########################################################################## # # Copyright 2011 Jose Fonseca # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ##########################################################################/ '''Describe GL parameters.''' from stdapi import * from gltypes import * # Shorthands for the types X = None # To be determined, merely an enum B = GLboolean I = GLint I64 = GLint64 E = GLenum F = GLfloat D = GLdouble P = OpaquePointer(Void) S = CString H = GLhandleARB # A underscore prefix (e.g., _glGet) is used to skip automatic code generation # for parameters that are obtained through other ways. parameters = [ # (functions, type, count, name) # value ("", X, 1, "GL_ZERO"), # 0x0000 ("", X, 1, "GL_ONE"), # 0x0001 # These are enumerated separately in GLenum_mode #("", X, 1, "GL_POINTS"), # 0x0000 #("", X, 1, "GL_LINES"), # 0x0001 #("", X, 1, "GL_LINE_LOOP"), # 0x0002 #("", X, 1, "GL_LINE_STRIP"), # 0x0003 #("", X, 1, "GL_TRIANGLES"), # 0x0004 #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005 #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006 #("", X, 1, "GL_QUADS"), # 0x0007 #("", X, 1, "GL_QUAD_STRIP"), # 0x0008 #("", X, 1, "GL_POLYGON"), # 0x0009 #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D #("", X, 1, "GL_PATCHES"), # 0x000E ("", X, 1, "GL_ACCUM"), # 0x0100 ("", X, 1, "GL_LOAD"), # 0x0101 ("", X, 1, "GL_RETURN"), # 0x0102 ("", X, 1, "GL_MULT"), # 0x0103 ("", X, 1, "GL_ADD"), # 0x0104 ("", X, 1, "GL_NEVER"), # 0x0200 ("", X, 1, "GL_LESS"), # 0x0201 ("", X, 1, "GL_EQUAL"), # 0x0202 ("", X, 1, "GL_LEQUAL"), # 0x0203 ("", X, 1, "GL_GREATER"), # 0x0204 ("", X, 1, "GL_NOTEQUAL"), # 0x0205 ("", X, 1, "GL_GEQUAL"), # 0x0206 ("", X, 1, "GL_ALWAYS"), # 0x0207 ("", X, 1, "GL_SRC_COLOR"), # 0x0300 ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301 ("", X, 1, "GL_SRC_ALPHA"), # 0x0302 ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303 ("", X, 1, "GL_DST_ALPHA"), # 0x0304 ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305 ("", X, 1, "GL_DST_COLOR"), # 0x0306 ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307 ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308 ("", X, 1, "GL_FRONT_LEFT"), # 0x0400 ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401 ("", X, 1, "GL_BACK_LEFT"), # 0x0402 ("", X, 1, "GL_BACK_RIGHT"), # 0x0403 ("", X, 1, "GL_FRONT"), # 0x0404 ("", X, 1, "GL_BACK"), # 0x0405 ("", X, 1, "GL_LEFT"), # 0x0406 ("", X, 1, "GL_RIGHT"), # 0x0407 ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408 ("", X, 1, "GL_AUX0"), # 0x0409 ("", X, 1, "GL_AUX1"), # 0x040A ("", X, 1, "GL_AUX2"), # 0x040B ("", X, 1, "GL_AUX3"), # 0x040C ("", X, 1, "GL_INVALID_ENUM"), # 0x0500 ("", X, 1, "GL_INVALID_VALUE"), # 0x0501 ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502 ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503 ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504 ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505 ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506 ("", X, 1, "GL_2D"), # 0x0600 ("", X, 1, "GL_3D"), # 0x0601 ("", X, 1, "GL_3D_COLOR"), # 0x0602 ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603 ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604 ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700 ("", X, 1, "GL_POINT_TOKEN"), # 0x0701 ("", X, 1, "GL_LINE_TOKEN"), # 0x0702 ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703 ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704 ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705 ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706 ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707 ("", X, 1, "GL_EXP"), # 0x0800 ("", X, 1, "GL_EXP2"), # 0x0801 ("", X, 1, "GL_CW"), # 0x0900 ("", X, 1, "GL_CCW"), # 0x0901 ("", X, 1, "GL_COEFF"), # 0x0A00 ("", X, 1, "GL_ORDER"), # 0x0A01 ("", X, 1, "GL_DOMAIN"), # 0x0A02 ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00 ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01 ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02 ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03 ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04 ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05 ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06 ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07 ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08 ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09 ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10 ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11 ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12 ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13 ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20 ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21 ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22 ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23 ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24 ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25 ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26 ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30 ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31 ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32 ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33 ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40 ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41 ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42 ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43 ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44 ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45 ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46 ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50 ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51 ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52 ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53 ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54 ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55 ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56 ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57 ("glGet", B, 1, "GL_FOG"), # 0x0B60 ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61 ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62 ("glGet", F, 1, "GL_FOG_START"), # 0x0B63 ("glGet", F, 1, "GL_FOG_END"), # 0x0B64 ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65 ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66 ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70 ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71 ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72 ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73 ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74 ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80 ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90 ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91 ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92 ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93 ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96 ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97 ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98 ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0 ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1 ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2 ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3 ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4 ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5 ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6 ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7 ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8 ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0 ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1 ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0 ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1 ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2 ("glGet", B, 1, "GL_DITHER"), # 0x0BD0 ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0 ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1 ("glGet", B, 1, "GL_BLEND"), # 0x0BE2 ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0 ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1 ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2 ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00 ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01 ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02 ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10 ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11 ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20 ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21 ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22 ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23 ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30 ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31 ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32 ("glGet", B, 1, "GL_STEREO"), # 0x0C33 ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40 ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50 ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51 ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52 ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53 ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54 ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60 ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61 ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62 ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63 ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70 ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71 ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72 ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73 ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74 ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75 ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76 ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77 ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78 ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0 ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5 ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6 ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7 ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8 ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9 ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0 ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1 ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2 ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3 ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4 ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5 ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00 ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01 ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02 ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03 ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04 ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05 ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10 ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11 ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12 ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13 ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14 ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15 ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16 ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17 ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18 ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19 ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30 ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31 ("glGet", I, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32 ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33 ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34 ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35 ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36 ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37 ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38 ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39 ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50 ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51 ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52 ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53 ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54 ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55 ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56 ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57 ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58 ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59 ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70 ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80 ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90 ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91 ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96 ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97 ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98 ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0 ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1 ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6 ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7 ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8 ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0 ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1 ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2 ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3 ("_glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0 ("_glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1 ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0 ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1 ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2 ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3 ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003 ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005 ("", X, 1, "GL_DONT_CARE"), # 0x1100 ("", X, 1, "GL_FASTEST"), # 0x1101 ("", X, 1, "GL_NICEST"), # 0x1102 ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200 ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201 ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202 ("glGetLight", F, 4, "GL_POSITION"), # 0x1203 ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204 ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205 ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206 ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207 ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208 ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209 ("", X, 1, "GL_COMPILE"), # 0x1300 ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301 ("", X, 1, "GL_BYTE"), # 0x1400 ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401 ("", X, 1, "GL_SHORT"), # 0x1402 ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403 ("", X, 1, "GL_INT"), # 0x1404 ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405 ("", X, 1, "GL_FLOAT"), # 0x1406 ("", X, 1, "GL_2_BYTES"), # 0x1407 ("", X, 1, "GL_3_BYTES"), # 0x1408 ("", X, 1, "GL_4_BYTES"), # 0x1409 ("", X, 1, "GL_DOUBLE"), # 0x140A ("", X, 1, "GL_HALF_FLOAT"), # 0x140B ("", X, 1, "GL_FIXED"), # 0x140C ("", X, 1, "GL_INT64_NV"), # 0x140E ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F ("", X, 1, "GL_CLEAR"), # 0x1500 ("", X, 1, "GL_AND"), # 0x1501 ("", X, 1, "GL_AND_REVERSE"), # 0x1502 ("", X, 1, "GL_COPY"), # 0x1503 ("", X, 1, "GL_AND_INVERTED"), # 0x1504 ("", X, 1, "GL_NOOP"), # 0x1505 ("", X, 1, "GL_XOR"), # 0x1506 ("", X, 1, "GL_OR"), # 0x1507 ("", X, 1, "GL_NOR"), # 0x1508 ("", X, 1, "GL_EQUIV"), # 0x1509 ("", X, 1, "GL_INVERT"), # 0x150A ("", X, 1, "GL_OR_REVERSE"), # 0x150B ("", X, 1, "GL_COPY_INVERTED"), # 0x150C ("", X, 1, "GL_OR_INVERTED"), # 0x150D ("", X, 1, "GL_NAND"), # 0x150E ("", X, 1, "GL_SET"), # 0x150F ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600 ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601 ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602 ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603 ("", X, 1, "GL_MODELVIEW"), # 0x1700 ("", X, 1, "GL_PROJECTION"), # 0x1701 ("", X, 1, "GL_TEXTURE"), # 0x1702 ("", X, 1, "GL_COLOR"), # 0x1800 ("", X, 1, "GL_DEPTH"), # 0x1801 ("", X, 1, "GL_STENCIL"), # 0x1802 ("", X, 1, "GL_COLOR_INDEX"), # 0x1900 ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901 ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902 ("", X, 1, "GL_RED"), # 0x1903 ("", X, 1, "GL_GREEN"), # 0x1904 ("", X, 1, "GL_BLUE"), # 0x1905 ("", X, 1, "GL_ALPHA"), # 0x1906 ("", X, 1, "GL_RGB"), # 0x1907 ("", X, 1, "GL_RGBA"), # 0x1908 ("", X, 1, "GL_LUMINANCE"), # 0x1909 ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262 ("", X, 1, "GL_BITMAP"), # 0x1A00 ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8 ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202 ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203 ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204 ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210 ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211 ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216 ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217 ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218 ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219 ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220 ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221 ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222 ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223 ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D ("", X, 1, "GL_POINT"), # 0x1B00 ("", X, 1, "GL_LINE"), # 0x1B01 ("", X, 1, "GL_FILL"), # 0x1B02 ("", X, 1, "GL_RENDER"), # 0x1C00 ("", X, 1, "GL_FEEDBACK"), # 0x1C01 ("", X, 1, "GL_SELECT"), # 0x1C02 ("", X, 1, "GL_FLAT"), # 0x1D00 ("", X, 1, "GL_SMOOTH"), # 0x1D01 ("", X, 1, "GL_KEEP"), # 0x1E00 ("", X, 1, "GL_REPLACE"), # 0x1E01 ("", X, 1, "GL_INCR"), # 0x1E02 ("", X, 1, "GL_DECR"), # 0x1E03 ("glGet", S, 1, "GL_VENDOR"), # 0x1F00 ("glGet", S, 1, "GL_RENDERER"), # 0x1F01 ("glGet", S, 1, "GL_VERSION"), # 0x1F02 ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03 ("", X, 1, "GL_S"), # 0x2000 ("", X, 1, "GL_T"), # 0x2001 ("", X, 1, "GL_R"), # 0x2002 ("", X, 1, "GL_Q"), # 0x2003 ("", X, 1, "GL_MODULATE"), # 0x2100 ("", X, 1, "GL_DECAL"), # 0x2101 ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200 ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201 ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300 ("", X, 1, "GL_EYE_LINEAR"), # 0x2400 ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401 ("", X, 1, "GL_SPHERE_MAP"), # 0x2402 ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500 ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501 ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502 ("", X, 1, "GL_NEAREST"), # 0x2600 ("", X, 1, "GL_LINEAR"), # 0x2601 ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700 ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701 ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702 ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703 ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800 ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803 ("", X, 1, "GL_CLAMP"), # 0x2900 ("", X, 1, "GL_REPEAT"), # 0x2901 ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00 ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01 ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02 ("", X, 1, "GL_R3_G3_B2"), # 0x2A10 ("", X, 1, "GL_V2F"), # 0x2A20 ("", X, 1, "GL_V3F"), # 0x2A21 ("", X, 1, "GL_C4UB_V2F"), # 0x2A22 ("", X, 1, "GL_C4UB_V3F"), # 0x2A23 ("", X, 1, "GL_C3F_V3F"), # 0x2A24 ("", X, 1, "GL_N3F_V3F"), # 0x2A25 ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26 ("", X, 1, "GL_T2F_V3F"), # 0x2A27 ("", X, 1, "GL_T4F_V4F"), # 0x2A28 ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29 ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D ("glGet", B, 1, "GL_CLIP_DISTANCE0"), # 0x3000 ("glGet", B, 1, "GL_CLIP_DISTANCE1"), # 0x3001 ("glGet", B, 1, "GL_CLIP_DISTANCE2"), # 0x3002 ("glGet", B, 1, "GL_CLIP_DISTANCE3"), # 0x3003 ("glGet", B, 1, "GL_CLIP_DISTANCE4"), # 0x3004 ("glGet", B, 1, "GL_CLIP_DISTANCE5"), # 0x3005 ("glGet", B, 1, "GL_CLIP_DISTANCE6"), # 0x3006 ("glGet", B, 1, "GL_CLIP_DISTANCE7"), # 0x3007 ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000 ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001 ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002 ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003 ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004 ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005 ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006 ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007 ("", X, 1, "GL_ABGR_EXT"), # 0x8000 ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001 ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002 ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003 ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004 ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005 ("", X, 1, "GL_FUNC_ADD"), # 0x8006 ("", X, 1, "GL_MIN"), # 0x8007 ("", X, 1, "GL_MAX"), # 0x8008 ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009 ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B ("", X, 1, "GL_CMYK_EXT"), # 0x800C ("", X, 1, "GL_CMYKA_EXT"), # 0x800D ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010 ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011 ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015 ("", X, 1, "GL_REDUCE"), # 0x8016 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019 ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023 ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024 ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026 ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D ("glGet", B, 1, "GL_MINMAX"), # 0x802E ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030 ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031 ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033 ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035 ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036 ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037 ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038 ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039 ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A ("", X, 1, "GL_ALPHA4"), # 0x803B ("", X, 1, "GL_ALPHA8"), # 0x803C ("", X, 1, "GL_ALPHA12"), # 0x803D ("", X, 1, "GL_ALPHA16"), # 0x803E ("", X, 1, "GL_LUMINANCE4"), # 0x803F ("", X, 1, "GL_LUMINANCE8"), # 0x8040 ("", X, 1, "GL_LUMINANCE12"), # 0x8041 ("", X, 1, "GL_LUMINANCE16"), # 0x8042 ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043 ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044 ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045 ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046 ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047 ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048 ("", X, 1, "GL_INTENSITY"), # 0x8049 ("", X, 1, "GL_INTENSITY4"), # 0x804A ("", X, 1, "GL_INTENSITY8"), # 0x804B ("", X, 1, "GL_INTENSITY12"), # 0x804C ("", X, 1, "GL_INTENSITY16"), # 0x804D ("", X, 1, "GL_RGB2_EXT"), # 0x804E ("", X, 1, "GL_RGB4"), # 0x804F ("", X, 1, "GL_RGB5"), # 0x8050 ("", X, 1, "GL_RGB8"), # 0x8051 ("", X, 1, "GL_RGB10"), # 0x8052 ("", X, 1, "GL_RGB12"), # 0x8053 ("", X, 1, "GL_RGB16"), # 0x8054 ("", X, 1, "GL_RGBA2"), # 0x8055 ("", X, 1, "GL_RGBA4"), # 0x8056 ("", X, 1, "GL_RGB5_A1"), # 0x8057 ("", X, 1, "GL_RGBA8"), # 0x8058 ("", X, 1, "GL_RGB10_A2"), # 0x8059 ("", X, 1, "GL_RGBA12"), # 0x805A ("", X, 1, "GL_RGBA16"), # 0x805B ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061 ("", X, 1, "GL_REPLACE_EXT"), # 0x8062 ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063 ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064 ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065 ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066 ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067 ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068 ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069 ("_glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072 ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073 ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074 ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075 ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076 ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077 ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078 ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079 ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080 ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081 ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082 ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083 ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084 ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085 ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086 ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088 ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090 ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091 ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092 ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093 ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094 ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095 ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096 ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097 ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098 ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099 ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0 ("", X, 1, "GL_1PASS_EXT"), # 0x80A1 ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2 ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3 ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4 ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5 ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6 ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7 ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8 ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9 ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0 ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1 ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2 ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8 ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9 ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB ("", X, 1, "GL_422_EXT"), # 0x80CC ("", X, 1, "GL_422_REV_EXT"), # 0x80CD ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0 ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1 ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2 ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3 ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4 ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7 ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF ("", X, 1, "GL_BGR"), # 0x80E0 ("", X, 1, "GL_BGRA"), # 0x80E1 ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2 ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3 ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4 ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5 ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6 ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7 ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8 ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9 ("", X, 1, "GL_PHONG_WIN"), # 0x80EA ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0 ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110 ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111 ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112 ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113 ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114 ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115 ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116 ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117 ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118 ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119 ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120 ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121 ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122 ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123 ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124 ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125 ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126 ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127 ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128 ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129 ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130 ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131 ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132 ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133 ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134 ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135 ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136 ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137 ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139 ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140 ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145 ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146 ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147 ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148 ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149 ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150 ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151 ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154 ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155 ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156 ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157 ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158 ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159 ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E ("", X, 1, "GL_CUBIC_HP"), # 0x815F ("", X, 1, "GL_AVERAGE_HP"), # 0x8160 ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161 ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162 ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163 ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165 ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166 ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167 ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168 ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169 ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171 ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173 ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174 ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175 ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176 ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177 ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180 ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181 ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182 ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190 ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191 ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192 ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194 ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195 ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196 ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197 ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198 ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199 ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5 ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6 ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7 ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8 ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9 ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0 ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1 ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2 ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3 ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4 ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5 ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6 ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7 ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8 ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9 ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4 ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5 ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6 ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7 ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8 ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9 ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0 ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1 ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2 ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3 ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4 ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5 ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6 ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7 ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8 ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9 ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218 ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219 ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E ("", X, 1, "GL_INDEX"), # 0x8222 ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225 ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226 ("", X, 1, "GL_RG"), # 0x8227 ("", X, 1, "GL_RG_INTEGER"), # 0x8228 ("", X, 1, "GL_R8"), # 0x8229 ("", X, 1, "GL_R16"), # 0x822A ("", X, 1, "GL_RG8"), # 0x822B ("", X, 1, "GL_RG16"), # 0x822C ("", X, 1, "GL_R16F"), # 0x822D ("", X, 1, "GL_R32F"), # 0x822E ("", X, 1, "GL_RG16F"), # 0x822F ("", X, 1, "GL_RG32F"), # 0x8230 ("", X, 1, "GL_R8I"), # 0x8231 ("", X, 1, "GL_R8UI"), # 0x8232 ("", X, 1, "GL_R16I"), # 0x8233 ("", X, 1, "GL_R16UI"), # 0x8234 ("", X, 1, "GL_R32I"), # 0x8235 ("", X, 1, "GL_R32UI"), # 0x8236 ("", X, 1, "GL_RG8I"), # 0x8237 ("", X, 1, "GL_RG8UI"), # 0x8238 ("", X, 1, "GL_RG16I"), # 0x8239 ("", X, 1, "GL_RG16UI"), # 0x823A ("", X, 1, "GL_RG32I"), # 0x823B ("", X, 1, "GL_RG32UI"), # 0x823C ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240 ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241 ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242 ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243 ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244 ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245 ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246 ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247 ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248 ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249 ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250 ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251 ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252 ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253 ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254 ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255 ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257 ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258 ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259 ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260 ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312 ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316 ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318 ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319 ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320 ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321 ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322 ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330 ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331 ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332 ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333 ("", X, 1, "GL_CUBIC_EXT"), # 0x8334 ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336 ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338 ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349 ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352 ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355 ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356 ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360 ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361 ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365 ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367 ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370 ("", X, 1, "GL_RGB_S3TC"), # 0x83A0 ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1 ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2 ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3 ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3 ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4 ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5 ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6 ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8 ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403 ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404 ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405 ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406 ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409 ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410 ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411 ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412 ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413 ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430 ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439 ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440 ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441 ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442 ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443 ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444 ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445 ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446 ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447 ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450 ("", X, 1, "GL_FOG_COORD"), # 0x8451 ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452 ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453 ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455 ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456 ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457 ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458 ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490 ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491 ("", X, 1, "GL_TEXTURE0"), # 0x84C0 ("", X, 1, "GL_TEXTURE1"), # 0x84C1 ("", X, 1, "GL_TEXTURE2"), # 0x84C2 ("", X, 1, "GL_TEXTURE3"), # 0x84C3 ("", X, 1, "GL_TEXTURE4"), # 0x84C4 ("", X, 1, "GL_TEXTURE5"), # 0x84C5 ("", X, 1, "GL_TEXTURE6"), # 0x84C6 ("", X, 1, "GL_TEXTURE7"), # 0x84C7 ("", X, 1, "GL_TEXTURE8"), # 0x84C8 ("", X, 1, "GL_TEXTURE9"), # 0x84C9 ("", X, 1, "GL_TEXTURE10"), # 0x84CA ("", X, 1, "GL_TEXTURE11"), # 0x84CB ("", X, 1, "GL_TEXTURE12"), # 0x84CC ("", X, 1, "GL_TEXTURE13"), # 0x84CD ("", X, 1, "GL_TEXTURE14"), # 0x84CE ("", X, 1, "GL_TEXTURE15"), # 0x84CF ("", X, 1, "GL_TEXTURE16"), # 0x84D0 ("", X, 1, "GL_TEXTURE17"), # 0x84D1 ("", X, 1, "GL_TEXTURE18"), # 0x84D2 ("", X, 1, "GL_TEXTURE19"), # 0x84D3 ("", X, 1, "GL_TEXTURE20"), # 0x84D4 ("", X, 1, "GL_TEXTURE21"), # 0x84D5 ("", X, 1, "GL_TEXTURE22"), # 0x84D6 ("", X, 1, "GL_TEXTURE23"), # 0x84D7 ("", X, 1, "GL_TEXTURE24"), # 0x84D8 ("", X, 1, "GL_TEXTURE25"), # 0x84D9 ("", X, 1, "GL_TEXTURE26"), # 0x84DA ("", X, 1, "GL_TEXTURE27"), # 0x84DB ("", X, 1, "GL_TEXTURE28"), # 0x84DC ("", X, 1, "GL_TEXTURE29"), # 0x84DD ("", X, 1, "GL_TEXTURE30"), # 0x84DE ("", X, 1, "GL_TEXTURE31"), # 0x84DF ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0 ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1 ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2 ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3 ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4 ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5 ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6 ("", X, 1, "GL_SUBTRACT"), # 0x84E7 ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8 ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9 ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1 ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2 ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3 ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4 ("_glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5 ("_glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6 ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7 ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8 ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9 ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500 ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501 ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502 ("", X, 1, "GL_COMBINE4_NV"), # 0x8503 ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504 ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505 ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506 ("", X, 1, "GL_INCR_WRAP"), # 0x8507 ("", X, 1, "GL_DECR_WRAP"), # 0x8508 ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509 ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510 ("", X, 1, "GL_NORMAL_MAP"), # 0x8511 ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512 ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513 ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520 ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521 ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522 ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523 ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524 ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525 ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526 ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527 ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528 ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529 ("glGet", F, 4, "GL_CONSTANT_COLOR0_NV"), # 0x852A ("glGet", F, 4, "GL_CONSTANT_COLOR1_NV"), # 0x852B ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D ("", X, 1, "GL_SPARE0_NV"), # 0x852E ("", X, 1, "GL_SPARE1_NV"), # 0x852F ("", X, 1, "GL_DISCARD_NV"), # 0x8530 ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531 ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532 ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533 ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534 ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535 ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536 ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537 ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538 ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539 ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540 ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541 ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542 ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543 ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544 ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545 ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546 ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547 ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548 ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549 ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C ("glGet", I, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D ("glGet", I, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E ("glGet", B, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F ("", X, 1, "GL_COMBINER0_NV"), # 0x8550 ("", X, 1, "GL_COMBINER1_NV"), # 0x8551 ("", X, 1, "GL_COMBINER2_NV"), # 0x8552 ("", X, 1, "GL_COMBINER3_NV"), # 0x8553 ("", X, 1, "GL_COMBINER4_NV"), # 0x8554 ("", X, 1, "GL_COMBINER5_NV"), # 0x8555 ("", X, 1, "GL_COMBINER6_NV"), # 0x8556 ("", X, 1, "GL_COMBINER7_NV"), # 0x8557 ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558 ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559 ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560 ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561 ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562 ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563 ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564 ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565 ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566 ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567 ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568 ("", X, 1, "GL_COMBINE"), # 0x8570 ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571 ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572 ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573 ("", X, 1, "GL_ADD_SIGNED"), # 0x8574 ("", X, 1, "GL_INTERPOLATE"), # 0x8575 ("", X, 1, "GL_CONSTANT"), # 0x8576 ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577 ("", X, 1, "GL_PREVIOUS"), # 0x8578 ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580 ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581 ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582 ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583 ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588 ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589 ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590 ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591 ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592 ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593 ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598 ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599 ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0 ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2 ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4 ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0 ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1 ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2 ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3 ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4 ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5 ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7 ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8 ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9 ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0 ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3 ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4 ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5 ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6 ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7 ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8 ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9 ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614 ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615 ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620 ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624 ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625 ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626 ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627 ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628 ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629 ("", X, 1, "GL_IDENTITY_NV"), # 0x862A ("", X, 1, "GL_INVERSE_NV"), # 0x862B ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F ("", X, 1, "GL_MATRIX0_NV"), # 0x8630 ("", X, 1, "GL_MATRIX1_NV"), # 0x8631 ("", X, 1, "GL_MATRIX2_NV"), # 0x8632 ("", X, 1, "GL_MATRIX3_NV"), # 0x8633 ("", X, 1, "GL_MATRIX4_NV"), # 0x8634 ("", X, 1, "GL_MATRIX5_NV"), # 0x8635 ("", X, 1, "GL_MATRIX6_NV"), # 0x8636 ("", X, 1, "GL_MATRIX7_NV"), # 0x8637 ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640 ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641 ("glGet", B, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642 ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643 ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644 ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645 ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646 ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647 ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648 ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649 ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676 ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0 ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1 ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2 #XXX: the list is GL_NUM_COMPRESSED_TEXTURES #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3 ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4 ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5 ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6 ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7 ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8 ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9 ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD ("", X, 1, "GL_DOT3_RGB"), # 0x86AE ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0 ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1 ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2 ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3 ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4 ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0 ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1 ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2 ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3 ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4 ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5 ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6 ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7 ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8 ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9 ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0 ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3 ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4 ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5 ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6 ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7 ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8 ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9 ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0 ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1 ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2 ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3 ("", X, 1, "GL_HILO_NV"), # 0x86F4 ("", X, 1, "GL_DSDT_NV"), # 0x86F5 ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6 ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7 ("", X, 1, "GL_HILO16_NV"), # 0x86F8 ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9 ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700 ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701 ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702 ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703 ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704 ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705 ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706 ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707 ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708 ("", X, 1, "GL_DSDT8_NV"), # 0x8709 ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710 ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711 ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712 ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713 ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714 ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715 ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716 ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717 ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718 ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719 ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722 ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723 ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724 ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725 ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726 ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727 ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728 ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729 ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730 ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731 ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732 ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733 ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734 ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735 ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736 ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737 ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738 ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739 ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740 ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741 ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742 ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743 ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744 ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745 ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746 ("", X, 1, "GL_YCBCR_MESA"), # 0x8757 ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758 ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759 ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E ("", X, 1, "GL_STATIC_ATI"), # 0x8760 ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761 ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762 ("", X, 1, "GL_DISCARD_ATI"), # 0x8763 ("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764 ("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765 ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766 ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767 ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769 ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770 ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771 ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772 ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773 ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774 ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775 ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776 ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777 ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778 ("", X, 1, "GL_DUDV_ATI"), # 0x8779 ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780 ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781 ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782 ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783 ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784 ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785 ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786 ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787 ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788 ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789 ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790 ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791 ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792 ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793 ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794 ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795 ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796 ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797 ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798 ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799 ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0 ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1 ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2 ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3 ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4 ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5 ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6 ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0 ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1 ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2 ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3 ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4 ("", X, 1, "GL_X_EXT"), # 0x87D5 ("", X, 1, "GL_Y_EXT"), # 0x87D6 ("", X, 1, "GL_Z_EXT"), # 0x87D7 ("", X, 1, "GL_W_EXT"), # 0x87D8 ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9 ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC ("", X, 1, "GL_ZERO_EXT"), # 0x87DD ("", X, 1, "GL_ONE_EXT"), # 0x87DE ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0 ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1 ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2 ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3 ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4 ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5 ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6 ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7 ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8 ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9 ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0 ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3 ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8 ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800 ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803 ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804 ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810 ("", X, 1, "GL_RGBA32F"), # 0x8814 ("", X, 1, "GL_RGB32F"), # 0x8815 ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816 ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817 ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818 ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819 ("", X, 1, "GL_RGBA16F"), # 0x881A ("", X, 1, "GL_RGB16F"), # 0x881B ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820 ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824 ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825 ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826 ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827 ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828 ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829 ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830 ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831 ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832 ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833 ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834 ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835 ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840 ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841 ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842 ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843 ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844 ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846 ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848 ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D ("", X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857 ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D ("", X, 1, "GL_HILO8_NV"), # 0x885E ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860 ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861 ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862 ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863 ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864 ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865 ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866 ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867 ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868 ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870 ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871 ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872 ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873 ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874 ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875 ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880 ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881 ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882 ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883 ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884 ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885 ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886 ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887 ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888 ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889 ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890 ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891 ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892 ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893 ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894 ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895 ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896 ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897 ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898 ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7 ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5 ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6 ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7 ("", X, 1, "GL_READ_ONLY"), # 0x88B8 ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9 ("", X, 1, "GL_READ_WRITE"), # 0x88BA ("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB ("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC ("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0 ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1 ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2 ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3 ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4 ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5 ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6 ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7 ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8 ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9 ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0 ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1 ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2 ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3 ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4 ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5 ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6 ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7 ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8 ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9 ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0 ("", X, 1, "GL_STREAM_READ"), # 0x88E1 ("", X, 1, "GL_STREAM_COPY"), # 0x88E2 ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4 ("", X, 1, "GL_STATIC_READ"), # 0x88E5 ("", X, 1, "GL_STATIC_COPY"), # 0x88E6 ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8 ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9 ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0 ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1 ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2 ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8 ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9 ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904 ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905 ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906 ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907 ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908 ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909 ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910 ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911 ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912 ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914 ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916 ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917 ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918 ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919 ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C ("", X, 1, "GL_FIXED_ONLY"), # 0x891D ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920 ("", X, 1, "GL_REG_0_ATI"), # 0x8921 ("", X, 1, "GL_REG_1_ATI"), # 0x8922 ("", X, 1, "GL_REG_2_ATI"), # 0x8923 ("", X, 1, "GL_REG_3_ATI"), # 0x8924 ("", X, 1, "GL_REG_4_ATI"), # 0x8925 ("", X, 1, "GL_REG_5_ATI"), # 0x8926 ("", X, 1, "GL_REG_6_ATI"), # 0x8927 ("", X, 1, "GL_REG_7_ATI"), # 0x8928 ("", X, 1, "GL_REG_8_ATI"), # 0x8929 ("", X, 1, "GL_REG_9_ATI"), # 0x892A ("", X, 1, "GL_REG_10_ATI"), # 0x892B ("", X, 1, "GL_REG_11_ATI"), # 0x892C ("", X, 1, "GL_REG_12_ATI"), # 0x892D ("", X, 1, "GL_REG_13_ATI"), # 0x892E ("", X, 1, "GL_REG_14_ATI"), # 0x892F ("", X, 1, "GL_REG_15_ATI"), # 0x8930 ("", X, 1, "GL_REG_16_ATI"), # 0x8931 ("", X, 1, "GL_REG_17_ATI"), # 0x8932 ("", X, 1, "GL_REG_18_ATI"), # 0x8933 ("", X, 1, "GL_REG_19_ATI"), # 0x8934 ("", X, 1, "GL_REG_20_ATI"), # 0x8935 ("", X, 1, "GL_REG_21_ATI"), # 0x8936 ("", X, 1, "GL_REG_22_ATI"), # 0x8937 ("", X, 1, "GL_REG_23_ATI"), # 0x8938 ("", X, 1, "GL_REG_24_ATI"), # 0x8939 ("", X, 1, "GL_REG_25_ATI"), # 0x893A ("", X, 1, "GL_REG_26_ATI"), # 0x893B ("", X, 1, "GL_REG_27_ATI"), # 0x893C ("", X, 1, "GL_REG_28_ATI"), # 0x893D ("", X, 1, "GL_REG_29_ATI"), # 0x893E ("", X, 1, "GL_REG_30_ATI"), # 0x893F ("", X, 1, "GL_REG_31_ATI"), # 0x8940 ("", X, 1, "GL_CON_0_ATI"), # 0x8941 ("", X, 1, "GL_CON_1_ATI"), # 0x8942 ("", X, 1, "GL_CON_2_ATI"), # 0x8943 ("", X, 1, "GL_CON_3_ATI"), # 0x8944 ("", X, 1, "GL_CON_4_ATI"), # 0x8945 ("", X, 1, "GL_CON_5_ATI"), # 0x8946 ("", X, 1, "GL_CON_6_ATI"), # 0x8947 ("", X, 1, "GL_CON_7_ATI"), # 0x8948 ("", X, 1, "GL_CON_8_ATI"), # 0x8949 ("", X, 1, "GL_CON_9_ATI"), # 0x894A ("", X, 1, "GL_CON_10_ATI"), # 0x894B ("", X, 1, "GL_CON_11_ATI"), # 0x894C ("", X, 1, "GL_CON_12_ATI"), # 0x894D ("", X, 1, "GL_CON_13_ATI"), # 0x894E ("", X, 1, "GL_CON_14_ATI"), # 0x894F ("", X, 1, "GL_CON_15_ATI"), # 0x8950 ("", X, 1, "GL_CON_16_ATI"), # 0x8951 ("", X, 1, "GL_CON_17_ATI"), # 0x8952 ("", X, 1, "GL_CON_18_ATI"), # 0x8953 ("", X, 1, "GL_CON_19_ATI"), # 0x8954 ("", X, 1, "GL_CON_20_ATI"), # 0x8955 ("", X, 1, "GL_CON_21_ATI"), # 0x8956 ("", X, 1, "GL_CON_22_ATI"), # 0x8957 ("", X, 1, "GL_CON_23_ATI"), # 0x8958 ("", X, 1, "GL_CON_24_ATI"), # 0x8959 ("", X, 1, "GL_CON_25_ATI"), # 0x895A ("", X, 1, "GL_CON_26_ATI"), # 0x895B ("", X, 1, "GL_CON_27_ATI"), # 0x895C ("", X, 1, "GL_CON_28_ATI"), # 0x895D ("", X, 1, "GL_CON_29_ATI"), # 0x895E ("", X, 1, "GL_CON_30_ATI"), # 0x895F ("", X, 1, "GL_CON_31_ATI"), # 0x8960 ("", X, 1, "GL_MOV_ATI"), # 0x8961 ("", X, 1, "GL_ADD_ATI"), # 0x8963 ("", X, 1, "GL_MUL_ATI"), # 0x8964 ("", X, 1, "GL_SUB_ATI"), # 0x8965 ("", X, 1, "GL_DOT3_ATI"), # 0x8966 ("", X, 1, "GL_DOT4_ATI"), # 0x8967 ("", X, 1, "GL_MAD_ATI"), # 0x8968 ("", X, 1, "GL_LERP_ATI"), # 0x8969 ("", X, 1, "GL_CND_ATI"), # 0x896A ("", X, 1, "GL_CND0_ATI"), # 0x896B ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970 ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971 ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972 ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973 ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974 ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975 ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976 ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977 ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978 ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979 ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B ("", X, 1, "GL_INTERLACE_OML"), # 0x8980 ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981 ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982 ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983 ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984 ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985 ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986 ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987 ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988 ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989 #("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A #("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B #("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C #("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D #("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E #("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09 ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11 ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12 ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13 ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14 ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15 ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16 ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19 ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28 ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 ("glGetTexParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 ("", X, 1, "GL_DECODE_EXT"), # 0x8A49 ("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30 ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31 ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40 ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50 ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51 ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52 ("", X, 1, "GL_INT_VEC2"), # 0x8B53 ("", X, 1, "GL_INT_VEC3"), # 0x8B54 ("", X, 1, "GL_INT_VEC4"), # 0x8B55 ("", X, 1, "GL_BOOL"), # 0x8B56 ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57 ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58 ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59 ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60 ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61 ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62 ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63 ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64 ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65 ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66 ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67 ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68 ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69 ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A ("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80 ("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81 ("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82 ("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83 ("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84 ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87 ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88 ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89 ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D #("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90 #("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91 #("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92 #("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93 #("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94 #("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95 #("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96 #("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97 #("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98 #("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99 ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B #("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C #("", X, 1, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D #("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E #("", X, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F #("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0 #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1 #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2 #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB3 #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_MESA"), # 0x8BB4 #("", X, 1, "GL_VERTEX_PROGRAM_POSITION_MESA"), # 0x8BB4 #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB6 #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB7 ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0 ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1 ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2 ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3 ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4 ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5 ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6 #("", X, 1, "GL_TEXTURE_WIDTH_QCOM"), # 0x8BD2 #("", X, 1, "GL_TEXTURE_HEIGHT_QCOM"), # 0x8BD3 #("", X, 1, "GL_TEXTURE_DEPTH_QCOM"), # 0x8BD4 #("", X, 1, "GL_TEXTURE_INTERNAL_FORMAT_QCOM"), # 0x8BD5 #("", X, 1, "GL_TEXTURE_FORMAT_QCOM"), # 0x8BD6 #("", X, 1, "GL_TEXTURE_TYPE_QCOM"), # 0x8BD7 #("", X, 1, "GL_TEXTURE_IMAGE_VALID_QCOM"), # 0x8BD8 #("", X, 1, "GL_TEXTURE_NUM_LEVELS_QCOM"), # 