From ff9ddb9eb1b3b25f40e71a95bb48421abfcb11d9 Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Mon, 4 Apr 2016 11:39:34 +0100 Subject: docs: Update 11.2.0 release notes Signed-off-by: Emil Velikov --- docs/relnotes/11.2.0.html | 214 +++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 212 insertions(+), 2 deletions(-) diff --git a/docs/relnotes/11.2.0.html b/docs/relnotes/11.2.0.html index baedb4ca75..f605389660 100644 --- a/docs/relnotes/11.2.0.html +++ b/docs/relnotes/11.2.0.html @@ -14,7 +14,7 @@
-

Mesa 11.2.0 Release Notes / TBD

+

Mesa 11.2.0 Release Notes / 4 April 2016

Mesa 11.2.0 is a new development release. @@ -70,7 +70,217 @@ Note: some of the new features are only available with certain drivers.

Bug fixes

-TBD. +
    + +
  • Bug 27512 - Illegal instruction _mesa_x86_64_transform_points4_general
  • + +
  • Bug 75165 - compute.c:464:49: error: function definition is not allowed here
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  • Bug 79783 - Distorted output in obs-studio where other vendors "work"
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  • Bug 89330 - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression
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  • Bug 89969 - nouveau: add support for chunk decoding in order to support vaapi (st/va)
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  • Bug 90348 - Spilling failure of b96 merged value
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  • Bug 91526 - World of Warcraft (on Wine) has UI corruption with nouveau
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  • Bug 91596 - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
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  • Bug 91806 - configure does not test whether assembler supports sse4.1
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  • Bug 91927 - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade
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  • Bug 92193 - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails
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  • Bug 92229 - [APITRACE] SOMA have serious graphical errors
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  • Bug 92233 - Unigine Heaven 4.0 silhuette run
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  • Bug 92363 - [BSW/BDW] ogles1conform Gets test fails
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  • Bug 92438 - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50
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  • Bug 92589 - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG
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  • Bug 92595 - [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the ES31-CTS.shader_bitfield_operation.* tests
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  • Bug 92609 - [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails
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  • Bug 92687 - Add support for ARB_internalformat_query2
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  • Bug 92706 - glBlitFramebuffer refuses to blit RGBA to RGB with MSAA
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  • Bug 92709 - "LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main" when starting race in stuntrally
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  • Bug 92743 - Centroid shouldn't have to match between the FS and the VS
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  • Bug 92759 - [Regression, bisected] Visuals without alpha bits are not sRGB-capable
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  • Bug 92849 - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails
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  • Bug 92909 - Offset/alignment issue with layout std140 and vec3
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  • Bug 93004 - Guild Wars 2 crash on nouveau DX11 cards
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  • Bug 93048 - [CTS regression] mesa af2723 breaks GL Conformance for debug extension
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  • Bug 93063 - drm_helper.h:227:1: error: static declaration of ‘pipe_virgl_create_screen’ follows non-static declaration
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  • Bug 93091 - [opencl] segfault when running any opencl programs (like clinfo)
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  • Bug 93092 - lp_test_format regression
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  • Bug 93126 - wrongly claim supporting GL_EXT_texture_rg
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  • Bug 93180 - [regression] arb_separate_shader_objects.active sampler conflict fails
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  • Bug 93189 - "./util/u_inlines.h", line 83: operands have incompatible types: void ":" int
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  • Bug 93215 - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail
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  • Bug 93235 - [regression] dispatch sanity broken by GetPointerv
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  • Bug 93257 - [SKL, bisected] ASTC dEQP tests segfault
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  • Bug 93264 - Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph builder.
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  • Bug 93266 - gl_arb_shading_language_420pack does not allow binding of image variables
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  • Bug 93300 - Two Worlds 2 renders water incorrectly
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  • Bug 93312 - [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding* GPU_HANG
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  • Bug 93320 - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail
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  • Bug 93322 - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail
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  • Bug 93323 - [HSW,BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail
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  • Bug 93325 - [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-* 2 tests fail
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  • Bug 93339 - glLinkProgram() should fail when a varying is never written to in a previous stage
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  • Bug 93348 - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.* segfault
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  • Bug 93358 - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter
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  • Bug 93387 - inverse() shouldn’t be exposed in GLSL 1.20 and 1.30
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  • Bug 93388 - [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break kwin
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  • Bug 93407 - [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail
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  • Bug 93410 - [BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail
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  • Bug 93418 - Geometry Shaders output wrong vertices on Sandy Bridge
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  • Bug 93426 - [SKL,BDW,BSW,BXT] CTS regression: es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s
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  • Bug 93524 - Clover doesn't build
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  • Bug 93526 - GfxBench 4 tessellation demos misrender
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  • Bug 93532 - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression, bisected.
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  • Bug 93540 - [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)
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  • Bug 93560 - opt_combine_constants failing fabsf(reg->f) == table.imm[i].val assertion
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  • Bug 93599 - Strange green flashes with "Metro: Last Light Redux" + "Metro 2033 Redux" with Intel Mesa driver
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  • Bug 93648 - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)
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  • Bug 93650 - GL_ARB_separate_shader_objects is buggy (PCSX2)
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  • Bug 93667 - Crash in eglCreateImageKHR with huge texture size
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  • Bug 93696 - [HSW,BDW;SKL][GLES 3.1 CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-* fail
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  • Bug 93700 - [SKL, regression] deqp-gles2.functional.texture.completeness
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  • Bug 93717 - Meta mipmap generation can corrupt texture state
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  • Bug 93722 - Segfault when compiling shader with a subroutine that takes a parameter
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  • Bug 93725 - [HSW, regression, bisected] ES31-CTS.texture_gather.*depth*
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  • Bug 93731 - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location
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  • Bug 93761 - A conditional discard in a fragment shader causes no depth writing at all
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  • Bug 93790 - [HSW] Use after free with compute programs
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  • Bug 93792 - [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion `src_mt->format == dst_mt->format
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  • Bug 93813 - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT
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  • Bug 93840 - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled
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  • Bug 93862 - [Bisected] "drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2" is bad
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  • Bug 93878 - [llvmpipe][softpipe] piglit arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression
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  • Bug 93957 - [HSW] Mishandling of sample count when using an attachment-less framebuffer (assertion error)
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  • Bug 93961 - virgl build failure after 2016-02-01 changes - no previous prototype for 'virgl_drm_winsys_create'
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  • Bug 93962 - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts
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  • Bug 93989 - build: flex-2.5.39 seems to be failing for glsl_lexer.ll
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  • Bug 94016 - make check MesaExtensionsTest.AlphabeticallySorted regression
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  • Bug 94019 - [bisected] 3D acceleration broken with gallium/radeon: just get num_tile_pipes from the winsys
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  • Bug 94050 - test_vec4_register_coalesce regression
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  • Bug 94073 - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance
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  • Bug 94081 - [HSW] compute shader shared var + atomic op = fail
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  • Bug 94088 - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40
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  • Bug 94091 - Tonga unreal elemental segfault since radeonsi: put image, fmask, and sampler descriptors into one array
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  • Bug 94100 - [HSW] compute indirect dispatch with 0 work groups causes gpu hang
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  • Bug 94134 - [regression] piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion
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  • Bug 94139 - [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax
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  • Bug 94150 - UE4 Suntemple rendering errors
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  • Bug 94186 - Crash when launching glxinfo and World of Warcraft with RV790
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  • Bug 94188 - define (or undef) defined behaves stupidly
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  • Bug 94193 - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff
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  • Bug 94199 - Shader abort/crash
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  • Bug 94253 - [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression
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  • Bug 94254 - [llvmpipe] [softpipe] piglit read-front regression
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  • Bug 94257 - [softpipe] piglit glx-copy-sub-buffer regression
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  • Bug 94274 - [swrast] piglit arb_occlusion_query2-render regression
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  • Bug 94284 - [radeonsi] outlast segfault on start
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  • Bug 94388 - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed.
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  • Bug 94412 - Trine 3 misrender
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  • Bug 94481 - softpipe - access violation in img_filter_2d_nearest
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  • Bug 94524 - Wrong gl_TessLevelOuter interpretation for isolines
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  • Bug 94595 - [Mesa AMD&swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly
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Changes

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