/* $XFree86: xc/lib/GL/include/GL/internal/glcore.h,v 1.7 2001/03/25 05:32:00 tsi Exp $ */ #ifndef __gl_core_h_ #define __gl_core_h_ /* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ #ifndef XFree86LOADER #include #endif #ifdef CAPI #undef CAPI #endif #define CAPI #define GL_CORE_SGI 1 #define GL_CORE_MESA 2 #define GL_CORE_APPLE 4 #define GL_CORE_WINDOWS 8 typedef struct __GLcontextRec __GLcontext; typedef struct __GLinterfaceRec __GLinterface; /* ** This file defines the interface between the GL core and the surrounding ** "operating system" that supports it (currently the GLX or WGL extensions). ** ** Members (data and function pointers) are documented as imported or ** exported according to how they are used by the core rendering functions. ** Imported members are initialized by the "operating system" and used by ** the core functions. Exported members are initialized by the core functions ** and used by the "operating system". */ /* ** Mode and limit information for a context. This information is ** kept around in the context so that values can be used during ** command execution, and for returning information about the ** context to the application. */ typedef struct __GLcontextModesRec { struct __GLcontextModesRec * next; GLboolean rgbMode; GLboolean floatMode; GLboolean colorIndexMode; GLuint doubleBufferMode; GLuint stereoMode; GLboolean haveAccumBuffer; GLboolean haveDepthBuffer; GLboolean haveStencilBuffer; GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */ GLuint redMask, greenMask, blueMask, alphaMask; GLint rgbBits; /* total bits for rgb */ GLint indexBits; /* total bits for colorindex */ GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; GLint depthBits; GLint stencilBits; GLint numAuxBuffers; GLint level; GLint pixmapMode; /* GLX */ GLint visualID; GLint visualType; /**< One of the GLX X visual types. (i.e., * \c GLX_TRUE_COLOR, etc.) */ /* EXT_visual_rating / GLX 1.2 */ GLint visualRating; /* EXT_visual_info / GLX 1.2 */ GLint transparentPixel; /* colors are floats scaled to ints */ GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha; GLint transparentIndex; /* ARB_multisample / SGIS_multisample */ GLint sampleBuffers; GLint samples; /* SGIX_fbconfig / GLX 1.3 */ GLint drawableType; GLint renderType; GLint xRenderable; GLint fbconfigID; /* SGIX_pbuffer / GLX 1.3 */ GLint maxPbufferWidth; GLint maxPbufferHeight; GLint maxPbufferPixels; GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */ GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */ /* SGIX_visual_select_group */ GLint visualSelectGroup; /* OML_swap_method */ GLint swapMethod; GLint screen; } __GLcontextModes; /* Several fields of __GLcontextModes can take these as values. Since * GLX header files may not be available everywhere they need to be used, * redefine them here. */ #define GLX_NONE 0x8000 #define GLX_SLOW_CONFIG 0x8001 #define GLX_TRUE_COLOR 0x8002 #define GLX_DIRECT_COLOR 0x8003 #define GLX_PSEUDO_COLOR 0x8004 #define GLX_STATIC_COLOR 0x8005 #define GLX_GRAY_SCALE 0x8006 #define GLX_STATIC_GRAY 0x8007 #define GLX_TRANSPARENT_RGB 0x8008 #define GLX_TRANSPARENT_INDEX 0x8009 #define GLX_NON_CONFORMANT_CONFIG 0x800D #define GLX_SWAP_EXCHANGE_OML 0x8061 #define GLX_SWAP_COPY_OML 0x8062 #define GLX_SWAP_UNDEFINED_OML 0x8063 #define GLX_DONT_CARE 0xFFFFFFFF #define GLX_RGBA_BIT 0x00000001 #define GLX_COLOR_INDEX_BIT 0x00000002 #define GLX_WINDOW_BIT 0x00000001 #define GLX_PIXMAP_BIT 0x00000002 #define GLX_PBUFFER_BIT 0x00000004 /************************************************************************/ /* ** Structure used for allocating and freeing drawable private memory. ** (like software buffers, for example). ** ** The memory allocation routines are provided by the surrounding ** "operating system" code, and they are to be used for allocating ** software buffers and things which are associated with the drawable, ** and used by any context which draws to that drawable. There are ** separate memory allocation functions for drawables and contexts ** since drawables and contexts can be created and destroyed independently ** of one another, and the "operating system" may want to use separate ** allocation arenas for each. ** ** The freePrivate function is filled in by the core routines when they ** allocates software buffers, and stick them in "private". The freePrivate ** function will destroy anything allocated to this drawable (to be called ** when the drawable is destroyed). */ typedef struct __GLdrawableRegionRec __GLdrawableRegion; typedef struct __GLdrawableBufferRec __GLdrawableBuffer; typedef struct __GLdrawablePrivateRec __GLdrawablePrivate; typedef struct __GLregionRectRec { /* lower left (inside the rectangle) */ GLint x0, y0; /* upper right (outside the rectangle) */ GLint x1, y1; } __GLregionRect; struct __GLdrawableRegionRec { GLint numRects; __GLregionRect *rects; __GLregionRect boundingRect; }; /************************************************************************/ /* masks for the buffers */ #define __GL_FRONT_BUFFER_MASK 0x00000001 #define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001 #define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002 #define __GL_BACK_BUFFER_MASK 0x00000004 #define __GL_BACK_LEFT_BUFFER_MASK 0x00000004 #define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008 #define __GL_ACCUM_BUFFER_MASK 0x00000010 #define __GL_DEPTH_BUFFER_MASK 0x00000020 #define __GL_STENCIL_BUFFER_MASK 0x00000040 #define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i)) #define __GL_ALL_BUFFER_MASK 0xffffffff /* what Resize routines return if resize resorted to fallback case */ #define __GL_BUFFER_FALLBACK 0x10 typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, GLint bits); typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, GLint bits, __GLbufFallbackInitFn back); /* ** A drawable buffer ** ** This data structure describes the context side of a drawable. ** ** According to the spec there could be multiple contexts bound to the same ** drawable at the same time (from different threads). In order to avoid ** multiple-access conflicts, locks are used to serialize access. When a ** thread needs to access (read or write) a member of the drawable, it takes ** a lock first. Some of the entries in the drawable are treated "mostly ** constant", so we take the freedom of allowing access to them without ** taking a lock (for optimization reasons). ** ** For more details regarding locking, see buffers.h in the GL core */ struct __GLdrawableBufferRec { /* ** Buffer dimensions */ GLint width, height, depth; /* ** Framebuffer base address */ void *base; /* ** Framebuffer size (in bytes) */ GLuint size; /* ** Size (in bytes) of each element in the framebuffer */ GLuint elementSize; GLuint elementSizeLog2; /* ** Element skip from one scanline to the next. ** If the buffer is part of another buffer (for example, fullscreen ** front buffer), outerWidth is the width of that buffer. */ GLint outerWidth; /* ** outerWidth * elementSize */ GLint byteWidth; /* ** Allocation/deallocation is done based on this handle. A handle ** is conceptually different from the framebuffer 'base'. */ void *handle; /* imported */ GLboolean (*resize)(__GLdrawableBuffer *buf, GLint x, GLint y, GLuint width, GLuint height, __GLdrawablePrivate *glPriv, GLuint bufferMask); void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, GLuint val, GLint x, GLint y, GLint w, GLint h); void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); /* exported */ void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); #ifdef __cplusplus void *privatePtr; #else void *private; #endif /* private */ void *other; /* implementation private data */ __GLbufMainInitFn mainInit; __GLbufFallbackInitFn fallbackInit; }; /* ** The context side of the drawable private */ struct __GLdrawablePrivateRec { /* ** Drawable Modes */ __GLcontextModes *modes; /* ** Drawable size */ GLuint width, height; /* ** Origin in screen coordinates of the drawable */ GLint xOrigin, yOrigin; #ifdef __GL_ALIGNED_BUFFERS /* ** Drawable offset from screen origin */ GLint xOffset, yOffset; /* ** Alignment restriction */ GLint xAlignment, yAlignment; #endif /* ** Should we invert the y axis? */ GLint yInverted; /* ** Mask specifying which buffers are renderable by the hw */ GLuint accelBufferMask; /* ** the buffers themselves */ __GLdrawableBuffer frontBuffer; __GLdrawableBuffer backBuffer; __GLdrawableBuffer accumBuffer; __GLdrawableBuffer depthBuffer; __GLdrawableBuffer stencilBuffer; #if defined(__GL_NUMBER_OF_AUX_BUFFERS) && (__GL_NUMBER_OF_AUX_BUFFERS > 0) __GLdrawableBuffer *auxBuffer; #endif __GLdrawableRegion