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/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
/**
* Label functions based on their name.
*/
#include "trace_lookup.hpp"
#include "trace_parser.hpp"
using namespace trace;
/**
* Shortcut for SwapBuffers, which terminate and swap bound render buffer.
*/
#define CALL_FLAG_SWAPBUFFERS (CALL_FLAG_END_FRAME | CALL_FLAG_SWAP_RENDERTARGET)
/**
* Default call flags.
*/
const CallFlags
defaultCallFlags = 0;
/**
* Call flags lookup table.
*/
const Entry<CallFlags>
callFlagTable[] = {
{ "CGLFlushDrawable", CALL_FLAG_END_FRAME },
{ "eglGetProcAddress", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "eglQueryString", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "eglSwapBuffers", CALL_FLAG_SWAPBUFFERS },
{ "glFrameTerminatorGREMEDY", CALL_FLAG_END_FRAME },
{ "glGetError", CALL_FLAG_NO_SIDE_EFFECTS }, // verbose will be set later for GL_NO_ERROR
{ "glGetString", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glGetStringi", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsAsyncMarkerSGIX", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsBuffer", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsBufferARB", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsBufferResidentNV", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsEnabled", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsEnabledIndexedEXT", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsEnabledi", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsFenceAPPLE", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsFenceNV", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsFramebuffer", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsFramebufferEXT", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsList", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsNameAMD", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsNamedBufferResidentNV", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsNamedStringARB", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsObjectBufferATI", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsOcclusionQueryNV", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsProgram", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsProgramARB", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsProgramNV", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsProgramPipeline", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsQuery", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsQueryARB", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsRenderbuffer", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsRenderbufferEXT", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsSampler", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsShader", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsSync", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsTexture", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsTextureEXT", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsTransformFeedback", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsTransformFeedbackNV", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsVariantEnabledEXT", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsVertexArray", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsVertexArrayAPPLE", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glIsVertexAttribEnabledAPPLE", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glXGetClientString", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glXGetCurrentContext", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glXGetCurrentDisplay", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glXGetCurrentDrawable", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glXGetProcAddress", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glXGetProcAddressARB", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glXIsDirect", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glXQueryExtension", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glXQueryExtensionsString", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glXQueryVersion", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "glXSwapBuffers", CALL_FLAG_SWAPBUFFERS },
{ "wglGetDefaultProcAddress", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "wglGetProcAddress", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },
{ "wglSwapBuffers", CALL_FLAG_SWAPBUFFERS },
{ "wglSwapLayerBuffers", CALL_FLAG_SWAPBUFFERS },
{ "wglSwapMultipleBuffers", CALL_FLAG_SWAPBUFFERS },
// NOTE: New entries must be sorted alphabetically
};
/**
* Lookup call flags by name.
*/
CallFlags
Parser::lookupCallFlags(const char *name) {
return entryLookup(name, callFlagTable, defaultCallFlags);
}
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