register("NVIDIA Corporation", "NVIDIA GKxxx (GeForce 600, 700)", [ { "core": true, "extensions": [ "GL_AMD_multi_draw_indirect", "GL_AMD_seamless_cubemap_per_texture", "GL_ARB_ES2_compatibility", "GL_ARB_ES3_compatibility", "GL_ARB_arrays_of_arrays", "GL_ARB_base_instance", "GL_ARB_bindless_texture", "GL_ARB_blend_func_extended", "GL_ARB_buffer_storage", "GL_ARB_clear_buffer_object", "GL_ARB_clear_texture", "GL_ARB_color_buffer_float", "GL_ARB_compressed_texture_pixel_storage", "GL_ARB_compute_shader", "GL_ARB_compute_variable_group_size", "GL_ARB_conservative_depth", "GL_ARB_copy_buffer", "GL_ARB_copy_image", "GL_ARB_debug_output", "GL_ARB_depth_buffer_float", "GL_ARB_depth_clamp", "GL_ARB_depth_texture", "GL_ARB_draw_buffers", "GL_ARB_draw_buffers_blend", "GL_ARB_draw_elements_base_vertex", "GL_ARB_draw_indirect", "GL_ARB_draw_instanced", "GL_ARB_enhanced_layouts", "GL_ARB_explicit_attrib_location", "GL_ARB_explicit_uniform_location", "GL_ARB_fragment_coord_conventions", "GL_ARB_fragment_layer_viewport", "GL_ARB_fragment_program", "GL_ARB_fragment_program_shadow", "GL_ARB_fragment_shader", "GL_ARB_framebuffer_no_attachments", "GL_ARB_framebuffer_object", "GL_ARB_framebuffer_sRGB", "GL_ARB_geometry_shader4", "GL_ARB_get_program_binary", "GL_ARB_gpu_shader5", "GL_ARB_gpu_shader_fp64", "GL_ARB_half_float_pixel", "GL_ARB_half_float_vertex", "GL_ARB_imaging", "GL_ARB_indirect_parameters", "GL_ARB_instanced_arrays", "GL_ARB_internalformat_query", "GL_ARB_internalformat_query2", "GL_ARB_invalidate_subdata", "GL_ARB_map_buffer_alignment", "GL_ARB_map_buffer_range", "GL_ARB_multi_bind", "GL_ARB_multi_draw_indirect", "GL_ARB_multisample", "GL_ARB_multitexture", "GL_ARB_occlusion_query", "GL_ARB_occlusion_query2", "GL_ARB_pixel_buffer_object", "GL_ARB_point_parameters", "GL_ARB_point_sprite", "GL_ARB_program_interface_query", "GL_ARB_provoking_vertex", "GL_ARB_query_buffer_object", "GL_ARB_robust_buffer_access_behavior", "GL_ARB_robustness", "GL_ARB_sample_shading", "GL_ARB_sampler_objects", "GL_ARB_seamless_cube_map", "GL_ARB_seamless_cubemap_per_texture", "GL_ARB_separate_shader_objects", "GL_ARB_shader_atomic_counters", "GL_ARB_shader_bit_encoding", "GL_ARB_shader_draw_parameters", "GL_ARB_shader_group_vote", "GL_ARB_shader_image_load_store", "GL_ARB_shader_image_size", "GL_ARB_shader_objects", "GL_ARB_shader_precision", "GL_ARB_shader_storage_buffer_object", "GL_ARB_shader_subroutine", "GL_ARB_shader_texture_lod", "GL_ARB_shading_language_100", "GL_ARB_shading_language_420pack", "GL_ARB_shading_language_include", "GL_ARB_shading_language_packing", "GL_ARB_shadow", "GL_ARB_sparse_texture", "GL_ARB_stencil_texturing", "GL_ARB_sync", "GL_ARB_tessellation_shader", "GL_ARB_texture_border_clamp", "GL_ARB_texture_buffer_object", "GL_ARB_texture_buffer_object_rgb32", "GL_ARB_texture_buffer_range", "GL_ARB_texture_compression", "GL_ARB_texture_compression_bptc", "GL_ARB_texture_compression_rgtc", "GL_ARB_texture_cube_map", "GL_ARB_texture_cube_map_array", "GL_ARB_texture_env_add", "GL_ARB_texture_env_combine", "GL_ARB_texture_env_crossbar", "GL_ARB_texture_env_dot3", "GL_ARB_texture_float", "GL_ARB_texture_gather", "GL_ARB_texture_mirror_clamp_to_edge", "GL_ARB_texture_mirrored_repeat", "GL_ARB_texture_multisample", "GL_ARB_texture_non_power_of_two", "GL_ARB_texture_query_levels", "GL_ARB_texture_query_lod", "GL_ARB_texture_rectangle", "GL_ARB_texture_rg", "GL_ARB_texture_rgb10_a2ui", "GL_ARB_texture_stencil8", "GL_ARB_texture_storage", "GL_ARB_texture_storage_multisample", "GL_ARB_texture_swizzle", "GL_ARB_texture_view", "GL_ARB_timer_query", "GL_ARB_transform_feedback2", "GL_ARB_transform_feedback3", "GL_ARB_transform_feedback_instanced", "GL_ARB_transpose_matrix", "GL_ARB_uniform_buffer_object", "GL_ARB_vertex_array_bgra", "GL_ARB_vertex_array_object", "GL_ARB_vertex_attrib_64bit", "GL_ARB_vertex_attrib_binding", "GL_ARB_vertex_buffer_object", "GL_ARB_vertex_program", "GL_ARB_vertex_shader", "GL_ARB_vertex_type_10f_11f_11f_rev", "GL_ARB_vertex_type_2_10_10_10_rev", "GL_ARB_viewport_array", "GL_ARB_window_pos", "GL_ATI_draw_buffers", "GL_ATI_texture_float", "GL_ATI_texture_mirror_once", "GL_EXTX_framebuffer_mixed_formats", "GL_EXT_Cg_shader", "GL_EXT_abgr", "GL_EXT_bgra", "GL_EXT_bindable_uniform", "GL_EXT_blend_color", "GL_EXT_blend_equation_separate", "GL_EXT_blend_func_separate", "GL_EXT_blend_minmax", "GL_EXT_blend_subtract", "GL_EXT_compiled_vertex_array", "GL_EXT_depth_bounds_test", "GL_EXT_direct_state_access", "GL_EXT_draw_buffers2", "GL_EXT_draw_instanced", "GL_EXT_draw_range_elements", "GL_EXT_fog_coord", "GL_EXT_framebuffer_blit", "GL_EXT_framebuffer_multisample", "GL_EXT_framebuffer_multisample_blit_scaled", "GL_EXT_framebuffer_object", "GL_EXT_framebuffer_sRGB", "GL_EXT_geometry_shader4", "GL_EXT_gpu_program_parameters", "GL_EXT_gpu_shader4", "GL_EXT_import_sync_object", "GL_EXT_multi_draw_arrays", "GL_EXT_packed_depth_stencil", "GL_EXT_packed_float", "GL_EXT_packed_pixels", "GL_EXT_pixel_buffer_object", "GL_EXT_point_parameters", "GL_EXT_provoking_vertex", "GL_EXT_rescale_normal", "GL_EXT_secondary_color", "GL_EXT_separate_shader_objects", "GL_EXT_separate_specular_color", "GL_EXT_shader_image_load_store", "GL_EXT_shadow_funcs", "GL_EXT_stencil_two_side", "GL_EXT_stencil_wrap", "GL_EXT_texture3D", "GL_EXT_texture_array", "GL_EXT_texture_buffer_object", "GL_EXT_texture_compression_dxt1", "GL_EXT_texture_compression_latc", "GL_EXT_texture_compression_rgtc", "GL_EXT_texture_compression_s3tc", "GL_EXT_texture_cube_map", "GL_EXT_texture_edge_clamp", "GL_EXT_texture_env_add", "GL_EXT_texture_env_combine", "GL_EXT_texture_env_dot3", "GL_EXT_texture_filter_anisotropic", "GL_EXT_texture_integer", "GL_EXT_texture_lod", "GL_EXT_texture_lod_bias", "GL_EXT_texture_mirror_clamp", "GL_EXT_texture_object", "GL_EXT_texture_sRGB", "GL_EXT_texture_sRGB_decode", "GL_EXT_texture_shared_exponent", "GL_EXT_texture_storage", "GL_EXT_texture_swizzle", "GL_EXT_timer_query", "GL_EXT_transform_feedback2", "GL_EXT_vertex_array", "GL_EXT_vertex_array_bgra", "GL_EXT_vertex_attrib_64bit", "GL_EXT_x11_sync_object", "GL_IBM_rasterpos_clip", "GL_IBM_texture_mirrored_repeat", "GL_KHR_debug", "GL