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authorTimothy Arceri <tarceri@itsqueeze.com>2017-04-04 12:39:31 +1000
committerTimothy Arceri <tarceri@itsqueeze.com>2017-04-06 08:25:36 +1000
commitd1c1544a49e98431a7cab3d5fe89ac2ddbe4008d (patch)
tree43c41bb5dea51bfbf45b8d881463f90c1e5f9fb8
parent32141e53d15207888a0282d860c048a5fc815946 (diff)
mesa: small texstate tidy up
Possibly more efficient, either way it makes the code easier to follow. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
-rw-r--r--src/mesa/main/texstate.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index ada0dfdb66..aa99b0667c 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -704,13 +704,14 @@ _mesa_update_texture_state(struct gl_context *ctx)
if (ctx->_Shader->CurrentProgram[i]) {
prog[i] = ctx->_Shader->CurrentProgram[i];
} else {
- if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled)
- prog[i] = ctx->FragmentProgram.Current;
- else
- prog[i] = NULL;
+ prog[i] = NULL;
}
}
+ if (prog[MESA_SHADER_FRAGMENT] == NULL && ctx->FragmentProgram._Enabled) {
+ prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
+ }
+
/* TODO: only set this if there are actual changes */
ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;