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path: root/gtx960-nvidia-361.28-glxinfo.js
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register("NVIDIA Corporation", "NVIDIA GMxxx (GeForce 900)", [
    {
        "extensions": [
            "GL_AMD_multi_draw_indirect", 
            "GL_AMD_seamless_cubemap_per_texture", 
            "GL_AMD_vertex_shader_layer", 
            "GL_AMD_vertex_shader_viewport_index", 
            "GL_ARB_ES2_compatibility", 
            "GL_ARB_ES3_1_compatibility", 
            "GL_ARB_ES3_2_compatibility", 
            "GL_ARB_ES3_compatibility", 
            "GL_ARB_arrays_of_arrays", 
            "GL_ARB_base_instance", 
            "GL_ARB_bindless_texture", 
            "GL_ARB_blend_func_extended", 
            "GL_ARB_buffer_storage", 
            "GL_ARB_clear_buffer_object", 
            "GL_ARB_clear_texture", 
            "GL_ARB_clip_control", 
            "GL_ARB_color_buffer_float", 
            "GL_ARB_compressed_texture_pixel_storage", 
            "GL_ARB_compute_shader", 
            "GL_ARB_compute_variable_group_size", 
            "GL_ARB_conditional_render_inverted", 
            "GL_ARB_conservative_depth", 
            "GL_ARB_copy_buffer", 
            "GL_ARB_copy_image", 
            "GL_ARB_cull_distance", 
            "GL_ARB_debug_output", 
            "GL_ARB_depth_buffer_float", 
            "GL_ARB_depth_clamp", 
            "GL_ARB_depth_texture", 
            "GL_ARB_derivative_control", 
            "GL_ARB_direct_state_access", 
            "GL_ARB_draw_buffers", 
            "GL_ARB_draw_buffers_blend", 
            "GL_ARB_draw_elements_base_vertex", 
            "GL_ARB_draw_indirect", 
            "GL_ARB_draw_instanced", 
            "GL_ARB_enhanced_layouts", 
            "GL_ARB_explicit_attrib_location", 
            "GL_ARB_explicit_uniform_location", 
            "GL_ARB_fragment_coord_conventions", 
            "GL_ARB_fragment_layer_viewport", 
            "GL_ARB_fragment_program", 
            "GL_ARB_fragment_program_shadow", 
            "GL_ARB_fragment_shader", 
            "GL_ARB_fragment_shader_interlock", 
            "GL_ARB_framebuffer_no_attachments", 
            "GL_ARB_framebuffer_object", 
            "GL_ARB_framebuffer_sRGB", 
            "GL_ARB_geometry_shader4", 
            "GL_ARB_get_program_binary", 
            "GL_ARB_get_texture_sub_image", 
            "GL_ARB_gpu_shader5", 
            "GL_ARB_gpu_shader_fp64", 
            "GL_ARB_gpu_shader_int64", 
            "GL_ARB_half_float_pixel", 
            "GL_ARB_half_float_vertex", 
            "GL_ARB_imaging", 
            "GL_ARB_indirect_parameters", 
            "GL_ARB_instanced_arrays", 
            "GL_ARB_internalformat_query", 
            "GL_ARB_internalformat_query2", 
            "GL_ARB_invalidate_subdata", 
            "GL_ARB_map_buffer_alignment", 
            "GL_ARB_map_buffer_range", 
            "GL_ARB_multi_bind", 
            "GL_ARB_multi_draw_indirect", 
            "GL_ARB_multisample", 
            "GL_ARB_multitexture", 
            "GL_ARB_occlusion_query", 
            "GL_ARB_occlusion_query2", 
            "GL_ARB_parallel_shader_compile", 
            "GL_ARB_pipeline_statistics_query", 
            "GL_ARB_pixel_buffer_object", 
            "GL_ARB_point_parameters", 
            "GL_ARB_point_sprite", 
            "GL_ARB_post_depth_coverage", 
            "GL_ARB_program_interface_query", 
