AM_CFLAGS = -DGL_GLEXT_PROTOTYPES -Wall `sdl-config --cflags` bin_PROGRAMS = revenge revenge_SOURCES = \ gl_alpha_test.c \ gl_alpha_test.h \ gl_blend.c \ gl_blend.h \ gl_clear.c \ gl_clear.h \ gl_clip_plane.c \ gl_clip_plane.h \ gl_color_logic_op.c \ gl_color_logic_op.h \ gl_cull_face.c \ gl_cull_face.h \ gl_depth_func.c \ gl_depth_func.h \ gl_depth_mask.c \ gl_depth_mask.h \ gl_depth_range.c \ gl_depth_range.h \ gl_front_face.c \ gl_front_face.h \ gl_line_smooth.c \ gl_line_smooth.h \ gl_line_smooth_hint.c \ gl_line_smooth_hint.h \ gl_line_width.c \ gl_line_width.h \ gl_null.c \ gl_null.h \ gl_point_size.c \ gl_point_size.h \ gl_primitives.c \ gl_primitives.h \ gl_render_mode.c \ gl_render_mode.h \ gl_scissor_test.c \ gl_scissor_test.h \ gl_shade_model.c \ gl_shade_model.h \ gl_stencil_func.c \ gl_stencil_func.h \ gl_stencil_mask.c \ gl_stencil_mask.h \ gl_stencil_op.c \ gl_stencil_op.h \ gl_stencil_test.c \ gl_stencil_test.h \ gl_texture.c \ gl_texture.h \ gl_texture_mag_filter.c \ gl_texture_mag_filter.h \ gl_texture_min_filter.c \ gl_texture_min_filter.h \ gl_texture_wrap_s.c \ gl_texture_wrap_s.h \ gl_texture_wrap_t.c \ gl_texture_wrap_t.h \ revenge_detect.c \ revenge_detect.h \ revenge_dump.c \ revenge_dump_r600.c \ revenge_dump.h \ revenge_dump_misc.c \ revenge_dump_misc.h \ revenge_main.c \ revenge_main.h \ revenge_memory.c \ revenge_memory_r600.c \ revenge_memory.h \ revenge_register.c \ revenge_register.h \ revenge_test.c \ revenge_test.h