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path: root/gen8-glxinfo-17.2.js
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register("Intel Open Source Technology Center", "Intel Broadwell (HD 5x00/6000, Iris 6x00)", [
    {
        "extensions": [
            "GL_3DFX_texture_compression_FXT1",
            "GL_AMD_conservative_depth",
            "GL_AMD_draw_buffers_blend",
            "GL_AMD_seamless_cubemap_per_texture",
            "GL_AMD_shader_trinary_minmax",
            "GL_AMD_vertex_shader_layer",
            "GL_AMD_vertex_shader_viewport_index",
            "GL_ANGLE_texture_compression_dxt3",
            "GL_ANGLE_texture_compression_dxt5",
            "GL_APPLE_object_purgeable",
            "GL_ARB_ES2_compatibility",
            "GL_ARB_ES3_1_compatibility",
            "GL_ARB_ES3_2_compatibility",
            "GL_ARB_ES3_compatibility",
            "GL_ARB_arrays_of_arrays",
            "GL_ARB_base_instance",
            "GL_ARB_blend_func_extended",
            "GL_ARB_buffer_storage",
            "GL_ARB_clear_buffer_object",
            "GL_ARB_clear_texture",
            "GL_ARB_clip_control",
            "GL_ARB_compressed_texture_pixel_storage",
            "GL_ARB_compute_shader",
            "GL_ARB_conditional_render_inverted",
            "GL_ARB_conservative_depth",
            "GL_ARB_copy_buffer",
            "GL_ARB_copy_image",
            "GL_ARB_cull_distance",
            "GL_ARB_debug_output",
            "GL_ARB_depth_buffer_float",
            "GL_ARB_depth_clamp",
            "GL_ARB_derivative_control",
            "GL_ARB_direct_state_access",
            "GL_ARB_draw_buffers",
            "GL_ARB_draw_buffers_blend",
            "GL_ARB_draw_elements_base_vertex",
            "GL_ARB_draw_indirect",
            "GL_ARB_draw_instanced",
            "GL_ARB_enhanced_layouts",
            "GL_ARB_explicit_attrib_location",
            "GL_ARB_explicit_uniform_location",
            "GL_ARB_fragment_coord_conventions",
            "GL_ARB_fragment_layer_viewport",
            "GL_ARB_fragment_shader",
            "GL_ARB_framebuffer_no_attachments",
            "GL_ARB_framebuffer_object",
            "GL_ARB_framebuffer_sRGB",
            "GL_ARB_get_program_binary",
            "GL_ARB_get_texture_sub_image",
            "GL_ARB_gpu_shader5",
            "GL_ARB_gpu_shader_fp64",
            "GL_ARB_gpu_shader_int64",
            "GL_ARB_half_float_pixel",
            "GL_ARB_half_float_vertex",
            "GL_ARB_instanced_arrays",
            "GL_ARB_internalformat_query",
            "GL_ARB_internalformat_query2",
            "GL_ARB_invalidate_subdata",
            "GL_ARB_map_buffer_alignment",
            "GL_ARB_map_buffer_range",
            "GL_ARB_multi_bind",
            "GL_ARB_multi_draw_indirect",
            "GL_ARB_occlusion_query2",
            "GL_ARB_pipeline_statistics_query",
            "GL_ARB_pixel_buffer_object",
            "GL_ARB_point_sprite",
            "GL_ARB_program_interface_query",
            "GL_ARB_provoking_vertex",
            "GL_ARB_query_buffer_object",
            "GL_ARB_robust_buffer_access_behavior",
            "GL_ARB_robustness",
            "GL_ARB_sample_shading",
            "GL_ARB_sampler_objects",
            "GL_ARB_seamless_cube_map",
            "GL_ARB_seamless_cubemap_per_texture",
            "GL_ARB_separate_shader_objects",
            "GL_ARB_shader_atomic_counter_ops",
            "GL_ARB_shader_atomic_counters",
            "GL_ARB_shader_ballot",
            "GL_ARB_shader_bit_encoding",
            "GL_ARB_shader_clock",
            "GL_ARB_shader_draw_parameters",
            "GL_ARB_shader_group_vote",
            "GL_ARB_shader_image_load_store",
            "GL_ARB_shader_image_size",
