/************************************************************************** * * Copyright 2011 Jose Fonseca * Copyright 2008-2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #include #include "d3dshader.hpp" #include "d3d9imports.hpp" typedef HRESULT (WINAPI *PD3DXDISASSEMBLESHADER)( CONST DWORD *pShader, BOOL EnableColorCode, LPCSTR pComments, LPD3DXBUFFER *ppDisassembly ); void DumpShader(trace::Writer &writer, const DWORD *tokens) { static BOOL firsttime = TRUE; static HMODULE hD3DXModule = NULL; static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL; if (firsttime) { if (!hD3DXModule) { unsigned release; int version; for (release = 0; release <= 1; ++release) { /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */ for (version = 41; version >= 0; --version) { char filename[256]; _snprintf(filename, sizeof(filename), "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version); hD3DXModule = LoadLibraryA(filename); if (hD3DXModule) goto found; } } found: ; } if (hD3DXModule) { if (!pfnD3DXDisassembleShader) { pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader"); } } firsttime = FALSE; } if (pfnD3DXDisassembleShader) { LPD3DXBUFFER pDisassembly = NULL; HRESULT hr; hr = pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly); if (hr == D3D_OK) { writer.writeString((const char *)pDisassembly->GetBufferPointer()); } if (pDisassembly) { pDisassembly->Release(); } if (hr == D3D_OK) { return; } } writer.writeOpaque(tokens); }