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path: root/snb-glxinfo-windows.js
blob: bcc80f4dfb4dfc3d382d87208056e3c73c0ac145 (plain)
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register("Intel Open Source Technology Center", "Intel(R) Sandybridge (HD 2000/3000)", [
    {
        "core": true, 
        "extensions": [
"GL_EXT_blend_minmax",
"GL_EXT_blend_subtract",
"GL_EXT_blend_color",
"GL_EXT_abgr",
"GL_EXT_texture3D",
"GL_EXT_clip_volume_hint",
"GL_EXT_compiled_vertex_array",
"GL_SGIS_texture_edge_clamp",
"GL_SGIS_generate_mipmap",
"GL_EXT_draw_range_elements",
"GL_SGIS_texture_lod",
"GL_EXT_rescale_normal",
"GL_EXT_packed_pixels",
"GL_EXT_texture_edge_clamp",
"GL_EXT_separate_specular_color",
"GL_ARB_multitexture",
"GL_EXT_texture_env_combine",
"GL_EXT_bgra",
"GL_EXT_blend_func_separate",
"GL_EXT_secondary_color",
"GL_EXT_fog_coord",
"GL_EXT_texture_env_add",
"GL_ARB_texture_cube_map",
"GL_ARB_transpose_matrix",
"GL_ARB_texture_env_add",
"GL_IBM_texture_mirrored_repeat",
"GL_EXT_multi_draw_arrays",
"GL_NV_blend_square",
"GL_ARB_texture_compression",
"GL_3DFX_texture_compression_FXT1",
"GL_EXT_texture_filter_anisotropic",
"GL_ARB_texture_border_clamp",
"GL_ARB_point_parameters",
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_dot3",
"GL_ARB_texture_env_crossbar",
"GL_EXT_texture_compression_s3tc",
"GL_ARB_shadow",
"GL_ARB_window_pos",
"GL_EXT_shadow_funcs",
"GL_EXT_stencil_wrap",
"GL_ARB_vertex_program",
"GL_EXT_texture_rectangle",
"GL_ARB_fragment_program",
"GL_EXT_stencil_two_side",
"GL_ATI_separate_stencil",
"GL_ARB_vertex_buffer_object",
"GL_EXT_texture_lod_bias",
"GL_ARB_occlusion_query",
"GL_ARB_fragment_shader",
"GL_ARB_shader_objects",
"GL_ARB_shading_language_100",
"GL_ARB_texture_non_power_of_two",
"GL_ARB_vertex_shader",
"GL_NV_texgen_reflection",
"GL_ARB_point_sprite",
"GL_ARB_fragment_program_shadow",
"GL_EXT_blend_equation_separate",
"GL_ARB_depth_texture",
"GL_ARB_texture_rectangle",
"GL_ARB_draw_buffers",
"GL_ARB_color_buffer_float",
"GL_ARB_half_float_pixel",
"GL_ARB_texture_float",
"GL_ARB_pixel_buffer_object",
"GL_EXT_framebuffer_object",
"GL_ARB_draw_instanced",
"GL_ARB_half_float_vertex",
"GL_ARB_occlusion_query2",
"GL_EXT_draw_buffers2",
"GL_WIN_swap_hint",
"GL_EXT_texture_sRGB",
"GL_ARB_multisample",
"GL_EXT_packed_float",
"GL_EXT_texture_shared_exponent",
"GL_ARB_texture_rg",
"GL_ARB_texture_compression_rgtc",
"GL_NV_conditional_render",
"GL_EXT_texture_swizzle",
"GL_ARB_sync",
"GL_ARB_framebuffer_sRGB",
"GL_EXT_packed_depth_stencil",
"GL_ARB_depth_buffer_float",
"GL_EXT_transform_feedback",
"GL_EXT_framebuffer_blit",
"GL_EXT_framebuffer_multisample",
"GL_ARB_framebuffer_object",
"GL_EXT_texture_array",
"GL_EXT_texture_integer",
"GL_ARB_map_buffer_range",
"GL_EXT_texture_snorm",
"GL_INTEL_performance_queries",
"GL_ARB_copy_buffer",
"GL_ARB_sampler_objects",
"GL_NV_primitive_restart",
"GL_ARB_seamless_cube_map",
"GL_ARB_uniform_buffer_object",
"GL_ARB_depth_clamp",
"GL_ARB_vertex_array_bgra",
"GL_ARB_shader_bit_encoding",
"GL_ARB_draw_buffers_blend",
"GL_ARB_texture_query_lod",
"GL_ARB_explicit_attrib_location",
"GL_ARB_draw_elements_base_vertex",
"GL_ARB_instanced_arrays",
"GL_ARB_fragment_coord_conventions",
"GL_EXT_gpu_program_parameters",
"GL_ARB_texture_buffer_object_rgb32",
"GL_ARB_compatibility",
"GL_ARB_texture_rgb10_a2ui",
"GL_ARB_vertex_type_2_10_10_10_rev",
"GL_ARB_timer_query",
"GL_INTEL_map_texture",
"GL_ARB_vertex_array_object",
"GL_ARB_provoking_vertex",
"GL_EXT_gpu_shader4",

