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path: root/src/gallium/drivers/zink/zink_synchronization.cpp
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/*
 * Copyright © 2023 Valve Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 * 
 * Authors:
 *    Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
 */

#include "zink_batch.h"
#include "zink_context.h"
#include "zink_descriptors.h"
#include "zink_resource.h"
#include "zink_screen.h"


static VkAccessFlags
access_src_flags(VkImageLayout layout)
{
   switch (layout) {
   case VK_IMAGE_LAYOUT_UNDEFINED:
      return VK_ACCESS_NONE;

   case VK_IMAGE_LAYOUT_GENERAL:
      return VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;

   case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
   case VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT:
      return VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
      return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;

   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
   case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
      return VK_ACCESS_SHADER_READ_BIT;

   case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
      return VK_ACCESS_TRANSFER_READ_BIT;

   case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
      return VK_ACCESS_TRANSFER_WRITE_BIT;

   case VK_IMAGE_LAYOUT_PREINITIALIZED:
      return VK_ACCESS_HOST_WRITE_BIT;

   case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
      return VK_ACCESS_NONE;

   default:
      unreachable("unexpected layout");
   }
}

static VkAccessFlags
access_dst_flags(VkImageLayout layout)
{
   switch (layout) {
   case VK_IMAGE_LAYOUT_UNDEFINED:
      return VK_ACCESS_NONE;

   case VK_IMAGE_LAYOUT_GENERAL:
      return VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;

   case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
   case VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT:
      return VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
      return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;

   case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
      return VK_ACCESS_SHADER_READ_BIT;

   case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
      return VK_ACCESS_TRANSFER_READ_BIT;

   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
      return VK_ACCESS_SHADER_READ_BIT;

   case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
      return VK_ACCESS_TRANSFER_WRITE_BIT;

   case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
      return VK_ACCESS_NONE;

   default:
      unreachable("unexpected layout");
   }
}

static VkPipelineStageFlags
pipeline_dst_stage(VkImageLayout layout)
{
   switch (layout) {
   case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
      return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
      return VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;

   case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
      return VK_PIPELINE_STAGE_TRANSFER_BIT;
   case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
      return VK_PIPELINE_STAGE_TRANSFER_BIT;

   case VK_IMAGE_LAYOUT_GENERAL:
      return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;

   case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
      return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;

   default:
      return VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
   }
}

#define ALL_READ_ACCESS_FLAGS \
    (VK_ACCESS_INDIRECT_COMMAND_READ_BIT | \
    VK_ACCESS_INDEX_READ_BIT | \
    VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | \
    VK_ACCESS_UNIFORM_READ_BIT | \
    VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | \
    VK_ACCESS_SHADER_READ_BIT | \
    VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | \
    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | \
    VK_ACCESS_TRANSFER_READ_BIT |\
    VK_ACCESS_HOST_READ_BIT |\
    VK_ACCESS_MEMORY_READ_BIT |\
    VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT |\
    VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT |\
    VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT |\
    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR |\
    VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR |\
    VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT |\
    VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV |\
    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR |\
    VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR)


bool
zink_resource_access_is_write(VkAccessFlags flags)
{
   return (flags & ~ALL_READ_ACCESS_FLAGS) > 0;
}

bool
zink_resource_image_needs_barrier(struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline)
{
   if (!pipeline)
      pipeline = pipeline_dst_stage(new_layout);
   if (!flags)
      flags = access_dst_flags(new_layout);
   return res->layout != new_layout || (res->obj->access_stage & pipeline) != pipeline ||
          (res->obj->access & flags) != flags ||
          zink_resource_access_is_write(res->obj->access) ||
          zink_resource_access_is_write(flags);
}

bool
zink_resource_image_barrier_init(VkImageMemoryBarrier *imb, struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline)
{
   if (!pipeline)
      pipeline = pipeline_dst_stage(new_layout);
   if (!flags)
      flags = access_dst_flags(new_layout);