0x8BD9 #("", X, 1, "GL_TEXTURE_TARGET_QCOM"), # 0x8BDA #("", X, 1, "GL_TEXTURE_OBJECT_VALID_QCOM"), # 0x8BDB #("", X, 1, "GL_STATE_RESTORE"), # 0x8BDC #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"), # 0x8C00 #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"), # 0x8C01 #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"), # 0x8C02 #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"), # 0x8C03 #("", X, 1, "GL_MODULATE_COLOR_IMG"), # 0x8C04 #("", X, 1, "GL_RECIP_ADD_SIGNED_ALPHA_IMG"), # 0x8C05 #("", X, 1, "GL_TEXTURE_ALPHA_MODULATE_IMG"), # 0x8C06 #("", X, 1, "GL_FACTOR_ALPHA_MODULATE_IMG"), # 0x8C07 #("", X, 1, "GL_FRAGMENT_ALPHA_MODULATE_IMG"), # 0x8C08 #("", X, 1, "GL_ADD_BLEND_IMG"), # 0x8C09 #("", X, 1, "GL_SGX_BINARY_IMG"), # 0x8C0A ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10 ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11 ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12 ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13 ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14 ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15 ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16 ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17 ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18 ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19 ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26 ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29 ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36 ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37 ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C ("", X, 1, "GL_RGB9_E5"), # 0x8C3D ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F ("", X, 1, "GL_SRGB"), # 0x8C40 ("", X, 1, "GL_SRGB8"), # 0x8C41 ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42 ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43 ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44 ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45 ("", X, 1, "GL_SLUMINANCE"), # 0x8C46 ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47 ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49 ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71 ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73 ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74 ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76 ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77 ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78 ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79 ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80 ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81 ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85 ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86 ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87 ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88 ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F #("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92 #("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93 ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0 ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1 ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2 ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3 ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4 ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5 ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6 ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7 ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4 ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0 ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1 ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2 ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3 ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4 ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5 ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6 ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7 ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8 ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9 ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00 ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20 ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40 ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43 ("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44 ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46 ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47 ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48 ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56 ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57 #("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60 #("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61 #("", X, 1, "GL_RGB565_OES"), # 0x8D62 #("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64 #("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65 #("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66 #("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67 #("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68 ("", X, 1, "GL_RGBA32UI"), # 0x8D70 ("", X, 1, "GL_RGB32UI"), # 0x8D71 ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72 ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73 ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74 ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75 ("", X, 1, "GL_RGBA16UI"), # 0x8D76 ("", X, 1, "GL_RGB16UI"), # 0x8D77 ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78 ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79 ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B ("", X, 1, "GL_RGBA8UI"), # 0x8D7C ("", X, 1, "GL_RGB8UI"), # 0x8D7D ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80 ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81 ("", X, 1, "GL_RGBA32I"), # 0x8D82 ("", X, 1, "GL_RGB32I"), # 0x8D83 ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84 ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85 ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86 ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87 ("", X, 1, "GL_RGBA16I"), # 0x8D88 ("", X, 1, "GL_RGB16I"), # 0x8D89 ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D ("", X, 1, "GL_RGBA8I"), # 0x8D8E ("", X, 1, "GL_RGB8I"), # 0x8D8F ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90 ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91 ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92 ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93 ("", X, 1, "GL_RED_INTEGER"), # 0x8D94 ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95 ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96 ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97 ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98 ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99 ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0 ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1 ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2 ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3 ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4 ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5 ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6 ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9 ("", X, 1, "GL_LAYER_NV"), # 0x8DAA ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0 ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1 ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2 ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3 ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4 ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5 ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6 ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7 ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8 ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9 ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8 ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9 ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0 ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1 ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2 ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3 ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4 ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6 ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7 ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8 ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9 ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0 ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1 ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2 ("", X, 1, "GL_LOW_INT"), # 0x8DF3 ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4 ("", X, 1, "GL_HIGH_INT"), # 0x8DF5 ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9 ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10 ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11 ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12 ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13 ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14 ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15 ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16 ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20 ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25 ("", X, 1, "GL_FRAME_NV"), # 0x8E26 ("", X, 1, "GL_FIELDS_NV"), # 0x8E27 ("", X, 1, "GL_TIMESTAMP"), # 0x8E28 ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29 ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45 ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47 ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49 ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50 ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51 ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52 ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53 ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54 ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55 ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56 ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58 ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59 ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72 ("", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 ("glGetPatchParameter", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 ("glGetPatchParameter", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76 ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77 ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78 ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79 ("", X, 1, "GL_ISOLINES"), # 0x8E7A ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80 ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81 ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82 ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83 ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84 ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85 ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86 ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87 ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88 ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89 ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F #("", X, 1, "GL_COVERAGE_COMPONENT_NV"), # 0x8ED0 #("", X, 1, "GL_COVERAGE_COMPONENT4_NV"), # 0x8ED1 #("", X, 1, "GL_COVERAGE_ATTACHMENT_NV"), # 0x8ED2 #("", X, 1, "GL_COVERAGE_BUFFERS_NV"), # 0x8ED3 #("", X, 1, "GL_COVERAGE_SAMPLES_NV"), # 0x8ED4 #("", X, 1, "GL_COVERAGE_ALL_FRAGMENTS_NV"), # 0x8ED5 #("", X, 1, "GL_COVERAGE_EDGE_FRAGMENTS_NV"), # 0x8ED6 #("", X, 1, "GL_COVERAGE_AUTOMATIC_NV"), # 0x8ED7 ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20 ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21 ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22 ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23 ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25 ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27 ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28 ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31 ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32 ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33 ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34 ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35 ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36 ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37 ("", X, 1, "GL_MAX_IMAGE_UNITS"), # 0x8F38 ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"), # 0x8F39 ("", X, 1, "GL_IMAGE_BINDING_NAME"), # 0x8F3A ("", X, 1, "GL_IMAGE_BINDING_LEVEL"), # 0x8F3B ("", X, 1, "GL_IMAGE_BINDING_LAYERED"), # 0x8F3C ("", X, 1, "GL_IMAGE_BINDING_LAYER"), # 0x8F3D ("", X, 1, "GL_IMAGE_BINDING_ACCESS"), # 0x8F3E ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40 ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41 ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42 ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45 ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46 ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47 ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48 ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49 ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E #("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60 ("", X, 1, "GL_RED_SNORM"), # 0x8F90 ("", X, 1, "GL_RG_SNORM"), # 0x8F91 ("", X, 1, "GL_RGB_SNORM"), # 0x8F92 ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93 ("", X, 1, "GL_R8_SNORM"), # 0x8F94 ("", X, 1, "GL_RG8_SNORM"), # 0x8F95 ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96 ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97 ("", X, 1, "GL_R16_SNORM"), # 0x8F98 ("", X, 1, "GL_RG16_SNORM"), # 0x8F99 ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E #("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS"), # 0x8F9F #("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0 #("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4 ("", X, 1, "GL_INT8_NV"), # 0x8FE0 ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1 ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2 ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3 ("", X, 1, "GL_INT16_NV"), # 0x8FE4 ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5 ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6 ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7 ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9 ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0 ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1 ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2 ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3 ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5 ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6 ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7 ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8 ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9 ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001 ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003 ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004 ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005 ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006 ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007 ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009 ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010 ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011 ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012 ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013 ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014 ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015 ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016 ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017 ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018 ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019 ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B ("", X, 1, "GL_FACTOR_MIN_AMD"), # 0x901C ("", X, 1, "GL_FACTOR_MAX_AMD"), # 0x901D ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020 ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021 ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022 ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023 ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024 ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025 ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026 ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027 ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E ("", X, 1, "GL_SUCCESS_NV"), # 0x902F ("", X, 1, "GL_FAILURE_NV"), # 0x9030 ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031 ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032 ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033 ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034 ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035 ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036 ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039 ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C ("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045 ("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046 ("", X, 1, "GL_IMAGE_1D"), # 0x904C ("", X, 1, "GL_IMAGE_2D"), # 0x904D ("", X, 1, "GL_IMAGE_3D"), # 0x904E ("", X, 1, "GL_IMAGE_2D_RECT"), # 0x904F ("", X, 1, "GL_IMAGE_CUBE"), # 0x9050 ("", X, 1, "GL_IMAGE_BUFFER"), # 0x9051 ("", X, 1, "GL_IMAGE_1D_ARRAY"), # 0x9052 ("", X, 1, "GL_IMAGE_2D_ARRAY"), # 0x9053 ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY"), # 0x9054 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE"), # 0x9055 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9056 ("", X, 1, "GL_INT_IMAGE_1D"), # 0x9057 ("", X, 1, "GL_INT_IMAGE_2D"), # 0x9058 ("", X, 1, "GL_INT_IMAGE_3D"), # 0x9059 ("", X, 1, "GL_INT_IMAGE_2D_RECT"), # 0x905A ("", X, 1, "GL_INT_IMAGE_CUBE"), # 0x905B ("", X, 1, "GL_INT_IMAGE_BUFFER"), # 0x905C ("", X, 1, "GL_INT_IMAGE_1D_ARRAY"), # 0x905D ("", X, 1, "GL_INT_IMAGE_2D_ARRAY"), # 0x905E ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x905F ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE"), # 0x9060 ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9061 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D"), # 0x9062 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D"), # 0x9063 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D"), # 0x9064 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT"), # 0x9065 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE"), # 0x9066 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER"), # 0x9067 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"), # 0x9068 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"), # 0x9069 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x906A ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"), # 0x906B ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x906C ("", X, 1, "GL_MAX_IMAGE_SAMPLES"), # 0x906D ("", X, 1, "GL_IMAGE_BINDING_FORMAT"), # 0x906E ("", X, 1, "GL_RGB10_A2UI"), # 0x906F ("", X, 1, "GL_SCALED_RESOLVE_FASTEST_EXT"), # 0x90BA ("", X, 1, "GL_SCALED_RESOLVE_NICEST_EXT"), # 0x90BB ("", X, 1, "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"), # 0x90C7 ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"), # 0x90C8 ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"), # 0x90C9 ("", X, 1, "GL_MAX_VERTEX_IMAGE_UNIFORMS"), # 0x90CA ("", X, 1, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"), # 0x90CB ("", X, 1, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"), # 0x90CC ("", X, 1, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"), # 0x90CD ("", X, 1, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"), # 0x90CE ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNIFORMS"), # 0x90CF ("", X, 1, "GL_SYNC_X11_FENCE_EXT"), # 0x90E1 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103 ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104 ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105 ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106 ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107 ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108 ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110 ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111 ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112 ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113 ("", X, 1, "GL_SYNC_STATUS"), # 0x9114 ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115 ("", X, 1, "GL_SYNC_FENCE"), # 0x9116 ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117 ("", X, 1, "GL_UNSIGNALED"), # 0x9118 ("", X, 1, "GL_SIGNALED"), # 0x9119 ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C ("", X, 1, "GL_WAIT_FAILED"), # 0x911D ("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120 ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121 ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122 ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123 ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124 ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127 ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128 ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129 ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E ("", X, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F #("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130 #("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133 #("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134 #("", X, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135 #("", X, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136 ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143 ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144 ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145 ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146 ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147 ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148 ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149 ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150 ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151 ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152 ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153 ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154 ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155 #("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER"), # 0x92C0 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING"), # 0x92C1 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_START"), # 0x92C2 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92C3 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"), # 0x92C4 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"), # 0x92C5 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"), # 0x92C6 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"), # 0x92C7 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x92C8 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x92C9 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"), # 0x92CA ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"), # 0x92CB ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"), # 0x92CC ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"), # 0x92CD ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"), # 0x92CE ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"), # 0x92CF ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"), # 0x92D0 ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"), # 0x92D1 ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTERS"), # 0x92D2 ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"), # 0x92D3 ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"), # 0x92D4 ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"), # 0x92D5 ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"), # 0x92D6 ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTERS"), # 0x92D7 ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92D8 ("", X, 1, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"), # 0x92D9 ("", X, 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x92DA ("", X, 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER"), # 0x92DB ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"), # 0x92DC ("", X, 1, "GL_NUM_SAMPLE_COUNTS"), # 0x9380 ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu ] # Add all enums to GLenum type descriptor for _function, _type, _count, _name in parameters: GLenum.values.append(_name)