            "GL_ARB_shader_objects",
            "GL_ARB_shader_precision",
            "GL_ARB_shader_storage_buffer_object",
            "GL_ARB_shader_subroutine",
            "GL_ARB_shader_texture_image_samples",
            "GL_ARB_shader_texture_lod",
            "GL_ARB_shader_viewport_layer_array",
            "GL_ARB_shading_language_420pack",
            "GL_ARB_shading_language_packing",
            "GL_ARB_stencil_texturing",
            "GL_ARB_sync",
            "GL_ARB_tessellation_shader",
            "GL_ARB_texture_barrier",
            "GL_ARB_texture_buffer_object",
            "GL_ARB_texture_buffer_object_rgb32",
            "GL_ARB_texture_buffer_range",
            "GL_ARB_texture_compression_bptc",
            "GL_ARB_texture_compression_rgtc",
            "GL_ARB_texture_cube_map_array",
            "GL_ARB_texture_float",
            "GL_ARB_texture_gather",
            "GL_ARB_texture_mirror_clamp_to_edge",
            "GL_ARB_texture_multisample",
            "GL_ARB_texture_non_power_of_two",
            "GL_ARB_texture_query_levels",
            "GL_ARB_texture_query_lod",
            "GL_ARB_texture_rectangle",
            "GL_ARB_texture_rg",
            "GL_ARB_texture_rgb10_a2ui",
            "GL_ARB_texture_stencil8",
            "GL_ARB_texture_storage",
            "GL_ARB_texture_storage_multisample",
            "GL_ARB_texture_swizzle",
            "GL_ARB_texture_view",
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            "GL_ARB_transform_feedback2",
            "GL_ARB_transform_feedback3",
            "GL_ARB_transform_feedback_instanced",
            "GL_ARB_transform_feedback_overflow_query",
            "GL_ARB_uniform_buffer_object",
            "GL_ARB_vertex_array_bgra",
            "GL_ARB_vertex_array_object",
            "GL_ARB_vertex_attrib_64bit",
            "GL_ARB_vertex_attrib_binding",
            "GL_ARB_vertex_shader",
            "GL_ARB_vertex_type_10f_11f_11f_rev",
            "GL_ARB_vertex_type_2_10_10_10_rev",
            "GL_ARB_viewport_array",
            "GL_ATI_blend_equation_separate",
            "GL_ATI_texture_float",
            "GL_EXT_abgr",
            "GL_EXT_blend_equation_separate",
            "GL_EXT_draw_buffers2",
            "GL_EXT_draw_instanced",
            "GL_EXT_framebuffer_blit",
            "GL_EXT_framebuffer_multisample",
            "GL_EXT_framebuffer_multisample_blit_scaled",
            "GL_EXT_framebuffer_sRGB",
            "GL_EXT_packed_depth_stencil",
            "GL_EXT_packed_float",
            "GL_EXT_pixel_buffer_object",
            "GL_EXT_polygon_offset_clamp",
            "GL_EXT_provoking_vertex",
            "GL_EXT_shader_integer_mix",
            "GL_EXT_shader_samples_identical",
            "GL_EXT_texture_array",
            "GL_EXT_texture_compression_dxt1",
            "GL_EXT_texture_compression_rgtc",
            "GL_EXT_texture_compression_s3tc",
            "GL_EXT_texture_filter_anisotropic",
            "GL_EXT_texture_integer",
            "GL_EXT_texture_sRGB",
            "GL_EXT_texture_sRGB_decode",
            "GL_EXT_texture_shared_exponent",
            "GL_EXT_texture_snorm",
            "GL_EXT_texture_swizzle",
            "GL_EXT_timer_query",
            "GL_EXT_transform_feedback",
            "GL_EXT_vertex_array_bgra",
            "GL_IBM_multimode_draw_arrays",
            "GL_INTEL_performance_query",
            "GL_KHR_blend_equation_advanced",
            "GL_KHR_context_flush_control",
            "GL_KHR_debug",
            "GL_KHR_no_error",
            "GL_KHR_robust_buffer_access_behavior",
            "GL_KHR_robustness",
            "GL_MESA_pack_invert",
            "GL_MESA_shader_integer_functions",