   VkImageSubresourceRange isr = {
      res->aspect,
      0, VK_REMAINING_MIP_LEVELS,
      0, VK_REMAINING_ARRAY_LAYERS
   };
   *imb = VkImageMemoryBarrier {
      VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
      NULL,
      res->obj->access ? res->obj->access : access_src_flags(res->layout),
      flags,
      res->layout,
      new_layout,
      VK_QUEUE_FAMILY_IGNORED,
      VK_QUEUE_FAMILY_IGNORED,
      res->obj->image,
      isr
   };
   return res->obj->needs_zs_evaluate || zink_resource_image_needs_barrier(res, new_layout, flags, pipeline);
}

static bool
zink_resource_image_barrier2_init(VkImageMemoryBarrier2 *imb, struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline)
{
   if (!pipeline)
      pipeline = pipeline_dst_stage(new_layout);
   if (!flags)
      flags = access_dst_flags(new_layout);

   VkImageSubresourceRange isr = {
      res->aspect,
      0, VK_REMAINING_MIP_LEVELS,
      0, VK_REMAINING_ARRAY_LAYERS
   };
   *imb = VkImageMemoryBarrier2 {
      VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
      NULL,
      res->obj->access_stage ? res->obj->access_stage : VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
      res->obj->access ? res->obj->access : access_src_flags(res->layout),
      pipeline,
      flags,
      res->layout,
      new_layout,
      VK_QUEUE_FAMILY_IGNORED,
      VK_QUEUE_FAMILY_IGNORED,
      res->obj->image,
      isr
   };
   return res->obj->needs_zs_evaluate || zink_resource_image_needs_barrier(res, new_layout, flags, pipeline);
}

static inline bool
is_shader_pipline_stage(VkPipelineStageFlags pipeline)
{
   return pipeline & GFX_SHADER_BITS;
}

static void
resource_check_defer_buffer_barrier(struct zink_context *ctx, struct zink_resource *res, VkPipelineStageFlags pipeline)
{
   assert(res->obj->is_buffer);
   if (res->bind_count[0] - res->so_bind_count > 0) {
      if ((res->vbo_bind_mask && !(pipeline & VK_PIPELINE_STAGE_VERTEX_INPUT_BIT)) ||
          (util_bitcount(res->vbo_bind_mask) != res->bind_count[0] && !is_shader_pipline_stage(pipeline)))
         /* gfx rebind */
         _mesa_set_add(ctx->need_barriers[0], res);
   }
   if (res->bind_count[1] && !(pipeline & VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT))
      /* compute rebind */
      _mesa_set_add(ctx->need_barriers[1], res);
}

static inline bool
unordered_res_exec(const struct zink_context *ctx, const struct zink_resource *res, bool is_write)
{
   /* if all usage is unordered, keep unordered */
   if (res->obj->unordered_read && res->obj->unordered_write)
      return true;
   /* if testing write access but have any ordered read access, cannot promote */
   if (is_write && zink_batch_usage_matches(res->obj->bo->reads.u, ctx->batch.state) && !res->obj->unordered_read)
      return false;
   /* if write access is unordered or nonexistent, always promote */
   return res->obj->unordered_write || !zink_batch_usage_matches(res->obj->bo->writes.u, ctx->batch.state);
}

VkCommandBuffer
zink_get_cmdbuf(struct zink_context *ctx, struct zink_resource *src, struct zink_resource *dst)
{
   bool unordered_exec = (zink_debug & ZINK_DEBUG_NOREORDER) == 0;
   /* TODO: figure out how to link up unordered layout -> ordered layout and delete these two conditionals */
   if (src && !src->obj->is_buffer) {
      if (zink_resource_usage_is_unflushed(src) && !src->obj->unordered_read && !src->obj->unordered_write)
         unordered_exec = false;
   }
   if (dst && !dst->obj->is_buffer) {
      if (zink_resource_usage_is_unflushed(dst) && !dst->obj->unordered_read && !dst->obj->unordered_write)
         unordered_exec = false;
   }
   if (src && unordered_exec)
      unordered_exec &= unordered_res_exec(ctx, src, false);
   if (dst && unordered_exec)
      unordered_exec &= unordered_res_exec(ctx, dst, true);
   if (src)
      src->obj->unordered_read = unordered_exec;
   if (dst)
      dst->obj->unordered_write = unordered_exec;
   if (!unordered_exec || ctx->unordered_blitting)
      zink_batch_no_rp(ctx);
   if (unordered_exec) {
      ctx->batch.state->has_barriers = true;
      ctx->batch.has_work = true;
      return ctx->batch.state->barrier_cmdbuf;
   }
   return ctx->batch.state->cmdbuf;
}

