/* * Copyright (c) 2015-2016 The Khronos Group Inc. * Copyright (c) 2015-2016 Valve Corporation * Copyright (c) 2015-2016 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Vertex shader used by Cube demo. */ #version 400 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout(std140, binding = 0) uniform buf { mat4 MVP; vec4 position[12*3]; vec4 attr[12*3]; } ubuf; layout (location = 0) out vec4 texcoord; out gl_PerVertex { vec4 gl_Position; }; void main() { texcoord = ubuf.attr[gl_VertexIndex]; gl_Position = ubuf.MVP * ubuf.position[gl_VertexIndex]; }