            "GL_MESA_texture_signed_rgba",
            "GL_NV_conditional_render",
            "GL_NV_depth_clamp",
            "GL_NV_packed_depth_stencil",
            "GL_NV_texture_barrier",
            "GL_OES_EGL_image",
            "GL_S3_s3tc"
        ],
        "gl": "4.5",
        "glsl": "4.50",
        "library": "Mesa 17.2.0",
        "limits": {
            "GL_ALIASED_LINE_WIDTH_RANGE": "1, 7",
            "GL_ALIASED_POINT_SIZE_RANGE": "1, 255",
            "GL_MAX_3D_TEXTURE_SIZE": "2048",
            "GL_MAX_ARRAY_TEXTURE_LAYERS": "2048",
            "GL_MAX_ATTRIB_STACK_DEPTH": "16",
            "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
            "GL_MAX_CLIP_PLANES": "8",
            "GL_MAX_COLOR_ATTACHMENTS": "8",
            "GL_MAX_COLOR_TEXTURE_SAMPLES": "8",
            "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS": "245760",
            "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS": "245760",
            "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "192",
            "GL_MAX_COMBINED_UNIFORM_BLOCKS": "84",
            "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS": "245760",
            "GL_MAX_DEPTH_TEXTURE_SAMPLES": "8",
            "GL_MAX_DRAW_BUFFERS_ARB": "8",
            "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1",
            "GL_MAX_ELEMENTS_INDICES": "3000",
            "GL_MAX_ELEMENTS_VERTICES": "3000",
            "GL_MAX_EVAL_ORDER": "30",
            "GL_MAX_FRAGMENT_INPUT_COMPONENTS": "128",
            "GL_MAX_FRAGMENT_UNIFORM_BLOCKS": "14",
            "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "16384",
            "GL_MAX_GEOMETRY_INPUT_COMPONENTS": "64",
            "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS": "128",
            "GL_MAX_GEOMETRY_OUTPUT_VERTICES": "256",
            "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS": "32",
            "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS": "1024",
            "GL_MAX_GEOMETRY_UNIFORM_BLOCKS": "14",
            "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS": "16384",
            "GL_MAX_INTEGER_SAMPLES": "8",
            "GL_MAX_LIGHTS": "8",
            "GL_MAX_LIST_NESTING": "64",
            "GL_MAX_MODELVIEW_STACK_DEPTH": "32",
            "GL_MAX_NAME_STACK_DEPTH": "64",
            "GL_MAX_PIXEL_MAP_TABLE": "256",
            "GL_MAX_PROJECTION_STACK_DEPTH": "32",
            "GL_MAX_RENDERBUFFER_SIZE": "16384",
            "GL_MAX_SAMPLES": "8",
            "GL_MAX_TEXTURE_BUFFER_SIZE": "128M",
            "GL_MAX_TEXTURE_COORDS_ARB": "8",
            "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "32",
            "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16",
            "GL_MAX_TEXTURE_SIZE": "16384",
            "GL_MAX_TEXTURE_STACK_DEPTH": "10",
            "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS": "4",
            "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS": "64",
            "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS": "4",
            "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS": "16",
            "GL_MAX_UNIFORM_BLOCK_SIZE": "65536",
            "GL_MAX_UNIFORM_BUFFER_BINDINGS": "84",
            "GL_MAX_VARYING_FLOATS_ARB": "128",
            "GL_MAX_VERTEX_ATTRIBS_ARB": "16",
            "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16",
            "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047",
            "GL_MAX_VERTEX_ATTRIB_STRIDE": "2048",
            "GL_MAX_VERTEX_OUTPUT_COMPONENTS": "128",
            "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "32",
            "GL_MAX_VERTEX_UNIFORM_BLOCKS": "14",
            "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384",
