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2009-10-29progs/tests: fixes for drawbuffers.cmesa_7_6_branchBrian Paul1-5/+12
Disable GL_DEPTH_TEST before glDrawPixels. Show color buffer 0 on left, color buffer 1 on right.
2009-10-28progs/tests: added test for GL_EXT_texture_compression_s3tc supportBrian Paul1-0/+6
2009-10-28mesa: Fix memory leak if we run out of memoryVinson Lee1-1/+5
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-28intel: Fix memory leak in case of renderbuffer bad formatVinson Lee1-0/+1
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-28mesa: remove unneeded #includesBrian Paul2-9/+0
2009-10-28mesa: include imports.h to silence warningBrian Paul1-0/+1
2009-10-28intel: Fix memory leak in event of mip tree allocation failureVinson Lee1-1/+3
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-27ARB prog parser: Fix epic memory leak in lexer / parser interfaceIan Romanick5-207/+337
Anything that matched IDENTIFIER was strdup'ed and returned to the parser. However, almost every case of IDENTIFIER in the parser just dropped the returned string on the floor. Every swizzle string, every option string, every use of a variable, etc. leaked memory. Create a temporary buffer in the parser state (string_dumpster and dumpster_size). Return strings from the lexer to the parser in the buffer. Grow the buffer as needed. When the parser needs to keep a string (i.e., delcaring a new variable), let it make a copy then. The only leak that valgrind now detects is /occasionally/ the copy of the program string in gl_program::String is leaked. I'm not seeing how. :(
2009-10-27ARB prog parser: Don't leak program stringIan Romanick1-0/+4
The program string is kept in the program object. On the second call into glProgramStringARB the previous kept string would be leaked.
2009-10-27ARB prog parser: Don't leak symbol table header structuresIan Romanick1-0/+16
2009-10-27intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS).Eric Anholt1-1/+1
Bug #24435 (cherry picked from commit d56125a298106d81e10674f1c4b3b43b51a5139d)
2009-10-27intel: added region draw_x/y offsets in x/y_tile_swizzle() funcsBrian Paul1-0/+6
This fixes the second part of bug 23552.
2009-10-27progs/tests: added new blitfb.c testBrian Paul3-0/+261
Tests glBlitFramebuffer() between two texture/renderbuffer surfaces. In particular, blit from level[1] of a cube map face to a 2D texture. Used to find/fix bug in intel do_copy_texsubimage(). See commit aef1ab1073f3e30d699b99dae17518ed48b57c72
2009-10-27intel: fix src offset bug in do_copy_texsubimage()Brian Paul1-1/+1
Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
2009-10-27glsl: fix memory leakBrian Paul1-2/+6
A slightly modified version of a patch from Vinson Lee.
2009-10-27i915: Fix driver for the miptree x/y offset changes.Eric Anholt2-6/+20
Bug #24734.
2009-10-27i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul3-4/+8
2009-10-27Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul2-6/+2
This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next...
2009-10-27draw: Fix memory leak.Vinson Lee1-0/+2
This would only be hit if we got and invalid index_size.
2009-10-26docs: document Intel glBitmap fixesBrian Paul1-0/+1
2009-10-26intel: fix GL state bugs in intel_texture_bitmap()Brian Paul1-4/+3
Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
2009-10-23mesa: remove FBO texture depth/stencil testBrian Paul1-12/+0
The texture format should not be checked until validation time since the format might be changed by a subsequent glTexImage() call.
2009-10-23mesa: fix broken _mesa_str_checksum()Brian Paul1-2/+2
2009-10-23intel: Keep track of x,y offsets in miptrees and use them for blitting.Eric Anholt8-140/+118
By just using offsets, we confused the hardware's tiling calculations, resulting in failures in miptree validation and blit clears. Fixes piglit fbo-clearmipmap. Bug #23552. (automatic mipmap generation)
2009-10-23progs/tests: print requested/internal format infoBrian Paul1-1/+7
2009-10-23docs: document updated GL extension header filesBrian Paul1-0/+2
2009-10-23gl: updated wglext.h to version 17Brian Paul1-5/+40
2009-10-23gl: updated glxext.h to version 25Brian Paul1-4/+92
2009-10-23gl: updated glext.h to version 56Brian Paul1-3/+215
2009-10-23docs: document cell, glGetTexLevelParameter() fixesBrian Paul1-0/+3
2009-10-23mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formatsBrian Paul1-1/+9
Need to return the actual compressed format when the user originally requested a generic compressed format.
