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authorPierre-Eric Pelloux-Prayer <pelloux@gmail.com>2011-08-10 20:36:36 +0200
committerEric Anholt <eric@anholt.net>2011-08-15 11:59:44 -0700
commit2a626860b74345335f33c055db357e35c5d4ea14 (patch)
tree62fbf22d905fd06feae60b2f8e2ef3901e8f27ff
parent62f30256a3970b847ef228dabc4a4c07f0b19b84 (diff)
Add GL_SELECT render mode tests
-rw-r--r--tests/all.tests5
-rw-r--r--tests/general/CMakeLists.gl.txt1
-rw-r--r--tests/general/select.c260
3 files changed, 266 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index de64e7ec..b7560ed0 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -257,6 +257,11 @@ add_plain_test(general, 'scissor-depth-clear')
add_plain_test(general, 'scissor-many')
add_plain_test(general, 'scissor-offscreen')
add_plain_test(general, 'scissor-stencil-clear')
+general['GL_SELECT - no test function'] = PlainExecTest(['select', 'general'])
+general['GL_SELECT - depth-test enabled'] = PlainExecTest(['select', 'depth'])
+general['GL_SELECT - stencil-test enabled'] = PlainExecTest(['select', 'stencil'])
+general['GL_SELECT - alpha-test enabled'] = PlainExecTest(['select', 'alpha'])
+general['GL_SELECT - scissor-test enabled'] = PlainExecTest(['select', 'scissor'])
add_plain_test(general, 'stencil-drawpixels')
add_plain_test(general, 'stencil-twoside')
add_plain_test(general, 'stencil-wrap')
diff --git a/tests/general/CMakeLists.gl.txt b/tests/general/CMakeLists.gl.txt
index c6275bee..d6e73cf1 100644
--- a/tests/general/CMakeLists.gl.txt
+++ b/tests/general/CMakeLists.gl.txt
@@ -87,6 +87,7 @@ add_executable (scissor-depth-clear scissor-depth-clear.c)
add_executable (scissor-many scissor-many.c)
add_executable (scissor-offscreen scissor-offscreen.c)
add_executable (scissor-stencil-clear scissor-stencil-clear.c)
+add_executable (select select.c)
add_executable (stencil-drawpixels stencil-drawpixels.c)
add_executable (stencil-twoside stencil-twoside.c)
add_executable (stencil-wrap stencil-wrap.c)
diff --git a/tests/general/select.c b/tests/general/select.c
new file mode 100644
index 00000000..fa60e39d
--- /dev/null
+++ b/tests/general/select.c
@@ -0,0 +1,260 @@
+/*
+ * Copyright © 2011
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Pierre-Eric Pelloux-Prayer <pelloux@gmail.com>
+ *
+ * Description:
+ * This test represents a simple usage of GL_SELECT rendering mode.
+ * It draws several squares to screen, with various GL_..._TEST active,
+ * and then verifies the number of hits and the content of the select buffer.
+ * Based on this documentation: http://glprogramming.com/red/chapter13.html
+ *
+ */
+
+#include "piglit-util.h"
+#include "piglit-framework.h"
+
+int piglit_width = 100;
+int piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH | GLUT_STENCIL;
+
+GLuint ReferenceHitEntries[3][64];
+#define NAME_STACK_DEPTH 0
+#define MIN_Z 1
+#define MAX_Z 2
+#define NAME_STACK_0 3
+
+/**
+ * Draw 4 objects and handle name stack
+ */
+static void
+draw_objects()
+{
+ float zscale = (float)(~0u);
+ glInitNames();
+
+ /* no draw call issued for name '0' */
+ glPushName(0);
+
+ /* OBJECT 1 */
+ glPushName(1);
+ /* draw object */
+ glColor3f(1.0, 0.0, 0.0);
+ piglit_draw_rect_z(0.8, 10, 30, 50, 50);
+ /* fill reference buffer */
+ ReferenceHitEntries[0][NAME_STACK_DEPTH] = 2;
+ ReferenceHitEntries[0][MIN_Z] = (GLuint)roundf(zscale * ((1 - 0.8) * 0.5));
+ ReferenceHitEntries[0][MAX_Z] = ReferenceHitEntries[0][MIN_Z];
+ ReferenceHitEntries[0][NAME_STACK_0] = 0;
+ ReferenceHitEntries[0][NAME_STACK_0 + 1] = 1;
+
+ /* OBJECT 2 */
+ /* 2 draw calls for name '2' */
+ glPushName(2);
+ glColor3f(0.0, 1.0, 0.0);
+ piglit_draw_rect_z(0.5, 40, 5, 25, 30);
+ piglit_draw_rect_z(0.4, 10, 75, 25, 10);
+ /* fill reference buffer */
+ ReferenceHitEntries[1][NAME_STACK_DEPTH] = 3;
+ ReferenceHitEntries[1][MIN_Z] = (GLuint)roundf(zscale * ((1 - 0.5)*0.5));
+ ReferenceHitEntries[1][MAX_Z] = (GLuint)roundf(zscale * ((1 - 0.4)*0.5));
+ ReferenceHitEntries[1][NAME_STACK_0] = 0;
+ ReferenceHitEntries[1][NAME_STACK_0 + 1] = 1;
+ ReferenceHitEntries[1][NAME_STACK_0 + 2] = 2;
+
+ /* OBJECT 3 */
+ glPopName();
+ glPushName(3);
+ /* drawn offscreen */
+ piglit_draw_rect_z(0.3, 250, 45, 280, 20);
+
+ /* OBJECT 4 */
+ /* glLoadName instead of glPushName */
+ glLoadName(4);
+ glColor3f(0.0, 0.0, 1.0);
+ piglit_draw_rect_z(0.2, 50, 45, 80, 20);
+ /* fill reference buffer */
+ ReferenceHitEntries[2][NAME_STACK_DEPTH] = 3;
+ ReferenceHitEntries[2][MIN_Z] = (GLuint)roundf(zscale * ((1 - 0.2)*0.5));
+ ReferenceHitEntries[2][MAX_Z] = ReferenceHitEntries[2][MIN_Z];
+ ReferenceHitEntries[2][NAME_STACK_0] = 0;
+ ReferenceHitEntries[2][NAME_STACK_0 + 1] = 1;
+ ReferenceHitEntries[2][NAME_STACK_0 + 2] = 4;
+}
+
+/**
+ * Helper function to compare 2 hit records
+ */
+static bool
+compare_hit_record(GLuint* hit1, GLuint* hit2)
+{
+ int i;
+ float zscale = (float)(~0u);
+ float diffz;
+
+ if (hit1[NAME_STACK_DEPTH] != hit2[NAME_STACK_DEPTH]) {
+ printf("\t%s : Incorrect name stack depth : %u %u\n",
+ __FUNCTION__,
+ hit1[NAME_STACK_DEPTH],
+ hit2[NAME_STACK_DEPTH]);
+ return false;
+ }
+
+ diffz = abs(hit1[MIN_Z] - hit2[MIN_Z])/zscale;
+ if (diffz > 0.1) {
+ printf("\t%s : Incorrect Minz : %u %u (%f %f) %f\n",
+ __FUNCTION__,
+ hit1[MIN_Z],
+ hit2[MIN_Z],
+ hit1[MIN_Z] / zscale,
+ hit2[MIN_Z] / zscale,
+ diffz);
+ return false;
+ }
+
+ diffz = abs(hit1[MAX_Z] - hit2[MAX_Z])/zscale;
+ if (diffz > 0.1) {
+ printf("\t%s : Incorrect Maxz : %u %u (%f %f) %f\n",
+ __FUNCTION__,
+ hit1[MAX_Z],
+ hit2[MAX_Z],
+ hit1[MAX_Z] / zscale,
+ hit2[MAX_Z] / zscale,
+ diffz);
+ return false;
+ }
+
+ for (i=0; i<hit1[NAME_STACK_DEPTH]; i++) {
+ if (hit1[NAME_STACK_0 + i] != hit2[NAME_STACK_0 + i])
+ return false;
+ }
+ return true;
+}
+
+/**
+ * Helper function to check select buffer
+ */
+static bool
+validate_select_buffer(GLuint* buffer)
+{
+ int i,j;
+ GLint hits = glRenderMode(GL_RENDER);
+ bool object_hit_found[3] = {false, false, false};
+ GLuint* ptr;
+
+ if (hits != 3) {
+ printf("\t%s : unexpected hit count:%d\n", __FUNCTION__, hits);
+ return false;
+ }
+
+ ptr = buffer;
+ /* ordering in select buffer isn't necessarly the same as drawing order,
+ * so we need to look for each hit entry
+ */
+ for (i=0; i<hits; i++) {
+ for (j=0; j<3; j++) {
+ if (!object_hit_found[j]) {
+ if (compare_hit_record(ptr, ReferenceHitEntries[j])) {
+ object_hit_found[j] = true;
+ break;
+ }
+ }
+ }
+ if (j == 3)
+ return false;
+
+ /* advance pointer */
+ ptr += 3 + ptr[NAME_STACK_DEPTH];
+ }
+
+ return true;
+}
+
+void
+test_case_setup(bool depth, bool stencil, bool alpha, bool scissor) {
+ if (depth)
+ glEnable(GL_DEPTH_TEST);
+ else
+ glDisable(GL_DEPTH_TEST);
+
+ if (stencil)
+ glEnable(GL_STENCIL_TEST);
+ else
+ glDisable(GL_STENCIL_TEST);
+
+ if (alpha)
+ glEnable(GL_ALPHA_TEST);
+ else
+ glDisable(GL_ALPHA_TEST);
+
+ if (scissor)
+ glEnable(GL_SCISSOR_TEST);
+ else
+ glDisable(GL_SCISSOR_TEST);
+
+ /* setup all test functions to never pass */
+ glDepthFunc(GL_NEVER);
+ glStencilFunc(GL_NEVER, 0, 0);
+ glAlphaFunc(GL_NEVER, 0);
+ glScissor(0, 0, 0, 0);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
+
+enum piglit_result
+do_blit_test(void)
+{
+ GLuint buff[64] = {0};
+ glSelectBuffer(64, buff);
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+ glClearColor(0.5, 0.5, 0.5, 0.0);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glRenderMode(GL_SELECT);
+ draw_objects();
+
+ return validate_select_buffer(buff) ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char**argv)
+{
+ enum piglit_result pass;
+
+ if (argc < 2) {
+ test_case_setup(false, false, false, false);
+ pass = do_blit_test();
+ } else {
+ test_case_setup(
+ strcmp(argv[1], "depth") == 0,
+ strcmp(argv[1], "stencil") == 0,
+ strcmp(argv[1], "alpha") == 0,
+ strcmp(argv[1], "scissor") == 0);
+ pass = do_blit_test();
+ }
+ piglit_report_result(pass);
+}