            "GL_MAX_VIEWPORT_DIMS": "32768, 32768",
            "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 7",
            "GL_SMOOTH_POINT_SIZE_RANGE": "1, 255",
            "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT": "16",
            "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT": "32"
        },
        "profile": "core"
    },
    {
        "extensions": [
            "GL_3DFX_texture_compression_FXT1",
            "GL_AMD_conservative_depth",
            "GL_AMD_draw_buffers_blend",
            "GL_AMD_seamless_cubemap_per_texture",
            "GL_AMD_shader_trinary_minmax",
            "GL_ANGLE_texture_compression_dxt3",
            "GL_ANGLE_texture_compression_dxt5",
            "GL_APPLE_object_purgeable",
            "GL_APPLE_packed_pixels",
            "GL_ARB_ES2_compatibility",
            "GL_ARB_ES3_compatibility",
            "GL_ARB_arrays_of_arrays",
            "GL_ARB_blend_func_extended",
            "GL_ARB_buffer_storage",
            "GL_ARB_clear_buffer_object",
            "GL_ARB_clear_texture",
            "GL_ARB_clip_control",
            "GL_ARB_color_buffer_float",
            "GL_ARB_compressed_texture_pixel_storage",
            "GL_ARB_compute_shader",
            "GL_ARB_conditional_render_inverted",
            "GL_ARB_conservative_depth",
            "GL_ARB_copy_buffer",
            "GL_ARB_copy_image",
            "GL_ARB_cull_distance",
            "GL_ARB_debug_output",
            "GL_ARB_depth_buffer_float",
            "GL_ARB_depth_clamp",
            "GL_ARB_depth_texture",
            "GL_ARB_derivative_control",
            "GL_ARB_draw_buffers",
            "GL_ARB_draw_buffers_blend",
            "GL_ARB_draw_elements_base_vertex",
            "GL_ARB_draw_instanced",
            "GL_ARB_explicit_attrib_location",
            "GL_ARB_explicit_uniform_location",
            "GL_ARB_fragment_coord_conventions",
            "GL_ARB_fragment_program",
            "GL_ARB_fragment_program_shadow",
            "GL_ARB_fragment_shader",
            "GL_ARB_framebuffer_no_attachments",
            "GL_ARB_framebuffer_object",
            "GL_ARB_framebuffer_sRGB",
            "GL_ARB_get_program_binary",
            "GL_ARB_get_texture_sub_image",
            "GL_ARB_half_float_pixel",
            "GL_ARB_half_float_vertex",
            "GL_ARB_instanced_arrays",
            "GL_ARB_internalformat_query",
            "GL_ARB_internalformat_query2",
            "GL_ARB_invalidate_subdata",
            "GL_ARB_map_buffer_alignment",
            "GL_ARB_map_buffer_range",
            "GL_ARB_multi_bind",
            "GL_ARB_multisample",
            "GL_ARB_multitexture",
            "GL_ARB_occlusion_query",
            "GL_ARB_occlusion_query2",
            "GL_ARB_pipeline_statistics_query",
            "GL_ARB_pixel_buffer_object",
            "GL_ARB_point_parameters",
            "GL_ARB_point_sprite",
            "GL_ARB_program_interface_query",
            "GL_ARB_provoking_vertex",
            "GL_ARB_query_buffer_object",
            "GL_ARB_robust_buffer_access_behavior",
            "GL_ARB_robustness",
            "GL_ARB_sample_shading",
            "GL_ARB_sampler_objects",
            "GL_ARB_seamless_cube_map",
            "GL_ARB_seamless_cubemap_per_texture",
            "GL_ARB_separate_shader_objects",
            "GL_ARB_shader_atomic_counter_ops",
            "GL_ARB_shader_atomic_counters",
            "GL_ARB_shader_ballot",
            "GL_ARB_shader_bit_encoding",
            "GL_ARB_shader_clock",
            "GL_ARB_shader_draw_parameters",
            "GL_ARB_shader_group_vote",
            "GL_ARB_shader_image_load_store",
            "GL_ARB_shader_image_size",
