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authorJordan Justen <jordan.l.justen@intel.com>2014-05-28 10:36:44 -0700
committerJordan Justen <jordan.l.justen@intel.com>2014-07-30 14:50:39 -0700
commitaec09e3012c380717f55b1d6d4258335b95f3379 (patch)
tree56029c16f42f764f47392461f1ea1cf13d393f52
parent8b10810beafe15ff27399442a3e0d5c59993e0c3 (diff)
i965/gen6: Force tile alignment for each stencil/hiz LOD
Gen6 doesn't support multiple miplevels for hiz and stencil. Therefore, we must point to the LOD directly during rendering. But, we also have removed the tile offsets from normal depth surfaces, so we need to align each LOD to a tile boundary for hiz and stencil. v3: * Use new array_layout enum Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c39
1 files changed, 36 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index a7b1e5ebc2..a2b6f2e139 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -35,6 +35,7 @@
#include "intel_mipmap_tree.h"
#include "brw_context.h"
#include "main/macros.h"
+#include "main/glformats.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
@@ -318,9 +319,41 @@ void
brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
{
bool multisampled = mt->num_samples > 1;
- mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt->format);
- mt->align_h =
- intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);
+ bool gen6_hiz_or_stencil = false;
+
+ if (brw->gen == 6 && mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
+ GLenum base_format = _mesa_get_format_base_format(mt->format);
+ gen6_hiz_or_stencil = _mesa_is_depth_or_stencil_format(base_format);
+ }
+
+ if (gen6_hiz_or_stencil) {
+ /* On gen6, we use ALL_SLICES_AT_EACH_LOD for stencil/hiz because the
+ * hardware doesn't support multiple mip levels on stencil/hiz.
+ *
+ * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
+ * "The hierarchical depth buffer does not support the LOD field"
+ *
+ * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:
+ * "The stencil depth buffer does not support the LOD field"
+ */
+ if (mt->format == MESA_FORMAT_S_UINT8) {
+ /* Stencil uses W tiling, so we force W tiling alignment for the
+ * ALL_SLICES_AT_EACH_LOD miptree layout.
+ */
+ mt->align_w = 64;
+ mt->align_h = 64;
+ } else {
+ /* Depth uses Y tiling, so we force need Y tiling alignment for the
+ * ALL_SLICES_AT_EACH_LOD miptree layout.
+ */
+ mt->align_w = 128 / mt->cpp;
+ mt->align_h = 32;
+ }
+ } else {
+ mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt->format);
+ mt->align_h =
+ intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);
+ }
switch (mt->target) {
case GL_TEXTURE_CUBE_MAP: