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authorZack Rusin <zack@kde.org>2010-03-10 16:31:18 -0500
committerZack Rusin <zack@kde.org>2010-03-10 16:32:07 -0500
commita44f362567f6ed4054e88d8afc94d38f19ed6269 (patch)
tree12643a0103bae89788157d55455a1454c0799a12
parenta75519cb43c85b99cd54bc46dd83accda0cbd6cd (diff)
fpglsl: a few more useful glsl tests
-rw-r--r--progs/fpglsl/dowhile.glsl8
-rw-r--r--progs/fpglsl/dowhile2.glsl10
-rw-r--r--progs/fpglsl/forbreak.glsl13
-rw-r--r--progs/fpglsl/simpleif.glsl6
-rw-r--r--progs/fpglsl/while2.glsl9
5 files changed, 46 insertions, 0 deletions
diff --git a/progs/fpglsl/dowhile.glsl b/progs/fpglsl/dowhile.glsl
new file mode 100644
index 00000000000..ed9d7296753
--- /dev/null
+++ b/progs/fpglsl/dowhile.glsl
@@ -0,0 +1,8 @@
+void main() {
+ float sum = 0.0;
+ do {
+ sum += 0.1;
+ break;
+ } while (true);
+ gl_FragColor = vec4(sum);
+}
diff --git a/progs/fpglsl/dowhile2.glsl b/progs/fpglsl/dowhile2.glsl
new file mode 100644
index 00000000000..f3e00b8e865
--- /dev/null
+++ b/progs/fpglsl/dowhile2.glsl
@@ -0,0 +1,10 @@
+void main() {
+ float sum = 0.0;
+ do {
+ sum += 0.1;
+ if (sum < 0.499999)
+ continue;
+ break;
+ } while (true);
+ gl_FragColor = vec4(sum);
+}
diff --git a/progs/fpglsl/forbreak.glsl b/progs/fpglsl/forbreak.glsl
new file mode 100644
index 00000000000..87669c65758
--- /dev/null
+++ b/progs/fpglsl/forbreak.glsl
@@ -0,0 +1,13 @@
+uniform int KernelSizeInt;
+
+void main() {
+ int i;
+ vec4 sum = vec4(0.0);
+ for (i = 0; i < KernelSizeInt; ++i) {
+ sum.g += 0.25;
+ if (i > 0)
+ break;
+ }
+ sum.a = 1;
+ gl_FragColor = sum;
+}
diff --git a/progs/fpglsl/simpleif.glsl b/progs/fpglsl/simpleif.glsl
new file mode 100644
index 00000000000..922421b4108
--- /dev/null
+++ b/progs/fpglsl/simpleif.glsl
@@ -0,0 +1,6 @@
+void main() {
+ // this should always be true
+ if (gl_FragCoord.x >= 0.0) {
+ gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0);
+ }
+}
diff --git a/progs/fpglsl/while2.glsl b/progs/fpglsl/while2.glsl
new file mode 100644
index 00000000000..19c8904e283
--- /dev/null
+++ b/progs/fpglsl/while2.glsl
@@ -0,0 +1,9 @@
+void main() {
+ float sum = 0.0;
+ while (true) {
+ sum += 0.1;
+ if (sum > 0.8)
+ break;
+ }
+ gl_FragColor = vec4(sum);
+}