            "GL_ARB_shader_objects",
            "GL_ARB_shader_precision",
            "GL_ARB_shader_storage_buffer_object",
            "GL_ARB_shader_texture_image_samples",
            "GL_ARB_shader_texture_lod",
            "GL_ARB_shading_language_100",
            "GL_ARB_shading_language_420pack",
            "GL_ARB_shading_language_packing",
            "GL_ARB_shadow",
            "GL_ARB_stencil_texturing",
            "GL_ARB_sync",
            "GL_ARB_texture_barrier",
            "GL_ARB_texture_border_clamp",
            "GL_ARB_texture_compression",
            "GL_ARB_texture_compression_bptc",
            "GL_ARB_texture_compression_rgtc",
            "GL_ARB_texture_cube_map",
            "GL_ARB_texture_cube_map_array",
            "GL_ARB_texture_env_add",
            "GL_ARB_texture_env_combine",
            "GL_ARB_texture_env_crossbar",
            "GL_ARB_texture_env_dot3",
            "GL_ARB_texture_float",
            "GL_ARB_texture_gather",
            "GL_ARB_texture_mirror_clamp_to_edge",
            "GL_ARB_texture_mirrored_repeat",
            "GL_ARB_texture_multisample",
            "GL_ARB_texture_non_power_of_two",
            "GL_ARB_texture_query_levels",
            "GL_ARB_texture_query_lod",
            "GL_ARB_texture_rectangle",
            "GL_ARB_texture_rg",
            "GL_ARB_texture_rgb10_a2ui",
            "GL_ARB_texture_stencil8",
            "GL_ARB_texture_storage",
            "GL_ARB_texture_storage_multisample",
            "GL_ARB_texture_swizzle",
            "GL_ARB_texture_view",
            "GL_ARB_timer_query",
            "GL_ARB_transform_feedback2",
            "GL_ARB_transform_feedback3",
            "GL_ARB_transform_feedback_instanced",
            "GL_ARB_transform_feedback_overflow_query",
            "GL_ARB_transpose_matrix",
            "GL_ARB_uniform_buffer_object",
            "GL_ARB_vertex_array_bgra",
            "GL_ARB_vertex_array_object",
            "GL_ARB_vertex_attrib_binding",
            "GL_ARB_vertex_buffer_object",
            "GL_ARB_vertex_program",
            "GL_ARB_vertex_shader",
            "GL_ARB_vertex_type_10f_11f_11f_rev",
            "GL_ARB_vertex_type_2_10_10_10_rev",
            "GL_ARB_window_pos",
            "GL_ATI_blend_equation_separate",
            "GL_ATI_draw_buffers",
            "GL_ATI_separate_stencil",
            "GL_ATI_texture_env_combine3",
            "GL_ATI_texture_float",
            "GL_EXT_abgr",
            "GL_EXT_bgra",
            "GL_EXT_blend_color",
            "GL_EXT_blend_equation_separate",
            "GL_EXT_blend_func_separate",
            "GL_EXT_blend_minmax",
            "GL_EXT_blend_subtract",
            "GL_EXT_compiled_vertex_array",
            "GL_EXT_copy_texture",
            "GL_EXT_draw_buffers2",
            "GL_EXT_draw_instanced",
            "GL_EXT_draw_range_elements",
            "GL_EXT_fog_coord",
            "GL_EXT_framebuffer_blit",
            "GL_EXT_framebuffer_multisample",
            "GL_EXT_framebuffer_multisample_blit_scaled",
            "GL_EXT_framebuffer_object",
            "GL_EXT_framebuffer_sRGB",
            "GL_EXT_gpu_program_parameters",
            "GL_EXT_multi_draw_arrays",
            "GL_EXT_packed_depth_stencil",
            "GL_EXT_packed_float",
            "GL_EXT_packed_pixels",
            "GL_EXT_pixel_buffer_object",
            "GL_EXT_point_parameters",
            "GL_EXT_polygon_offset",
            "GL_EXT_polygon_offset_clamp",
            "GL_EXT_provoking_vertex",
            "GL_EXT_rescale_normal",
            "GL_EXT_secondary_color",
            "GL_EXT_separate_specular_color",
            "GL_EXT_shader_integer_mix",
            "GL_EXT_shader_samples_identical",
            "GL_EXT_shadow_funcs",