2009-10-23mesa: added _mesa_compressed_format_to_glenum()Brian Paul2-0/+54
Maps a compressed MESA_FORMAT_x to correspding GLenum. Needed for querying a texture's actual format when a generic format was originally requested.
2009-10-23mesa: change s3tc vs. fxt1 priority when choosing compressed formatsBrian Paul1-8/+8
2009-10-22ARB prog parser: Fix parameter array size comparisonIan Romanick2-2/+2
Array indexes are invalid when >= the maximum, but array sizes are only in valid when > the maximum. This prevented programs from declaring a single maximum size array. See the piglit vp-max-array test.
2009-10-22intel: flush old context before binding new contextBrian Paul1-2/+15
Per the GLX spec, when changing rendering contexts, the old context should first be flushed.
2009-10-22glx: don't destroy context immediately if it's currently boundBrian Paul1-0/+10
According to the GLXDestroyContext() man page, the context should not immediately be destroyed if it's bound to some thread. Wait until it's unbound to really delete it. The code for doing the later part is already present in MakeContextCurrent() so no change was needed there.
2009-10-22mesa: code refactoring- new _mesa_finish(), _mesa_flush()Brian Paul2-8/+37
2009-10-22progs/xdemos: fix command line flag typoBrian Paul1-1/+1
2009-10-22i965: fix hacked Fallback usage in brw_prepare_vertices()Brian Paul2-2/+6
Setting intel->Fallback = 1 clobbered any fallback state that was already set. Not sure where this hack originated (the git history is a little convoluted). Define and use a new BRW_FALLBACK_DRAW bit instead. This shouldn't break anything and could potentially fix some bugs (but no specific ones are known).
2009-10-22intel: define INTEL_FALLBACK_DRIVER for driversBrian Paul1-0/+1
2009-10-22intel: Fallback field is a bitmask, use GLbitfieldBrian Paul3-5/+14
2009-10-22i965: remove unused brw_context::tmp_fallback fieldBrian Paul1-1/+0
2009-10-22i965: remove unused BRW_FALLBACK_TEXTURE bitBrian Paul1-1/+1
The value was probably wrong too. It was the same as INTEL_FALLBACK_DRAW_BUFFER.
2009-10-22r600: set barrier for tex inst if dst is used earlier, might overwrite it ↵Andre Maasikas1-2/+25
otherwise
2009-10-22r600: need to export something from PSAndre Maasikas2-2/+19
Also avoids empty shader for "END" - seems to be somewhat valid fp Maybe this can be done differently in the future (fake FRAG_RESULT_COLOR already in Map_Fragment_Program() or is there a way to program the chip to not hang in case of no exports.
2009-10-22r600: add beginnings of ARL instructionAndre Maasikas2-3/+33
2009-10-20progs/trivial: check if GL_ARB_occlusion_query is supportedBrian Paul1-0/+5
2009-10-20cell: fix compilation on cellMarc Dietrich1-2/+2
s/LERP/LRP/
2009-10-20mesa: Fix Mac OS build.Vinson Lee1-0/+3
strtod_l needs the xlocale.h header on Mac OS. It's possible other non-Linux OSes would need this header too.
2009-10-19r300: fix texture size handling with size > 2048Mathias Fröhlich1-6/+14
The in kernel texture check fails because of both bit11 flags being set on 16x16 textures. It tuns out that these bits are still set and not cleared in the pp_txpitch field of the texture. The attached patch at least helps for this case on my machine. It clears the bit 11 from the pitch field if the texture is smaller and masks out that hight bits on the conventional width and height field. Fixes bug 24584