ownershipRegion; /* ** Lock for the drawable private structure */ void *lock; #ifdef DEBUG /* lock debugging info */ int lockRefCount; int lockLine[10]; char *lockFile[10]; #endif /* imported */ void *(*malloc)(size_t size); void *(*calloc)(size_t numElem, size_t elemSize); void *(*realloc)(void *oldAddr, size_t newSize); void (*free)(void *addr); GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv, GLint x, GLint y, GLsizei width, GLsizei height); void (*setClipRect)(__GLdrawablePrivate *glPriv, GLint x, GLint y, GLsizei width, GLsizei height); void (*updateClipRegion)(__GLdrawablePrivate *glPriv); GLboolean (*resize)(__GLdrawablePrivate *glPriv); void (*getDrawableSize)(__GLdrawablePrivate *glPriv, GLint *x, GLint *y, GLuint *width, GLuint *height); void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc); void (*unlockDP)(__GLdrawablePrivate *glPriv); /* exported */ #ifdef __cplusplus void *privatePtr; #else void *private; #endif void (*freePrivate)(__GLdrawablePrivate *); /* client data */ void *other; }; /* ** Macros to lock/unlock the drawable private */ #if defined(DEBUG) #define __GL_LOCK_DP(glPriv,gc) \ (*(glPriv)->lockDP)(glPriv,gc); \ (glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \ (glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \ (glPriv)->lockRefCount++ #define __GL_UNLOCK_DP(glPriv) \ (glPriv)->lockRefCount--; \ (glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \ (glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \ (*(glPriv)->unlockDP)(glPriv) #else /* DEBUG */ #define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc) #define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv) #endif /* DEBUG */ /* ** Procedures which are imported by the GL from the surrounding ** "operating system". Math functions are not considered part of the ** "operating system". */ typedef struct __GLimportsRec { /* Memory management */ void * (*malloc)(__GLcontext *gc, size_t size); void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize); void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize); void (*free)(__GLcontext *gc, void *addr); /* Error handling */ void (*warning)(__GLcontext *gc, char *fmt); void (*fatal)(__GLcontext *gc, char *fmt); /* other system calls */ char *(CAPI *getenv)(__GLcontext *gc, const char *var); int (CAPI *atoi)(__GLcontext *gc, const char *str); int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...); void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode); int (CAPI *fclose)(__GLcontext *gc, void *stream); int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...); /* Drawing surface management */ __GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc); __GLdrawablePrivate *(*getReadablePrivate)(__GLcontext *gc); /* Operating system dependent data goes here */ void *other; } __GLimports; /************************************************************************/ /* ** Procedures which are exported by the GL to the surrounding "operating ** system" so that it can manage multiple GL context's. */ typedef struct __GLexportsRec { /* Context management (return GL_FALSE on failure) */ GLboolean (*destroyContext)(__GLcontext *gc); GLboolean (*loseCurrent)(__GLcontext *gc); /* oldglPriv isn't used anymore, kept for backwards compatibility */ GLboolean (*makeCurrent)(__GLcontext *gc); GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare); GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask); GLboolean (*forceCurrent)(__GLcontext *gc); /* Drawing surface notification callbacks */ GLboolean (*notifyResize)(__GLcontext *gc); void (*notifyDestroy)(__GLcontext *gc); void (*notifySwapBuffers)(__GLcontext *gc); /* Dispatch table override control for external agents like libGLS */ struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc); void (*beginDispatchOverride)(__GLcontext *gc); void (*endDispatchOverride)(__GLcontext *gc); } __GLexports; /************************************************************************/ /* ** This must be the first member of a __GLcontext structure. This is the ** only part of a context that is exposed to the outside world; everything ** else is opaque. */ struct __GLinterfaceRec { __GLimports imports; __GLexports exports; }; extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *); extern void __glCoreNopDispatch(void); #endif /* __gl_core_h_ */