        ], 
        "gl": "3.1", 
        "glsl": "1.40", 
        "library": "Vendor", 
        "limits": {
        }
    }, 
    {
        "core": false, 
        "extensions": [
"GL_EXT_blend_minmax",
"GL_EXT_blend_subtract",
"GL_EXT_blend_color",
"GL_EXT_abgr",
"GL_EXT_texture3D",
"GL_EXT_clip_volume_hint",
"GL_EXT_compiled_vertex_array",
"GL_SGIS_texture_edge_clamp",
"GL_SGIS_generate_mipmap",
"GL_EXT_draw_range_elements",
"GL_SGIS_texture_lod",
"GL_EXT_rescale_normal",
"GL_EXT_packed_pixels",
"GL_EXT_texture_edge_clamp",
"GL_EXT_separate_specular_color",
"GL_ARB_multitexture",
"GL_EXT_texture_env_combine",
"GL_EXT_bgra",
"GL_EXT_blend_func_separate",
"GL_EXT_secondary_color",
"GL_EXT_fog_coord",
"GL_EXT_texture_env_add",
"GL_ARB_texture_cube_map",
"GL_ARB_transpose_matrix",
"GL_ARB_texture_env_add",
"GL_IBM_texture_mirrored_repeat",
"GL_EXT_multi_draw_arrays",
"GL_NV_blend_square",
"GL_ARB_texture_compression",
"GL_3DFX_texture_compression_FXT1",
"GL_EXT_texture_filter_anisotropic",
"GL_ARB_texture_border_clamp",
"GL_ARB_point_parameters",
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_dot3",
"GL_ARB_texture_env_crossbar",
"GL_EXT_texture_compression_s3tc",
"GL_ARB_shadow",
"GL_ARB_window_pos",
"GL_EXT_shadow_funcs",
"GL_EXT_stencil_wrap",
"GL_ARB_vertex_program",
"GL_EXT_texture_rectangle",
"GL_ARB_fragment_program",
"GL_EXT_stencil_two_side",
"GL_ATI_separate_stencil",
"GL_ARB_vertex_buffer_object",
"GL_EXT_texture_lod_bias",
"GL_ARB_occlusion_query",
"GL_ARB_fragment_shader",
"GL_ARB_shader_objects",
"GL_ARB_shading_language_100",
"GL_ARB_texture_non_power_of_two",
"GL_ARB_vertex_shader",
"GL_NV_texgen_reflection",
"GL_ARB_point_sprite",
"GL_ARB_fragment_program_shadow",
"GL_EXT_blend_equation_separate",
"GL_ARB_depth_texture",
"GL_ARB_texture_rectangle",
"GL_ARB_draw_buffers",
"GL_ARB_color_buffer_float",
"GL_ARB_half_float_pixel",
"GL_ARB_texture_float",
"GL_ARB_pixel_buffer_object",
"GL_EXT_framebuffer_object",
"GL_ARB_draw_instanced",
"GL_ARB_half_float_vertex",
"GL_ARB_occlusion_query2",
"GL_EXT_draw_buffers2",
"GL_WIN_swap_hint",
"GL_EXT_texture_sRGB",
"GL_ARB_multisample",
"GL_EXT_packed_float",
"GL_EXT_texture_shared_exponent",
"GL_ARB_texture_rg",
"GL_ARB_texture_compression_rgtc",
"GL_NV_conditional_render",
"GL_EXT_texture_swizzle",
"GL_ARB_sync",
"GL_ARB_framebuffer_sRGB",
"GL_EXT_packed_depth_stencil",
"GL_ARB_depth_buffer_float",
"GL_EXT_transform_feedback",
"GL_EXT_framebuffer_blit",
"GL_EXT_framebuffer_multisample",
"GL_ARB_framebuffer_object",
"GL_EXT_texture_array",
"GL_EXT_texture_integer",
"GL_ARB_map_buffer_range",
"GL_EXT_texture_snorm",
"GL_INTEL_performance_queries",
"GL_ARB_copy_buffer",
"GL_ARB_sampler_objects",
"GL_NV_primitive_restart",
"GL_ARB_seamless_cube_map",
"GL_ARB_uniform_buffer_object",
"GL_ARB_depth_clamp",
"GL_ARB_vertex_array_bgra",
"GL_ARB_shader_bit_encoding",
"GL_ARB_draw_buffers_blend",
"GL_ARB_texture_query_lod",
"GL_ARB_explicit_attrib_location",
"GL_ARB_draw_elements_base_vertex",
"GL_ARB_instanced_arrays",
"GL_ARB_fragment_coord_conventions",
"GL_EXT_gpu_program_parameters",
"GL_ARB_texture_buffer_object_rgb32",
"GL_ARB_compatibility",
"GL_ARB_texture_rgb10_a2ui",
"GL_ARB_vertex_type_2_10_10_10_rev",
"GL_ARB_timer_query",
"GL_INTEL_map_texture",
"GL_ARB_vertex_array_object",
"GL_ARB_provoking_vertex",
"GL_EXT_gpu_shader4",

        ], 
        "gl": "3.1", 
        "glsl": "1.40", 
        "library": "Vendor", 
        "limits": {

        }
    }
])