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author | Ilia Mirkin <imirkin@alum.mit.edu> | 2015-06-23 00:16:59 -0400 |
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committer | Emil Velikov <emil.l.velikov@gmail.com> | 2015-07-01 15:22:39 +0100 |
commit | 54ac5920094806def6a8f9a4d13231020daf639b (patch) | |
tree | dee6d5836205303a3febee5a15d3461c44e09657 | |
parent | 7b528f0d78ef88f0b90b11c7b3b17ee127a9a391 (diff) |
glsl: binding point is a texture unit, which is a combined space
This fixes compilation failures in Dota 2 Reborn where a texture unit
binding point was used that was numerically higher than the max
per stage.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fccf012adc0d3aad877de095244324aa1d2d046a)
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 1dcb924410..31a9dbadd2 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2108,7 +2108,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, * with an array of size N, all elements of the array from binding * through binding + N - 1 must be within this range." */ - unsigned limit = ctx->Const.Program[state->stage].MaxTextureImageUnits; + unsigned limit = ctx->Const.MaxCombinedTextureImageUnits; if (max_index >= limit) { _mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers " |