/************************************************************************** * * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ /* * Central place for all GL includes, and respective OS dependent headers. */ #ifndef _GLIMPORTS_HPP_ #define _GLIMPORTS_HPP_ // Prevent including system's glext.h #define __glext_h_ // Some functions take GLenum disguised as GLint. Apple noticed and fixed it // in the Mac OS X 10.6.x gl.h headers. Regardless, C++ typechecking rules // force the wrappers to match the prototype precisely. #if defined(__APPLE__) # include // for MAC_OS_X_VERSION_10_7 # if defined(MAC_OS_X_VERSION_10_7) # define GLenum_int GLint # else # define GLenum_int GLenum # endif #else # define GLenum_int GLint #endif #if defined(_WIN32) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include #include #elif defined(__APPLE__) #include #else #include #include #endif /* !_WIN32 */ // Include our own glext.h #undef __glext_h_ #include "glext/glext.h" #ifndef GL_TEXTURE_INDEX_SIZE_EXT #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif #if defined(_WIN32) #include "glext/wglext.h" #define GLAPIENTRY __stdcall #ifndef PFD_SUPPORT_DIRECTDRAW #define PFD_SUPPORT_DIRECTDRAW 0x00002000 #endif #ifndef PFD_SUPPORT_COMPOSITION #define PFD_SUPPORT_COMPOSITION 0x00008000 #endif #ifndef WGL_SWAPMULTIPLE_MAX extern "C" typedef struct _WGLSWAP { HDC hdc; UINT uiFlags; } WGLSWAP, *PWGLSWAP, FAR *LPWGLSWAP; #define WGL_SWAPMULTIPLE_MAX 16 #endif /* !WGL_SWAPMULTIPLE_MAX */ #elif defined(__APPLE__) #include #include #include #ifndef CGL_VERSION_1_3 #define kCGLPFAOpenGLProfile 99 #define kCGLOGLPVersion_Legacy 0x1000 #define kCGLOGLPVersion_3_2_Core 0x3200 #endif extern "C" { // From http://www.opensource.apple.com/source/gdb/gdb-954/libcheckpoint/cpcg.c typedef void * CGSConnectionID; typedef int CGSWindowID; typedef int CGSSurfaceID; CGLError CGLSetSurface(CGLContextObj ctx, CGSConnectionID cid, CGSWindowID wid, CGSSurfaceID sid); CGLError CGLGetSurface(CGLContextObj ctx, CGSConnectionID* cid, CGSWindowID* wid, CGSSurfaceID* sid); CGLError CGLUpdateContext(CGLContextObj ctx); } #else #include #include "glext/glxext.h" /* Prevent collision with trace::Bool */ #undef Bool #endif #include "eglimports.hpp" #endif /* _GLIMPORTS_HPP_ */