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AgeCommit message (Expand)AuthorFilesLines
2016-02-10shader: fix potential leakMarc-André Lureau1-4/+6
2016-02-10vtest: fix vtestname leakMarc-André Lureau1-2/+8
2016-02-10tests: use checked fixtureMarc-André Lureau2-2/+2
2016-02-10Fix os-time.h removalMarc-André Lureau1-1/+1
2016-02-10renderer: fix eventfd checkMarc-André Lureau1-1/+1
2016-02-10renderer: destroy cond/mutexMarc-André Lureau1-0/+5
2016-01-29decode: prevent handle 0 object creationMarc-André Lureau1-0/+2
2016-01-29vrend: fix potential crash with resource 0 creationMarc-André Lureau1-0/+4
2016-01-29vrend: do not accept to insert resource 0Marc-André Lureau1-1/+6
2016-01-29vrend: remove unused argumentMarc-André Lureau3-3/+3
2016-01-29egl: check eglExportDMABUFImageMESA return valueMarc-André Lureau1-0/+2
2016-01-29vrend: check eventfd value before closeMarc-André Lureau1-2/+4
2016-01-21vtest: fail on renderer init failure.Dave Airlie1-3/+7
2016-01-21vtest: use VIRGL_RENDERER_THREAD_SYNCMarc-André Lureau1-1/+3
2016-01-21vtest: only create fence before it's neededMarc-André Lureau1-6/+1
2016-01-21vtest: use a poll fd if possibleMarc-André Lureau5-28/+92
2016-01-21renderer: use a thread to block for fences.Marc-André Lureau5-20/+267
2016-01-21gallium: import some bits of c11/c99 threads from mesa.Dave Airlie6-0/+1283
2016-01-21renderer: move ctx forcing into fence checking.Dave Airlie2-1/+1
2016-01-21build-sys: use the appropriate autoconf macros for cflagsMarc-André Lureau2-7/+7
2016-01-21gallium: Remove os_timeMarc-André Lureau4-197/+0
2016-01-21gallium: Remove os_processDave Airlie4-134/+0
2016-01-21shader: don't use a single temps arrayDave Airlie1-13/+53
2016-01-17renderer: return an int in vrend_renderer_initMarc-André Lureau3-4/+5
2015-12-22tgsi: update tgsi info files.Dave Airlie1-5/+81
2015-12-22tests: reset last fence before using itMarc-André Lureau3-0/+9
2015-12-22build-sys: misc cleanupsMarc-André Lureau2-6/+2
2015-12-22renderer: don't free tmp_buf if shader create fails.Dave Airlie1-3/+6
2015-12-22add GL3.txt style list of featuresDave Airlie1-0/+121
2015-12-22gallium/tgsi: update with some newer gallium piecesDave Airlie13-105/+418
2015-12-04renderer: fix alpha swizzle detectionDave Airlie1-4/+13
2015-12-03renderer: patch blending up before draws.Dave Airlie1-80/+73
2015-12-03renderer: handle rendering to A8 surfaces.Dave Airlie4-21/+84
2015-12-02renderer: fix GLSL1.30 shader translationDave Airlie1-1/+1
2015-12-02renderer: handle pixel pack buffer pre texture buffer objectsDave Airlie1-10/+16
2015-12-02tests: fix typo,Dave Airlie1-2/+2
2015-12-02renderer: fix potential leakMarc-André Lureau1-0/+1
2015-12-01tests: fix fourcc check (on intel at least)Marc-André Lureau1-1/+3
2015-11-03renderer: emit clip distances before emitting positionDave Airlie1-5/+5
2015-10-23renderer: bump to 0.3.0Dave Airlie1-1/+1
2015-10-23renderer: fix regression in shader bindingDave Airlie7-14/+56
2015-10-23virglrenderer: bump to version 0.2.0Dave Airlie1-1/+1
2015-10-23virglrenderer: fix make distcheckDave Airlie2-1/+6
2015-10-23virgl: virgl_egl.h is an internal header.Dave Airlie1-2/+3
2015-10-23virgl: drop helper module.Dave Airlie3-138/+1
2015-10-23renderer: CLEANUP - remove TABsDave Airlie9-208/+208
2015-10-23virgl/shaders: handle large shaders.Dave Airlie7-220/+1740
2015-10-23tests: align more encoder with mesaDave Airlie1-22/+8
2015-10-23tests: align viewports/scissor encoding with mesa.Dave Airlie3-22/+28
2015-10-23virgl: add query index to top 16-bits of query type.Dave Airlie4-7/+16