static void
resource_check_defer_image_barrier(struct zink_context *ctx, struct zink_resource *res, VkImageLayout layout, VkPipelineStageFlags pipeline)
{
   assert(!res->obj->is_buffer);
   assert(!ctx->blitting);

   bool is_compute = pipeline == VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
   /* if this is a non-shader barrier and there are binds, always queue a shader barrier */
   bool is_shader = is_shader_pipline_stage(pipeline);
   if ((is_shader || !res->bind_count[is_compute]) &&
       /* if no layout change is needed between gfx and compute, do nothing */
       !res->bind_count[!is_compute] && (!is_compute || !res->fb_bind_count))
      return;

   if (res->bind_count[!is_compute] && is_shader) {
      /* if the layout is the same between gfx and compute, do nothing */
      if (layout == zink_descriptor_util_image_layout_eval(ctx, res, !is_compute))
         return;
   }
   /* queue a layout change if a layout change will be needed */
   if (res->bind_count[!is_compute])
      _mesa_set_add(ctx->need_barriers[!is_compute], res);
   /* also queue a layout change if this is a non-shader layout */
   if (res->bind_count[is_compute] && !is_shader)
      _mesa_set_add(ctx->need_barriers[is_compute], res);
}

template <bool HAS_SYNC2>
void
zink_resource_image_barrier(struct zink_context *ctx, struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline)
{
   if (!pipeline)
      pipeline = pipeline_dst_stage(new_layout);
   if (!flags)
      flags = access_dst_flags(new_layout);

   if (!res->obj->needs_zs_evaluate && !zink_resource_image_needs_barrier(res, new_layout, flags, pipeline))
      return;
   bool is_write = zink_resource_access_is_write(flags);
   VkCommandBuffer cmdbuf;
   /* if current batch usage exists with ordered non-transfer access, never promote
    * this avoids layout dsync
    * TODO: figure out how to link up unordered layout -> ordered layout and delete
    */
   if (zink_resource_usage_matches(res, ctx->batch.state) && !ctx->unordered_blitting &&
       (!res->obj->unordered_read || !res->obj->unordered_write)) {
      cmdbuf = ctx->batch.state->cmdbuf;
      res->obj->unordered_write = false;
      res->obj->unordered_read = false;
      /* it's impossible to detect this from the caller
       * there should be no valid case where this barrier can occur inside a renderpass
       */
      zink_batch_no_rp(ctx);
   } else {
      cmdbuf = is_write ? zink_get_cmdbuf(ctx, NULL, res) : zink_get_cmdbuf(ctx, res, NULL);
      /* force subsequent barriers to be ordered to avoid layout desync */
      if (cmdbuf != ctx->batch.state->barrier_cmdbuf) {
         res->obj->unordered_write = false;
         res->obj->unordered_read = false;
      }
   }
   assert(new_layout);
   bool marker = zink_cmd_debug_marker_begin(ctx, cmdbuf, "image_barrier(%s->%s)", vk_ImageLayout_to_str(res->layout), vk_ImageLayout_to_str(new_layout));
   enum zink_resource_access rw = is_write ? ZINK_RESOURCE_ACCESS_RW : ZINK_RESOURCE_ACCESS_WRITE;
   if (HAS_SYNC2) {
      VkImageMemoryBarrier2 imb;
      zink_resource_image_barrier2_init(&imb, res, new_layout, flags, pipeline);
      if (!res->obj->access_stage || zink_resource_usage_check_completion_fast(zink_screen(ctx->base.screen), res, rw))
         imb.srcAccessMask = 0;
      if (res->obj->needs_zs_evaluate)
         imb.pNext = &res->obj->zs_evaluate;
      res->obj->needs_zs_evaluate = false;
      if (res->queue != zink_screen(ctx->base.screen)->gfx_queue && res->queue != VK_QUEUE_FAMILY_IGNORED) {
         imb.srcQueueFamilyIndex = res->queue;
         imb.dstQueueFamilyIndex = zink_screen(ctx->base.screen)->gfx_queue;
         res->queue = VK_QUEUE_FAMILY_IGNORED;
      }
      VkDependencyInfo dep = {
         VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
         NULL,
         0,
         0,
         NULL,
         0,
         NULL,
         1,
         &imb
      };
      VKCTX(CmdPipelineBarrier2)(cmdbuf, &dep);
   } else {
      VkImageMemoryBarrier imb;
      zink_resource_image_barrier_init(&imb, res, new_layout, flags, pipeline);
      if (!res->obj->access_stage || zink_resource_usage_check_completion_fast(zink_screen(ctx->base.screen), res, rw))
         imb.srcAccessMask = 0;
      if (res->obj->needs_zs_evaluate)
         imb.pNext = &res->obj->zs_evaluate;
      res->obj->needs_zs_evaluate = false;
      if (res->queue != zink_screen(ctx->base.screen)->gfx_queue && res->queue != VK_QUEUE_FAMILY_IGNORED) {
         imb.srcQueueFamilyIndex = res->queue;
         imb.dstQueueFamilyIndex = zink_screen(ctx->base.screen)->gfx_queue;
         res->queue = VK_QUEUE_FAMILY_IGNORED;
      }
      VKCTX(CmdPipelineBarrier)(
         cmdbuf,
         res->obj->access_stage ? res->obj->access_stage : VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
         pipeline,
         0,
         0, NULL,
         0, NULL,
         1, &imb
      );
   }
   zink_cmd_debug_marker_end(ctx, cmdbuf, marker);

