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authorBrian Paul <brianp@vmware.com>2009-09-23 13:35:03 -0600
committerBrian Paul <brianp@vmware.com>2009-09-23 13:36:44 -0600
commit2acd5de22651a3461c0576107c8e8fab1f01469a (patch)
tree285674fab837c620d62fb3116900e085e5f49451
parent890f37d4d96471a5c3d8ae286dfc13ad18ff78e5 (diff)
swrast: add lod bias when texture sampling
Mostly fixes progs/demos/lodbias when MESA_TEX_PROG=1. But the LOD still seems off by -1 or so. May be an issue with the params passed to _swrast_compute_lambda()
-rw-r--r--src/mesa/swrast/s_fragprog.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 144f78b024..b326acf3e3 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -89,6 +89,8 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
* Fetch a texel with the given partial derivatives to compute a level
* of detail in the mipmap.
* Called via machine->FetchTexelDeriv()
+ * \param lodBias the lod bias which may be specified by a TXB instruction,
+ * otherwise zero.
*/
static void
fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
@@ -96,7 +98,8 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
GLfloat lodBias, GLuint unit, GLfloat color[4] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_object *texObj = texUnit->_Current;
if (texObj) {
const struct gl_texture_image *texImg =
@@ -111,7 +114,9 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
texdx[3], texdy[3], /* dq/dx, dq/dy */
texW, texH,
texcoord[0], texcoord[1], texcoord[3],
- 1.0F / texcoord[3]) + lodBias;
+ 1.0F / texcoord[3]);
+
+ lambda += lodBias + texUnit->LodBias + texObj->LodBias;
lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);