diff options
Diffstat (limited to 'tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test')
-rw-r--r-- | tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test new file mode 100644 index 00000000..16005f8a --- /dev/null +++ b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test @@ -0,0 +1,73 @@ +# Test generated by: +# ../../../glsl-1.10/variable-index-write.sh 1.20 + +[require] +GLSL >= 1.20 + +[vertex shader] +#version 120 +uniform mat4x4 src_matrix; +uniform vec4 v; +uniform vec4 expect; +uniform int row; +uniform int col; +uniform float value; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + mat4x4 dst_matrix; + + /* Patch the supplied matrix with the supplied value. If the resulting + * matrix is correct, it will transform the input vector to the expected + * value. Verify that the distance between the result and the expected + * vector is less than epsilon. + */ + dst_matrix = src_matrix; + dst_matrix[1][row] = value; + gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +#version 120 +void main() { gl_FragColor = gl_Color; } + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform int row 0 +uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839 +uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820 +uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782 +uniform float value 0.560251913703792 +draw rect 20 5 10 10 +probe rgb 25 10 0.0 1.0 0.0 + +uniform int row 1 +uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839 +uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820 +uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782 +uniform float value 0.171634921595771 +draw rect 20 20 10 10 +probe rgb 25 25 0.0 1.0 0.0 + +uniform int row 2 +uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839 +uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820 +uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782 +uniform float value 0.602494709909111 +draw rect 20 35 10 10 +probe rgb 25 40 0.0 1.0 0.0 + +uniform int row 3 +uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839 +uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820 +uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782 +uniform float value 0.693273570571311 +draw rect 20 50 10 10 +probe rgb 25 55 0.0 1.0 0.0 + |