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author | Emil Velikov <emil.velikov@collabora.com> | 2017-07-31 14:06:47 +0100 |
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committer | Adam Jackson <ajax@redhat.com> | 2017-07-31 13:25:24 -0400 |
commit | c09e906d61a0855a8202e58ba72ed6bb3b08f37f (patch) | |
tree | e6e0d2a57cba373e81cda90829622e36e710f506 | |
parent | db0dd06ddf47d5190f2349ed8b0e71caa9e8e1eb (diff) |
glx: fix typo becuase -> because
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
-rw-r--r-- | glx/glxcmds.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/glx/glxcmds.c b/glx/glxcmds.c index ac21136b1..9ad90eec2 100644 --- a/glx/glxcmds.c +++ b/glx/glxcmds.c @@ -224,7 +224,7 @@ __glXdirectContextCreate(__GLXscreen * screen, /** * Create a GL context with the given properties. This routine is used * to implement \c glXCreateContext, \c glXCreateNewContext, and - * \c glXCreateContextWithConfigSGIX. This works becuase of the hack way + * \c glXCreateContextWithConfigSGIX. This works because of the hack way * that GLXFBConfigs are implemented. Basically, the FBConfigID is the * same as the VisualID. */ |