/* * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * Zhigang Gong * */ #ifndef GLAMOR_H #define GLAMOR_H #include #include #include #include #include #include #include #include /* * glamor_pixmap_type : glamor pixmap's type. * @MEMORY: pixmap is in memory. * @TEXTURE_DRM: pixmap is in a texture created from a DRM buffer. * @SEPARATE_TEXTURE: The texture is created from a DRM buffer, but * the format is incompatible, so this type of pixmap * will never fallback to DDX layer. * @DRM_ONLY: pixmap is in a external DRM buffer. * @TEXTURE_ONLY: pixmap is in an internal texture. */ typedef enum glamor_pixmap_type { GLAMOR_MEMORY, GLAMOR_MEMORY_MAP, GLAMOR_TEXTURE_DRM, GLAMOR_SEPARATE_TEXTURE, GLAMOR_DRM_ONLY, GLAMOR_TEXTURE_ONLY, GLAMOR_TEXTURE_LARGE, GLAMOR_TEXTURE_PACK } glamor_pixmap_type_t; #define GLAMOR_EGL_EXTERNAL_BUFFER 3 #define GLAMOR_INVERTED_Y_AXIS 1 #define GLAMOR_USE_SCREEN (1 << 1) #define GLAMOR_USE_PICTURE_SCREEN (1 << 2) #define GLAMOR_USE_EGL_SCREEN (1 << 3) #define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS \ | GLAMOR_USE_SCREEN \ | GLAMOR_USE_PICTURE_SCREEN \ | GLAMOR_USE_EGL_SCREEN) /* @glamor_init: Initialize glamor internal data structure. * * @screen: Current screen pointer. * @flags: Please refer the flags description above. * * @GLAMOR_INVERTED_Y_AXIS: * set 1 means the GL env's origin (0,0) is at top-left. * EGL/DRM platform is an example need to set this bit. * glx platform's origin is at bottom-left thus need to * clear this bit. * * @GLAMOR_USE_SCREEN: * If running in an pre-existing X environment, and the * gl context is GLX, then you should set this bit and * let the glamor to handle all the screen related * functions such as GC ops and CreatePixmap/DestroyPixmap. * * @GLAMOR_USE_PICTURE_SCREEN: * If don't use any other underlying DDX driver to handle * the picture related rendering functions, please set this * bit on. Otherwise, clear this bit. And then it is the DDX * driver's responsibility to determine how/when to jump to * glamor's picture compositing path. * * @GLAMOR_USE_EGL_SCREEN: * If you are using EGL layer, then please set this bit * on, otherwise, clear it. * * This function initializes necessary internal data structure * for glamor. And before calling into this function, the OpenGL * environment should be ready. Should be called before any real * glamor rendering or texture allocation functions. And should * be called after the DDX's screen initialization or at the last * step of the DDX's screen initialization. */ extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags); extern _X_EXPORT void glamor_fini(ScreenPtr screen); /* This function is used to free the glamor private screen's * resources. If the DDX driver is not set GLAMOR_USE_SCREEN, * then, DDX need to call this function at proper stage, if * it is the xorg DDX driver,then it should be called at free * screen stage not the close screen stage. The reason is after * call to this function, the xorg DDX may need to destroy the * screen pixmap which must be a glamor pixmap and requires * the internal data structure still exist at that time. * Otherwise, the glamor internal structure will not be freed.*/ #ifndef XF86_SCRN_INTERFACE extern _X_EXPORT Bool glamor_close_screen(int scrnIndex, ScreenPtr screen); #else extern _X_EXPORT Bool glamor_close_screen(ScreenPtr screen); #endif /* Let glamor to know the screen's fbo. The low level * driver should already assign a tex * to this pixmap through the set_pixmap_texture. */ extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap); /* @glamor_glyphs_init: Initialize glyphs internal data structures. * * @pScreen: Current screen pointer. * * This function must be called after the glamor_init and the texture * can be allocated. An example is to call it when create the screen * resources at DDX layer. */ extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen); extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap, unsigned int tex); extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type); extern _X_EXPORT void glamor_destroy_textured_pixmap(PixmapPtr pixmap); extern _X_EXPORT void glamor_block_handler(ScreenPtr screen); extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth, unsigned int usage); extern _X_EXPORT void glamor_egl_screen_init(ScreenPtr screen); extern _X_EXPORT void glamor_egl_make_current(ScreenPtr screen); extern _X_EXPORT void glamor_egl_restore_context(ScreenPtr screen); /* @glamor_egl_exchange_buffers: Exchange the underlying buffers(KHR image,fbo). * * @front: front pixmap. * @back: back pixmap. * * Used by the DRI2 page flip. This function will exchange the KHR images and * fbos of the two pixmaps. * */ extern _X_EXPORT void glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back); extern _X_EXPORT void glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back); #ifdef GLAMOR_FOR_XORG #define GLAMOR_EGL_MODULE_NAME "glamoregl" /* @glamor_egl_init: Initialize EGL environment. * * @scrn: Current screen info pointer. * @fd: Current drm fd. * * This function creates and intialize EGL contexts. * Should be called from DDX's preInit function. * Return TRUE if success, otherwise return FALSE. * */ extern _X_EXPORT Bool glamor_egl_init(ScrnInfoPtr scrn, int fd); /* @glamor_egl_init_textured_pixmap: Initialization for textured pixmap