Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-12-01 | Don't call GLX functions when compiling the EGL retracer. | Alexandros Frantzis | 1 | -0/+4 | |
This is a temporary fix, until we implement a dedicated EGL-based, GL/GLES1/GLES2 state dumping mechanism. | |||||
2011-11-25 | Fix internalformat determination for renderbuffers. | José Fonseca | 1 | -8/+19 | |
glGetRenderbufferParameteriv takes a target. | |||||
2011-11-17 | Encode format as a member and not part of the label. | Zack Rusin | 1 | -11/+10 | |
2011-11-16 | Return format info for both textures and framebuffers. | Zack Rusin | 1 | -2/+74 | |
Incredibly useful, especially that we don't encode anything but 32bpp rgba correctly. | |||||
2011-11-15 | Fix fetching of the data for uniform arrays. | Zack Rusin | 1 | -3/+30 | |
The initial array element is usually returned as arrayName[0] not arrayName which means that we were usually creating two-dimensional arrays for those elements which in turned always returned garbage. | |||||
2011-10-27 | Lower case namespaces. | José Fonseca | 1 | -4/+4 | |
2011-09-28 | More signed/unsigned comparison fixes. | José Fonseca | 1 | -4/+4 | |
2011-09-01 | Don't (de)serialize mirror images. | José Fonseca | 1 | -2/+2 | |
This makes the glstate.cpp more consistent. | |||||
2011-08-01 | Avoid duplicate shaders. | José Fonseca | 1 | -43/+28 | |
Some driver stacks alias core GL programs with ARB shader programs. | |||||
2011-08-01 | Fix shader type from ARB_shader_objects. | José Fonseca | 1 | -1/+7 | |
2011-07-20 | Dump ARB program uniforms. | José Fonseca | 1 | -0/+63 | |
2011-07-19 | Dump uniforms for ARB_shader_objects too. | José Fonseca | 1 | -1/+106 | |
2011-07-19 | Handle moe uniform types and sizes. | José Fonseca | 1 | -37/+72 | |
2011-07-19 | Basic uniform state dumping | José Fonseca | 1 | -1/+94 | |
2011-07-19 | Sort shader objs so that state dumps are reproducible. | José Fonseca | 1 | -0/+2 | |
2011-07-19 | Add missing call to dumpCurrentProgramObj. | José Fonseca | 1 | -0/+1 | |
2011-07-16 | Accumulate the sources of different shader objects with the same type. | José Fonseca | 1 | -11/+30 | |
2011-06-11 | Add a note about reseting imaging state. | José Fonseca | 1 | -0/+2 | |
2011-06-07 | Add some sanity checks to catch state clobering. | José Fonseca | 1 | -0/+47 | |
2011-06-07 | Use the right framebuffer size also when generating snapshots. | José Fonseca | 1 | -108/+152 | |
2011-06-07 | Dump framebuffer images with their true size. | José Fonseca | 1 | -93/+280 | |
2011-06-02 | Reset GL_PIXEL_PACK_BUFFER state too when reading images. | José Fonseca | 1 | -33/+41 | |
2011-05-27 | Trace the whole OpenGL framework on Mac OS X. | José Fonseca | 1 | -5/+0 | |
2011-05-24 | Handle an arbitrary number of image channels. | José Fonseca | 1 | -6/+5 | |
2011-05-24 | Move snapshooting to glstate. | José Fonseca | 1 | -0/+44 | |
2011-05-20 | Reset store state before ReadPixels. | José Fonseca | 1 | -0/+7 | |
2011-05-19 | Determine drawable sizes on MacOSX. | José Fonseca | 1 | -3/+44 | |
Not sure it works correctly on Cocoa apps. | |||||
2011-05-19 | Reorganize glstate code. | José Fonseca | 1 | -0/+643 | |