From 683462e680326ee0cd7a794f018178b7b5573c4f Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Mon, 13 Feb 2017 11:53:28 +0000 Subject: docs: Update 17.0.0 release notes Signed-off-by: Emil Velikov --- docs/relnotes/17.0.0.html | 213 +++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 211 insertions(+), 2 deletions(-) diff --git a/docs/relnotes/17.0.0.html b/docs/relnotes/17.0.0.html index 71fb4c3833..aed746f029 100644 --- a/docs/relnotes/17.0.0.html +++ b/docs/relnotes/17.0.0.html @@ -14,7 +14,7 @@
-

Mesa 17.0.0 Release Notes / TBD

+

Mesa 17.0.0 Release Notes / February 13, 2017

Mesa 17.0.0 is a new development release. @@ -62,13 +62,222 @@ Note: some of the new features are only available with certain drivers.

    +
  • Bug 70623 - libglx.so: undefined symbol: _glapi_tls_Context
  • + +
  • Bug 72902 - [IVB/HSW/BDW] DOTA2 segfaults unless Mesa is configured with (non-default) --enable-glx-tls
  • + +
  • Bug 73778 - _glapi_tls_Dispatch undefined
  • + +
  • Bug 77662 - Fail to render to different faces of depth-stencil cube map
  • + +
  • Bug 89043 - undefined symbol: _glapi_tls_Dispatch
  • + +
  • Bug 91281 - Tonga VCE 2160p encode fails with BO to small for addr
  • + +
  • Bug 92234 - [BDW] GPU hang in Shogun2
  • + +
  • Bug 92634 - gallium's vl_mpeg12_decoder does not work with st/va
  • + +
  • Bug 92760 - Add FP64 support to the i965 shader backends
  • + +
  • Bug 92925 - Incorrect GEN for ASTC in Surface Format Table
  • + +
  • Bug 93551 - Divinity: Original Sin Enhanced Edition(Native) crash on start
  • + +
  • Bug 94512 - X segfaults with glx-tls enabled in a x32 environment
  • + +
  • Bug 94900 - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])
  • + +
  • Bug 94904 - [vulkan, BSW] dEQP-VK.api.object_management.multithreaded_per_thread_device intermittent crash
  • + +
  • Bug 95460 - Please add more drivers (freedreno, virgl) to features.txt status document
  • + +
  • Bug 96959 - nop.sat generated by pow workaround?
  • + +
  • Bug 97102 - [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr
  • + +
  • Bug 97232 - Line rendering broken in Dolphin when using gl_ClipDistance
  • + +
  • Bug 97287 - GL45-CTS.vertex_attrib_binding.basic-inputL-case1 fails
  • + +
  • Bug 97321 - Query INFO_LOG_LENGTH for empty info log should return 0
  • + +
  • Bug 97420 - "#version 0" crashes glsl_compiler
  • + +
  • Bug 97422 - trying to call a number as a function results into a crash
  • + +
  • Bug 97447 - GL 3.0 compatibility context exposes GL_ARB_compute_shader
  • + +
  • Bug 97473 - Memory corruption when uploading DXT5 cubemap faces
  • + +
  • Bug 97715 - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks
  • + +
  • Bug 97779 - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible
  • + +
  • Bug 97804 - Later precision statement isn't overriding earlier one
  • + +
  • Bug 97952 - /usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration
  • + +
  • Bug 97967 - glsl/tests/cache-test regression
  • + +
  • Bug 98005 - VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface
  • + +
  • Bug 98012 - [IVB] Segfault when running Dolphin twice with Vulkan
  • + +
  • Bug 98134 - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code
  • + +
  • Bug 98172 - Concurrent call to glClientWaitSync results in segfault in one of the waiters.
  • + +
  • Bug 98238 - witcher 2: objects are black when changing lod
  • + +
  • Bug 98243 - dEQP mismatched UBO precision qualifiers
  • + +
  • Bug 98245 - GLES3.1 link negative dEQP "expected linking to fail, but passed."
  • + +
  • Bug 98250 - dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv failure
  • + +
  • Bug 98263 - [radv] The Talos Principle fails to launch with "Fatal error: Cannot set display mode."
  • + +
  • Bug 98297 - Can't configure a desktop with 3x4k monitors in one row
  • + +
  • Bug 98299 - Compute shaders generate stupid divides
  • + +
  • Bug 98307 - "st/glsl_to_tgsi: explicitly track all input and output declaration" broke flightgear colors on rs780
  • + +
  • Bug 98326 - [dEQP, EGL] pbuffer depth/stencil tests fail
  • + +
  • Bug 98327 - [dEQP, EGL] dEQP-EGL.functional.resize not supported
  • + +
  • Bug 98328 - [dEQP, EGL] luminance tests fail
  • + +
  • Bug 98329 - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer
  • + +
  • Bug 98330 - [dEQP, EGL] dEQP-EGL.functional.buffer_age.no_preserve fails
  • + +
  • Bug 98339 - dEQP-EGL: Got EGL_BAD_MATCH: eglCreateSyncKHR()
  • + +
  • Bug 98343 - dEQP-EGL: GL_INVALID_ENUM at teglCreateContextExtTests
  • + +
  • Bug 98415 - Vulkan Driver JSON file contains incorrect field
  • + +
  • Bug 98421 - src/loader/loader.c:111:40: error: unknown type name ‘drmDevicePtr’
