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authorAaron Plattner <aplattner@nvidia.com>2016-08-02 10:34:07 -0700
committerAdam Jackson <ajax@redhat.com>2016-08-15 13:12:06 -0400
commit92b3cd32066aa5befa67a408cc079cd2ce4c077e (patch)
tree3cd67097fc2be8b6396d5752dd56dc662a0698ef
parent4d586118c113f3c0a6e95ed2d3fc7f9d03a4e362 (diff)
xace: Fix XaceCensorImage to actually censor the right part of the image
The caller passes arguments into XaceCensorImage that are in window-relative coordinates. However, the pBuf that it uses to construct a temporary pixmap has its origin at (x, y) relative to the window in question. The code to convert the censor region into boxes adjusts for the Y coordinate, but leaves the X coordinate alone. The result is that if x is not zero, it censors the wrong part of the image. Fix this by just translating censorRegion into pixmap-relative coordinates and using the resulting boxes as-is. Reported-by: Fabien Lelaquais <Fabien.Lelaquais@roguewave.com> Link: https://lists.x.org/archives/xorg/2016-August/058165.html Reviewed-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
-rw-r--r--Xext/xace.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/Xext/xace.c b/Xext/xace.c
index 91c74d591..a3a83a20c 100644
--- a/Xext/xace.c
+++ b/Xext/xace.c
@@ -245,6 +245,7 @@ XaceCensorImage(ClientPtr client,
/* censorRegion = imageRegion - visibleRegion */
RegionSubtract(&censorRegion, &imageRegion, pVisibleRegion);
+ RegionTranslate(&censorRegion, -x, -y);
nRects = RegionNumRects(&censorRegion);
if (nRects > 0) { /* we have something to censor */
GCPtr pScratchGC = NULL;
@@ -265,7 +266,7 @@ XaceCensorImage(ClientPtr client,
}
for (pBox = RegionRects(&censorRegion), i = 0; i < nRects; i++, pBox++) {
pRects[i].x = pBox->x1;
- pRects[i].y = pBox->y1 - imageBox.y1;
+ pRects[i].y = pBox->y1;
pRects[i].width = pBox->x2 - pBox->x1;
pRects[i].height = pBox->y2 - pBox->y1;
}