   resource_check_defer_image_barrier(ctx, res, new_layout, pipeline);

   if (is_write)
      res->obj->last_write = flags;

   res->obj->access = flags;
   res->obj->access_stage = pipeline;
   res->layout = new_layout;
   if (res->obj->dt) {
      struct kopper_displaytarget *cdt = res->obj->dt;
      if (cdt->swapchain->num_acquires && res->obj->dt_idx != UINT32_MAX) {
         cdt->swapchain->images[res->obj->dt_idx].layout = res->layout;
      }
   }
   if (new_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
      zink_resource_copies_reset(res);
}

bool
zink_check_unordered_transfer_access(struct zink_resource *res, unsigned level, const struct pipe_box *box)
{
   /* always barrier against previous non-transfer writes */
   bool non_transfer_write = res->obj->last_write && res->obj->last_write != VK_ACCESS_TRANSFER_WRITE_BIT;
   /* must barrier if clobbering a previous write */
   bool transfer_clobber = res->obj->last_write == VK_ACCESS_TRANSFER_WRITE_BIT && zink_resource_copy_box_intersects(res, level, box);
   return non_transfer_write || transfer_clobber;
}

bool
zink_check_valid_buffer_src_access(struct zink_context *ctx, struct zink_resource *res, unsigned offset, unsigned size)
{
   return res->obj->access && util_ranges_intersect(&res->valid_buffer_range, offset, offset + size) && !unordered_res_exec(ctx, res, false);
}

void
zink_resource_image_transfer_dst_barrier(struct zink_context *ctx, struct zink_resource *res, unsigned level, const struct pipe_box *box)
{
   if (res->obj->copies_need_reset)
      zink_resource_copies_reset(res);
   /* skip TRANSFER_DST barrier if no intersection from previous copies */
   if (res->layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL ||
       zink_screen(ctx->base.screen)->driver_workarounds.broken_cache_semantics ||
       zink_check_unordered_transfer_access(res, level, box)) {
      zink_screen(ctx->base.screen)->image_barrier(ctx, res, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
   } else {
      res->obj->access = VK_ACCESS_TRANSFER_WRITE_BIT;
      res->obj->last_write = VK_ACCESS_TRANSFER_WRITE_BIT;
      res->obj->access_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
   }
   zink_resource_copy_box_add(ctx, res, level, box);
}

bool
zink_resource_buffer_transfer_dst_barrier(struct zink_context *ctx, struct zink_resource *res, unsigned offset, unsigned size)
{
   if (res->obj->copies_need_reset)
      zink_resource_copies_reset(res);
   bool unordered = true;
   struct pipe_box box = {(int)offset, 0, 0, (int)size, 0, 0};
   bool can_unordered_write = unordered_res_exec(ctx, res, true);
   /* must barrier if something read the valid buffer range */
   bool valid_read = (res->obj->access || res->obj->unordered_access) &&
                     util_ranges_intersect(&res->valid_buffer_range, offset, offset + size) && !can_unordered_write;
   if (valid_read || zink_screen(ctx->base.screen)->driver_workarounds.broken_cache_semantics || zink_check_unordered_transfer_access(res, 0, &box)) {
      zink_screen(ctx->base.screen)->buffer_barrier(ctx, res, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
      unordered = res->obj->unordered_write;
   } else {
      res->obj->unordered_access = VK_ACCESS_TRANSFER_WRITE_BIT;
      res->obj->last_write = VK_ACCESS_TRANSFER_WRITE_BIT;
      res->obj->unordered_access_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;

