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authorJordan Justen <jordan.l.justen@intel.com>2014-05-28 10:19:37 -0700
committerJordan Justen <jordan.l.justen@intel.com>2014-07-30 14:50:39 -0700
commit34e4350df91e80ca29c3ff9c3f4e55e30d819c47 (patch)
treee78cb07be9836eeab791d845167efce3643c9ab9
parentaec09e3012c380717f55b1d6d4258335b95f3379 (diff)
i965/gen6: Stencil/hiz needs an offset for LOD > 0
Since gen6 separate stencil & hiz only supports LOD0, we need to program an offset to the LOD when emitting the separate stencil/hiz. v3: * Use new array_layout enum Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
-rw-r--r--src/mesa/drivers/dri/i965/gen6_blorp.cpp10
-rw-r--r--src/mesa/drivers/dri/i965/gen6_depth_state.c34
2 files changed, 41 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index 5a56442afd..73d456877f 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -871,13 +871,21 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
/* 3DSTATE_HIER_DEPTH_BUFFER */
{
struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
+ uint32_t offset = 0;
+
+ if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
+ offset = intel_miptree_get_aligned_offset(hiz_mt,
+ hiz_mt->level[lod].level_x,
+ hiz_mt->level[lod].level_y,
+ false);
+ }
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(hiz_mt->pitch - 1);
OUT_RELOC(hiz_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
+ offset);
ADVANCE_BATCH();
}
diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
index 2bd2566d7b..67e3780008 100644
--- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
@@ -183,12 +183,22 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
/* Emit hiz buffer. */
if (hiz) {
struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
+ uint32_t offset = 0;
+
+ if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
+ offset = intel_miptree_get_aligned_offset(
+ hiz_mt,
+ hiz_mt->level[lod].level_x,
+ hiz_mt->level[lod].level_y,
+ false);
+ }
+
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(hiz_mt->pitch - 1);
OUT_RELOC(hiz_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
+ offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
@@ -200,6 +210,26 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
/* Emit stencil buffer. */
if (separate_stencil) {
+ uint32_t offset = 0;
+
+ if (stencil_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
+ if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
+ /* Note: we can't compute the stencil offset using
+ * intel_region_get_aligned_offset(), because stencil_region
+ * claims that the region is untiled even though it's W tiled.
+ */
+ offset =
+ stencil_mt->level[lod].level_y * stencil_mt->pitch +
+ stencil_mt->level[lod].level_x * 64;
+ } else {
+ offset = intel_miptree_get_aligned_offset(
+ stencil_mt,
+ stencil_mt->level[lod].level_x,
+ stencil_mt->level[lod].level_y,
+ false);
+ }
+ }
+
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
/* The stencil buffer has quirky pitch requirements. From Vol 2a,
@@ -210,7 +240,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
OUT_BATCH(2 * stencil_mt->pitch - 1);
OUT_RELOC(stencil_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
+ offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);