(DST_GPR(0), + DST_REL(ABSOLUTE), + DST_SEL_X(SQ_SEL_X), + DST_SEL_Y(SQ_SEL_Y), + DST_SEL_Z(SQ_SEL_Z), + DST_SEL_W(SQ_SEL_W), + LOD_BIAS(0), + COORD_TYPE_X(TEX_NORMALIZED), + COORD_TYPE_Y(TEX_NORMALIZED), + COORD_TYPE_Z(TEX_NORMALIZED), + COORD_TYPE_W(TEX_NORMALIZED)); + shader[i++] = TEX_DWORD2(OFFSET_X(0), + OFFSET_Y(0), + OFFSET_Z(0), + SAMPLER_ID(0), + SRC_SEL_X(SQ_SEL_X), + SRC_SEL_Y(SQ_SEL_Y), + SRC_SEL_Z(SQ_SEL_0), + SRC_SEL_W(SQ_SEL_1)); + shader[i++] = TEX_DWORD_PAD; + + /* 26 */ + /* MOV GPR0.x, KC4.x */ + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 4), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_GPR_BASE + 1), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), + INDEX_MODE(SQ_INDEX_AR_X), PRED_SEL(SQ_PRED_SEL_OFF), LAST(0)); shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), @@ -2855,23 +2974,24 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) UPDATE_PRED(0), WRITE_MASK(1), OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_MUL), + ALU_INST(SQ_OP2_INST_MOV), BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(2), + DST_GPR(0), DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(1)); - /* 21 - alu 1 */ - /* MUL gpr[2].y gpr[0].y gpr[1].y */ - shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), + + /* 27 */ + /* MOV GPR0.y, KC4.y */ + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 4), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_GPR_BASE + 1), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Y), + SRC1_ELEM(ELEM_X), SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), + INDEX_MODE(SQ_INDEX_AR_X), PRED_SEL(SQ_PRED_SEL_OFF), LAST(0)); shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), @@ -2880,23 +3000,24 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) UPDATE_PRED(0), WRITE_MASK(1), OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_MUL), + ALU_INST(SQ_OP2_INST_MOV), BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(2), + DST_GPR(0), DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(1)); - /* 22 - alu 2 */ - /* MUL gpr[2].z gpr[0].z gpr[1].z */ - shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), + + /* 28 */ + /* MOV GPR0.z, KC4.z */ + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 4), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_GPR_BASE + 1), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Z), + SRC1_ELEM(ELEM_X), SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), + INDEX_MODE(SQ_INDEX_AR_X), PRED_SEL(SQ_PRED_SEL_OFF), LAST(0)); shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), @@ -2905,23 +3026,24 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) UPDATE_PRED(0), WRITE_MASK(1), OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_MUL), + ALU_INST(SQ_OP2_INST_MOV), BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(2), + DST_GPR(0), DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(1)); - /* 23 - alu 3 */ - /* MUL gpr[2].w gpr[0].w gpr[1].w */ - shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), + + /* 29 */ + /* MOV GPR0.w, KC4.w */ + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 4), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_GPR_BASE + 1), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_W), + SRC1_ELEM(ELEM_X), SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), + INDEX_MODE(SQ_INDEX_AR_X), PRED_SEL(SQ_PRED_SEL_OFF), LAST(1)); shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), @@ -2930,19 +3052,20 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) UPDATE_PRED(0), WRITE_MASK(1), OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_MUL), + ALU_INST(SQ_OP2_INST_MOV), BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(2), + DST_GPR(0), DST_REL(ABSOLUTE), DST_ELEM(ELEM_W), CLAMP(1)); - /* 24 - interpolate tex coords - non-mask */ + /* 30 */ + /* INTERP_XY GPR1.x, PARAM1 */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 0), + SRC1_SEL(ALU_SRC_PARAM_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -2957,16 +3080,17 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) OMOD(SQ_ALU_OMOD_OFF), ALU_INST(SQ_OP2_INST_INTERP_XY), BANK_SWIZZLE(SQ_ALU_VEC_210), - DST_GPR(0), + DST_GPR(1), DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(0)); - /* 25 */ + /* 31 */ + /* INTERP_XY GPR1.y, PARAM1 */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 0), + SRC1_SEL(ALU_SRC_PARAM_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -2981,16 +3105,17 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) OMOD(SQ_ALU_OMOD_OFF), ALU_INST(SQ_OP2_INST_INTERP_XY), BANK_SWIZZLE(SQ_ALU_VEC_210), - DST_GPR(0), + DST_GPR(1), DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(0)); - /* 26 */ + /* 32 */ + /* INTERP_XY GPR1.z, PARAM1 */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 0), + SRC1_SEL(ALU_SRC_PARAM_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -3005,16 +3130,17 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) OMOD(SQ_ALU_OMOD_OFF), ALU_INST(SQ_OP2_INST_INTERP_XY), BANK_SWIZZLE(SQ_ALU_VEC_210), - DST_GPR(0), + DST_GPR(1), DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(0)); - /* 27 */ + /* 33 */ + /* INTERP_XY GPR1.w, PARAM1 */ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(ALU_SRC_PARAM_BASE + 0), + SRC1_SEL(ALU_SRC_PARAM_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -3029,16 +3155,17 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) OMOD(SQ_ALU_OMOD_OFF), ALU_INST(SQ_OP2_INST_INTERP_XY), BANK_SWIZZLE(SQ_ALU_VEC_210), - DST_GPR(0), + DST_GPR(1), DST_REL(ABSOLUTE), DST_ELEM(ELEM_W), CLAMP(0)); - /* 28/29 - src - mask */ + /* 34/35 */ + /* SAMPLE RID=1 GPR1, GPR1 */ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), INST_MOD(0), FETCH_WHOLE_QUAD(0), - RESOURCE_ID(0), + RESOURCE_ID(1), SRC_GPR(1), SRC_REL(ABSOLUTE), ALT_CONST(0), @@ -3058,36 +3185,6 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) shader[i++] = TEX_DWORD2(OFFSET_X(0), OFFSET_Y(0), OFFSET_Z(0), - SAMPLER_ID(0), - SRC_SEL_X(SQ_SEL_X), - SRC_SEL_Y(SQ_SEL_Y), - SRC_SEL_Z(SQ_SEL_0), - SRC_SEL_W(SQ_SEL_1)); - shader[i++] = TEX_DWORD_PAD; - /* 30/31 - mask */ - shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), - INST_MOD(0), - FETCH_WHOLE_QUAD(0), - RESOURCE_ID(1), - SRC_GPR(0), - SRC_REL(ABSOLUTE), - ALT_CONST(0), - RESOURCE_INDEX_MODE(SQ_CF_INDEX_NONE), - SAMPLER_INDEX_MODE(SQ_CF_INDEX_NONE)); - shader[i++] = TEX_DWORD1(DST_GPR(0), - DST_REL(ABSOLUTE), - DST_SEL_X(SQ_SEL_X), - DST_SEL_Y(SQ_SEL_Y), - DST_SEL_Z(SQ_SEL_Z), - DST_SEL_W(SQ_SEL_W), - LOD_BIAS(0), - COORD_TYPE_X(TEX_NORMALIZED), - COORD_TYPE_Y(TEX_NORMALIZED), - COORD_TYPE_Z(TEX_NORMALIZED), - COORD_TYPE_W(TEX_NORMALIZED)); - shader[i++] = TEX_DWORD2(OFFSET_X(0), - OFFSET_Y(0), - OFFSET_Z(0), SAMPLER_ID(1), SRC_SEL_X(SQ_SEL_X), SRC_SEL_Y(SQ_SEL_Y), @@ -3095,36 +3192,109 @@ int evergreen_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) SRC_SEL_W(SQ_SEL_1)); shader[i++] = TEX_DWORD_PAD; - /* 32/33 - src - non-mask */ - shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), - INST_MOD(0), - FETCH_WHOLE_QUAD(0), - RESOURCE_ID(0), - SRC_GPR(0), - SRC_REL(ABSOLUTE), - ALT_CONST(0), - RESOURCE_INDEX_MODE(SQ_CF_INDEX_NONE), - SAMPLER_INDEX_MODE(SQ_CF_INDEX_NONE)); - shader[i++] = TEX_DWORD1(DST_GPR(0), - DST_REL(ABSOLUTE), - DST_SEL_X(SQ_SEL_X), - DST_SEL_Y(SQ_SEL_Y), - DST_SEL_Z(SQ_SEL_Z), - DST_SEL_W(SQ_SEL_W), - LOD_BIAS(0), - COORD_TYPE_X(TEX_NORMALIZED), - COORD_TYPE_Y(TEX_NORMALIZED), - COORD_TYPE_Z(TEX_NORMALIZED), - COORD_TYPE_W(TEX_NORMALIZED)); - shader[i++] = TEX_DWORD2(OFFSET_X(0), - OFFSET_Y(0), - OFFSET_Z(0), - SAMPLER_ID(0), - SRC_SEL_X(SQ_SEL_X), - SRC_SEL_Y(SQ_SEL_Y), - SRC_SEL_Z(SQ_SEL_0), - SRC_SEL_W(SQ_SEL_1)); - shader[i++] = TEX_DWORD_PAD; + /* 36 */ + /* MOV GPR1.x, KC5.x */ + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 5), + SRC0_REL(ABSOLUTE), + SRC0_ELEM(ELEM_X), + SRC0_NEG(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), + SRC1_REL(ABSOLUTE), + SRC1_ELEM(ELEM_X), + SRC1_NEG(0), + INDEX_MODE(SQ_INDEX_AR_X), + PRED_SEL(SQ_PRED_SEL_OFF), + LAST(0)); + shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), + SRC1_ABS(0), + UPDATE_EXECUTE_MASK(0), + UPDATE_PRED(0), + WRITE_MASK(1), + OMOD(SQ_ALU_OMOD_OFF), + ALU_INST(SQ_OP2_INST_MOV), + BANK_SWIZZLE(SQ_ALU_VEC_012), + DST_GPR(1), + DST_REL(ABSOLUTE), + DST_ELEM(ELEM_X), + CLAMP(1)); + + /* 37 */ + /* MOV GPR1.y, KC5.y */ + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 5), + SRC0_REL(ABSOLUTE), + SRC0_ELEM(ELEM_Y), + SRC0_NEG(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), + SRC1_REL(ABSOLUTE), + SRC1_ELEM(ELEM_X), + SRC1_NEG(0), + INDEX_MODE(SQ_INDEX_AR_X), + PRED_SEL(SQ_PRED_SEL_OFF), + LAST(0)); + shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), + SRC1_ABS(0), + UPDATE_EXECUTE_MASK(0), + UPDATE_PRED(0), + WRITE_MASK(1), + OMOD(SQ_ALU_OMOD_OFF), + ALU_INST(SQ_OP2_INST_MOV), + BANK_SWIZZLE(SQ_ALU_VEC_012), + DST_GPR(1), + DST_REL(ABSOLUTE), + DST_ELEM(ELEM_Y), + CLAMP(1)); + + /* 38 */ + /* MOV GPR1.z, KC5.z */ + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 5), + SRC0_REL(ABSOLUTE), + SRC0_ELEM(ELEM_Z), + SRC0_NEG(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), + SRC1_REL(ABSOLUTE), + SRC1_ELEM(ELEM_X), + SRC1_NEG(0), + INDEX_MODE(SQ_INDEX_AR_X), + PRED_SEL(SQ_PRED_SEL_OFF), + LAST(0)); + shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), + SRC1_ABS(0), + UPDATE_EXECUTE_MASK(0), + UPDATE_PRED(0), + WRITE_MASK(1), + OMOD(SQ_ALU_OMOD_OFF), + ALU_INST(SQ_OP2_INST_MOV), + BANK_SWIZZLE(SQ_ALU_VEC_012), + DST_GPR(1), + DST_REL(ABSOLUTE), + DST_ELEM(ELEM_Z), + CLAMP(1)); + + /* 39 */ + /* MOV GPR1.w, KC5.w */ + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_KCACHE0_BASE + 5), + SRC0_REL(ABSOLUTE), + SRC0_ELEM(ELEM_W), + SRC0_NEG(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), + SRC1_REL(ABSOLUTE), + SRC1_ELEM(ELEM_X), + SRC1_NEG(0), + INDEX_MODE(SQ_INDEX_AR_X), + PRED_SEL(SQ_PRED_SEL_OFF), + LAST(1)); + shader[i++] = ALU_DWORD1_OP2(SRC0_ABS(0), + SRC1_ABS(0), + UPDATE_EXECUTE_MASK(0), + UPDATE_PRED(0), + WRITE_MASK(1), + OMOD(SQ_ALU_OMOD_OFF), + ALU_INST(SQ_OP2_INST_MOV), + BANK_SWIZZLE(SQ_ALU_VEC_012), + DST_GPR(1), + DST_REL(ABSOLUTE), + DST_ELEM(ELEM_W), + CLAMP(1)); return i; } |