      ctx->batch.state->unordered_write_access |= VK_ACCESS_TRANSFER_WRITE_BIT;
      ctx->batch.state->unordered_write_stages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
      if (!zink_resource_usage_matches(res, ctx->batch.state)) {
         res->obj->access = VK_ACCESS_TRANSFER_WRITE_BIT;
         res->obj->access_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
         res->obj->ordered_access_is_copied = true;
      }
   }
   zink_resource_copy_box_add(ctx, res, 0, &box);
   /* this return value implies that the caller could do an unordered op on this resource */
   return unordered;
}

VkPipelineStageFlags
zink_pipeline_flags_from_stage(VkShaderStageFlagBits stage)
{
   switch (stage) {
   case VK_SHADER_STAGE_VERTEX_BIT:
      return VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
   case VK_SHADER_STAGE_FRAGMENT_BIT:
      return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
   case VK_SHADER_STAGE_GEOMETRY_BIT:
      return VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
   case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
      return VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
   case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
      return VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
   case VK_SHADER_STAGE_COMPUTE_BIT:
      return VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
   default:
      unreachable("unknown shader stage bit");
   }
}

ALWAYS_INLINE static VkPipelineStageFlags
pipeline_access_stage(VkAccessFlags flags)
{
   if (flags & (VK_ACCESS_UNIFORM_READ_BIT |
                VK_ACCESS_SHADER_READ_BIT |
                VK_ACCESS_SHADER_WRITE_BIT))
      return VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
             VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
             VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
             VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
             VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
             VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
   return VK_PIPELINE_STAGE_TRANSFER_BIT;
}

ALWAYS_INLINE static bool
buffer_needs_barrier(struct zink_resource *res, VkAccessFlags flags, VkPipelineStageFlags pipeline, bool unordered)
{
   return zink_resource_access_is_write(unordered ? res->obj->unordered_access : res->obj->access) ||
          zink_resource_access_is_write(flags) ||
          ((unordered ? res->obj->unordered_access_stage : res->obj->access_stage) & pipeline) != pipeline ||
          ((unordered ? res->obj->unordered_access : res->obj->access) & flags) != flags;
}

template <bool HAS_SYNC2>
void
zink_resource_buffer_barrier(struct zink_context *ctx, struct zink_resource *res, VkAccessFlags flags, VkPipelineStageFlags pipeline)
{
   if (!pipeline)
      pipeline = pipeline_access_stage(flags);

   bool is_write = zink_resource_access_is_write(flags);
   bool unordered = unordered_res_exec(ctx, res, is_write);
   if (!buffer_needs_barrier(res, flags, pipeline, unordered))
      return;
   enum zink_resource_access rw = is_write ? ZINK_RESOURCE_ACCESS_RW : ZINK_RESOURCE_ACCESS_WRITE;
   bool completed = zink_resource_usage_check_completion_fast(zink_screen(ctx->base.screen), res, rw);
   bool usage_matches = !completed && zink_resource_usage_matches(res, ctx->batch.state);
   bool unordered_usage_matches = res->obj->unordered_access && usage_matches;
   if (completed) {
      /* reset access on complete */
      res->obj->access = VK_ACCESS_NONE;
      res->obj->access_stage = VK_PIPELINE_STAGE_NONE;
      res->obj->last_write = VK_ACCESS_NONE;
   } else if (unordered && unordered_usage_matches && res->obj->ordered_access_is_copied) {
      /* always reset propagated access to avoid weirdness */
      res->obj->access = VK_ACCESS_NONE;
      res->obj->access_stage = VK_PIPELINE_STAGE_NONE;
   } else if (!unordered && !unordered_usage_matches) {
      /* reset unordered access on first ordered barrier */
      res->obj->unordered_access = VK_ACCESS_NONE;
      res->obj->unordered_access_stage = VK_PIPELINE_STAGE_NONE;
   }
   if (!usage_matches) {
      /* reset unordered on first new cmdbuf barrier */
      res->obj->unordered_access = VK_ACCESS_NONE;
      res->obj->unordered_access_stage = VK_PIPELINE_STAGE_NONE;
      res->obj->ordered_access_is_copied = false;
   }
   /* unordered barriers can be skipped when:
    * - there is no current-batch unordered access AND previous batch usage is not write access
    * - there is current-batch unordered access AND the unordered access is not write access
    */
   bool can_skip_unordered = !unordered ? false : !zink_resource_access_is_write(!unordered_usage_matches ? res->obj->access : res->obj->unordered_access);
   /* ordered barriers can be skipped if both:
    * - there is no current access
    * - there is no current-batch unordered access
    */
   bool can_skip_ordered = unordered ? false : (!res->obj->access && !unordered_usage_matches);
   if (zink_debug & ZINK_DEBUG_NOREORDER)
      can_skip_unordered = can_skip_ordered = false;