  • + +
  • Bug 98431 - UnrealEngine v4 demos startup fails to blorp blit assert
  • +
  • Bug 98480 - Support R8 image texture in ES 3.1
  • +
  • Bug 98512 - radeon r600 vdpau: Invalid command stream: texture bo too small
  • + +
  • Bug 98518 - [r600g, bisected] regression: NI/Turks MSAA texture corruption with FreeCAD and Wine games
  • + +
  • Bug 98526 - glsl/tests/general-ir-test regression
  • + +
  • Bug 98595 - glsl: ralloc assertion "info->canary == CANARY" failed
  • + +
  • Bug 98599 - xterm menus corrupt since tgsi/scan: handle indirect image indexing correctly
  • + +
  • Bug 98632 - Fix build on Hurd without PATH_MAX
  • + +
  • Bug 98681 - ir_builder_print_visitor.cpp:401:67: error: expected ')' before 'PRIx64'
  • + +
  • Bug 98694 - "(5=2)?1:1" as array size decleration crashes glsl_compiler
  • + +
  • Bug 98740 - bitcode.cpp:102:8: error: ‘Error’ is not a member of ‘llvm’
  • + +
  • Bug 98767 - [swrast] ralloc.c:84: get_header: Assertion `info->canary == CANARY' failed.
  • + +
  • Bug 98774 - glsl/tests/warnings-test regression
  • + +
  • Bug 98815 - [SKL/BDW GT2] large perf regression in TessMark
  • + +
  • Bug 98840 - nir clone test fails
  • + +
  • Bug 98893 - [SKL] piglit.spec.arb_shader_image_load_store.semantics intermittent
  • + +
  • Bug 98914 - mesa-vdpau-drivers: breaks vdpau for mpeg2video
  • + +
  • Bug 98917 - [BDW SKL BSW KBL] Tessellation CTS tests regression
  • + +
  • Bug 98975 - Wasteland 2 Directors Cut: Hangs. GPU fault
  • + +
  • Bug 99010 - --disable-gallium-llvm no longer recognized
  • + +
  • Bug 99013 - [regression, bisected] radeonsi: commit 4c8c13b3 "Use amdgcn intrinsics for fs interpolation" makes system unusable
  • + +
  • Bug 99030 - [HSW, regression] transform feedback fails on Linux 4.8
  • + +
  • Bug 99038 - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.negative_api.create_pixmap_surface crashes
  • + +
  • Bug 99072 - [byt,ivb,snb] ES3-CTS.gtf.GL3Tests.shadow regression
  • + +
  • Bug 99085 - [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent
  • + +
  • Bug 99097 - [vulkancts] dEQP-VK.image.store regression
  • + +
  • Bug 99100 - [SKL,BDW,BSW,KBL] dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression
  • + +
  • Bug 99119 - swr_fence_work.cpp(42): error: argument of type "std::nullptr_t" is incompatible with parameter of type "unsigned long"
  • + +
  • Bug 99144 - Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake
  • + +
  • Bug 99154 - Link time error when using multiple builtin functions
  • + +
  • Bug 99158 - vdpau segfaults and gpu locks with kodi on R9285
  • + +
  • Bug 99185 - dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
  • + +
  • Bug 99188 - dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil
  • + +
  • Bug 99210 - ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551_*
  • + +
  • Bug 99214 - Crash in library libswrAVX.so when assigning vertex buffer object pointers with elements of type GL_DOUBLE
  • + +
  • Bug 99219 - The Stanley Parable GPU hang when starting a new game
  • + +
  • Bug 99229 - [G33] thousands of tests crash
  • + +
  • Bug 99231 - [HSW][i965] Crash in upload_3dstate_streamout()
  • + +
  • Bug 99287 - piglit.spec.glsl-1_10.execution.vs-nested-return-sibling-loop regression
  • + +
  • Bug 99303 - [REGRESSION][BISECTED] DMs are crashing on start with "radeon"
  • + +
  • Bug 99314 - [g33] glsl regressions
  • + +
  • Bug 99339 - Blender line rendering broken after removing XY clipping of lines
  • + +
  • Bug 99354 - [G71] "Assertion `bkref' failed" reproducible with glmark2
  • + +
  • Bug 99389 - Mesa build broken: sid_tables.h
  • + +
  • Bug 99391 - [ILK,G45,G965] piglit regressions
  • + +
  • Bug 99401 - [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage
  • + +
  • Bug 99419 - Crash(Segmentation fault) si_shader_select in Master Of Orion
  • + +
  • Bug 99450 - [amdgpu] Payday 2 visual glitches on some models
  • + +
  • Bug 99451 - polygon offset use after free
  • + +
  • Bug 99456 - Firefox crashing when opening about:support with WebGL2 enabled
  • + +
  • Bug 99631 - segfault with OSVRTrackerView and openscenegraph git master
  • + +
  • Bug 99633 - rasterizer/core/clip.h:279:49: error: ‘const struct API_STATE’ has no member named ‘linkageCount’
  • + +
  • Bug 99637 - VLC video has corrupted colors when using VDPAU output on Radeon SI
  • +

Changes

-TBD. +
    +
  • Building RADV requires --enable-gallium-llvm
  • +
  • The vulkan headers vk_platform.h and vulkan.h are no longer installed
  • +
  • The configure options --with-sha1 and --disable-shader-cache are +removed alongside their respective library requirements
  • +
-- cgit v1.2.3