            "GL_ARB_provoking_vertex", 
            "GL_ARB_query_buffer_object", 
            "GL_ARB_robust_buffer_access_behavior", 
            "GL_ARB_robustness", 
            "GL_ARB_sample_locations", 
            "GL_ARB_sample_shading", 
            "GL_ARB_sampler_objects", 
            "GL_ARB_seamless_cube_map", 
            "GL_ARB_seamless_cubemap_per_texture", 
            "GL_ARB_separate_shader_objects", 
            "GL_ARB_shader_atomic_counter_ops", 
            "GL_ARB_shader_atomic_counters", 
            "GL_ARB_shader_ballot", 
            "GL_ARB_shader_bit_encoding", 
            "GL_ARB_shader_clock", 
            "GL_ARB_shader_draw_parameters", 
            "GL_ARB_shader_group_vote", 
            "GL_ARB_shader_image_load_store", 
            "GL_ARB_shader_image_size", 
            "GL_ARB_shader_objects", 
            "GL_ARB_shader_precision", 
            "GL_ARB_shader_storage_buffer_object", 
            "GL_ARB_shader_subroutine", 
            "GL_ARB_shader_texture_image_samples", 
            "GL_ARB_shader_texture_lod", 
            "GL_ARB_shader_viewport_layer_array", 
            "GL_ARB_shading_language_100", 
            "GL_ARB_shading_language_420pack", 
            "GL_ARB_shading_language_include", 
            "GL_ARB_shading_language_packing", 
            "GL_ARB_shadow", 
            "GL_ARB_sparse_buffer", 
            "GL_ARB_sparse_texture", 
            "GL_ARB_sparse_texture2", 
            "GL_ARB_sparse_texture_clamp", 
            "GL_ARB_stencil_texturing", 
            "GL_ARB_sync", 
            "GL_ARB_tessellation_shader", 
            "GL_ARB_texture_barrier", 
            "GL_ARB_texture_border_clamp", 
            "GL_ARB_texture_buffer_object", 
            "GL_ARB_texture_buffer_object_rgb32", 
            "GL_ARB_texture_buffer_range", 
            "GL_ARB_texture_compression", 
            "GL_ARB_texture_compression_bptc", 
            "GL_ARB_texture_compression_rgtc", 
            "GL_ARB_texture_cube_map", 
            "GL_ARB_texture_cube_map_array", 
            "GL_ARB_texture_env_add", 
            "GL_ARB_texture_env_combine", 
            "GL_ARB_texture_env_crossbar", 
            "GL_ARB_texture_env_dot3", 
            "GL_ARB_texture_filter_minmax", 
            "GL_ARB_texture_float", 
            "GL_ARB_texture_gather", 
            "GL_ARB_texture_mirror_clamp_to_edge", 
            "GL_ARB_texture_mirrored_repeat", 
            "GL_ARB_texture_multisample", 
            "GL_ARB_texture_non_power_of_two", 
            "GL_ARB_texture_query_levels", 
            "GL_ARB_texture_query_lod", 
            "GL_ARB_texture_rectangle", 
            "GL_ARB_texture_rg", 
            "GL_ARB_texture_rgb10_a2ui", 
            "GL_ARB_texture_stencil8", 
            "GL_ARB_texture_storage", 
            "GL_ARB_texture_storage_multisample", 
            "GL_ARB_texture_swizzle", 
            "GL_ARB_texture_view", 
            "GL_ARB_timer_query", 
            "GL_ARB_transform_feedback2", 
            "GL_ARB_transform_feedback3", 
            "GL_ARB_transform_feedback_instanced", 
            "GL_ARB_transform_feedback_overflow_query", 
            "GL_ARB_transpose_matrix", 
            "GL_ARB_uniform_buffer_object", 
            "GL_ARB_vertex_array_bgra", 
            "GL_ARB_vertex_array_object", 
            "GL_ARB_vertex_attrib_64bit", 
            "GL_ARB_vertex_attrib_binding", 
            "GL_ARB_vertex_buffer_object", 