            "GL_EXT_stencil_two_side",
            "GL_EXT_stencil_wrap",
            "GL_EXT_subtexture",
            "GL_EXT_texture",
            "GL_EXT_texture3D",
            "GL_EXT_texture_array",
            "GL_EXT_texture_compression_dxt1",
            "GL_EXT_texture_compression_rgtc",
            "GL_EXT_texture_compression_s3tc",
            "GL_EXT_texture_cube_map",
            "GL_EXT_texture_edge_clamp",
            "GL_EXT_texture_env_add",
            "GL_EXT_texture_env_combine",
            "GL_EXT_texture_env_dot3",
            "GL_EXT_texture_filter_anisotropic",
            "GL_EXT_texture_integer",
            "GL_EXT_texture_lod_bias",
            "GL_EXT_texture_object",
            "GL_EXT_texture_rectangle",
            "GL_EXT_texture_sRGB",
            "GL_EXT_texture_sRGB_decode",
            "GL_EXT_texture_shared_exponent",
            "GL_EXT_texture_snorm",
            "GL_EXT_texture_swizzle",
            "GL_EXT_timer_query",
            "GL_EXT_transform_feedback",
            "GL_EXT_vertex_array",
            "GL_EXT_vertex_array_bgra",
            "GL_IBM_multimode_draw_arrays",
            "GL_IBM_rasterpos_clip",
            "GL_IBM_texture_mirrored_repeat",
            "GL_INGR_blend_func_separate",
            "GL_INTEL_performance_query",
            "GL_KHR_blend_equation_advanced",
            "GL_KHR_context_flush_control",
            "GL_KHR_debug",
            "GL_KHR_no_error",
            "GL_KHR_robust_buffer_access_behavior",
            "GL_KHR_robustness",
            "GL_MESA_pack_invert",
            "GL_MESA_shader_integer_functions",
            "GL_MESA_texture_signed_rgba",
            "GL_MESA_window_pos",
            "GL_NV_blend_square",
            "GL_NV_conditional_render",
            "GL_NV_depth_clamp",
            "GL_NV_light_max_exponent",
            "GL_NV_packed_depth_stencil",
            "GL_NV_primitive_restart",
            "GL_NV_texgen_reflection",
            "GL_NV_texture_barrier",
            "GL_NV_texture_env_combine4",
            "GL_NV_texture_rectangle",
            "GL_OES_EGL_image",
            "GL_OES_read_format",
            "GL_S3_s3tc",
            "GL_SGIS_generate_mipmap",
            "GL_SGIS_texture_border_clamp",
            "GL_SGIS_texture_edge_clamp",
            "GL_SGIS_texture_lod",
            "GL_SUN_multi_draw_arrays"
        ],
        "gl": "3.0",
        "glsl": "1.30",
        "library": "Mesa 17.2.0",
        "limits": {
            "GL_ALIASED_LINE_WIDTH_RANGE": "1, 7",
            "GL_ALIASED_POINT_SIZE_RANGE": "1, 255",
            "GL_MAX_3D_TEXTURE_SIZE": "2048",
            "GL_MAX_ARRAY_TEXTURE_LAYERS": "2048",
            "GL_MAX_ATTRIB_STACK_DEPTH": "16",
            "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
            "GL_MAX_CLIP_PLANES": "8",
            "GL_MAX_COLOR_ATTACHMENTS": "8",
            "GL_MAX_COLOR_TEXTURE_SAMPLES": "8",
            "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS": "245760",
            "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "192",
            "GL_MAX_COMBINED_UNIFORM_BLOCKS": "84",
            "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS": "245760",
            "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB": "16384",
            "GL_MAX_DEPTH_TEXTURE_SAMPLES": "8",
            "GL_MAX_DRAW_BUFFERS_ARB": "8",
            "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1",
            "GL_MAX_ELEMENTS_INDICES": "3000",
            "GL_MAX_ELEMENTS_VERTICES": "3000",
            "GL_MAX_EVAL_ORDER": "30",
            "GL_MAX_FRAGMENT_UNIFORM_BLOCKS": "14",
            "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "16384",
            "GL_MAX_INTEGER_SAMPLES": "8",
            "GL_MAX_LIGHTS": "8",
            "GL_MAX_LIST_NESTING": "64",
            "GL_MAX_MODELVIEW_STACK_DEPTH": "32",
            "GL_MAX_NAME_STACK_DEPTH": "64",
            "GL_MAX_PIXEL_MAP_TABLE": "256",
            "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "0",
            "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "16384",
            "GL_MAX_PROGRAM_ATTRIBS_ARB": "12",
            "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "256",
            "GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "16384",
            "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "4096",
            "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "0",
            "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "1024",
            "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "12",
            "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "1024",
            "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "1024",
            "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "256",
            "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "1024",
            "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "1024",
            "GL_MAX_PROGRAM_PARAMETERS_ARB": "64",
            "GL_MAX_PROGRAM_TEMPORARIES_ARB": "256",
            "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "16384",
            "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "16384",
            "GL_MAX_PROJECTION_STACK_DEPTH": "32",
            "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV": "16384",
            "GL_MAX_RENDERBUFFER_SIZE": "16384",
            "GL_MAX_SAMPLES": "8",
            "GL_MAX_TEXTURE_COORDS_ARB": "8",
            "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "32",
            "GL_MAX_TEXTURE_LOD_BIAS_EXT": "15",
            "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16",
            "GL_MAX_TEXTURE_SIZE": "16384",
            "GL_MAX_TEXTURE_STACK_DEPTH": "10",
            "GL_MAX_TEXTURE_UNITS_ARB": "8",
            "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS": "4",
            "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS": "64",
            "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS": "4",
            "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS": "16",
            "GL_MAX_UNIFORM_BLOCK_SIZE": "65536",
            "GL_MAX_UNIFORM_BUFFER_BINDINGS": "84",
            "GL_MAX_VARYING_FLOATS_ARB": "128",
            "GL_MAX_VERTEX_ATTRIBS_ARB": "16",
            "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16",
            "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047",
            "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "32",
            "GL_MAX_VERTEX_UNIFORM_BLOCKS": "14",
            "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384",
            "GL_MAX_VIEWPORT_DIMS": "32768, 32768",
            "GL_NUM_COMPRESSED_TEXTURE_FORMATS": "12",
            "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 7",
            "GL_SMOOTH_POINT_SIZE_RANGE": "1, 255",
            "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT": "32"
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        "profile": "compat"
    },
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        "extensions": [
            "GL_ANGLE_texture_compression_dxt3",
            "GL_ANGLE_texture_compression_dxt5",
            "GL_APPLE_texture_max_level",
            "GL_EXT_blend_func_extended",
            "GL_EXT_blend_minmax",
            "GL_EXT_buffer_storage",
            "GL_EXT_clip_cull_distance",
            "GL_EXT_color_buffer_float",
            "GL_EXT_compressed_ETC1_RGB8_sub_texture",
