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diff --git a/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-enables.shader_test b/tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-enables.shader_test
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+# From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special
+# Variables):
+#
+# Values written into gl_ClipDistance for planes that are not
+# enabled have no effect.
+#
+# This test sets up 6 clipping planes using gl_ClipDistance, which
+# clip a rectangle to a hexagon shape. Then it tests various
+# combinations of enables for the 6 clipping planes, and verifies that
+# they all create the correct shape.
+#
+# To verify that each enable works, the combinations of enables were
+# chosen such that:
+# - Every plane is enabled at least once and disbled at least once.
+# - Every plane is enabled and disabled in a different pattern.
+
+[require]
+GLSL >= 1.30
+
+[vertex shader]
+#version 130
+void main(void)
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ gl_ClipDistance[0] = gl_Vertex.y - 0.25;
+ gl_ClipDistance[1] = gl_Vertex.y - gl_Vertex.x + 0.4;
+ gl_ClipDistance[2] = 1.4 - gl_Vertex.x - gl_Vertex.y;
+ gl_ClipDistance[3] = 0.75 - gl_Vertex.y;
+ gl_ClipDistance[4] = gl_Vertex.x - gl_Vertex.y + 0.4;
+ gl_ClipDistance[5] = gl_Vertex.x + gl_Vertex.y - 0.6;
+}
+
+[fragment shader]
+#version 130
+void main(void)
+{
+ gl_FragColor = vec4(1, 1, 1, 1);
+}
+
+[test]
+ortho 0 1 0 1
+clear color 0.0 0.0 0.0 0.0
+
+# Test with planes 0, 2, and 4 enabled.
+enable GL_CLIP_PLANE0
+disable GL_CLIP_PLANE1
+enable GL_CLIP_PLANE2
+disable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+disable GL_CLIP_PLANE5
+clear
+draw rect 0.1 0.1 0.8 0.8
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (1.0, 1.0, 1.0, 1.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 5
+
+# Test with planes 0, 1, 4, and 5 enabled.
+enable GL_CLIP_PLANE0
+enable GL_CLIP_PLANE1
+disable GL_CLIP_PLANE2
+disable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+enable GL_CLIP_PLANE5
+clear
+draw rect 0.1 0.1 0.8 0.8
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (1.0, 1.0, 1.0, 1.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (1.0, 1.0, 1.0, 1.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 5
+
+# Test with planes 0, 1, 2, and 3 enabled.
+enable GL_CLIP_PLANE0
+enable GL_CLIP_PLANE1
+enable GL_CLIP_PLANE2
+enable GL_CLIP_PLANE3
+disable GL_CLIP_PLANE4
+disable GL_CLIP_PLANE5
+clear
+draw rect 0.1 0.1 0.8 0.8
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (0.0, 0.0, 0.0, 0.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (1.0, 1.0, 1.0, 1.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 5
+
+# Test with planes 4 and 5 enabled.
+disable GL_CLIP_PLANE0
+disable GL_CLIP_PLANE1
+disable GL_CLIP_PLANE2
+disable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+enable GL_CLIP_PLANE5
+clear
+draw rect 0.1 0.1 0.8 0.8
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.5, 0.2) (1.0, 1.0, 1.0, 1.0) # clipped by plane 0
+relative probe rgba (0.8, 0.3) (1.0, 1.0, 1.0, 1.0) # clipped by plane 1
+relative probe rgba (0.8, 0.7) (1.0, 1.0, 1.0, 1.0) # clipped by plane 2
+relative probe rgba (0.5, 0.8) (1.0, 1.0, 1.0, 1.0) # clipped by plane 3
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0) # clipped by plane 4
+relative probe rgba (0.2, 0.3) (0.0, 0.0, 0.0, 0.0) # clipped by plane 5