            "GL_ARB_vertex_program", 
            "GL_ARB_vertex_shader", 
            "GL_ARB_vertex_type_10f_11f_11f_rev", 
            "GL_ARB_vertex_type_2_10_10_10_rev", 
            "GL_ARB_viewport_array", 
            "GL_ARB_window_pos", 
            "GL_ATI_draw_buffers", 
            "GL_ATI_texture_float", 
            "GL_ATI_texture_mirror_once", 
            "GL_EXTX_framebuffer_mixed_formats", 
            "GL_EXT_Cg_shader", 
            "GL_EXT_abgr", 
            "GL_EXT_bgra", 
            "GL_EXT_bindable_uniform", 
            "GL_EXT_blend_color", 
            "GL_EXT_blend_equation_separate", 
            "GL_EXT_blend_func_separate", 
            "GL_EXT_blend_minmax", 
            "GL_EXT_blend_subtract", 
            "GL_EXT_compiled_vertex_array", 
            "GL_EXT_depth_bounds_test", 
            "GL_EXT_direct_state_access", 
            "GL_EXT_draw_buffers2", 
            "GL_EXT_draw_instanced", 
            "GL_EXT_draw_range_elements", 
            "GL_EXT_fog_coord", 
            "GL_EXT_framebuffer_blit", 
            "GL_EXT_framebuffer_multisample", 
            "GL_EXT_framebuffer_multisample_blit_scaled", 
            "GL_EXT_framebuffer_object", 
            "GL_EXT_framebuffer_sRGB", 
            "GL_EXT_geometry_shader4", 
            "GL_EXT_gpu_program_parameters", 
            "GL_EXT_gpu_shader4", 
            "GL_EXT_import_sync_object", 
            "GL_EXT_multi_draw_arrays", 
            "GL_EXT_packed_depth_stencil", 
            "GL_EXT_packed_float", 
            "GL_EXT_packed_pixels", 
            "GL_EXT_pixel_buffer_object", 
            "GL_EXT_point_parameters", 
            "GL_EXT_polygon_offset_clamp", 
            "GL_EXT_post_depth_coverage", 
            "GL_EXT_provoking_vertex", 
            "GL_EXT_raster_multisample", 
            "GL_EXT_rescale_normal", 
            "GL_EXT_secondary_color", 
            "GL_EXT_separate_shader_objects", 
            "GL_EXT_separate_specular_color", 
            "GL_EXT_shader_image_load_formatted", 
            "GL_EXT_shader_image_load_store", 
            "GL_EXT_shader_integer_mix", 
            "GL_EXT_shadow_funcs", 
            "GL_EXT_sparse_texture2", 
            "GL_EXT_stencil_two_side", 
            "GL_EXT_stencil_wrap", 
            "GL_EXT_texture3D", 
            "GL_EXT_texture_array", 
            "GL_EXT_texture_buffer_object", 
            "GL_EXT_texture_compression_dxt1", 
            "GL_EXT_texture_compression_latc", 
            "GL_EXT_texture_compression_rgtc", 
            "GL_EXT_texture_compression_s3tc", 
            "GL_EXT_texture_cube_map", 
            "GL_EXT_texture_edge_clamp", 
            "GL_EXT_texture_env_add", 
            "GL_EXT_texture_env_combine", 
            "GL_EXT_texture_env_dot3", 
            "GL_EXT_texture_filter_anisotropic", 
            "GL_EXT_texture_filter_minmax", 
            "GL_EXT_texture_integer", 
            "GL_EXT_texture_lod", 
            "GL_EXT_texture_lod_bias", 
            "GL_EXT_texture_mirror_clamp", 
            "GL_EXT_texture_object", 
            "GL_EXT_texture_sRGB", 
            "GL_EXT_texture_sRGB_decode", 
            "GL_EXT_texture_shared_exponent", 
            "GL_EXT_texture_storage", 
            "GL_EXT_texture_swizzle", 
            "GL_EXT_timer_query", 
            "GL_EXT_transform_feedback2", 
            "GL_EXT_vertex_array", 
            "GL_EXT_vertex_array_bgra", 