   if (!can_skip_unordered && !can_skip_ordered) {
      VkCommandBuffer cmdbuf = is_write ? zink_get_cmdbuf(ctx, NULL, res) : zink_get_cmdbuf(ctx, res, NULL);
      bool marker = false;
      if (unlikely(zink_tracing)) {
         char buf[4096];
         zink_string_vkflags_unroll(buf, sizeof(buf), flags, (zink_vkflags_func)vk_AccessFlagBits_to_str);
         marker = zink_cmd_debug_marker_begin(ctx, cmdbuf, "buffer_barrier(%s)", buf);
      }

      VkPipelineStageFlags stages = res->obj->access_stage ? res->obj->access_stage : pipeline_access_stage(res->obj->access);;
      if (HAS_SYNC2) {
         VkMemoryBarrier2 bmb;
         bmb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2;
         bmb.pNext = NULL;
         if (unordered) {
            bmb.srcStageMask = usage_matches ? res->obj->unordered_access_stage : stages;
            bmb.srcAccessMask = usage_matches ? res->obj->unordered_access : res->obj->access;
         } else {
            bmb.srcStageMask = stages;
            bmb.srcAccessMask = res->obj->access;
         }
         bmb.dstStageMask = pipeline;
         bmb.dstAccessMask = flags;
         VkDependencyInfo dep = {
            VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
            NULL,
            0,
            1,
            &bmb,
            0,
            NULL,
            0,
            NULL
         };
         VKCTX(CmdPipelineBarrier2)(cmdbuf, &dep);
      } else {
         VkMemoryBarrier bmb;
         bmb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
         bmb.pNext = NULL;
         if (unordered) {
            stages = usage_matches ? res->obj->unordered_access_stage : stages;
            bmb.srcAccessMask = usage_matches ? res->obj->unordered_access : res->obj->access;
         } else {
            bmb.srcAccessMask = res->obj->access;
         }
         VKCTX(CmdPipelineBarrier)(
            cmdbuf,
            stages,
            pipeline,
            0,
            1, &bmb,
            0, NULL,
            0, NULL
         );
      }

      zink_cmd_debug_marker_end(ctx, cmdbuf, marker);
   }

   resource_check_defer_buffer_barrier(ctx, res, pipeline);

   if (is_write)
      res->obj->last_write = flags;
   if (unordered) {
      /* these should get automatically emitted during submission */
      res->obj->unordered_access = flags;
      res->obj->unordered_access_stage = pipeline;
      if (is_write) {
         ctx->batch.state->unordered_write_access |= flags;
         ctx->batch.state->unordered_write_stages |= pipeline;
      }
   }
   if (!unordered || !usage_matches || res->obj->ordered_access_is_copied) {
      res->obj->access = flags;
      res->obj->access_stage = pipeline;
      res->obj->ordered_access_is_copied = unordered;
   }
   if (pipeline != VK_PIPELINE_STAGE_TRANSFER_BIT && is_write)
      zink_resource_copies_reset(res);
}

void
zink_synchronization_init(struct zink_screen *screen)
{
   if (screen->info.have_vulkan13 || screen->info.have_KHR_synchronization2) {
      screen->buffer_barrier = zink_resource_buffer_barrier<true>;
      screen->image_barrier = zink_resource_image_barrier<true>;
   } else {
      screen->buffer_barrier = zink_resource_buffer_barrier<false>;
      screen->image_barrier = zink_resource_image_barrier<false>;
   }
}