            "GL_EXT_copy_image",
            "GL_EXT_discard_framebuffer",
            "GL_EXT_draw_buffers",
            "GL_EXT_draw_buffers_indexed",
            "GL_EXT_draw_elements_base_vertex",
            "GL_EXT_frag_depth",
            "GL_EXT_geometry_point_size",
            "GL_EXT_geometry_shader",
            "GL_EXT_gpu_shader5",
            "GL_EXT_map_buffer_range",
            "GL_EXT_multi_draw_arrays",
            "GL_EXT_polygon_offset_clamp",
            "GL_EXT_primitive_bounding_box",
            "GL_EXT_read_format_bgra",
            "GL_EXT_robustness",
            "GL_EXT_separate_shader_objects",
            "GL_EXT_shader_integer_mix",
            "GL_EXT_shader_io_blocks",
            "GL_EXT_shader_samples_identical",
            "GL_EXT_tessellation_point_size",
            "GL_EXT_tessellation_shader",
            "GL_EXT_texture_border_clamp",
            "GL_EXT_texture_buffer",
            "GL_EXT_texture_compression_dxt1",
            "GL_EXT_texture_cube_map_array",
            "GL_EXT_texture_filter_anisotropic",
            "GL_EXT_texture_format_BGRA8888",
            "GL_EXT_texture_rg",
            "GL_EXT_texture_sRGB_decode",
            "GL_EXT_texture_type_2_10_10_10_REV",
            "GL_EXT_unpack_subimage",
            "GL_INTEL_performance_query",
            "GL_KHR_blend_equation_advanced",
            "GL_KHR_context_flush_control",
            "GL_KHR_debug",
            "GL_KHR_no_error",
            "GL_KHR_robust_buffer_access_behavior",
            "GL_KHR_robustness",
            "GL_MESA_shader_integer_functions",
            "GL_NV_draw_buffers",
            "GL_NV_fbo_color_attachments",
            "GL_NV_image_formats",
            "GL_NV_read_buffer",
            "GL_NV_read_depth",
            "GL_NV_read_depth_stencil",
            "GL_NV_read_stencil",
            "GL_OES_EGL_image",
            "GL_OES_EGL_image_external",
            "GL_OES_EGL_sync",
            "GL_OES_compressed_ETC1_RGB8_texture",
            "GL_OES_copy_image",
            "GL_OES_depth24",
            "GL_OES_depth_texture",
            "GL_OES_depth_texture_cube_map",
            "GL_OES_draw_buffers_indexed",
            "GL_OES_draw_elements_base_vertex",
            "GL_OES_element_index_uint",
            "GL_OES_fbo_render_mipmap",
            "GL_OES_geometry_point_size",
            "GL_OES_geometry_shader",
            "GL_OES_get_program_binary",
            "GL_OES_gpu_shader5",
            "GL_OES_mapbuffer",
            "GL_OES_packed_depth_stencil",
            "GL_OES_primitive_bounding_box",
            "GL_OES_rgb8_rgba8",
            "GL_OES_sample_shading",
            "GL_OES_sample_variables",
            "GL_OES_shader_image_atomic",
            "GL_OES_shader_io_blocks",
            "GL_OES_shader_multisample_interpolation",
            "GL_OES_standard_derivatives",
            "GL_OES_stencil8",
            "GL_OES_surfaceless_context",
            "GL_OES_tessellation_point_size",
            "GL_OES_tessellation_shader",
            "GL_OES_texture_3D",
            "GL_OES_texture_border_clamp",
            "GL_OES_texture_buffer",
            "GL_OES_texture_cube_map_array",
            "GL_OES_texture_float",
            "GL_OES_texture_float_linear",
            "GL_OES_texture_half_float",
            "GL_OES_texture_half_float_linear",
            "GL_OES_texture_npot",
            "GL_OES_texture_stencil8",
            "GL_OES_texture_storage_multisample_2d_array",
            "GL_OES_vertex_array_object",
            "GL_OES_vertex_half_float",
            "GL_OES_viewport_array"
        ],
        "gl": "ES 3.1",
        "glsl": "ES 3.10",
        "library": "Mesa 17.2.0",
        "limits": {},
        "profile": "es"
    }
])