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authorIlia Mirkin <imirkin@alum.mit.edu>2021-01-16 02:12:44 -0500
committerIlia Mirkin <imirkin@alum.mit.edu>2021-01-16 13:06:04 -0500
commitdca9fa2cef207bd6d86a9236b0da162fa910d85f (patch)
tree9bdfa7aab576389cff9c6d224f72fe77ce1cf53c
parentfcd916924849bdf746e3a58e428fcce19d8c6262 (diff)
arb_gpu_shader_int64: add some tests for up-conversions
These (previously) had issues in glsl_to_tgsi. Add tests to demonstrate the issue as well as prevent it from recurring. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/457>
-rw-r--r--tests/spec/arb_gpu_shader_int64/execution/fs-conversion-b2i64.shader_test25
-rw-r--r--tests/spec/arb_gpu_shader_int64/execution/fs-conversion-u2i64.shader_test27
-rw-r--r--tests/spec/arb_gpu_shader_int64/execution/fs-conversion-u2u64.shader_test27
3 files changed, 79 insertions, 0 deletions
diff --git a/tests/spec/arb_gpu_shader_int64/execution/fs-conversion-b2i64.shader_test b/tests/spec/arb_gpu_shader_int64/execution/fs-conversion-b2i64.shader_test
new file mode 100644
index 000000000..6f26f4a63
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_int64/execution/fs-conversion-b2i64.shader_test
@@ -0,0 +1,25 @@
+[require]
+GL >= 4.0
+GLSL >= 4.00
+GL_ARB_gpu_shader_int64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 400
+#extension GL_ARB_gpu_shader_int64 : require
+
+out vec4 color;
+
+void main()
+{
+ int64_t t = int64_t(gl_FrontFacing);
+ color = t == 1L ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_gpu_shader_int64/execution/fs-conversion-u2i64.shader_test b/tests/spec/arb_gpu_shader_int64/execution/fs-conversion-u2i64.shader_test
new file mode 100644
index 000000000..b32b6c59c
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_int64/execution/fs-conversion-u2i64.shader_test
@@ -0,0 +1,27 @@
+[require]
+GL >= 4.0
+GLSL >= 4.00
+GL_ARB_gpu_shader_int64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 400
+#extension GL_ARB_gpu_shader_int64 : require
+
+out vec4 color;
+
+uniform uint val = 1;
+
+void main()
+{
+ int64_t t = int64_t(val);
+ color = t == 1L ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_gpu_shader_int64/execution/fs-conversion-u2u64.shader_test b/tests/spec/arb_gpu_shader_int64/execution/fs-conversion-u2u64.shader_test
new file mode 100644
index 000000000..695f01c82
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_int64/execution/fs-conversion-u2u64.shader_test
@@ -0,0 +1,27 @@
+[require]
+GL >= 4.0
+GLSL >= 4.00
+GL_ARB_gpu_shader_int64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 400
+#extension GL_ARB_gpu_shader_int64 : require
+
+out vec4 color;
+
+uniform uint val = 1;
+
+void main()
+{
+ uint64_t t = val;
+ color = t == 1L ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0