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authorIan Romanick <ian.d.romanick@intel.com>2021-03-10 19:49:05 -0800
committerIan Romanick <ian.d.romanick@intel.com>2021-04-05 17:38:52 -0700
commitb36925a97a367d4710c3b071e8cb0c43c4988d68 (patch)
treeb2047f9d73919fe44d42a58fec867d29e8863d30
parentd74a3a126487265cc2829504130b1e4a17c00bbb (diff)
nir/lower_tex: Add support for lowering Y41x formats
These are similar to AYUV, but the channel ordering is different... in such a way that there's no RGBA format that will make the channels line up right. v2: Rebase on bc438c91d9b ("nir/lower_tex: ignore texture_index if tex_instr has deref src")
-rw-r--r--src/compiler/nir/nir.h1
-rw-r--r--src/compiler/nir/nir_lower_tex.c23
2 files changed, 24 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 2f01cbaa375..0a271da3ce6 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -4709,6 +4709,7 @@ typedef struct nir_lower_tex_options {
unsigned lower_ayuv_external;
unsigned lower_xyuv_external;
unsigned lower_yuv_external;
+ unsigned lower_y41x_external;
unsigned bt709_external;
unsigned bt2020_external;
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index 857bc9391e5..95b81a2562a 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -437,6 +437,24 @@ lower_ayuv_external(nir_builder *b, nir_tex_instr *tex,
}
static void
+lower_y41x_external(nir_builder *b, nir_tex_instr *tex,
+ const nir_lower_tex_options *options,
+ unsigned texture_index)
+{
+ b->cursor = nir_after_instr(&tex->instr);
+
+ nir_ssa_def *y41x = sample_plane(b, tex, 0, options);
+
+ convert_yuv_to_rgb(b, tex,
+ nir_channel(b, y41x, 1),
+ nir_channel(b, y41x, 0),
+ nir_channel(b, y41x, 2),
+ nir_channel(b, y41x, 3),
+ options,
+ texture_index);
+}
+
+static void
lower_xyuv_external(nir_builder *b, nir_tex_instr *tex,
const nir_lower_tex_options *options,
unsigned texture_index)
@@ -1206,6 +1224,11 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
progress = true;
}
+ if ((1 << tex->texture_index) & options->lower_y41x_external) {
+ lower_y41x_external(b, tex, options, texture_index);
+ progress = true;
+ }
+
if (sat_mask) {
tex = saturate_src(b, tex, sat_mask);
progress = true;