diff options
Diffstat (limited to 'tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test')
-rw-r--r-- | tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test new file mode 100644 index 00000000..e8de8649 --- /dev/null +++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test @@ -0,0 +1,73 @@ +# Test generated by: +# ../../../glsl-1.10/variable-index-write.sh 1.10 + +[require] +GLSL >= 1.10 + +[vertex shader] +#version 110 +void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } + +[fragment shader] +#version 110 +uniform mat2 src_matrix; +uniform vec2 v; +uniform vec2 expect; +uniform int row; +uniform int col; +uniform float value; + +void main() +{ + mat2 dst_matrix; + + /* Patch the supplied matrix with the supplied value. If the resulting + * matrix is correct, it will transform the input vector to the expected + * value. Verify that the distance between the result and the expected + * vector is less than epsilon. + */ + dst_matrix = src_matrix; + dst_matrix[col][row] = value; + gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform int col 0 +uniform int row 0 +uniform vec2 v 0.803161418975390 0.852987140792140 +uniform vec2 expect 0.708718134966688 1.452243795483797 +uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180 +uniform float value 0.241498998195656 +draw rect 5 5 10 10 +probe rgb 10 10 0.0 1.0 0.0 + +uniform int row 1 +uniform vec2 v 0.803161418975390 0.852987140792140 +uniform vec2 expect 0.708718134966688 1.452243795483797 +uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180 +uniform float value 0.861223395812970 +draw rect 5 20 10 10 +probe rgb 10 25 0.0 1.0 0.0 + +uniform int col 1 +uniform int row 0 +uniform vec2 v 0.803161418975390 0.852987140792140 +uniform vec2 expect 0.708718134966688 1.452243795483797 +uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180 +uniform float value 0.603473877011433 +draw rect 20 5 10 10 +probe rgb 25 10 0.0 1.0 0.0 + +uniform int row 1 +uniform vec2 v 0.803161418975390 0.852987140792140 +uniform vec2 expect 0.708718134966688 1.452243795483797 +uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0 +uniform float value 0.891622340451180 +draw rect 20 20 10 10 +probe rgb 25 25 0.0 1.0 0.0 + |