            "GL_EXT_vertex_attrib_64bit", 
            "GL_EXT_x11_sync_object", 
            "GL_IBM_rasterpos_clip", 
            "GL_IBM_texture_mirrored_repeat", 
            "GL_KHR_blend_equation_advanced", 
            "GL_KHR_blend_equation_advanced_coherent", 
            "GL_KHR_context_flush_control", 
            "GL_KHR_debug", 
            "GL_KHR_no_error", 
            "GL_KHR_robust_buffer_access_behavior", 
            "GL_KHR_robustness", 
            "GL_KTX_buffer_region", 
            "GL_NVX_conditional_render", 
            "GL_NVX_gpu_memory_info", 
            "GL_NVX_nvenc_interop", 
            "GL_NV_ES1_1_compatibility", 
            "GL_NV_ES3_1_compatibility", 
            "GL_NV_bindless_multi_draw_indirect", 
            "GL_NV_bindless_multi_draw_indirect_count", 
            "GL_NV_bindless_texture", 
            "GL_NV_blend_equation_advanced", 
            "GL_NV_blend_equation_advanced_coherent", 
            "GL_NV_blend_square", 
            "GL_NV_command_list", 
            "GL_NV_compute_program5", 
            "GL_NV_conditional_render", 
            "GL_NV_conservative_raster", 
            "GL_NV_conservative_raster_dilate", 
            "GL_NV_copy_depth_to_color", 
            "GL_NV_copy_image", 
            "GL_NV_depth_buffer_float", 
            "GL_NV_depth_clamp", 
            "GL_NV_draw_texture", 
            "GL_NV_explicit_multisample", 
            "GL_NV_fence", 
            "GL_NV_fill_rectangle", 
            "GL_NV_float_buffer", 
            "GL_NV_fog_distance", 
            "GL_NV_fragment_coverage_to_color", 
            "GL_NV_fragment_program", 
            "GL_NV_fragment_program2", 
            "GL_NV_fragment_program_option", 
            "GL_NV_fragment_shader_interlock", 
            "GL_NV_framebuffer_mixed_samples", 
            "GL_NV_framebuffer_multisample_coverage", 
            "GL_NV_geometry_shader4", 
            "GL_NV_geometry_shader_passthrough", 
            "GL_NV_gpu_program4", 
            "GL_NV_gpu_program4_1", 
            "GL_NV_gpu_program5", 
            "GL_NV_gpu_program5_mem_extended", 
            "GL_NV_gpu_program_fp64", 
            "GL_NV_gpu_shader5", 
            "GL_NV_half_float", 
            "GL_NV_internalformat_sample_query", 
            "GL_NV_light_max_exponent", 
            "GL_NV_multisample_coverage", 
            "GL_NV_multisample_filter_hint", 
            "GL_NV_occlusion_query", 
            "GL_NV_packed_depth_stencil", 
            "GL_NV_parameter_buffer_object", 
            "GL_NV_parameter_buffer_object2", 
            "GL_NV_path_rendering", 
            "GL_NV_path_rendering_shared_edge", 
            "GL_NV_pixel_data_range", 
            "GL_NV_point_sprite", 
            "GL_NV_primitive_restart", 
            "GL_NV_register_combiners", 
            "GL_NV_register_combiners2", 
            "GL_NV_sample_locations", 
            "GL_NV_sample_mask_override_coverage", 
            "GL_NV_shader_atomic_counters", 
            "GL_NV_shader_atomic_float", 
            "GL_NV_shader_atomic_fp16_vector", 
            "GL_NV_shader_atomic_int64", 
            "GL_NV_shader_buffer_load", 
            "GL_NV_shader_storage_buffer_object", 
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            "GL_NV_explicit_attrib_location", 
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            "GL_NV_framebuffer_multisample", 
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])