allocation. * * @screen: Current screen pointer. * * This function must be called before any textured pixmap's creation including * the screen pixmap. Could be called from DDX's screenInit function after the calling * to glamor_init.. */ extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen); /* @glamor_egl_create_textured_screen: Create textured screen pixmap. * * @screen: screen pointer to be processed. * @handle: screen pixmap's BO handle. * @stride: screen pixmap's stride in bytes. * * This function is similar with the create_textured_pixmap. As the * screen pixmap is a special, we handle it separately in this function. */ extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride); /* @glamor_egl_create_textured_screen_ext: * * extent one parameter to track the pointer of the DDX layer's back pixmap. * We need this pointer during the closing screen stage. As before back to * the DDX's close screen, we have to free all the glamor related resources. */ extern _X_EXPORT Bool glamor_egl_create_textured_screen_ext(ScreenPtr screen, int handle, int stride, PixmapPtr *back_pixmap); /* * @glamor_egl_create_textured_pixmap: Try to create a textured pixmap from * a BO handle. * * @pixmap: The pixmap need to be processed. * @handle: The BO's handle attached to this pixmap at DDX layer. * @stride: Stride in bytes for this pixmap. * * This function try to create a texture from the handle and attach * the texture to the pixmap , thus glamor can render to this pixmap * as well. Return true if successful, otherwise return FALSE. */ extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride); extern _X_EXPORT void glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap); #endif extern _X_EXPORT int glamor_create_gc(GCPtr gc); extern _X_EXPORT void glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable); /* Glamor rendering/drawing functions with XXX_nf. * nf means no fallback within glamor internal if possible. If glamor * fail to accelerate the operation, glamor will return a false, and the * caller need to implement fallback method. Return a true means the * rendering request get done successfully. */ extern _X_EXPORT Bool glamor_fill_spans_nf(DrawablePtr drawable, GCPtr gc, int n, DDXPointPtr points, int *widths, int sorted); extern _X_EXPORT Bool glamor_poly_fill_rect_nf(DrawablePtr drawable, GCPtr gc, int nrect, xRectangle * prect); extern _X_EXPORT Bool glamor_put_image_nf(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, int w, int h, int left_pad, int image_format, char *bits); extern _X_EXPORT Bool glamor_copy_n_to_n_nf(DrawablePtr src, DrawablePtr dst, GCPtr gc, BoxPtr box, int nbox, int dx, int dy, Bool reverse, Bool upsidedown, Pixel bitplane, void *closure); extern _X_EXPORT Bool glamor_composite_nf(CARD8 op, PicturePtr source, PicturePtr mask, PicturePtr dest, INT16 x_source, INT16 y_source, INT16 x_mask, INT16 y_mask, INT16 x_dest, INT16 y_dest, CARD16 width, CARD16 height); extern _X_EXPORT Bool glamor_trapezoids_nf(CARD8 op, PicturePtr src, PicturePtr dst, PictFormatPtr mask_format, INT16 x_src, INT16 y_src, int ntrap, xTrapezoid * traps); extern _X_EXPORT Bool glamor_glyphs_nf(CARD8 op, PicturePtr src, PicturePtr dst, PictFormatPtr mask_format, INT16 x_src, INT16 y_src, int nlist, GlyphListPtr list, GlyphPtr * glyphs); extern _X_EXPORT Bool glamor_triangles_nf(CARD8 op, PicturePtr pSrc, PicturePtr pDst, PictFormatPtr maskFormat, INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris); extern _X_EXPORT void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph); extern _X_EXPORT Bool glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc, char *src, DDXPointPtr points, int *widths, int n, int sorted); extern _X_EXPORT Bool glamor_get_spans_nf(DrawablePtr drawable, int wmax, DDXPointPtr points, int *widths, int count, char *dst); extern _X_EXPORT Bool glamor_composite_rects_nf (CARD8 op, PicturePtr pDst, xRenderColor *color, int nRect, xRectangle *rects); extern _X_EXPORT Bool glamor_get_image_nf(DrawablePtr pDrawable, int x, int y, int w, int h, unsigned int format, unsigned long planeMask, char *d); extern _X_EXPORT Bool glamor_add_traps_nf(PicturePtr pPicture, INT16 x_off, INT16 y_off, int ntrap, xTrap * traps); extern _X_EXPORT Bool glamor_copy_plane_nf(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC, int srcx, int srcy, int w, int h, int dstx, int dsty, unsigned long bitPlane, RegionPtr *pRegion); extern _X_EXPORT Bool glamor_image_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC, int x, int y, unsigned int nglyph, CharInfoPtr * ppci, pointer pglyphBase); extern _X_EXPORT Bool glamor_poly_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC, int x, int y, unsigned int nglyph, CharInfoPtr * ppci, pointer pglyphBase); extern _X_EXPORT Bool glamor_push_pixels_nf(GCPtr pGC, PixmapPtr pBitmap, DrawablePtr pDrawable, int w, int h, int x, int y); extern _X_EXPORT Bool glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt, DDXPointPtr ppt); extern _X_EXPORT Bool glamor_poly_segment_nf(DrawablePtr pDrawable, GCPtr pGC, int nseg, xSegment *pSeg); extern _X_EXPORT Bool glamor_poly_line_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt, DDXPointPtr ppt); extern _X_EXPORT Bool glamor_poly_lines_nf(DrawablePtr drawable, GCPtr gc, int mode, int n, DDXPointPtr points); #endif /* GLAMOR_H */