_KTX_buffer_region", "GL_NVX_conditional_render", "GL_NVX_gpu_memory_info", "GL_NVX_nvenc_interop", "GL_NV_ES1_1_compatibility", "GL_NV_bindless_multi_draw_indirect", "GL_NV_bindless_texture", "GL_NV_blend_equation_advanced", "GL_NV_blend_square", "GL_NV_compute_program5", "GL_NV_conditional_render", "GL_NV_copy_depth_to_color", "GL_NV_copy_image", "GL_NV_depth_buffer_float", "GL_NV_depth_clamp", "GL_NV_draw_texture", "GL_NV_explicit_multisample", "GL_NV_fence", "GL_NV_float_buffer", "GL_NV_fog_distance", "GL_NV_fragment_program", "GL_NV_fragment_program2", "GL_NV_fragment_program_option", "GL_NV_framebuffer_multisample_coverage", "GL_NV_geometry_shader4", "GL_NV_gpu_program4", "GL_NV_gpu_program4_1", "GL_NV_gpu_program5", "GL_NV_gpu_program5_mem_extended", "GL_NV_gpu_program_fp64", "GL_NV_gpu_shader5", "GL_NV_half_float", "GL_NV_light_max_exponent", "GL_NV_multisample_coverage", "GL_NV_multisample_filter_hint", "GL_NV_occlusion_query", "GL_NV_packed_depth_stencil", "GL_NV_parameter_buffer_object", "GL_NV_parameter_buffer_object2", "GL_NV_path_rendering", "GL_NV_pixel_data_range", "GL_NV_point_sprite", "GL_NV_primitive_restart", "GL_NV_register_combiners", "GL_NV_register_combiners2", "GL_NV_shader_atomic_counters", "GL_NV_shader_atomic_float", "GL_NV_shader_buffer_load", "GL_NV_shader_storage_buffer_object", "GL_NV_texgen_reflection", "GL_NV_texture_barrier", "GL_NV_texture_compression_vtc", "GL_NV_texture_env_combine4", "GL_NV_texture_expand_normal", "GL_NV_texture_multisample", "GL_NV_texture_rectangle", "GL_NV_texture_shader", "GL_NV_texture_shader2", "GL_NV_texture_shader3", "GL_NV_transform_feedback", "GL_NV_transform_feedback2", "GL_NV_vdpau_interop", "GL_NV_vertex_array_range", "GL_NV_vertex_array_range2", "GL_NV_vertex_attrib_integer_64bit", "GL_NV_vertex_buffer_unified_memory", "GL_NV_vertex_program", "GL_NV_vertex_program1_1", "GL_NV_vertex_program2", "GL_NV_vertex_program2_option", "GL_NV_vertex_program3", "GL_S3_s3tc", "GL_SGIS_generate_mipmap", "GL_SGIS_texture_lod", "GL_SGIX_depth_texture", "GL_SGIX_shadow", "GL_SUN_slice_accum" ], "gl": "4.3.0", "glsl": "4.30", "library": "NVIDIA 331.49", "limits": { "GL_ALIASED_LINE_WIDTH_RANGE": "1, 10", "GL_ALIASED_POINT_SIZE_RANGE": "1, 2047", "GL_MAX_3D_TEXTURE_SIZE": "2048", "GL_MAX_CLIP_PLANES": "8", "GL_MAX_COLOR_ATTACHMENTS": "8", "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "192", "GL_MAX_CONVOLUTION_WIDTH/HEIGHT": "11, 11", "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB": "16384", "GL_MAX_DRAW_BUFFERS_ARB": "8", "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1", "GL_MAX_ELEMENTS_INDICES": "1048576", "GL_MAX_ELEMENTS_VERTICES": "1048576", "GL_MAX_EVAL_ORDER": "8", "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "2048", "GL_MAX_LIGHTS": "8", "GL_MAX_LIST_NESTING": "64", "GL_MAX_MODELVIEW_STACK_DEPTH": "32", "GL_MAX_NAME_STACK_DEPTH": "128", "GL_MAX_PIXEL_MAP_TABLE": "65536", "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "1", "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROGRAM_ATTRIBS_ARB": "16", "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "256", "GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "512", "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "1", "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "16", "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "1024", "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "4096", "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "16384", "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROGRAM_PARAMETERS_ARB": "1024", "GL_MAX_PROGRAM_TEMPORARIES_ARB": "4096", "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "16384", "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROJECTION_STACK_DEPTH": "4", "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV": "16384", "GL_MAX_RENDERBUFFER_SIZE": "16384", "GL_MAX_SAMPLES": "32", "GL_MAX_TEXTURE_COORDS_ARB": "8", "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "32", "GL_MAX_TEXTURE_LOD_BIAS_EXT": "15", "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16", "GL_MAX_TEXTURE_SIZE": "16384", "GL_MAX_TEXTURE_STACK_DEPTH": "10", "GL_MAX_TEXTURE_UNITS_ARB": "4", "GL_MAX_VARYING_FLOATS_ARB": "124", "GL_MAX_VERTEX_ATTRIBS_ARB": "16", "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "32", "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "4096", "GL_MAX_VIEWPORT_DIMS": "16384, 16384", "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB": "23", "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 10", "GL_SMOOTH_POINT_SIZE_RANGE": "1, 190" } }, { "core": false, "extensions": [ "GL_AMD_multi_draw_indirect", "GL_AMD_seamless_cubemap_per_texture", "GL_ARB_ES2_compatibility", "GL_ARB_ES3_compatibility", "GL_ARB_arrays_of_arrays", "GL_ARB_base_instance", "GL_ARB_bindless_texture", "GL_ARB_blend_func_extended", "GL_ARB_buffer_storage", "GL_ARB_clear_buffer_object", "GL_ARB_clear_texture", "GL_ARB_color_buffer_float", "GL_ARB_compatibility", "GL_ARB_compressed_texture_pixel_storage", "GL_ARB_compute_shader", "GL_ARB_compute_variable_group_size", "GL_ARB_conservative_depth", "GL_ARB_copy_buffer", "GL_ARB_copy_image", "GL_ARB_debug_output", "GL_ARB_depth_buffer_float", "GL_ARB_depth_clamp", "GL_ARB_depth_texture", "GL_ARB_draw_buffers", "GL_ARB_draw_buffers_blend", "GL_ARB_draw_elements_base_vertex", "GL_ARB_draw_indirect", "GL_ARB_draw_instanced", "GL_ARB_enhanced_layouts", "GL_ARB_explicit_attrib_location", "GL_ARB_explicit_uniform_location", "GL_ARB_fragment_coord_conventions", "GL_ARB_fragment_layer_viewport", "GL_ARB_fragment_program", "GL_ARB_fragment_program_shadow", "GL_ARB_fragment_shader", "GL_ARB_framebuffer_no_attachments", "GL_ARB_framebuffer_object", "GL_ARB_framebuffer_sRGB", "GL_ARB_geometry_shader4", "GL_ARB_get_program_binary", "GL_ARB_gpu_shader5", "GL_ARB_gpu_shader_fp64", "GL_ARB_half_float_pixel", "GL_ARB_half_float_vertex", "GL_ARB_imaging", "GL_ARB_indirect_parameters", "GL_ARB_instanced_arrays", "GL_ARB_internalformat_query", "GL_ARB_internalformat_query2", "GL_ARB_invalidate_subdata", "GL_ARB_map_buffer_alignment", "GL_ARB_map_buffer_range", "GL_ARB_multi_bind", "GL_ARB_multi_draw_indirect", "GL_ARB_multisample", "GL_ARB_multitexture", "GL_ARB_occlusion_query", "GL_ARB_occlusion_query2", "GL_ARB_pixel_buffer_object", "GL_ARB_point_parameters", "GL_ARB_point_sprite", "GL_ARB_program_interface_query", "GL_ARB_provoking_vertex", "GL_ARB_query_buffer_object", "GL_ARB_robust_buffer_access_behavior", "GL_ARB_robustness", "GL_ARB_sample_shading", "GL_ARB_sampler_objects", "GL_ARB_seamless_cube_map", "GL_ARB_seamless_cubemap_per_texture", "GL_ARB_separate_shader_objects", "GL_ARB_shader_atomic_counters", "GL_ARB_shader_bit_encoding", "GL_ARB_shader_draw_parameters", "GL_ARB_shader_group_vote", "GL_ARB_shader_image_load_store", "GL_ARB_shader_image_size", "GL_ARB_shader_objects", "GL_ARB_shader_precision", "GL_ARB_shader_storage_buffer_object", "GL_ARB_shader_subroutine", "GL_ARB_shader_texture_lod", "GL_ARB_shading_language_100", "GL_ARB_shading_language_420pack", "GL_ARB_shading_language_include", "GL_ARB_shading_language_packing", "GL_ARB_shadow", "GL_ARB_sparse_texture", "GL_ARB_stencil_texturing", "GL_ARB_sync", "GL_ARB_tessellation_shader", "GL_ARB_texture_border_clamp", "GL_ARB_texture_buffer_object", "GL_ARB_texture_buffer_object_rgb32", "GL_ARB_texture_buffer_range", "GL_ARB_texture_compression", "GL_ARB_texture_compression_bptc", "GL_ARB_texture_compression_rgtc", "GL_ARB_texture_cube_map", "GL_ARB_texture_cube_map_array", "GL_ARB_texture_env_add", "GL_ARB_texture_env_combine", "GL_ARB_texture_env_crossbar", "GL_ARB_texture_env_dot3", "GL_ARB_texture_float", "GL_ARB_texture_gather", "GL_ARB_texture_mirror_clamp_to_edge", "GL_ARB_texture_mirrored_repeat", "GL_ARB_texture_multisample", "GL_ARB_texture_non_power_of_two", "GL_ARB_texture_query_levels", "GL_ARB_texture_query_lod", "GL_ARB_texture_rectangle", "GL_ARB_texture_rg", "GL_ARB_texture_rgb10_a2ui", "GL_ARB_texture_stencil8", "GL_ARB_texture_storage", "GL_ARB_texture_storage_multisample", "GL_ARB_texture_swizzle", "GL_ARB_texture_view", "GL_ARB_timer_query", "GL_ARB_transform_feedback2", "GL_ARB_transform_feedback3", "GL_ARB_transform_feedback_instanced", "GL_ARB_transpose_matrix", "GL_ARB_uniform_buffer_object", "GL_ARB_vertex_array_bgra", "GL_ARB_vertex_array_object", "GL_ARB_vertex_attrib_64bit", "GL_ARB_vertex_attrib_binding", "GL_ARB_vertex_buffer_object", "GL_ARB_vertex_program", "GL_ARB_vertex_shader", "GL_ARB_vertex_type_10f_11f_11f_rev", "GL_ARB_vertex_type_2_10_10_10_rev", "GL_ARB_viewport_array", "GL_ARB_window_pos", "GL_ATI_draw_buffers", "GL_ATI_texture_float", "GL_ATI_texture_mirror_once", "GL_EXTX_framebuffer_mixed_formats", "GL_EXT_Cg_shader", "GL_EXT_abgr", "GL_EXT_bgra", "GL_EXT_bindable_uniform", "GL_EXT_blend_color", "GL_EXT_blend_equation_separate", "GL_EXT_blend_func_separate", "GL_EXT_blend_minmax", "GL_EXT_blend_subtract", "GL_EXT_compiled_vertex_array", "GL_EXT_depth_bounds_test", "GL_EXT_direct_state_access", "GL_EXT_draw_buffers2", "GL_EXT_draw_instanced", "GL_EXT_draw_range_elements", "GL_EXT_fog_coord", "GL_EXT_framebuffer_blit", "GL_EXT_framebuffer_multisample", "GL_EXT_framebuffer_multisample_blit_scaled", "GL_EXT_framebuffer_object", "GL_EXT_framebuffer_sRGB", "GL_EXT_geometry_shader4", "GL_EXT_gpu_program_parameters", "GL_EXT_gpu_shader4", "GL_EXT_import_sync_object", "GL_EXT_multi_draw_arrays", "GL_EXT_packed_depth_stencil", "GL_EXT_packed_float", "GL_EXT_packed_pixels", "GL_EXT_pixel_buffer_object", "GL_EXT_point_parameters", "GL_EXT_provoking_vertex", "GL_EXT_rescale_normal", "GL_EXT_secondary_color", "GL_EXT_separate_shader_objects", "GL_EXT_separate_specular_color", "GL_EXT_shader_image_load_store", "GL_EXT_shadow_funcs", "GL_EXT_stencil_two_side", "GL_EXT_stencil_wrap", "GL_EXT_texture3D", "GL_EXT_texture_array", "GL_EXT_texture_buffer_object", "GL_EXT_texture_compression_dxt1", "GL_EXT_texture_compression_latc", "GL_EXT_texture_compression_rgtc", "GL_EXT_texture_compression_s3tc", "GL_EXT_texture_cube_map", "GL_EXT_texture_edge_clamp", "GL_EXT_texture_env_add", "GL_EXT_texture_env_combine", "GL_EXT_texture_env_dot3", "GL_EXT_texture_filter_anisotropic", "GL_EXT_texture_integer", "GL_EXT_texture_lod", "GL_EXT_texture_lod_bias", "GL_EXT_texture_mirror_clamp", "GL_EXT_texture_object", "GL_EXT_texture_sRGB", "GL_EXT_texture_sRGB_decode", "GL_EXT_texture_shared_exponent", "GL_EXT_texture_storage", "GL_EXT_texture_swizzle", "GL_EXT_timer_query", "GL_EXT_transform_feedback2", "GL_EXT_vertex_array", "GL_EXT_vertex_array_bgra", "GL_EXT_vertex_attrib_64bit", "GL_EXT_x11_sync_object", "GL_IBM_rasterpos_clip", "GL_IBM_texture_mirrored_repeat", "GL_KHR_debug", "GL_KTX_buffer_region", "GL_NVX_conditional_render", "GL_NVX_gpu_memory_info", "GL_NVX_nvenc_interop", "GL_NV_ES1_1_compatibility", "GL_NV_bindless_multi_draw_indirect", "GL_NV_bindless_texture", "GL_NV_blend_equation_advanced", "GL_NV_blend_square", "GL_NV_compute_program5", "GL_NV_conditional_render", "GL_NV_copy_depth_to_color", "GL_NV_copy_image", "GL_NV_depth_buffer_float", "GL_NV_depth_clamp", "GL_NV_draw_texture", "GL_NV_explicit_multisample", "GL_NV_fence", "GL_NV_float_buffer", "GL_NV_fog_distance", "GL_NV_fragment_program", "GL_NV_fragment_program2", "GL_NV_fragment_program_option", "GL_NV_framebuffer_multisample_coverage", "GL_NV_geometry_shader4", "GL_NV_gpu_program4", "GL_NV_gpu_program4_1", "GL_NV_gpu_program5", "GL_NV_gpu_program5_mem_extended", "GL_NV_gpu_program_fp64", "GL_NV_gpu_shader5", "GL_NV_half_float", "GL_NV_light_max_exponent", "GL_NV_multisample_coverage", "GL_NV_multisample_filter_hint", "GL_NV_occlusion_query", "GL_NV_packed_depth_stencil", "GL_NV_parameter_buffer_object", "GL_NV_parameter_buffer_object2", "GL_NV_path_rendering", "GL_NV_pixel_data_range", "GL_NV_point_sprite", "GL_NV_primitive_restart", "GL_NV_register_combiners", "GL_NV_register_combiners2", "GL_NV_shader_atomic_counters", "GL_NV_shader_atomic_float", "GL_NV_shader_buffer_load", "GL_NV_shader_storage_buffer_object", "GL_NV_texgen_reflection", "GL_NV_texture_barrier", "GL_NV_texture_compression_vtc", "GL_NV_texture_env_combine4", "GL_NV_texture_expand_normal", "GL_NV_texture_multisample", "GL_NV_texture_rectangle", "GL_NV_texture_shader", "GL_NV_texture_shader2", "GL_NV_texture_shader3", "GL_NV_transform_feedback", "GL_NV_transform_feedback2", "GL_NV_vdpau_interop", "GL_NV_vertex_array_range", "GL_NV_vertex_array_range2", "GL_NV_vertex_attrib_integer_64bit", "GL_NV_vertex_buffer_unified_memory", "GL_NV_vertex_program", "GL_NV_vertex_program1_1", "GL_NV_vertex_program2", "GL_NV_vertex_program2_option", "GL_NV_vertex_program3", "GL_S3_s3tc", "GL_SGIS_generate_mipmap", "GL_SGIS_texture_lod", "GL_SGIX_depth_texture", "GL_SGIX_shadow", "GL_SUN_slice_accum" ], "gl": "4.4.0", "glsl": "4.40", "library": "NVIDIA 331.49", "limits": { "GL_ALIASED_LINE_WIDTH_RANGE": "1, 10", "GL_ALIASED_POINT_SIZE_RANGE": "1, 2047", "GL_MAX_3D_TEXTURE_SIZE": "2048", "GL_MAX_ATTRIB_STACK_DEPTH": "16", "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16", "GL_MAX_CLIP_PLANES": "8", "GL_MAX_COLOR_ATTACHMENTS": "8", "GL_MAX_COLOR_MATRIX_STACK_DEPTH": "2", "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "192", "GL_MAX_CONVOLUTION_WIDTH/HEIGHT": "11, 11", "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB": "16384", "GL_MAX_DRAW_BUFFERS_ARB": "8", "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1", "GL_MAX_ELEMENTS_INDICES": "1048576", "GL_MAX_ELEMENTS_VERTICES": "1048576", "GL_MAX_EVAL_ORDER": "8", "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "2048", "GL_MAX_LIGHTS": "8", "GL_MAX_LIST_NESTING": "64", "GL_MAX_MODELVIEW_STACK_DEPTH": "32", "GL_MAX_NAME_STACK_DEPTH": "128", "GL_MAX_PIXEL_MAP_TABLE": "65536", "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "1", "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROGRAM_ATTRIBS_ARB": "16", "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "256", "GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "512", "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "1", "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "16", "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "1024", "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "4096", "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "16384", "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROGRAM_PARAMETERS_ARB": "1024", "GL_MAX_PROGRAM_TEMPORARIES_ARB": "4096", "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "16384", "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "16384", "GL_MAX_PROJECTION_STACK_DEPTH": "4", "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV": "16384", "GL_MAX_RENDERBUFFER_SIZE": "16384", "GL_MAX_SAMPLES": "32", "GL_MAX_TEXTURE_COORDS_ARB": "8", "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "32", "GL_MAX_TEXTURE_LOD_BIAS_EXT": "15", "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16", "GL_MAX_TEXTURE_SIZE": "16384", "GL_MAX_TEXTURE_STACK_DEPTH": "10", "GL_MAX_TEXTURE_UNITS_ARB": "4", "GL_MAX_VARYING_FLOATS_ARB": "124", "GL_MAX_VERTEX_ATTRIBS_ARB": "16", "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "32", "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "4096", "GL_MAX_VIEWPORT_DIMS": "16384, 16384", "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB": "23", "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 10", "GL_SMOOTH_POINT_SIZE_RANGE": "1, 190" } } ])