tag name | shader_runner-time-v1 (c6b85677caf3386b3857bd8a71f2deabb7ce6cb2) |
tag date | 2013-10-15 15:58:36 -0700 |
tagged by | Jordan Justen <jordan.l.justen@intel.com> |
tagged object | commit 2f05af8566... |
shader_runner support for micro benchmarks
I think shader_runner could be an easy way to develop
quick micro-benchmarks when working on performance.
I found shader_runner only required a few tweaks to
be usable for this with depth clears.
I'm not suggesting (at least in this series), that
we add any micro benchmark scripts to the tree. Rather
I would just like to make it possible to write such
scripts for shader_runner.
The last patch in this series provides an example
usage, but I don't want that patch to be added to piglit.